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Unread 05-30-2010, 08:37 PM   #1
Dracorion
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The HPG soldiers function by the same mechanic we do. They know we can't sustain a perfect defense indefinitely. What we need to do with this small group is slaughter 'em. Specifically, Overkill (and in Pierce's case, Overkill in a non-lethal way).

We can prove that we're impossible to kill when we're facing down a large group of foes.
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Unread 05-30-2010, 03:21 PM   #2
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Only comment I can make about that pokemon is that if you got Levitate, you could remove one of its weaknesses, the Ground type.
I considered that, but decided that Ground type was rare enough to not make that an issue. Earthquake is all it has to really watch out for. Has a decent defense to, so it isn't in that much peril.

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Ok... We don't really have a lot of manpower now, do we? I was really hoping to kill more enemies last round. Anyone have suggestions for potentially useful signature techniques?
Charlotte's close to being able to have Hammond and Pike use Future Shock, which hits all enemies and does some continuous damage. Although Pierce's HellFire would probably be better do to it being fire type.
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Unread 05-30-2010, 03:49 PM   #3
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Actually, I don't think I ever specified what type damage Hellfire does.

AB, can Hellfire do Fire and Rock damage? If not, then yeah it'd probably be Fire.

Pierce's got 65 RP now. If Kingdra and Blaziken each take a turn, that'd get him to 75. Someone uses a Rocket Booster on him to bring him up to a 100 and then he can use his Trainer Attack for some fiery goodness.

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Doof.
This is the part where I make a derogatory comment about your mother. Probably related to her weight and/or habit to take several different partners home every night.
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Last edited by Dracorion; 05-30-2010 at 03:59 PM.
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Unread 05-30-2010, 06:55 PM   #4
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Ok... In regards to Renny's signature sequence...
I'm actually torn. On the one hand I'm all like "No, we don't need protection at the moment, not worth it". On the other I'm like "Well, but I do wanna play defensively until our flinched allies are back".
I still think the first one wins out, though. Our enemies aren't gong to hurt us too badly, I hope. All those RPs can be better used later.

What else could we do? I like Drac's idea, more than anything. Great damage against 4 targets, just what we need. But can you use a SigSeq and attack in the same turn?

If we can, that'd be quite excellent. I'd probably use divide, for Impact, so I could hit two enemies and damage them severely and Pierce's technique could finish them off.
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Unread 05-30-2010, 07:36 PM   #5
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Nope, Pierce doesn't have his own. I also don't want to use Renny's. I'm assuming Rachel has a few.
You mean Rachel "Flinched-for-the-next-three-turns" McConelly? Yeah. Good luck with that.

Focus...

Do the two of you have all of your techniques anywhere? If so, could you link to said post? I'd like to look at their respective costs, again...
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Unread 05-30-2010, 07:42 PM   #6
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Right. Forgot about Rachel.

Well, maybe we should spend Renny's Rocket Booster. I'll leave it up to you, Glorious Leader.

And Pierce's Co-Op Tech and Signature Sequences are now in his profile.

No use getting protection when the enemies aren't going to try to damage us much anyway, Menarker.
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Unread 05-30-2010, 07:50 PM   #7
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Focus basically doubles the power of any pokemon attack for 25 RP.
I know. I was telling myself to concentrate. Nevermind.

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Also for plan "Shock and Awe", hitting hard and fast is only one part of it. If we can do it while barely getting hurt at all, we'll be more imposing (we'd be seen as closer to invincible juggernauts, rather than powerful suicidal attackers)
Eeeeh. Still not worth that many RPs, I think.

I forgot to mention this before, I was planning to have Impact carry 3 Full restore, 1 Max Revive, 2 Rocket Boosters. If Renny uses his, I could replace it.

....

Let's do it. I'll be extravagant and probably verging on Overkill, but it'll be awesome. Question is just, can Pierce's pokemon attack and use the Co-op technique at the same time?
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Unread 05-30-2010, 10:16 PM   #8
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Originally Posted by Dracorion View Post

Pierce's got 65 RP now. If Kingdra and Blaziken each take a turn, that'd get him to 75. Someone uses a Rocket Booster on him to bring him up to a 100 and then he can use his Trainer Attack for some fiery goodness.
One thing. I was looking back at the recent incharacter posts and AB's post said that Pierce had 60 RP, not 65. Was there something I missed? (EDIT: AB said that trainers who partook in the Trainer Attack gained 5 rage more, but I saw nothing to that extent for Pierce.)

Anyhow! The question to whether we do the overkill plan or not is the one that Pierce asked earlier: Can Pierce use his Co-Op technique after having his pokemons attack? (Different from Renny's technique which allows his pokemons to still have their attack for the round.)
If he can, then Pierce has to have both his pokemons attack (10 rage) if he is at 65 or attack with one of the moves being a double hitter like earthquake (15 rage) if he is stuck at 60 currently. Then Renny can go ahead and use his Prosperous Gift ability, give 25 RP to a bunch of people, Pierce included, who will have 100 RP by then.
If not, then my above plan might be the one we have to follow.

Last edited by Menarker; 05-30-2010 at 10:19 PM.
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Unread 05-31-2010, 01:01 AM   #9
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I'd need to see that Co-Op again. I don't have it saved, sorry.

But you shouldn't need to go that far. Give 'em one more solid turn and they'll book it.

Then the real fun can begin. Prepare to fight some people you haven't heard about in a long time...with some extreme makeovers.
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Unread 05-30-2010, 08:43 PM   #10
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Oh, right. I totally missed that... Then our situation's not nearly as bad as I thought. I thought we were actually outnumbered, for once.

I still don't think that defensive techniques are worth it. Not yet. Blissey can sing again, and if Mollesk's rock slide hits Charizard, he'll hopefully take enough damage to make paralysis more likely, but not enough to kill him.

No, if we use a technique, it should be Pierce's. The fact that his techniques won't be of as much use against Wildfire, plus the fact that I want to kill the remaining Soldiers this round, so we can use Rain Dance next round, makes it a good choice, I think. Certainly worth a Rage Rocket.

I like the set-up Menarker proposed, though I'd probably move stuff around a bit...

But like I said, right now, offensive techniques.

Edit:
And regarding this:
Quote:
Yes, yes, but which do you think will affect future enemies more: "Oh, gee, these dudes can make themselves immune to damage for a little while, big whoop" or "Holy shit, did that motherfucker just explode a fireball inside Bill's chest cavity?!"
I do agree with Drac. Terrible damage will do a lot more than overkill. The whole "Oh my god, they're invincible! We're going to die!" can be far more easily achieved by wiping out the enemy's strong attackers, rather than simply shielding yourself.

Last edited by Geminex; 05-30-2010 at 08:46 PM.
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