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Unread 03-03-2011, 06:49 PM   #51
The Artist Formerly Known as Hawk
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Although, the way it's set up I don't think you could keep Kasumi alive, she tends to have a low priority when it comes to the final section on who to kill off. Or you'd have to do her loyalty mission and then send her on escort duty maybe, and then make sure Zaead is loyal and keep him with you for the final battle, after successfully killing off everyone else.

I wonder if you can kill all but 2 people off before the final fight, leaving nobody behind as a rear guard though... You might not even be able to finish the mission if that happens.
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Unread 03-03-2011, 06:50 PM   #52
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Hey guys I think we should let jacob do the tech job he volunteered after all ( i totally did that by the way *Sucker*)
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Unread 03-03-2011, 06:56 PM   #53
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The fact that it was so easy to have everyone survive the "suicide mission" was one of the few complaints I had about ME2. It is as Snake said, ME1's Virmire mission had more going for it in terms of drama, suspense and choice than ME2's final mission. I would've hoped the "suicide mission" would've contained atleast one, but preferably two, instances where you would've been forced to choose between team mates or something similar.
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Unread 03-03-2011, 07:00 PM   #54
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I'm curious about how they will actually manage the transfer. I think they did a masterfull job on ME2, with Shepard being dead and "revived" you had a clear excuse to de-power him and change his looks, and even that you would still retain some of that power. It made sense, it added to the story, the theme, and it was one of the best "sequel carry over" ever made in games.

Now, FOR ME3... i'm not really sure how they are going to pull that off again
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Unread 03-03-2011, 07:19 PM   #55
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Hey guys I think we should let jacob do the tech job he volunteered after all ( i totally did that by the way *Sucker*)
Doesn't a bad technician just kill off the fire team leader?
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Unread 03-03-2011, 07:55 PM   #56
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Nah bad technician gets killed, bad fire team leader also gets the tech killed, even if they're the right person for the job and are loyal. The other team leader only gets killed at the second time you have to pick teams, right after the reaper swarm section.

This is how I got Legion and Samara killed; Legion as the techy, Samara as leader, Legion died. Used Jack for the barrier and kept Samara again as the leader, Samara died.
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Unread 03-03-2011, 08:19 PM   #57
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My first run in fairness I had no deaths, not that it's anything to be proud of they couldn't have made the choices more obvious with out painting the correct choices in flashing neon pink
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Unread 03-03-2011, 08:37 PM   #58
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well... now, yes. Often is quite easy to tell which is good cop and which is bad cop, but a few times i did get Renegade points for choices i thought would turn out to be paragon. In that regard, i must say the game does a decent enough job
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Unread 03-03-2011, 08:47 PM   #59
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Quote:
Originally Posted by Bells View Post
I'm curious about how they will actually manage the transfer. I think they did a masterfull job on ME2, with Shepard being dead and "revived" you had a clear excuse to de-power him
they didn't de-power him, in fact he was improved, its just everything in the setting leveled with him, or rather past since they weren't dead all that time.

I pointed this out in the old ME2 thread, ME1 most of your group were not highly experienced warriors, your group in ME3 are the best of the best hand selected for their amazing skills.
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Unread 03-03-2011, 10:01 PM   #60
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Quote:
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I pointed this out in the old ME2 thread, ME1 most of your group were not highly experienced warriors, your group in ME3 are the best of the best hand selected for their amazing skills.
...This doesn't really explain why the single greatest warrior not named "Shepard" that was in your party, the one named "Wrex," was a squadmate in ME1 but not in ME2.

I mean your thesis would seem to suggest that Wrex should've have been, like, Level Ten Thousand around the time we initially recruited him.
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