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Unread 01-03-2010, 06:31 AM   #71
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Default His voice is damnably irritating.

So the scene with Tidus and Auron where Tidus finds out Sin is Jecht just happened. Tidus doesn't really come off as an annoying, whiny prick nearly as much as I thought he would, but his voice acting just completely ruined the scene for me. It shatters the experience like a hammer to a mirror.
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Unread 01-03-2010, 07:04 AM   #72
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Originally Posted by NonCon View Post
So the scene with Tidus and Auron where Tidus finds out Sin is Jecht just happened. Tidus doesn't really come off as an annoying, whiny prick nearly as much as I thought he would, but his voice acting just completely ruined the scene for me. It shatters the experience like a hammer to a mirror.
You have to give the game like 3 points of age leeway, video game voice acting was terrible back then, and at the time FF10 was like the epitome of good voice acting in video games.

Just look at it as a testament to how far we have come.
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Unread 01-03-2010, 07:42 AM   #73
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Wut? Baldur's Gate 2 came out a year or two before it. Also Metal Gear Solid was out long before it and MGS2 was the same year. So yeah it wasn't terrible by the standards of the day, but it's VA was still definitely mediocre.
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Unread 01-03-2010, 07:53 AM   #74
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Wut? Baldur's Gate 2 came out a year or two before it. Also Metal Gear Solid was out long before it and MGS2 was the same year. So yeah it wasn't terrible by the standards of the day, but it's VA was still definitely mediocre.
I meant more for par with jRPGs. Still you have a point.
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Unread 01-03-2010, 10:08 AM   #75
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Default Then why did I jump off the bridge?

Yeah, I get that there's a totally legit reason for the voice acting and whatnot, but I'm having a bit of a problem getting past that. Bad graphics, bad character animations, and all those? I can ignore them usually. Bad voice acting? Bugs the hell out of me, and jerks me out of the experience like I'm on the end of a bungee cord.
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Unread 01-03-2010, 02:18 PM   #76
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Voice acting doesn't really get excused for sucking just cause it's old.
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Unread 01-03-2010, 02:28 PM   #77
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Voice acting doesn't really get excused for sucking just cause it's old.
This. Good voice acting in games is pretty rare actually.
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Unread 01-03-2010, 02:32 PM   #78
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You have to remember that this was the first game with facial animations of this level. Add to it was the first time a game company had to fit english localization onto something completely lip synced to japanese dialog. The sheer amount of work the localization team had to do was a first of it's time. I blame that for a lot of the subpar voice acting and script.

The animation at the time was amazing since it was the first time they animated the faces in a way other than changing textures.
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Unread 01-03-2010, 02:37 PM   #79
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Originally Posted by Yumil View Post
You have to remember that this was the first game with facial animations of this level. Add to it was the first time a game company had to fit english localization onto something completely lip synced to japanese dialog. The sheer amount of work the localization team had to do was a first of it's time. I blame that for a lot of the subpar voice acting and script.

The animation at the time was amazing since it was the first time they animated the faces in a way other than changing textures.
That's also the reason why they all say "Okay" like five times faster than they should.
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Unread 01-03-2010, 02:48 PM   #80
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This. Good voice acting in games is pretty rare actually.
Nah it isn't, it's just that games originating in Japan end up half-assing translation frequently for reasons Yumil mentioned as well as simple laziness. Western RPGs, shooters, action games, etc don't have that problem, whereas pre-MGS Konami and jRPGs do.

I do have to wonder if voice acting in Japan for games like Fallout 3 and Dragon Age is all awkward and screwed up...
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