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Unread 01-24-2013, 02:09 AM   #1
Marc v4.0
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http://www.siliconera.com/2013/01/23...0-retail-game/

So, hey, some interesting stuff in there!
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Unread 01-24-2013, 02:52 AM   #2
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So they couldn't release it as standalone content like Infamous 2's Blood Festival or RDR's Undead Nightmare, and just throw in the save import feature? Just sounds like they're trying to put out some fires because if they really wanted to release the content on its own they could have found a way.


In completely unrelatedmore DmC hilarity news: Yo dawg I heard you like prequels so we made a prequel to your prequel.
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Unread 01-24-2013, 11:05 AM   #3
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Quote:
Originally Posted by Marc v4.0 View Post
http://www.siliconera.com/2013/01/23...0-retail-game/

So, hey, some interesting stuff in there!
I don't understand how Capcom could claim that Dragon's Dogma wasn't designed to allow for DLC when there's already been DLC released for Dragon's Dogma.
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Unread 01-24-2013, 12:12 PM   #4
Nikose Tyris
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Quote:
Originally Posted by Solid Snake View Post
I don't understand how Capcom could claim that Dragon's Dogma wasn't designed to allow for DLC when there's already been DLC released for Dragon's Dogma.
I would be... remiss if I didn't explain that there is a difference between the DLC available and the addition of new maps and creatures. It could be that the team felt that releasing a console patch with so much heft onto the original game could cause instability and bugs. It's not something entirely new to my eyes- I did see it while working.

I'm not saying this is an actual thing with this title, but there has been previous issues.

Edit: Also, I may be misremembering, but I believe there is a rule capping 'game data' files (i.e. your updates and patches in size) on the PS3 to a specific size. I think it was 2gb? That's like 3 years ago now so it might not be a thing anymore.
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Unread 01-24-2013, 06:52 AM   #5
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Dante`s hair turns white at the end of the new DMC? I thought it only turned white during the devil trigger (when he also gets the "blood coat" ) ...

Also, is the sequel to that game being called DMC 2: Run DMC?

Cause it`s just as stupid as the current "Devil May Cry: Devil May Cry"

PS: Also... wait for classic Dante to be a DLC Skin on this game....... just wait...
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Unread 01-24-2013, 06:04 PM   #6
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Quote:
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PS: Also... wait for classic Dante to be a DLC Skin on this game....... just wait...
It was announced before you even posted. $4. No joke.
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Unread 01-24-2013, 08:02 AM   #7
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DmC isn't a prequel, it's a reboot.
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Unread 01-24-2013, 01:56 PM   #8
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Nikose is right, as when you're dealing with programming of that scale it's possible to dig yourself a hole that you can't cram a giant patch into. So if that really is the issue with DD where they didn't set up the programming to handle installing a patch then they would need to write all of the new content directly into the game data and release that separately.

It's still a thing that shouldn't have to happen, but unfortunately this is the case for DD. Hopefully if they plan more DLC and content then DDA will have its code properly set up so that they're confident with actually have the DLC as a separate thing.
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Unread 01-24-2013, 02:12 PM   #9
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and let us all hope this AAA developer stops sucking like a "tied for third place" Indie developer when it comes to make their games...


...also still butthurt that we don`t get a Rival School's revival..
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Unread 01-24-2013, 06:01 PM   #10
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The take away here is that Capcom is bad at programming games.

Which we've known for a while, so, yeah.
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