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#1 |
Never give up. Never give in.
Join Date: Oct 2009
Location: Sacramento, CA
Posts: 1,034
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So, we have these from time to time and they never get too much traffic but you know who gives zero fucks? ME!
So, I'm heading to my friendly neighborhood comic shop to partake in a new year's draft of MTG Innistrad. I'll post a draft summary later; probably limited to what I first picked out of every pack and then game summaries because if I take the time to write down the full contents of every pack along with my pick the other dudes at the table are likely to lynch me. So, this is an all-purpose Magic thread, discuss away and then later you can bask in my Magic skillz/mock me mercilessly for my performance in the draft. (Also, I found myself wanting a Card games thread tag with like, yugi on it or someshit)
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A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. - Robert Heinlein |
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#2 |
Just That Good
Join Date: Jul 2006
Posts: 3,426
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I just started getting into the game with my brother. We each asked for an intro pack for christmas, but it turns out the Innistrad intro packs kind of suck ass (oh my GOD Eldritch Onslaught needs work) so we each got another one during boxing day sales. And then my brother turned out to like his new deck (an Event Deck, the illusion one from m2012) so much that he gave me his christmas one too.
So, I have 3 intro packs and nothing else. Except for the boosters that come with intro packs, of course. My summaries: Eldritch Onslaught is a really cool idea but the cards they give you to pull it off are absolute bullshit. It's full of Flashback cards, and it comes with 2 copies of Burning Vengeance (do 2 damage to whatever you like each time you play something from your graveyard), so the idea is that you just mill the shit out of your deck and play Flashback cards nonstop. But most of the Flashback cards kinda suck, and if you're against someone with counterspells or enchantment-destroying abilities, you lose the firepower Burning Vengeance would give you. The creatures aren't even worth mentioning, except that a handful of them will help mill your deck for you. I have some cards in the mail that will help it out though, they'll be here in a few days and I might have updates for you then. Spectral Legions feels pretty vanilla. It's very easy to get a crapton of creatures on the field, and there are a few good force multipliers that will make your horde of flying crap somewhat useful. But it feels like all defense, no offense, because while you can block everything forever, it's very difficult to put down units that will deal damage, and it doesn't really have any offensive spells. I have ideas for making it better, but I haven't put them into action yet - I think there's an enchantment out there that gives white creatures +1/+1...? Admittedly, I haven't played against decks with any sort of variety. My brother sticks with his Blue deck, Mind Controlling and Negating everything I drop, so that probably skews my results a bit. But my third deck, Life for Death (from New Phyrexia... so a little older), is absolutely outstanding in this case. It lets me put out some serious damage very very quickly, and while it costs some health to do so (phyrexian mana!) it also comes with a lot of life generating cards. I can pretty much gut myself every turn and never suffer for it, and the best part is, you eventually get to play Rage Extractors which deal damage to creatures or players every time you cast a spell that uses phyrexian mana. It's a quick beatdown that starts and never stops. I love it to bits. Still looking forward to seeing Eldritch Onslaught work properly, though.
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People who live in Glass homes should not throw stones or Jerk off at daytime |
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#3 |
Never give up. Never give in.
Join Date: Oct 2009
Location: Sacramento, CA
Posts: 1,034
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Well, went 3-1 in the tournament and ended up taking 3rd overall. Oh, Blue/Red aggro-control, why can't I quit you?
I've gotta do some baking yet tonight (dark chocolate fudge!) so I'll post my decklist tomorrow but here's some initial thoughts. Kerensky, I don't know what flashback cards you've got in that Eldritch Assault deck, but I found the flashback cards to be completely nuts in my deck today. One card I pulled, Forbidden Alchemy , lets me have my choice of cards from the top four, with the rest going to the graveyard. Now, that's good on its own and it has flashback to boot. To make it even nuttier, if the cards you throw away have flashback then its almost like straight drawing a bunch of spells. Now that's some card advantage. MVP's were Devil's Play and Grasp of Phantoms. I was literally never unhappy to see either of them.
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A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. - Robert Heinlein Last edited by Gregness; 01-02-2012 at 03:12 AM. |
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#4 | |
Just That Good
Join Date: Jul 2006
Posts: 3,426
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Oh my GOD I should have ordered that one. That would have made Eldritch Assault good almost on its own. The main problem with the deck is its propensity for milling lands and Burning Vengeance into the graveyard by accident, but if I could fish them out and save them...
Quote:
I just played a few more games with Spectral Legions (slightly modified) vs Illusionary Might (completely unchanged), and I have been finding Mind Control to be the biggest asshole in existence. Before we started I actually switched in a couple of Paraselenes and a Silverchase Fox to deal with it, but in Game 1 I apparently didn't shuffle very well and they all ended up in a pile near the bottom of my deck. Game 2 went significantly better because I grabbed a Mask of Avacyn very early on, which gave me free reign to make my heaviest hitters immune to his control spells. We were interrupted before I could finish him off, but I have high hopes for the next game too. I sort of want my brother (the owner of that bloody goddamn deck) to try one of my others for once, just so I can practice playing against a different style. I have plenty of ideas for improving Spectral Legions, but most of the ideas revolve around defeating Mind Control - more Masks of Avacyn - or shutting down his illusions - Gideon's Lawkeeper jumps to mind - so I'm certain that they'd be useless for almost any other type of deck in existence. Too many swap tags bluh.
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People who live in Glass homes should not throw stones or Jerk off at daytime |
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#5 | |
Never give up. Never give in.
Join Date: Oct 2009
Location: Sacramento, CA
Posts: 1,034
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So, now that I'm back at my own place it's much easier to open these Gatherer links.
Kerensky, one reason you're having so much trouble is that Illusionary might is just a better deck than Spectral Legion considering both their fresh-from-the-box states. Illusionary might is an event deck, which means it's much more tuned and consistent, while Spectral Legion is intended for newer players to play while they learn. Consider the number of one-of cards in each deck. The factory decklists put Illusionary might at 5 one-ofs, all of them rares. Your Spectral Legions deck has 11; more than twice as many one-ofs as Illusionary might. There are times when it's appropriate to run just one of a card in your deck such as when it's a very narrowly targetted card that you won't need every game and you have a way to search for it out of your deck but that's the exception, not the rule. Basically, figure out how you want to win (The big three are lots of small, fast creatures, medium sized creatures with spell support, or control spells with a few very large creatures for finishers) and figure out the cards in your deck that best achieve that goal and run a full set of four of all of them. That's all while keeping under 60 cards total. The idea is to draw into your best spells as early and as often as you can so keeping your deck size to the minimum and running a full set of cards maximizes the chance that it shows up. Also, I think I figured out part of your problems with the Eldritch Assault deck. Quote:
What do you do to follow up? If you Dream Twist right away, that gets rid of the creature, but then you're leaving the chance for your brother to draw something relevant that might let him steal the game from you outright. Now, let's say that instead of dream twisting him, you just pass the turn to him with the satisfaction of a successful attack. You know what happens? Instead of something that might let him break the stalemate in his favor, he draws a creature that will at best put him back on even footing while at the same time he's lost a lot of time and mana resummoning it. Remember, when he summons it again, it gets summoning sickness and so he can't attack you with it. Now, it comes back to your turn again and you get to draw a card. Let's assume the worst here and it's a card that is absolutely zero help in the current situation. In that case, simply flashback your handy dandy Grasp to put that same creature back on top of your bro's library and swing in for some more tasty, tasty damage. Bro's turn comes around and what's he do? He summons his creature for a third time. You just got what amounts to two free turns. There's certainly situations in which Grasp of Phantoms is a great deal worse than that, sure. When it's good though? It's damn good. For reference, here's the decklist from my draft yesterday: 8x Mountain 9x Island 2x Makeshift Mauler 2x Stitched Drake 1x Moon Heron 1x Fortress Crab 1x Tormented Pariah 1x Scourge of Geier Reach 1x Kessig Wolf 1x Armored Skaab 1x Geistcatcher's Rig 1x Civilized Scholar 1x Night Revelers 1x Sharpened Pitchfork 1x Blazing Torch 1x Think Twice 1x Sensory Deprivation 1x Devil's Play 1x Dream Twist 1x Grasp of Phantoms 1x Forbidden Alchemy 1x Geistflame 1x Into the Maw of Hell This post is already getting super long so I'll post my recollections on the draft later.
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A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. - Robert Heinlein |
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#6 |
Just That Good
Join Date: Jul 2006
Posts: 3,426
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My problem with Eldritch Onslaught is more that it has next to no reliable offensive power if your Burning Vengeance spells don't make it out. The creatures are good for defense, but the ones that can actually attack are rare, expensive, or don't fit with the direction of the deck. The spells you're supposed to be relying on seem more geared toward killing everything in your own deck, drawing more cards, or holding your opponent at bay.
Basically, here's how you do damage with Eldritch Onslaught: 1) Burning Vengeance. 2 damage to creatures or players each time you cast something from your graveyard, ie. each time you flashback ANYTHING. But you only have 2 Burning Vengeance spells. 2) Charmbreaker Devils. 4/4 creatures that get +4/+0 every time you cast an instant or sorcery, and return instants and sorceries to your hand at random each turn. But they cost a ton of mana and you only have one in the entire deck. I have never NOT milled it by accident. 3) Scourge of Geier Reach... but by the time your opponent has enough creatures for it to be worthwhile, you'll probably already be dead. Also? Just one in the deck. 4) Sturmgeist. I think the idea is that you'll be playing so many cards from your graveyard that your hand will just inflate like crazy, but I have never survived that long. And again? Just one in the deck. 5) Harvest Pyre. By the time the ball's started rolling, you'll have a billion and one cards in your graveyard that you didn't intend to mill. It basically turns this card into a two-mana Kill Any Creature card. But there is just one in the deck. I was looking at the decklist again and I literally smacked my gob when I noticed that it didn't include Devil's Play. I must have gotten it in one of my booster packs or something, but it's just so fucking essential to the deck's functioning that I can't believe they let it sneak by. Laboratory Maniac is a card I recently discovered too. If you have it on the field and your deck runs out of cards, you win the game. WHAT. WHY IS THIS NOT ALREADY IN THE DECK. I actually want to order 4 Lab Maniacs, just so that I have another win condition. Other than that, I have a few Back from the Brinks (which basically give your creatures flashback!) on order, just so I have the chance to use a few of those creatures I mill, I'm getting a few Runic Repetitions, which give me back exiled Flashback cards, and a few Catalyst Stones, which reduce flashback costs but which I recently discovered are too old to be viable under tournament rules. So fuck. But once it's all compiled, here's how I basically see myself having two win conditions: 1) Drop a Burning Vengeance or two and abuse the hell out of them. Use Catalyst Stone as early as possible, spend Runic Repetition on spells with cheap flashback (Dream Twist and Think Twice, most likely), and just go straight for my opponent's heart while burning my own deck to the ground. 2) Lab Maniac followed by full-speed milling. ...I think I've put a little too much thought into this. EDIT: And I realize that my brother's Event Deck is actually kinda designed to be better than my intro packs (hence why he has 4x Mind Control, 4x Master of Illusion, and infinity illusory creature cards), but I just see that as a challenge. I lose more than I win, but oh how the wins are sweet. EDIT2: Oh my god I need this for Spectral Legions. I have so many spells that create 1/1 White Spirit tokens with Flying that it's not even funny. If I could make them even 2/2, I'd be hard to stop. 3/3 would practically be a win condition.
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People who live in Glass homes should not throw stones or Jerk off at daytime Last edited by Kerensky287; 01-02-2012 at 11:43 PM. |
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#7 | |
Action Hank ain't got nothin on me.
Join Date: Oct 2004
Posts: 527
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So, you gotta think do I really want to play from my hand(or exile for flashback) two cards to deal with one threat, or do I want to just jilt his tempo a bit so that I might be able to get my Undead Alchemist out so that my Dream Twist is that more effective, or maybe till you scry and you see a number of flashback cards you can definitely use now. Two card combos to get rid of one threat are meh. And to further talk about Innistrad, the casual paper deck I built is basically a human tribal deck that focuses around sacrifice effects. I love me some Johnny playstyle and really like Unruly Mob and Thraben Sentry/Militia so thats where I went with the deck. It's U/W so that I may use Invisible Stalker and Vivisection . Invisible stalkers are great as an alternate win condition as them with equipment quickly wins games. I use Demonmail Hauberk as my sacrifice engine(along with spirit token humans) and Back from the Brink as my recursion. It works well, but not near the level as competitive standard decks. I will say that Pentavus has some mad hyjinks with the mob late game. Innistrad has definitely added some good to the game. I love the flip mechanic, love the flavor, hell just love the whole set. I hope the rest of the block continues in this magnificence. |
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#8 | |
Never give up. Never give in.
Join Date: Oct 2009
Location: Sacramento, CA
Posts: 1,034
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I think an exaggerated example serves best here. Imagine you and your opponent are in the middle of a game and you each have three creatures and two cards in hand and nothing else relevant. So, if you use a spell to kill one of his creatures, you each then have four cards remaining (you have three creatures and one spell, he has two creatures and two spells). Now, if you can arrange it so that one of your spells kills two of his creatures, you have four cards remaining to his three and thus you have gained a bit of card advantage. If all your trades are even from then out he should run out of cards before you and you should be able to win because he doesn't have any more resources. This explains it better if you don't mind reading. Tempo is a touch trickier, but it relates to the relative speeds at which you and your opponent will kill each other. For example, if I spend two mana on a 3/1 and my opponent spends two mana on a 2/2, I will kill him in seven turns and he'll kill me in ten turns provided no one blocks. I have the tempo advantage. If on the next round my opponent summons a 3/4 and I summon another 3/1 with two of my mana and use my last mana to cast Silent Departure, then he has essentially wasted this turn and only has his 2/2 to my two 3/1's. I now have a massive tempo advantage and will kill him in three turns unless he starts blocking. Some more stuff on tempo. Naturally, these two kinds of advantages can also overlap in places, but don't worry about that too much yet. For the Eldritch Assault deck, look into getting some Stitched Drakes. Since you're naturally milling so many cards into your own graveyard, finding one to remove to pay the alternate cost should be easy and you get a cheap 3/4 flying creature out of the deal. You get a use for milled creatures, and a way to beat face. Win/win!
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A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. - Robert Heinlein |
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#9 |
Action Hank ain't got nothin on me.
Join Date: Oct 2004
Posts: 527
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I just started back into MTG myself. My friends got me back in for Innistrad, but I've found that them(and the game shops in my area) weren't nearly as competitive as I am. I've not got a very casual deck to play with them and I started playing MTGO.
Found out the online version was not nearly as expensive to play at as they offer formats that require very little investment in the cards in Momir Basic(a type of commander game where it's your Momir avatar and 60 basic lands that make up your deck) and Pauper(constructed decks can only contain commons). Haven't touched Momir yet(it's too random for my tastes), but I really like Pauper. Had decided I was going to use my Xbox Live money and MMO money in the budget on it...did so for november and december, but I'm literally making a profit off of Swiss dailies now that I don't think I need to input any more cash now:o Guess I've gone "infinite" as the folks on MTGO like to say. Maybe I'll be able to save up some boosters and tickets to draft some. I've always liked drafting, but constructed is what I excel at. I will say that I've started to hate the sight of Delver of Secrets. Pretty much every blue deck I runs into runs it. Not so much hate for the card, but the entire control playstyle. EDIT: If anyone is up for an actual MTGO clan, I'm game. Just putting it out there:O Last edited by Yumil; 01-02-2012 at 04:13 AM. |
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#10 |
Never give up. Never give in.
Join Date: Oct 2009
Location: Sacramento, CA
Posts: 1,034
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Honestly, the only thing I'd tell you is that I'd ditch the Myr/Back From the Brink plan altogether. Armored Skaab/Stitched Drake/Skaab Ruinator does much the same thing, but it doesn't have a single point of vulnerability like your deck. Like, if an opponent has enchantment killing cards, you've only got the one back from the brink in your deck and if they kill that one card, a whole section of your plan falls apart.
And, you're right. Lost in the mist isn't that great. It's only barely playable in limited, much less a constructed deck. Dissipate or Mana Leak might be better options for you. Also, it might not be a bad idea to ditch the pristine talismans in favor of Deranged Assistant. it costs less mana, taps for colorless as well as milling yourself (which as you've noted is a good thing), and can block in a pinch. Civilized Scholar draws you a card, then lets you discard one which helps you set up both your flashback and lets you bin creatures to activate the big blue zombies. In addition, if your opponent ever misses a beat, you can take advantage of their transformation to get in for some BIG damage. Armored Skaabs do basically everything you could possibly want in a deck like yours. They mill yourself, block quite a few creatures and live to tell the tale, and share mana costs with curse of the bloody tome. In fact, I would just straight replace the curses with these guys since in most circumstances milling four now is better than milling two per turn that doesn't start 'till next turn. So, keeping the same card count, here's what I'd recommend: -3 darksteel myr, -3 iron myr, -3 silver myr, -1 back from the brink, -3 curse of the bloody tome, -1 unwinding clock, -2 crystal chimes, -4 Pristine Talisman +4 Armored Skaab, +4 Stitched Drake, +4 Deranged Assistant, +4 Civilized Scholar, +3 Geistflame, +1 Silent Departure. Edit: Oh, and I forgot Forbidden Alchemy. definitely make room for that one if you can. The Skaab Ruinators also, if you're going to try this out, but seeing as it's mythic it might be rough to find them. You'd only need two in your deck though, you can pretty much just use them to replace the murders of crows. Edit the second: Hmm, I actually think a tuned version of this could be pretty brutal in block constructed... lemme see if I can whip up a list.
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A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects. - Robert Heinlein Last edited by Gregness; 01-07-2012 at 06:39 PM. |
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