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Unread 02-19-2016, 12:34 AM   #21
Menarker
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Incomplete post. Placeholder post with my general info for all to see while I juggle stuff and mentally workshop ideas.

Quote:
Name: Robin Delhortz
Birthplace: Wodanaz
Age: 34
Class: Bow-Knight (With intention to go General)
Affinity: Water

Appearance: Robin wears a massive unisex armor that makes her look suitably intimidating and to keep her amply protected while she attacks from further away with her bow. Little is actually known about appearance publicly due to her ever being seen without being equipped in full armor and that she intentionally alters her voice to sound as neutrally manly as possible; but she has pale skin (mainly due to skin almost never getting any sunlight) and short almond-ish hair. She also happens to be fairly muscular; although anyone wearing full plate and wielding bows is bound to be pretty damn strong...
Backstory: She espouses an ever slightly more moderate political policy for Wodanaz. Where Wodanaz's typical creed is "Peace makes you weak", her stance is "The weak don't deserve peace". This slight distinction means that has served the nation in advocating the stockpiling of military resources and goods, and only attacking at key targets that are either vulnerable or a potential threat, so as to avoid having Wodanaz over-extend themselves into a vulnerable position (important due to how Wodanaz borders pretty much every other nation). She chose to fight with bows so as to be of maximum benefit against the Kinehdin's Pegasus Knights and the opposing archers of the Tiercian nations, although there has always been the lingering slander about how cowardly she actually is fighting from afar behind other front-line soldiers while wearing the heaviest of armor while advocating occasional periods of peace (as opposed to nigh-perpetual war). If her gender ever became common-knowledge, that would probably only make said rumors appear more validated.
She joined the military offically in her late teens during a typical recruit draft. However prior to that point, she had served the military in her childhood doing menial chores like cooking, cleaning and what not near the camp's outposts. After the occasional battles though, she'd sneak into the night and snatch the occasional intact pieces of armor that would fit her properly, one by one, and worked on having a full set of armor of her own, painting it entirely black to prevent it from rusting (it helped that it was stylish to dress in black like the nation's shadow spirits and shadow dragon). The bow in particular was a Tiercian one she snatched as a trophy from one such battlefield. She trained in secret until she felt she was strong enough to carry herself in combat with full gear. She persistently refused to undress her equipment, citing horrible skin conditions that react poorly to the accursed sunlight.
Her military career was modest but successful enough, careful not to make too many waves, aside from a few glaring eccentricities. She is deferential to anyone who isn't an immediate threat or annoyance, or is her superior in rank/status, in the attempt to prevent drawing too much attention to herself. She was eventually promoted to a minor supervisory role, going from border post to border post examining the state of the buildings and troops for required logistical matters and reporting back to her superiors. It was on one such particular examination of a border station 10 years ago that a certain youthful vagabond-ish figure, brandishing stolen property from the recently downed nation of Kinehdin offered to sell out the inner details of the fallen nation and his personal thieving expertise to help with the rest. She agreed to petition her superiors to lead a raiding party on the nation while it was still scrambling and largely defenseless, armed with the thief's knowledge of the city's layout to aid in the looting spree, before the rest of the nations attempted to get the first or largest cut of the spoils. The successful and rewarding excursion caused the pair to become moderately famous for a few weeks before reverting to a sort of status quo. From that point on, the knight and vagabond pair could be seen interacting with each other in partnership, although she'd never reveal herself to him or anyone even to this day.


Stats (Listing default class value and Stat Pool value)
HP: 22 (14 + (4*2)) *Hitpoint Notes**Each stat point invested to HP at character creation is worth 2HP.*
Str: 8 (2+6)
Skl: 7 (1+6)
Spd: 3 (0+3)
Luk: 0
Def: 7 (3+4)
Res: 5 (0+5)
Mov: 5
Con: 12 (12+0)

Stat Growth
HP: 55%
Str: 50%
Skl: 50%
Spd: 30%
Luk: 15%
Def: 55%
Res: 45%

Weapon Proficiency: Bow - D

Gear:
Name: Rank/Range/WT/MT/Hit/Crt/Durability/Effect
Iron Bow: E/2/5/6/85/0/-/-
Vulnerary: -/-/-/-/-/-/3 uses/Heals for 10 hp

Combat Stats:
Iron Bow
Damage- 14
AS- 3
Accuracy- 99
Dodge- 6
Crt- 3
CrtDodge- 0

Quote:
Name: Himura Galamoth
Birthplace: Kinehdin (Although residing in Wodanaz these days)
Age: 27
Class: Thief (With intention to go Rogue)
Affinity: Heaven
Rogue Details by Dante: (Promoted Cap Stats) 25 Str, 28 Skl, 30 Spd, 23 Def, 25 Res, 6 Mov, +2 Con
Promoted Ability: Can open chests and doors without prematurely ending turn. Can mug enemies when attacking (not counterattacking).
Does NOT gain Crit bonus like the Primer says.

Appearance: A darkly tanned red-head with pronounced cheek and finger bones as a result of much emancipation and hunger from his ancestral homeland. Even after switching over to Wodanaz and being generally more well-fed and cared for, his appearance is still somewhat gaunt, although his skin has regained much of the tanned color he had from living in a sky-borne landscape closer to the sun.
Backstory: This 'degenerate thief" was one of many victimized by the nobility caste system of the Kinehdin nation, merely having the misfortune of being associated with the wrong household that had fallen in disfavor politically with the king and being reduced to a ghetto street-urchin. When the disaster of Kinedhin brought the nation crashing to the ground due to dark regicide, he went on a pillaging spree several valuable pieces of jewelries and relics that would be out of place in the hand of a commoner and immediately bound off toward the nation that he felt would be eager to capitulate on their nation's disaster, the Wodanaz who had long held the Kinehdin in disdain. Surrendering himself openly and freely to border guards of Wodanaz, he requested an audience with a military official. He was denied until he flashed his stolen goods and relics as a show that he was more than a common vagabond. Soon after, he had an interview with the mysterious knight 'Robin'. Presenting the stolen goods from Kinehdin and explaining how the nation came crashing down, he advocated that they'd mount an expedition to pillage the rest of the valuables from the disaster zone, eagerly providing information on general locations and the like (at least what the layout was like pre-crash). In exchange, he requested room/board and paid employment as an informant, spy, looter and whatever other services needed; especially if such service would victimize his previous homeland in the process. The thief's offer was accepted by the knight Robin, and the knight essentially became his masked patron (for the figure always appeared in full armored regalia) who vouched for his presence within Wodanaz.

Stats (Listing default class value and Stat Pool value)
HP: 20 (12 + (4*2)= 8) *Hitpoint Notes**Each stat point invested to HP at character creation is worth 2HP.*
Str: 4 (0+4)
Skl: 6 (2 +4)
Spd: 8 (3+5)
Luk: 0
Def: 4 (0+4)
Res: 3 (1+2)
Mov: 5
Con: 10 (5+5)

Stat Growth
HP: (42%)
Str: 45%
Skl: 56%
Spd: 60%
Luk: 15%
Def: 40%
Res: 42%

Weapon Proficiency: Sword - D

Gear:
Name: Rank/Range/WT/MT/Hit/Crt/Durability/Effect
Iron Sword: E/1/5/5/90/0/-/-
Vulnerary: -/-/-/-/-/-/3 uses/Heals for 10 hp

Combat Stats:
Iron Sword
Damage- 9
AS- 8
Accuracy- 102
Dodge- 16
Crt- 3
CrtDodge- 0

Last edited by Menarker; 02-29-2016 at 03:44 AM.
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Unread 02-22-2016, 08:35 PM   #22
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Another placeholder with what I have so far. EDIT: Now pretty much done. END EDIT Feel free to look it over though as I'm kinda winging it and feel pretty vulnerable because I'm starting at level 1. Oh and just checking if Iron Blade is a suitable starting weapon or if I have to go sword.

Name: Nye Dionav
Birthplace: Wodanaz
Age: Mid 20's
Class: Troubadour
Affinity: Dark
Other Info: N/A

Appearance: Typically seen upon his intimidating brown steed, Nye is less physically imposing of the pair, but seems to exude a certain menace and mystery naturally from his person. This is in no small part from his wardrobe, which tends to hide much more of his features. He is fond of dark cloaks with high collars that obscure most of his face, and include hoods that hide some of his other features. Even without the hoods he sports long black hair that frame only what little of his face you can see. His skin is fairer than his brother's yet still a very light brown, with dark brown eyes that express quite a bit on his behalf. He is short for a man and sports mostly delicate features when you get under the cloak, some may even call him cute. Though likely not to his face. He is straightforward in his conversations, seeming serious but almost paradoxically joking from time to time.

Stats:
HP: 18 +2 (45%)
STR: 4 +4 (55%)
SKL: 5 +4 (45%)
SPD: 8 +6 (45%)
LUK: 8 +8 (65%)
DEF: 4 +4 (15%)
RES: 6 +5 (50%)
CON: 5
MOV: 7

Weapon Proficiency: Staves - D

Gear:
Name: Rank/Range/WT/MT/Hit/Crt/Durability/Effect
Heal: E/1-2/-/10/-/-/-/Heals target.
Vulnerary: -/-/-/-/-/-/3 uses/Heals for 10 hp

Combat Stats:
Heal
Healing-14
Dodge-24
Crt Dodge-8



Name: Dro Dionav
Birthplace: Wodanaz
Age: Early 20's
Class: Mercenary
Affinity: Thunder
Other Info: N/A

Appearance: Dro while younger is the taller and more physically imposing between the two of them, while somewhat average in height compared to most men his body shows incredible definition. Wearing a hauberk with cotton padding, it does little to hide his musculature or his dark brown complexion. He tends toward no headgear preferring to have a clear perspective of the battlefield to respond to with his imposing iron blade, and for this reason also has short cropped black hair. He is more rugged than handsome but exudes a sort of primal attractiveness of a man like him, and is prone to aggressive joking.

Stats:
HP: 20 +3 90%
STR: 6 +5 45%
SKL: 5 +4 40%
SPD: 5 +4 30%
LUK: 3 +3 30%
DEF: 5 +3 35%
RES: 2 +2 30%
CON: 13 +4
MOV: 5

Weapon Proficiency: Swords - D

Gear:
Name: Rank/Range/WT/MT/Hit/Crt/Durability/Effect
Iron Blade: D/1/12/9/70/0/-/-
Vulnerary: -/-/-/-/-/-/3 uses/Heals for 10 hp

Combat Stats:
Iron Blade
Damage- 15
AS- 5
Accuracy- 83
Dodge- 13
Crt- 2
CrtDodge- 3


Mutual backstory: Nye and Dro Dionav were born refugees of war, adopted in a spur of the moment choice by a group of bandits who raised them under a slightly sideways image of Wodanaz values. Martiality giving way to pragmatism, and the idea that Peace makes one weak with a subversion that we are all weak. All mortal. That the only real way forward is to do whatever you can to survive. Dro found himself drawn to the sword, more inclined to quick thinking than his brother and an erratic inability to hold himself still he grew into a capable and well rounded warrior in the frontlines. Nye on the other hand was more considerate and calculating and began simply directing combat, but after finding a staff of healing also began to set himself apart by delivering much needed recovery across the field of battle. He grew so useful to the band that he was given his own horse to better respond to the needs of the raid. As the adoptive fathers and mothers of the pair died in battle and grew older and more world weary the band steadily dissolved till it was only the two of them, they took to mercenary work to fill the void in a life that for them had been filled with conflict. As mercenaries they are known as useful, capable, but flighty. They claim that you buy their services, not their loyalty and have retreated from a losing battle more than once in their somewhat short careers.
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Last edited by Overcast; 03-04-2016 at 05:00 AM.
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Unread 02-24-2016, 02:47 AM   #23
Relm Zephyrous
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Erika, The Thunder Sage

Hailing from the Caelt region, on a journey to Walk It Off. Walk what off? Some argumental issue back home. Comparatively 5'4" to her Caelt brethren, though a normal Caelt is a foot taller than anybody else, she nontheless holds Seamstress skills to ferry and tend to her Thunder Spirits. Decked out in white and gold to match her fair skin and blonde hair, her gentle demeanor and fuzzy wool cloak something much more ... she requested I not say.


Stats:
Water Affinity
HP: 26 +7 (30%)
MA: 7 +6 (50%)
SKL: 2 +1 (72%)
SPD: 8 +6 (48%)
LUK: 1 +1 (21%)
DEF: 4 +4 (37%)
RES: 2 +0 (42%)
CON: 9 +3
MOV: 5

Weapon Proficiency: Anima - D

Weapon: Fire, Acc 90, Mt 5

Combat Stats
2 Crit, 94 Acc, Dmg 12
8 Spd, 17 Dge, 1 Cdge

Last edited by Relm Zephyrous; 02-24-2016 at 04:09 AM.
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Unread 02-24-2016, 05:39 AM   #24
DanteFalcon
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I'm okay with the Iron Blade start. It gives a little more staying power to the Merc's basic weapon damage so that's acceptable.
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Unread 02-26-2016, 03:45 AM   #25
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I'd like to have the first map prepped by next weekend (enemy generation takes a little bit of time as does enemy placement so during the week is plausible but not likely) so if people who want in can have their characters finalized or at least stats/classes posted within the next couple days I'd appreciate it. Hell if you're really busy, just tell me what class you are, I really only need the weapon type and sprite to get map stuff underway.
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Unread 02-27-2016, 03:29 PM   #26
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Here we go.

Name: Saul
Birthplace: Wodanaz
Age: Gray
Class: Shaman
Affinity: Wind

Appearance: A thickly-built old man covered in tattoos from the neck down. He wears a short mustache, and the crescent of hair remaining above his temples still sports some bronze color. His robe has short sleeves, showing off his still muscular arms covered in monochrome tattoos of various species of birds. Under his robe, his chest and legs also sport tattoos of various subjects, and his back is covered by a single, full-color tattoo of the Wodanaz mountain range. He carries a heavy tome bound in dark, unidentified material. Occasionally his shadow flickers along the edges, normally the only indication of the dark spirit nesting there. He acts with a calm detachment in most situations, but things of art and beauty easily bring out his emotions.

Backstory: Saul's youth was spent as a fairly successful tattoo artist, his body serving as his main form of advertising. It wasn't until he was much older that he took to the shamanic arts of negotiating the dark spirits' cooperation. With the fall of Kinehdin and associated changes to Wodanaz's landscape, he decided to leave his home to find some magic that might return Kinehdin to the sky. Or, failing that, find some power to destroy it to preserve Wodanaz. Allen was chosen to accompany him as a body guard.

Stats:
HP: 18 +3 (100%)
MA: 8 +6 (30%)
SKL: 5 +4 (45%)
SPD: 5 +5 (20%)
LUK: 3 +3 (40%)
DEF: 2 +1 (25%)
RES: 5 +3 (40%)
CON: 11 [I]+3/I]
MOV: 5

Weapon Proficiency: Dark - D

Gear:
Name: Rank/Range/WT/MT/Hit/Crt/Durability/Effect
Flux: D/1-2/8/7/80/0/99-100/-
Vulnerary: -/-/-/-/-/-/3 uses/Heals for 10 hp

Combat Stats:
Flux
Damage- 15
AS- 5
Accuracy- 93
Dodge- 13
Crt- 2.5
CrtDodge- 3

====================

Name: Allen
Birthplace: Wodanaz
Age: 19
Class: Wyvern Rider
Affinity: Dark

Appearance: A clean shaven young man in black leather armor with dark, slicked back hair and brown eyes. He is typically perched atop his black wyvern Saltus. His lance and armor's only adornments are scratches and knicks from sloppy maintenance. Allen is fidgety and prefers quick, usually violent, action.

Backstory: Allen is a low-ranking member of his home's wyvern guard. Low-ranking being relative, of course, as not everyone gets the privilege of riding a dragon into battle. Thus, he struck the right balance of being important enough to accompany a shaman on his quest, while unimportant enough that he wouldn't be missed at home.

Stats:
HP: 20 +4 (100%)
STR: 2 +0 (25%)
SKL: 1 +1 (25%)
SPD: 4 +4 (25%)
LUK: 3 +3 (35%)
DEF: 8 +6 (50%)
RES: 8 +8 (40%)
CON: 11 +2
MOV: 7

Weapon Proficiency: Lances - D

Gear:
Name: Rank/Range/WT/MT/Hit/Crt/Durability/Effect
Iron Lance: E/1/8/7/80/0/-/-
Vulnerary: -/-/-/-/-/-/3 uses/Heals for 10 hp

Combat Stats:
Iron Lance
Damage- 9
AS- 4
Accuracy- 85
Dodge- 11
Crt- .5
CrtDodge- 3
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Unread 02-28-2016, 01:32 AM   #27
Menarker
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Clearly this campaign should be set up like a Fire Emblem / Risk game, in a conquest for global domination. =3 Almost every character sans Relm's is from Wodanaz.

"Everything was peaceful until the Fire Nation Wodanaz attacked."
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Unread 02-28-2016, 10:07 AM   #28
DanteFalcon
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Apparently this is the wodanaz crew....helping a young Kinehdin noble woman. Consider me intrigued as to the reasons that'll come up here. Anyway I can get started on map work, and I might tweak the plot a little for this heavy wodanaz concentration. Put in more unification of Wodanaz themes and a bit less, solve all the problems everywhere. You know, between finding the villain and stopping the plot.
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Unread 02-28-2016, 12:04 PM   #29
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I mean, there are pirates and disaffected knights and horse-people, and then there's magical cursed mountains of darkness currently in peril of disappearing because of those damn wizards we hate. The deck was a bit stacked in favor of this Wodanaz pride parade.
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Unread 02-28-2016, 12:25 PM   #30
Overcast
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Also to be fair Nye and Dro could give a shit about the state of Wodanaz or the rest of the world. To them all empires are about as fragile as Kinehdine and just as prone to fall(perhaps not as literally) with nothing more than the errant push of one force or another.

They look out for themselves, and if they like you they look out for you too. Fuck what the world might think. You kinda get that way after years of banditry.
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