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#61 |
Goddamn Commie
Join Date: Jul 2007
Location: Riding the Midnight Express to Slate City
Posts: 492
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I actually just did that tonight. I just got Dissidia, and I was playing the Warrior of Light's tale. There was a chest that was guarded by an enemy who was about 10 levels higher than me. I went to fight him, but I'm an idiot and didn't realize that I only had 300 Hp left. He could kill me in one hit right from the get-go. Also, it was Kuja, I think. Maybe not, didn't really look too closely, but there were fucking particle beams everywhere. Took me three hours to actually beat him, and now I've got a nasty stomach ache.
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#62 |
Stupidity is an AoE
Join Date: Mar 2008
Location: Canada
Posts: 749
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I have a distinct memory of Baldur's Gate: Dark Alliance
First game I got after buying a PS2, got stuck at the Beholder portion. Played until I physically convulsed and twitched and thought I was going to seizure. Came back the next day and realized it wasn't actually that hard to beat.
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Gamertag: T4CT |
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#63 |
Monty Mole
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I told Star Ocean 3 to go fuck itself some time after the second/third dungeon, where you end up hiding in a cart and then having to run from some knights that find you. It was long, boring, and required that you already knew where the knights were because if you ran into one you started a fight you couldn't win (And I don't think you could run from it, either).
I haven't forgiven the game for that portion yet. I LOVE the other Star Ocean games. But SO3 is not welcome in my home anymore because of that one sequence. Other games that have caused enough frustration that I haven't gone back to them yet: Final Fantasy Tactics Advance Super Robot Taisen OG2 Fire Emblem 10 (I loved FE9 SOOOOOOOOO much, too. Something about FE10 just pisses me off, though) Final Fantasy 8 (I have a save file from 2000 right before the final dungeon. I have NEVER loaded it) 90% of PS2 RPGs, actually. I usually get REALLY pissed about whatever gimmick they make me use, and never go back to the game after finally being fed up with the system. |
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#64 |
Strike the Earth!
Join Date: Nov 2007
Location: Canada
Posts: 3,185
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Gears of War 2 multiplayer made me ragequit the game. At first I would just get extremely angry at the game and stop playing it for a while, but I would always go back for some reason. Then I just got fed up with constantly being made angry by the retarded shit in that game's multiplayer and traded it in.
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POS Almighty has spoken. |
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#65 | |
Professional Threadkiller
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#66 |
Goddamn Commie
Join Date: Jul 2007
Location: Riding the Midnight Express to Slate City
Posts: 492
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I nearly quit SO3 twice. Once when I got to Crosell, and once when I got to Azazer. Crosell because he had a ton of HP and kept stomping me into the ground, Azazer because he had even more HP and kept killing everyone in a couple of hits with MP damage.
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#67 |
Professional Layabout
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#68 | |
Making it happen.
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Call of Duty: World At War is more annoying than anything past the second-lowest difficulty. Every enemy aims at you, and only at you, unerringly, and grenades (also aimed exclusively at you) are the most obnoxious QTEs I've ever experienced. I just quit on Hardened after "Their Land, Their People, Their Blood".
Also, FFTA2 is tremendously unfair, but the worst offender is the Brightmoon Tor. There are several iterations of it that you encounter seperately, which is good because the enemies are bullshit. In the last floor of the first iteration, you face a Dreamhare recolor, a werewolf, and two level 90 King Malboros (or something like them, they had a crown). The werewolf has the ability to instantly reduce a character's HP and MP to single digits, and the ability to instantly clear all battlefield buffs. The Malboros, in addition to their usual Breath skills, have "Love Song", which heals in an area and confers Protect. The Dreamhare has the ability to damage all your teammates at once for 50-70 damage (your teammates probably have an average of 250-330 HP each), and the ability to Haste and Regen all of its allies. It's also a speedy little bastard. All of these abilities cost nothing to use and will be spammed mercilessly. On top of this, the game has the obnoxious habit of giving the enemy free 'bonus' turns before any of your characters can act, to compensate for their poor AI. In this level, they get twelve turns... until the dreamhare does its full-party haste and makes it twenty four free turns instead.
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#69 |
Shyguy
Join Date: Oct 2006
Posts: 214
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The last game I ragequit was SW:The Force Unleashed, for PC.
You know the level. Landing the star destroyer. I don't know what the controls were like for consoles but after literally, like 8 minutes of making no progress, I quit and immediately uninstalled it. No game is worth that much frustration. |
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#70 |
Toasty has left the building
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I ragequitted Chrono Cross once upon a time.I got all the way to the Dario boss fight, and just couldn't beat him for the life of me. Seeming as I couldn't even go back and grind out more levels, I never went back to the game after that ragequit.
The end boss of the Bouncer made me rage quit a few times. And in Crackdown, trying to track down the crimeboss in the quarry has made me quit the game at the same place multiple times.
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I came, I saw, I got team-killed. A lot. |
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