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Unread 01-24-2013, 01:56 PM   #61
Aldurin
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Nikose is right, as when you're dealing with programming of that scale it's possible to dig yourself a hole that you can't cram a giant patch into. So if that really is the issue with DD where they didn't set up the programming to handle installing a patch then they would need to write all of the new content directly into the game data and release that separately.

It's still a thing that shouldn't have to happen, but unfortunately this is the case for DD. Hopefully if they plan more DLC and content then DDA will have its code properly set up so that they're confident with actually have the DLC as a separate thing.
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Unread 01-24-2013, 02:12 PM   #62
Bells
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and let us all hope this AAA developer stops sucking like a "tied for third place" Indie developer when it comes to make their games...


...also still butthurt that we don`t get a Rival School's revival..
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Unread 01-24-2013, 06:01 PM   #63
Azisien
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The take away here is that Capcom is bad at programming games.

Which we've known for a while, so, yeah.
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Unread 01-24-2013, 06:04 PM   #64
Ramary
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Quote:
Originally Posted by Bells View Post
PS: Also... wait for classic Dante to be a DLC Skin on this game....... just wait...
It was announced before you even posted. $4. No joke.
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