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#51 |
Fight Me, Nerds
Join Date: Oct 2008
Posts: 3,470
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Conrad was the hardest hitting moment in all of ME3 for me.
You did good, Conrad. You did good.
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#52 | ||||
Existential Toast
Join Date: Jan 2006
Location: Georgia
Posts: 440
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I get why they take it, I was just curious how they move something that big. Yeah, there are mass effect fields, but the scale of the citadel is just so massive in comparison to things that they normally move around, like the dreadnaught sized ships. Also, the reapers usual MO was arriving through the citadel relay and thus cutting off the hub of the galactic community, the leaders of the galaxy, and probably a significant portion of their military might all at once. And from there, shut off any relay they want, isolating entire clusters so they can't effectively fight back. Even if the reapers didn't arrive through the citadel relay this time, they still had the capability to take it over at any time. Why didn't they? Quote:
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Not only that, but there was plenty of speculation before the game came out about alternate methods of fighting the reapers. Some that I remember are deliberately destroying mass relays, using dark energy to cause suns to go supernova, and probably some that I'm forgetting. Quote:
@Snake: The more I think about the game as a whole, the more I agree with almost everything you've said. The only part I disagree with is the timed missions part. True, I wouldn't have known any of those missions were timed, because I did them pretty much as soon as I got them, but I'm kind of ok with that because different players are going to have different priorities. Like on Tuchanka it was hard to tell which mission I should go for first. The problem is I don't think they did enough of that. I think more planets should have had multiple missions where perhaps you can't do them all in the time you have.
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“How dare you! How dare you stand there acting like your brand of suffering is worse than anybody else’s. Well, I guess that’s the only way you can justify treating the rest of us like dirt.” ~ Major Margaret Houlihan (Mash) “If we’re going to be damned, let’s be damned for what we really are.” ~ Captain Jean-Luc Picard (Star Trek: The Next Generation) |
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#53 |
Fight Me, Nerds
Join Date: Oct 2008
Posts: 3,470
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Well, I assume DE would naturally diminish the same way regular pollution eventually gets filtered out of the ecosystem when no more is being put in.
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#54 |
That's so PC of you
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You get multiple missions during the Geth confrontation too
i picked attacking the Reaper base BEFORE going after the Geth Servers. In my mind, i thought this would give me a chance to break the Geth Free from the Reapers. As it turns out, it forced me to watch Tali kill Legion and all Geth getting extinct. The alternative being Loosing Legion, All quarians and then watching Tali commit suicide... sadly i don't even know if going for the servers first could change that outcome. |
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#55 | |
Fight Me, Nerds
Join Date: Oct 2008
Posts: 3,470
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But you have to have done the right things in ME2, as well.
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#56 |
That's so PC of you
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Also, this
![]() EDIT: But i WILL give Kudos on the little things Bioware got it right. I Loved having "Mr Trailer Guy" show up in London. I would've enjoyed having him in my Party... I salute you and your gruffy voice Mr Trailer Guy. Last edited by Bells; 03-12-2012 at 03:11 PM. |
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#57 |
Erotic Esquire
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Isn't that ME3 in a nutshell, though?
Mass Effect 3: The game that got many little things just right, while completely botching the big picture.
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WARNING: Snek's all up in this thread. Be prepared to read massive walls of text. |
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#58 | ||||||||||
wat
Join Date: Jan 2005
Posts: 7,177
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Actually, fuck spoiler tags. Everybody who hasn't played the game probably shouldn't read this.
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The characters were there before that. And thus before the finale, everything was pretty much awesome. Except for perhaps.... Quote:
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About halfway in, I'm even vaguely interested in the Kid Dream sequences because they are seeming a little more abstract than just "Shepard saw a shuttle with a kid on it get Reap'd." You could hear other voices in the dreams, and I started wondering if this was all foreshadowing for the true nature of the Reapers etc. That turned out to fall pretty much off a cliff though, once the third sequence came along and I couldn't find anything cohesive in my mess of ideas. Quote:
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-General lack of huge enemies, not just the Reaper fight. What happened to Geth Armatures and Colossi? Did they all go on vacation? -Riding off the lack of Geth unit types, I found the enemy variety overall got a little anemic by the time. Quote:
But I mean, fuck, I didn't like the three choices either. Part of that is because I found it hard to make those choices, in a GOOD way. I actually wasn't sure what was best for the galaxy, out of those three. The synthesis one was just plain fucking retarded, in a hippie-joining-hands-circle kind of way, so I picked that one. I have a save game not far from the end, so I'll probably play the other options to experience them again for myself. The ending wasn't what I wanted, for sure, but accepting THAT, I was also displeased with the presentation of the available endings. |
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#59 | ||
Objectively The Third Worst
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Ultimately if Synthetics do constantly wipe out organics it's probably because Organics have this amazing ability to start shit for no goddamn reason every now and then and the Synthetics just don't fucking get it.
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#60 | |
wat
Join Date: Jan 2005
Posts: 7,177
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