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#41 | ||
Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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Actually, the same goes for Samara. She's not used to having anyone to talk to and is a bit awkward in that area at first, but as you keep talking to her, she gets the hang of it and is actually quite likable, tells you stories of how she got to be a Jusitcar, gives you insight on how she lives, etc.
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#42 |
So we are clear
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I mean is it a true dead end or will they make some alternative for what happens from importing that save. While I kind of like the idea of "no you screwed up, so no transfer for you", but alot of people will be upset if they only had a single run
On another note, I find it interesting you can get Samara's daughter to join you, and if you take her up on her offer for sex you die, HA
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"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done." |
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#43 | |||
War Incarnate
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You have to NOT upgrade any of the ship components, and then pick the worst possible person for every task, so basically pick anyone other than Jacob, Miranda or Garrus to lead the other team, pick anyone other than Legion, Tali or Kasumi to bypass the door, use Miranda to create the biotic barrier to protect you from the swarms AND also have Grunt in your party during that time (Grunt has to die at that point) and then take all the people with the highest defence stats with you to fight the final boss instead of leaving them to hold the line (basically removing Zaead, Garrus and Grunt (if he's still alive) from the "hold the line" group where their high defence helps keep all the others alive). And only if all of them die will Shepard die, because they'll be no one left to catch you as you jump for the Normandy at the end (if there are even 2 teamates left, Shepard survives). So yeah, unless you're intentionally trying to fail, it's not likely to happen normally. At worst you can go into the next game with all but 2 members dead and one of those remaining 2 will probably be Grunt, because he has the highest defence stat and is usually the last to die.
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#44 | |
Erotic Esquire
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But after that you gain access to the Collector Ship based entirely on # missions completed -- and missions where you don't recruit anyone new or increase anyone's loyalty count towards that goal. Scan planets and do those dopey 125 experience missions. And then you pretty much have close-to-immediate access to the Reaper IFF mission. And keep Legion and Grunt in their respective comatose situations, don't release them and let them become party members. I mean sure if you recruit everyone, then it's really hard to fail, but that's intentionally the case -- recruiting is supposed to increase your chances of survival. |
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#45 |
hm?
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I don't remember the source at all, but I think they said in some interview or something where they said everyone, including Shepard could die in the last mission that if that was the case it wouldn't be transferable. So this is pre- or very close after release of ME2.
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Varjojen virta
Kuolemaa kuljettaa Maa on harmaa Sydän poissa taas |
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#46 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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Why would anyone think you COULD transfer dead Shepard?
S/He's dead.
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#47 | |
Erotic Esquire
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...Just to see how depressing ME3 would be. |
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#48 | ||||
War Incarnate
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If you're wanting to get the next game and want to transfer your character I'd imagine you would, in some way, care to play the game, you know? Quote:
That, you can do. Although you would be a horrible, horrible person for doing so.
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#49 | ||
Erotic Esquire
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...That being said, I did purposely attempt to contrive circumstances in order to get Jacob killed. More than once. But yeah it was actually unfortunate that ME2 makes it much easier to actually emerge from the suicide mission with everyone alive than emerge with a few causalities. It would have been decidedly more awesome if you were forced to actually choose between characters outright during the Suicide Mission, like one squadmate is going to die regardless of what you do, and you can only choose which one to sacrifice. ...In that sense ME1's Virmire mission actually had more dire stakes in practice than the ME2 Suicide Mission did. Although the suicide run was much more intense and better directed, that's for sure. If you're wanting to get the next game and want to transfer your character I'd imagine you would, in some way, care to play the game, you know? Quote:
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#50 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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I like that you were able to save everyone, I just wish it would have depended on more than how much side questing you did. Like set timers, or make you give a group cover fire, or some other thing that forced you to play well to keep them alive, rather than just "Welp, everyone is loyal and I've made all the painfully obvious choices, NO ONE DIES".
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