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#1 |
Master of Silver
Join Date: Aug 2004
Location: Silver Keep
Posts: 1,433
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I'm running the 4e conversion of Tomb of Horrors on Sunday for a group containing two 4e virgins, one D&D virgin, and nobody who's played in more than 3 adventures total. I think I'll be kinda and let them "save-state" once per room.
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Dovie'andi se tovya sagain |
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#2 |
Trash Goblin
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Don't do that. It takes away from what "Tomb of Horrors" is, at it's core. Nobody runs tomb of horrors expecting to win. You go in to see how far you can make it.
In 3.5 it was a terrible way to start players, too- it turned off a few friends to the game forever. I'm wondering what it'll do in 4E? |
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#3 |
Master of Silver
Join Date: Aug 2004
Location: Silver Keep
Posts: 1,433
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Well, I'm running it as essentially a one-shot, with a less murderous campaign afterward, because several of my players are disappearing to college in two weeks. I plan to TELL them that it will be a horrible place where they will die a lot, and besides, saves never hurt IWBTG.
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Dovie'andi se tovya sagain |
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#4 |
Trash Goblin
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IWBTG would have been better with no saves.
And no gun. Zangief Only. |
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#5 |
Pure joy
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It's got to be a better introduction than Keep on the Shadowfell.
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#6 | |
Regulator
Join Date: Feb 2006
Posts: 1,842
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Casual change of topic: what's IWBTG. I ask, of course, because I want to see if you know*. I, being the self-styled uber-nerd that I am, already know*! Of course*! *These statements are completely true, given this: a very broad definition of both "completely" and "true".
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Make the best decision ever. I look forward to seeing you there! You should watch this trailer! It's awesome! (The rest of the site's really cool, too!) I have a small announcement to make. And another! |
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#7 |
Trash Goblin
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IWBTG is I wanna be the Guy. It`s a game designed to piss you off.
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#8 | |
Regulator
Join Date: Feb 2006
Posts: 1,842
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... Er, I mean, yes, excellent job! You've passed the test! Here, have this one, free, invisible, intangible, nonredeemable, false, but otherwise completely real internet cookie as your prize! ... ALSO, as a piece of Game Mastery advice, which is technically on topic, if you plan on running one campaign with four 'mini' campaigns in between important plot points, make sure your players are both aware of the breaks and are interested in continuing the "main" game after you finish the first mini-break. Yeah, I don't know that from experience*. *Actually, I do.
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Make the best decision ever. I look forward to seeing you there! You should watch this trailer! It's awesome! (The rest of the site's really cool, too!) I have a small announcement to make. And another! |
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#9 |
Trash Goblin
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in D&D 3.5, the "Complete Divine" sourcebook has a variant on turning that deals pure damage.
If a creature has turn resistance it's supposed to let him ignore a certain amount of damage. That's really really shitty. It weakens turn resistance a lot. a quick mod we did in our games, if a monster has turn resistance +4 then the cleric doing the turning deals 4 less dice of damage. Much more balanced. Also killing a lich in two turns because of a readied-action counterspell and a dick of a paladin sucks. We had a huge intimidation factor going on and the characters walked it off. It was depressing. |
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#10 |
Sent to the cornfield
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Another idea. The turn resistance works like spell resistance, the thing with turn resistance makes a d20+turn resistance roll against the turn check. If the undead wins, no damage. If the turner wins, he does damage.
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