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Old 12-07-2010, 07:15 PM   #1
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Wasn't sure if that was just HP. Editing.
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Old 12-07-2010, 07:22 PM   #2
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I went through the liberty of listing out who we have and their Jobs/Races for those who've posted a sheet. I'll edit this with links shortly.

phil_: Entertainer, Tarut
Arhra: Fighter, Viera
IHMN: Blue Mage, Hume
Riin Whitewind: Black Mage, Tarut
Overcast: Blue Mage, Hume
CelesJessa: Thief, Viera
Dracorion: Dragoon, Viera
Menarker: Dragoon, Android
McTahr: White Mage, Tarut
BardTheFifthLightWarrior: Red Mage, Hume
Mauve Mage: Dark Knight, Hume
Teal Mage: White Mage, Hume
Geminex Red Mage, Tarut
POS Industries: Gambler, Moogle
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Last edited by phil_; 12-12-2010 at 02:30 AM.
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Old 12-07-2010, 08:14 PM   #3
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Name: Argath Ciel
Age: 23
Race: Mithra (Viera)
Gender: Male
Class: Dragoon
Appearance: Argath stands at 5'9'' and has messy shoulder-length silver hair and red eyes. He wears a dark blue sleeves shirt and baggy brown pants. He has a few scars here and there, on his legs and arms, and a small diagonal scar on his left cheek.

Background: As a male Mithra, Argath was looked down upon and constantly belittled by the other members of his tribe, and as the only male he wasn't allowed to leave the village. He grew resentful, constantly challenging tribeswomen to duels that they never accepted, only fueling his anger. More than anything, he wanted to leave the confines of the village he detested. Eventually he did, and he's never once looked back. The world was harsh, but Argath never faltered, and he became interested in the way of the Dragoon. After his secluded upbringing, he wants to explore the world and have adventures.

Quote: "Maybe you'll fare better than the last three guys."

Traits: Competitor, Grudge

Grudge (female Viera)
Argath has a lot of resentment for female Viera. He's not about to go murder them all, but he does try that much harder if he ever actually gets to fight one.
Destiny use: Acts like the Vengeful trait when Argath is in combat with a female Viera.

Stats
HP: 15 + 4(Vit) + 6(Class) = 25
Accuracy: 4(weapon) + 1(class) = 5
Evasion: 3(Dex) + 6(Class) + 1(armor) = 10
ARM: 4
M.ARM: 4

Strength: 7 (2 rating) 20 max
Vitality: 4 (1 rating) 17 max
Dexterity: 9 (3 rating) 23 max
Intelligence: 4 (1 rating) 27 max
Charisma: 6 (2 rating) 18 max

Job Abilities:
Epic Ability: Dragon's Spirit
Innate Ability: Wyvern Companion "Zephyr": Crystal Dragon
Ability 1: Jump
Ability 2: Animal Companion (Flying, Attribute (Dexterity), Strange Attack, Large)

Strange Attack
Quote:
Option 1, CHA rating. As that you're commanding a beast to attack, and, again, Animal Companion Strange Attack doesn't operate under the same principles as dragoon's innate abilities: Nor should it. In this case the dragon will gain a damage tier every 7 levels, and then at 30.

As for number of attacks, again you're commanding a beast, so number of times = to CHA rating. SEEEMING AS your CHA rating is shit, and I'm ok with it staying shit, because you actually RP a 1 CHA character, I'm willing to grant you two things: You always get at least one attack per day (so 0 rating, you can still use it once on command), and 2, if you have 0 or 1 rating, I will still use the random dice to make it attack for free from time to time.


Equipment
Right Hand: Polearm, Tier 1, (Strx1) + 2d6
Left Hand: (Polearm)
Armor: Nomad's Outfit, Tier 1, 4 ARM, 4 M.ARM, +1 EVA

Items
Potion
Gil: 150

Skills: 8 job + 2 int = 10
Freebies:
Polearms: 4
Medium Armor: 4

Any other non-zero skill:
Survival: 3 (1 from race)
Awareness: 2
Language 3: (Bhasa Mithra, Common, Monster Talk) (2 free)
Lore (Monsters): 2
Athletics: 3
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Last edited by Dracorion; 12-16-2010 at 10:48 PM.
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Old 12-07-2010, 08:59 PM   #4
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When I try looking back at the archives, the earliest discussion threads for this RP done by Truce was discussion 5. Am I missing anything or doing something wrong? Or was it indeed erased?

Also, Krylo: During the FFRP that Truce did previously, he allowed me (and other dragoons) to use the Shared Ability "Animal Companion" to boost up my dragon companion for the dragoon class, following all the rules that entailed. Will that be permissible under your ruling? (Basically, it would be count as an animal companion that could gain the bonuses for that shared ability but having some of them as automatic as per the dragoon's leveling scheme. Like having Loyal trait from the start, it gains Packrat much later on and gains flight near the end game and such.)

Last edited by Menarker; 12-07-2010 at 09:28 PM.
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Old 12-07-2010, 09:45 PM   #5
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Quote:
Originally Posted by phil_ View Post
Characters get a number of skill points at first level listed by their job (Black Mage gets 14), as well as an additional +1 for every point of INT the character possesses (Jehnnek has 12 INT). 14 + 12 = 26, 26/2 =13 skill points. So, yeah, it's supposed to be 13. You forgot the Black Mage or something... I'm actually not sure where 9 came from, to be honest.
Riin: Phil is right, everything is correct. Change nooooozing. Good job.


Quote:
As for Kole, he has one extra MP (15 +6 INT +2 Job= 23 MP). Also, Katanas use STR for damage, even if they use DEX for weapon skill. If they used DEX for damage, it would be listed as part of their properties on page 89, like Daggers, Bows, and Guns. Finally, Evasion should be 9 (7 Job + 2 DEX rating).
IHMN: In addition to what Phil said, which it seems you already fixed, escape was rolled into Athletics. You have two more points to spend.

Quote:
Krylo, if you want me to stop doing this, let me know.
Fuck no. Keep doing it forever.

FOREVER.

Two sets of eyes are better than one, after all, and we're less likely to miss something/make mistakes with two of us.

ANYWAY, everyone else:

Overcast: Everything looks good, unless Phil notices something wrong.


CJ: Evasion should be 11. You forgto to calculate in your dex rating. Also, you didn't read the skill changes, I guess? Anyway, Acrobatics and escape are rolled in together, as are acting and disguise, and negotiation and some other stuff and lockpicking and traps. So your skills actually look like:

Athletics: 3
Performance: 2
Stealth: 3
Mechanisms: 3
Speech: 3
(freebie) Daggers/Swords: 4.
(freebie) Language: 2 (Viera, Common)
(racial freebie) Survival: 1

Which has you spending 3 points too many, as that I also reduced skill points at start by half because of how many skills I eliminated.

Drac: Accuracy is 5, not 6. You only have 4 maximum polearm skill (which is right in your skills), not 5.

Quote:
Originally Posted by Menarker View Post
Also, Krylo: During the FFRP that Truce did previously, he allowed me (and other dragoons) to use the Shared Ability "Animal Companion" to boost up my dragon companion for the dragoon class, following all the rules that entailed. Will that be permissible under your ruling? (Basically, it would be count as an animal companion that could gain the bonuses for that shared ability but having some of them as automatic as per the dragoon's leveling scheme. Like having Loyal trait from the start, it gains Packrat much later on and gains flight near the end game and such.)
I suppose I'll allow it, as otherwise you'd just buy a new companion and have two dragons or something silly like that (or, well, you might not, but you'd be able to, so there's very little reason for me to stop you from buffing your dragon).

Edit:

Quote:
Originally Posted by krogothwolf View Post
DAMNIT! Serves me right for taking so long before posting in here lol. Poop shoot!
You'll be first on my list if anyone drops.
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Last edited by Krylo; 12-07-2010 at 09:49 PM.
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Old 12-07-2010, 09:48 PM   #6
CelesJessa
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Quote:
Originally Posted by Krylo View Post

CJ: Evasion should be 11. You forgto to calculate in your dex rating. Also, you didn't read the skill changes, I guess? Anyway, Acrobatics and escape are rolled in together, as are acting and disguise, and negotiation and some other stuff and lockpicking and traps. So your skills actually look like:
Nope I forgot to look over the skill changes. Sorry, I'll be fixing that now.
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Old 12-07-2010, 10:00 PM   #7
Dracorion
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Quote:
Originally Posted by Krylo View Post
Drac: Accuracy is 5, not 6. You only have 4 maximum polearm skill (which is right in your skills), not 5.
Fixed.

Quote:
Originally Posted by Krylo View Post
Quote:
Originally Posted by Menarker
Also, Krylo: During the FFRP that Truce did previously, he allowed me (and other dragoons) to use the Shared Ability "Animal Companion" to boost up my dragon companion for the dragoon class, following all the rules that entailed. Will that be permissible under your ruling? (Basically, it would be count as an animal companion that could gain the bonuses for that shared ability but having some of them as automatic as per the dragoon's leveling scheme. Like having Loyal trait from the start, it gains Packrat much later on and gains flight near the end game and such.)
I suppose I'll allow it, as otherwise you'd just buy a new companion and have two dragons or something silly like that (or, well, you might not, but you'd be able to, so there's very little reason for me to stop you from buffing your dragon).
Wait, whoa, hey whoa.

Are you saying we can have a dragon mount from the start?
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Old 12-07-2010, 10:02 PM   #8
Krylo
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Quote:
Originally Posted by phil_ View Post
I'll save it until I'm sober again.
This could be awhile.
Quote:
Originally Posted by Dracorion View Post

Are you saying we can have a dragon mount from the start?
Anyone can, technically.
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Old 12-07-2010, 10:49 PM   #9
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Quote:
Originally Posted by Krylo View Post
Anyone can, technically.
I am so hot for you right now.

I switched out Deep Breathing for Animal Companion, then, and took a point out of Athletics to put in Riding.

Also got Strange Attack, so I guess we should figure out what it does? I'm think either add Holy element (because Crystal Dragon), or just straight up damage.
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Old 12-07-2010, 09:14 PM   #10
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Actually, I'm sort of on the fence about replaying Raltz. I like him, and I don't think I had enough time, but there are other classes I'm interested in.

I'm going to take a bit more time. If I don't reuse Raltz, expect a Ninja or Ranger.
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