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#1 |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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I guess I just assumed that if my dragon couldn't have Mount then Krylo would've said that when I asked him about it.
Also, I don't really know about them having access to Wyvern spells. I mean, yes, they are Wyverns but they're quite specifically Crystal Wyverns and they have those nifty elemental attacks and whatnot so they might not count as regular Wyverns. Basically, one foe called a Wyvern just happens to have a generic name. It doesn't necessarily encompass the whole species of wyverns and there could very well be like Fire Wyverns and whatnot that have entirely different skills and count as different enemies, y'dig? And PiratePad doesn't solve everything, you know.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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#2 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Well, the beastiary states that those Wyverns have a strong connection with dragoons and are not hostile with them unless provoked. It seems plausible. I figure that the wyverns that have those special attacks you mentioned get those as the result of their innate connection which requires them to remain close to each other to keep their powers. Once connected, their minds and bodies are kinda linked to the point that a knocked out or seperated dragoon robs the wyvern of their functional strength.
I'm mainly asking because Truce gave permission before and technically, it is within the within letters of the rules. However, this is Krylo's RP, so I want to clarify with him. That said, I figure that like Truce, Strange Attacks would probably be ok if there was a limit on how often they could be used and thus not spammed over and over. That would have to be used strategically so as not to waste them, but with potent effect. Which in my character's case would be INT rating for each spell per session. Last edited by Menarker; 12-08-2010 at 01:06 AM. |
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#3 |
Join Date: Dec 2003
Posts: 12,119
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The system in place makes animals, and Wyverns, unharmable transportation, skill dumps, utility devices, inventory, and extra minor damage. You seem to be trying to create a secondary character out of one, or some weird min-maxing system manipulation out of it.
Invisible, and especially White Wind, are also ridiculous to have at level 1 with multiple castings.
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"If I'm reincarnated, I want to be Musashi again!" - Musashi, Brave Fencer Musashi Last edited by IHateMakingNames; 12-08-2010 at 02:42 AM. |
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#4 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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In regards to the first, wyverns that are attached to dragoons are connected to the PC (to the point where a huge portion of the point of the class IS the Wyvern) and thus are almost just as much a major character as an actual player, especially when role played with a personality or otherwise just roleplaying so it is treated as something other than just a weapon that requires feeding.
As for the spell choice, that's why I'm asking Krylo to make sure ahead of time while also having a set limit. Unlike most mages, my dragon cannot restore his spell uses by gaining MP. Once he uses up his spells, that's it until the next "session". Basically, the way I made my character, he's a caster dragoon. He doesn't have the evasion or the jumping ability that dex dragoons do. His INT stat only supports him with skills points and how often he can use his abilities. Basically, I traded off the dragoon's evasion (Dex and Jump) for very specific boosts that gives him semi-caster support (The proposed dragon spells as well as Scan and eventually Lancet) while still being fairly tanky (average stamina and high power). What I'm proposing is basically that if I want to improve my dragon's ability to cast those spells more often, I have to invest more points in INT to boost the rating, which is the reason my INT stat is high. Actually, the entire caster dragoon idea is something that was intended as an option for the dragoon in the first place by the game makers. If you look at the dragoon's stats, the two stats that have the biggest boosts (+15) is Dex and Int. From that, you can see that INT was meant to have some a significant purpose. I'm not asking to get the spells for free. First, it requires the job ability Animal Companion and choosing Strange Attack (twice in this case). Then the way I proposed it, I need to have high INT and keep investing in it, which takes away from other stats like VIT or DEX, in order to cast it more often. That said, I can understand the balance issue of those two being very powerful to get at the start (Although White Wind scales with the user's hitpoints. The less hitpoints you have, the less it can heal to the party.) Anyhow, I made my suggestion/argument. Just waiting patiently to see what Krylo thinks. Last edited by Menarker; 12-08-2010 at 03:20 AM. |
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#5 |
The Straightest Shota
Join Date: Nov 2003
Location: It's a secret to everybody.
Posts: 17,789
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Krylo thought he was too tired to deal with any more sheet checking and went to bed.
Anyway: Strange attack is an attack, not a utility spell. And they aren't 'normal' wyverns, anyway. They're crystal or bone wyverns. They don't get the 'normal' wyvern spell list. And even if they were, starting the game with rank 3 spells is a bit much. Further, you'd need to buy attributes, as any 'strange attack' damage would be based off the wyvern's stats. I'll suss out how often the attacks happen if you still want it, but it'll probably be something akin to 'on GM whim' like Nall/Ruby from the Lunar games. As for their skills: The wyvern's skills are things the wyvern can do, and you can't use them yourself as a Dragoon. Meaning that giving the wyvern synthesis isn't going to help you make things. It means the wyvern would be able to given a good enough roll, which would be silly. As for Drac and his mountable one: Don't care. But he'll have to buy flying and mount if he wants it to fly around with him. And he should realize it's kind of wasted if the game lasts long enough 'cause the Dragoon wyverns eventually become that, anyway. Reason I don't care, though, is that he could just buy a new animal companion with flying mount, and welp. Anyway, let's just go through the list as they pertain to Dragoons: Unique: No. There's obviously more dragoons with crystal/bone dragons. Loyal: They're obviously already loyal. Familiarity: They are obviously already familiar with you Sentient: Can be bought, probably should be if you want it to make armor for you. Packrat: Useless, waste points if you want. Attribute: Sure. Large: Sure. Size won't affect any of the other wyvern stats/abilities, though, just to cut that line of inquiry off. Strange Attack: As above, it has to actually be an attack, and it doesn't get access to normal wyvern abilities. Skilled: Sure. Flying: Kind of pointless, but if you want it flying around at level one you probably need to take it, as they've got little baby stubby wings at level 1. Mount: Kind of pointless, but if you want a mount at level 1 I guess you can take it, and your wyvern will be abnormally large or something. Probably denotes an older wyvern for some reason (who, again, still has the same stats/abilities as an infant). Search: Sure. Now I'll go look at your/McTahr's sheet.| EDIT: MERN: You typoed INT as 1 instead of 9. Took me until I got to skills to figure out what was wrong there. Speaking of, it looks like you only spent 11 skill points. And Bionic Eye v2.0 gives +1 awareness, not +2, as well as some other perks. Language is confusing, but you'll note both eyes say 'gives the user an additional +1 awareness'. They mean over their normal stats, not over the previous level of graft (as is only kind of obvious if you read the normal bionic eye). Also: single handed weapons have 1d6 for damage, not 2d6. Everything else seems ok, pending Phil's double checking. McTahrd: Everything looks fine, again pending Phil's double checking.
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Last edited by Krylo; 12-08-2010 at 06:14 AM. |
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#6 | |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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Edited the sheet. Now it has Attribute: Strength instead of Familiarity.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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#7 | |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Ah, ok. Btw, what level do the dragon companions DO learn flight. It says eventually it'll be able to be mounted and fly at level 30. But that kinda implies that it learns to fly before then. Can it offically fly under its own power before then (although not as a mount unless paid for)? Like say at level 5, its growing wings allow it to fly around for its own purposes?
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So, Krylo how exactly would Strange Attack work in your case. Do I make a forumula or specific effect and propose it to you? Or do you have a guideline to reference to? Or is it just being able to use the Wyvern's attacking ability at times other than just critting/limitbreak? As for how often it happens, I would like to be able to have the option to use it at least INT rating times a day at will, because I don't like randomness, but spamming it without limit would be a bit much anyhow and I'd rather not opt for GM whim (although I love the Lunar games you mentioned.) Suggested request for Strange Attack: *Needs a name* Type: Holy Target: Medium Range. Usable INT rating per session at the same time as the dragoon's attack or once per round as a free action if not attacking at the same time as the dragoon. This Dragon companion attacks at the same time as the dragoon doing additional but seperate damage. Damage follows the same formula as the dragon companion's table but uses the Dragoon's INT instead of STR. Example 1) Level 1 Ark (Dragoon) is fighting two soldiers. He directly attacks a soldier with 2 MARM. *Assume his attack succeeds* Ark has 9 INT and thus has an INT rating of 3. During his attack, he can expend of the 3 uses of this technique to have Jugan (Dragon Companion) assist him and do (INT x 1) damage to that foe or another target. Jugan does 7 damage (9 INT - 2 MARM) Example 2) Same example as above, however for some reason Ark has Haste and thus can do 2 standard actions. If he attacks with both his standard actions, he can have Jugan use the technique each time, paying for each one. Example 3) Same as example 1, but Ark crits on his attack. Jugan performs his basic supporting attack on the same foe (STR x 1) that Ark attacked and has the option to spend a use of the technique to again attack for (INT X 1) on the same target or the other one. Example 4) Level 15 Ark is hurting badly and the party's healer is busy trying to cast his/her spell. Ark takes defensive action which cuts his damage taken by half but takes a standard action. By expending one use of this technique, Jugan can still attack once at a target for (INT x 4) damage. What you think? Anyhow, editted my sheet a bit. Last edited by Menarker; 12-08-2010 at 02:17 PM. |
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#8 |
Just sleeping
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I double-checked Dracorion, Menarker, and McTahr, and they all seem up and up. Looks like I won't be needing Performance of Wind, since neither Dragoon took Ride the Storm.
And, yes, I am just waking up now.
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Be T-Rexcellent to each other, tako.
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#9 | |
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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If you weren't out for at least eighteen hours then you weren't drunk enough.
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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#10 | |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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For Job Abilities, I'm considering the following (in no particular order) Scan Animal Companion (Maybe multiple times?) Lancet Destructive Strike Limit Breaker Skillful Hero? Ride the Storm? Dragon's Eye? Disarm is kinda bad since it can only be used once per battle. Would have been neat otherwise. I would personally want Performance of Light late game anyhow, assuming I get a holy type weapon to thus get its power boosted. But that's later on when I build up my synthesis. Would be awesome if I could build a Artifact level weapon with the following traits. Indestructible, Break Damage Limit, Holy-Strike, Holy Enhancer, Auto-Haste, Piercing, HP Drain... and one other ability I haven't decided on it. I thought of Overdrive, although I might get that as a Job Ability... Worth thinking about though... Although I would opt for Auto-Protect and Auto-Shell on my Armor and Shield respectively. (Is it possible to get multiple enchantments on armors like having Indestuctible and Auto-Protect on an armor for example?) And I can hope for a Ribbon accessory. Drac can get the Legendary Artifact for Dragoons, the Rat Tail. Krylo, will the Holy/Shadow Enhancer from having maxed allignment stack with the Holy/Shadow Enhancer that could be put on a weapon? I heard that they did before. Last edited by Menarker; 12-08-2010 at 02:41 PM. |
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