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Unread 09-10-2010, 01:48 AM   #1
Dracorion
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Also, how do we know Irene won't kill herself or Melanie from Confusion or succumb to Paralysis?
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Unread 09-10-2010, 01:52 AM   #2
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Well, I do think that Melanie should pay another 25 rage to give Irene a Full Restore if we think of following this plan, for the reason Drac pointed out.
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Unread 09-10-2010, 03:23 AM   #3
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Well, what about "negstat" then? Cause normal stats decreases, like -1 to attack are debuffs, no? So there'd be no need to mention them separately. Hence, why I thought "negstat" meant negative status effects. Plus, Irene's half-Slayer, right?
But eh, fair enough. We can toss in an extra full restore.

Quote:
As for Impact/Matt, I'd probably just get Unownaunt and Shaymin on Impact, Wormadam on Matthias and go with that.
Leeet's seee....

Quote:
Helping Hand would only help with one of Irene's attack. Helping Hand on Sceptile after all those boosts would give it a power of almost 1000, which could hit two foes for the same power if it was divided. (Another 25 rage from Melanie to boost Irene's Rage again?)
Yeah. But it'll still benefit Sceptile less that it would Irene. Irene's attack is stronger than Sceptiles. She has +6 to attack, so that's a 4x multiplier to begin with. 2x STAB. 2x Super-effective. 130 power attack. She ends up with 2080, before any helping hands. And yeah, so each helping hand would only affect one of her attacks. It'd still result in a boost of 1000 per attack, if we give each attack one.

Whereas Sceptile, like you said, doesn't even reach 1000, despite helping hand.
And Irene has better stats (base 100, plus, like, 40, isn't that what a maxed out overblade would have?).

And yes, we could split Sceptile's attack, that'd increase the benefits of said helping hand. But if we're gonna be spending 25 rage to split an attack, we should be splitting Irene's, cause, like I said, it's stronger...

Anyway, here we go again:

Rachel1: Rage rocket Impact
Rachel2: Rage rocket Moon
Moon1: Signal beam with Lanturn on Mattshade
Moon2: Vaporeon helping hand on Irene (to boost her first attack)
Construct: special amp
Melanie: 2 rage rockets on Irene, pay 50 rage to use a full restore on self and one on Irene
Irene1: Leaf storm with sceptile, but undivided. On Impactshade.
Irene2: Unownaut, Psycho boost on lite possessing Impact (lite D)
Harliette: Water shot on lite F
Harliette1: Illumise Bug Buzz on lite A. 100-120 probable damage.
Harliette2: Wormadam Psychic on lite possessing Impact (lite D). If that one's gone, then psychic on lite possessing Matt (Lite B)
Renny1: Shaymin Psychic on lite possessing Impact (lite D)
Renny2: Magnezone mimic helping hand on Irene (to boost her second attack)
Pierce1: Defog with Skarmory
Pierce2: Have Blaziken finish off Beta A
PierceTrainer: Hit lite A
Impact: Rage rocket self. Use both adrenaline boosts. Attack Psyshade Pierce with Swarm Bow. Use rage rocket on self. CCC.
Charlotte1: Super Fang Golem
Charlotte2: Arceus to use Divided STABed Toxic Judgement on Beta D and Psypierce
CarlotteTrainer: Split shotgun between lite C and lite E
Wilhelmina: Dark shot on lite E
Lexhur: Grill gore on lite C
Irene: Use sigtech, Attack Mattshade and Impactshade with Grimslay (each attack boosted by one of the helping hands)
CCC:
Kurika: OHKO atack on Beta E
Milsha: Throat Harpoon on lite G
Shannon1: X-scissor with Florescence on lite G
Shannon2: Extrasensory with Shiftry on lite F
Aster: Lucario form, psychic on lite possessing Matt (lite B)
Cecilia: Hit Impactshade with Water Bomb
Matt: PorygonZ, dark pulse on Mattshade

Lites (all 150)
B (possessing Matt) 1-2 psychic, KO
D (possessing Impact) 2-3 psychic, definitely KO
A 100-120 damage from illumise, Pierce's trainer attack. KO.
C 140 from Grill Gore. Finished off by shotgun. KO
E 140-150 from Wilhelmina's dark shot. Finished off by shotgun. KO
F Throat Harmppon and X-scissor. Probably KO.
G Extrasensory and Water Shot. Probably KO.

Betas:
Beta A 51 Blaziken
Beta D 98 Killed by toxic judgement
Beta E 284 OHKOed by Kurika.

Pierceshade 217 Killed by Impact and toxic Judgement
Matt 441 Softended up by Matt and Lanturn and takes a massively boosted attack by Irene, probably dead.
Impact Shade: 476 (I think) Softened up by sceptile and Cecilia, hit by Irene. Probably dead.

Note that pretty much every attack up there is a special attack, meaning it benefits from the booster, meaning that they do about twice as much damage as normal. If a target dies prematurely, have any remaining attacks against that target hit Rennyshade, unless I've said otherwise.


That cool, guys?
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Unread 09-10-2010, 05:38 AM   #4
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Quote:
Originally Posted by Geminex
Hey, AB, killing the shades possessing Impact and Matt will be enough to remove exhaustion. Right?
Yes, sir.

Quote:
Originally Posted by Geminex
AB, will Charlotte's shotgun damage Psytellites? It's typeless, isn't it?
That shotgun deals Poison-type damage. It'll work on those 'llites.

Quote:
Originally Posted by Geminex
She's suddenly immune to paralysis and confusion, no? So how can they affect her?
That's right, isn't it, AB?
Immunity and cure are two entirely different things. Cure means that status effects are removed. Immunity means that she can't be afflicted.

So, if she's already afflicted with confusion before she puts on the immunity, it's too late and you need to actually cure her.

Man, making my own custom missions in City of Heroes feels awesome. My own custom enemies and stories and dungeons. I only wish I messed with the system when it actually came out.
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Unread 09-10-2010, 02:02 AM   #5
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Well, if you'll look at Irene's tech:
Quote:
- Signature Technique: Warforge ~ Self Targeted, Three Turns, AllStat +5, NegStat and Debuff Immunity. Irene may just have what it takes to fight Chuck Norris. Costs 70/100 Rage.
She's suddenly immune to paralysis and confusion, no? So how can they affect her?
That's right, isn't it, AB?
If not, eh. Sure, we can do the full restore.

Quote:
Starmie was knocked out by Togekiss when Moera dominated him.

Fair enough. I'll try to rearrange.

Quote:
Also, I think Sceptile should have a Helping Hand on it (from Magnezone). Multipliers on top of multipliers add up to a lot of extra power. Helping Hand wouldn't help Irene with both her Double Attacks. Only one attack. And if Irene is being pumped up to +5? She probably won't need the helping hand nearly as much.
Considering that I'm hoping for her to pretty much single-handedly kill Mattshade and Impactshade, I would have thought that she does need it. And it's precisely because of those +5 to all stats that it's so much more effective on her.

About Impact and Matt...
Eh, fair enough. Lemme see.
Or you tell me. How would you reallocate?
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Unread 09-10-2010, 02:09 AM   #6
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I don't...

Unless Irene's Signature Technique works retroactively, Confusion or Paralysis could trigger before she actually gets to use her tech.
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Unread 09-10-2010, 02:10 AM   #7
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Debuff is technically not the same as status affliction, although they both pretty much suck. One is blocked by effects like Mist and the other by Safeguard and such.

And yes, the status effects would likely trigger before she could use her move, like Drac says... I mean seriously, confusion combined with paralysis is a BITCH in the games, with only a 33% chance of successfully attacking.

As for Impact/Matt, I'd probably just get Unownaunt and Shaymin on Impact, Wormadam on Matthias and go with that.

Helping Hand would only help with one of Irene's attack. Helping Hand on Sceptile after all those boosts would give it a power of almost 1000, which could hit two foes for the same power if it was divided. (Another 25 rage from Melanie to boost Irene's Rage again?)
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Unread 09-10-2010, 05:56 AM   #8
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Righty-o, then, full restore it is.
Thanks for the info. I think plan Geminex-Has-Still-Got-It is a go.

Hah. What character're you playing? The only games I really keep up with is HL, Portal and TF2, but I've heard a bit about CoH. How's the customization?
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Unread 09-10-2010, 09:36 AM   #9
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Only nitpick I would make about the plan itself is that Moon making the device should be first so that Lanturn's Signal Beam gets pumped.

Would also list all the modifers that Sceptile gets, because he gets quite a bit anyhow.

Also note for Irene to send out Cloyster when Sceptile gets KOed by poison.

Anyhow, I'll post in the RP in a while after I get some more sleep and so, if there aren't any more objections.

Since Pierce is distracted to ineffectiveness and Impact being dominated, Renny will be the one in charge of giving orders this turn. ^^

Last edited by Menarker; 09-10-2010 at 09:38 AM.
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Unread 09-10-2010, 09:42 AM   #10
Dracorion
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Impact isn't dominated.

He's really really tired and probably none too happy about having Moera inside of him.

But, remember way back when Impact was defeated by Wildfire and replaced by Kurika? He still gave orders that turn.

And Geminex hasn't gotten to do an RP post in a while. So yeah, he's probably going to want Impact to give the orders this turn.


Also, according to AB's post poison damage is calculated at the end of the enemy phase. Wouldn't you rather keep Sceptile out so that it can at least soak up a hit rather than get taken out by Poison?

Also, sending out Cloyster in the same turn would just give the enemies a chance to beat the crap out of it before it can even get an attack off.
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