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#1 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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The HPG soldiers function by the same mechanic we do. They know we can't sustain a perfect defense indefinitely. What we need to do with this small group is slaughter 'em. Specifically, Overkill (and in Pierce's case, Overkill in a non-lethal way).
We can prove that we're impossible to kill when we're facing down a large group of foes.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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#2 | ||
Feelin' Super!
Join Date: May 2009
Posts: 4,191
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#3 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Actually, I don't think I ever specified what type damage Hellfire does.
AB, can Hellfire do Fire and Rock damage? If not, then yeah it'd probably be Fire. Pierce's got 65 RP now. If Kingdra and Blaziken each take a turn, that'd get him to 75. Someone uses a Rocket Booster on him to bring him up to a 100 and then he can use his Trainer Attack for some fiery goodness. This is the part where I make a derogatory comment about your mother. Probably related to her weight and/or habit to take several different partners home every night.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. Last edited by Dracorion; 05-30-2010 at 03:59 PM. |
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#4 |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Ok... In regards to Renny's signature sequence...
I'm actually torn. On the one hand I'm all like "No, we don't need protection at the moment, not worth it". On the other I'm like "Well, but I do wanna play defensively until our flinched allies are back". I still think the first one wins out, though. Our enemies aren't gong to hurt us too badly, I hope. All those RPs can be better used later. What else could we do? I like Drac's idea, more than anything. Great damage against 4 targets, just what we need. But can you use a SigSeq and attack in the same turn? If we can, that'd be quite excellent. I'd probably use divide, for Impact, so I could hit two enemies and damage them severely and Pierce's technique could finish them off. |
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#5 | |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Focus... Do the two of you have all of your techniques anywhere? If so, could you link to said post? I'd like to look at their respective costs, again... |
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#6 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Right. Forgot about Rachel.
Well, maybe we should spend Renny's Rocket Booster. I'll leave it up to you, Glorious Leader. And Pierce's Co-Op Tech and Signature Sequences are now in his profile. No use getting protection when the enemies aren't going to try to damage us much anyway, Menarker.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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#7 | ||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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I forgot to mention this before, I was planning to have Impact carry 3 Full restore, 1 Max Revive, 2 Rocket Boosters. If Renny uses his, I could replace it. .... Let's do it. I'll be extravagant and probably verging on Overkill, but it'll be awesome. Question is just, can Pierce's pokemon attack and use the Co-op technique at the same time? |
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#8 | |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Anyhow! The question to whether we do the overkill plan or not is the one that Pierce asked earlier: Can Pierce use his Co-Op technique after having his pokemons attack? (Different from Renny's technique which allows his pokemons to still have their attack for the round.) If he can, then Pierce has to have both his pokemons attack (10 rage) if he is at 65 or attack with one of the moves being a double hitter like earthquake (15 rage) if he is stuck at 60 currently. Then Renny can go ahead and use his Prosperous Gift ability, give 25 RP to a bunch of people, Pierce included, who will have 100 RP by then. If not, then my above plan might be the one we have to follow. Last edited by Menarker; 05-30-2010 at 10:19 PM. |
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#9 |
Don't Hate Me 'Cause I'm Moe
Join Date: Oct 2004
Location: Harmonial Sanctum
Posts: 6,798
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I'd need to see that Co-Op again. I don't have it saved, sorry.
But you shouldn't need to go that far. Give 'em one more solid turn and they'll book it. Then the real fun can begin. Prepare to fight some people you haven't heard about in a long time...with some extreme makeovers. |
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#10 | |
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Oh, right. I totally missed that... Then our situation's not nearly as bad as I thought. I thought we were actually outnumbered, for once.
I still don't think that defensive techniques are worth it. Not yet. Blissey can sing again, and if Mollesk's rock slide hits Charizard, he'll hopefully take enough damage to make paralysis more likely, but not enough to kill him. No, if we use a technique, it should be Pierce's. The fact that his techniques won't be of as much use against Wildfire, plus the fact that I want to kill the remaining Soldiers this round, so we can use Rain Dance next round, makes it a good choice, I think. Certainly worth a Rage Rocket. I like the set-up Menarker proposed, though I'd probably move stuff around a bit... But like I said, right now, offensive techniques. Edit: And regarding this: Quote:
Last edited by Geminex; 05-30-2010 at 08:46 PM. |
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