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Unread 04-28-2010, 09:49 PM   #1
Revising Ocelot
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Join Date: Sep 2008
Location: Probably somewhere in England.
Posts: 1,897
Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was. Revising Ocelot would dive into a lake to save a drowning girl from a sinking car, without even stopping to think about how dangerous it was.
Video Games It's that TF2 update time again.

And it's a big one. No engie update, but I like that because sentry spam already annoys me enough when only half the enemy team are engineers, let alone all of them.

Quote:
Team Fortress 2

* Added new community map cp_freight
* Added missing physics models for several items
* Added jiggle bones to the Sam & Max items, and The Buff Banner
* Added Crit-a-Cola


Dedicated Server

* Linux optimizations.
* Fixed Linux servers not relisting correctly after a master server restart
* Fixed a case where servers could have "ghost" players consuming player slots


Engine

* Marked the "snd_show" convar as a cheat


Gameplay Changes

* Pyro changes
o Flamethrower direct damage reduced 20%.
o Burn duration reduced (10 -> 6 seconds).
o Airblast re-fire delay reduced by 25%.
o Airblast ammo usage reduced by 20%.
o All reflected rockets/grenades/arrows now mini-crit.
o Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

* Heavy changes
o Minigun spin-up/down time reduced by 25%
o Minigun firing movement speed increased to just under half-normal (from 80 to 110).
o Throwing a sandvich to a teammate now earns a full bonus point (was half a point).

* Bonk! changes
o Post-use movement penalty removed.
o Now has a re-use cooldown time, like The Sandman.

* The Chargin' Targe changes
o Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
o Capped the turn rate from +left and +right while charging.

* The Huntsman changes
o Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
o Bow can now be lowered without losing the lit arrow.
o Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
o Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.

* Backpack changes
o Moved Crafting button out to the root class/backpack selection panel.
o Dragging and dropping items in your backpack now makes appropriate sounds.

* Bot changes
o Bots don't retreat to gather health as readily if they are in combat.
o Bots no longer retreat when moving to block a point capture.
o Bots should now equip an appropriate combat weapon and fight while moving to collect health.
o Bots who are roaming the map and hunting now chase down their victims, following them around corners.
o Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
o Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
o Added a few more bot names from community suggestions.
o Fixed a behavior loop with Engineer metal gathering.

* The Sandman change
o Added a slight speed reduction to stunned players.

* Community requests
o Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
o log_verbose_enable default: 0
o log_verbose_interval default: 3 secs
o "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

Bug Fixes

* Fixed an case where The Gunboats didn’t apply their damage reduction properly.
* The amount count in the HUD now flashes red when you’re low on ammo.
* Extinguishing a burning teammate now earns a full bonus point (was half a point).
* Fixed a permanent overheal exploit involving dispensers.
* Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
* Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
* Fixed a client crash that could result from players with arrows embedded in them.
* Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
* Added missing map prefixes to server browser game types.
* Killing yourself with your own sentry no longer increments the sentry's kill counter.
* Fixed dropped hats sometimes having the wrong team color.
* Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
* Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
* Fixed Spies disguised as Medics hearing the autocaller sound.

Pyro changes are interesting. Reduces the whole W+M1 factor, but increases the potential for skilled air blasters to... blast.

Crit-a-Cola is apparently a Kritzkrieg version of Bonk - after drinking it the scout gets minicrits for a duration, but at the cost of everything becoming minicrits on him. Emphasising the glass cannon aspect.
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