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Unread 04-05-2017, 12:04 PM   #41
shiney
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http://parkercomics.com/npf/?p=311

Despite you being neither phil nor mike, please confirm this will not be the case.
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Unread 04-05-2017, 02:03 PM   #42
RickZarber
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Default Haha, I'd completely forgotten that comic

Can confirm: this will not be the case. The cereal is in fact actually a diarrhetic.
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Unread 04-05-2017, 04:05 PM   #43
Daimo Mac, The Blue Light of Hope
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Okay so I tried the demo and it is charming. So very charming. But I couldn't help but notice a few design quirks that bothered me. Mainly the doors that go left/right look incredibly odd. In my opinion I would view the door as looking from the top. make that about 1/4 the width of the door.

Also when I first knocked on Arhra's door and she came out there was for a brief second you could see her entire sprite. I tried to replicate it again, but it didn't work

Also, which sprite are you using for me My original gaudy red jacket sprite.. the Sabin based sprite or my v3?
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Unread 04-05-2017, 11:11 PM   #44
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Quote:
Originally Posted by Daimo Mac, The Blue Light of Hope View Post
Okay so I tried the demo and it is charming. So very charming. But I couldn't help but notice a few design quirks that bothered me. Mainly the doors that go left/right look incredibly odd.
Yeah, I don't really like those either; they're a hold-over because Rick's house (my old apartment IRL) was actually built back in 2013 when I first got RPG Maker, unlike the rest of the game which stems from early 2016 onward. They don't show up anywhere else but that one map. I'd like to get rid of them altogether and only have up/down doors like the rest of the game, but I don't know how I'd re-do that map and make it look anything like what it's supposed to. I'm glad you liked the demo otherwise though!
Quote:
Also when I first knocked on Arhra's door and she came out there was for a brief second you could see her entire sprite. I tried to replicate it again, but it didn't work
That just happens at random on rare occasions. S'far as I know, no way to prevent it.
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Also, which sprite are you using for me My original gaudy red jacket sprite.. the Sabin based sprite or my v3?
Pretty sure it's v3? I dunno, you can search the folder for the $Mac.png if you wanna see for yourself.

@ Hawk & Phil, were either of you able to download the HTML-only version and if so, did it have the same problems?
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Unread 04-06-2017, 07:06 AM   #45
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@ Hawk & Phil, were either of you able to download the HTML-only version and if so, did it have the same problems?
Yes and yes.
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Unread 04-06-2017, 09:52 AM   #46
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Pretty sure it's v3? I dunno, you can search the folder for the $Mac.png if you wanna see for yourself.
The V2 aka Let's see how much physical abuse Mac can take.

Regarding the Arha sprite quirk, I honestly thought it fit his chaotic nature, Like a Sprite version of Zalgo or whatever that jumbled text is called
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Unread 04-06-2017, 11:19 AM   #47
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Yes and yes.
Likewise. All I get on that one is a black screen immediately.
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Unread 04-06-2017, 03:27 PM   #48
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Default It came just as I was forced into running Lubuntu so that was cool

Linux support for RPGM literally only landed a couple of weeks ago so it might be an unexpected engine thing, the RPGM forums are pretty active so it might be worth a quick browse over there to see if it's a common issue.
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Unread 04-06-2017, 05:08 PM   #49
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Am I on the wrong forum? Because I already searched what I assume to be the official forum trying to find a fix. I found lots of tips on exporting to linux when that wasn't a supported option, but nothing since.

And come on, I'm a non-tech person running linux. Of course the first thing I did was search the web for someone asking the same question. Isn't that what you've done constantly since moving to free-as-in-freedom software?
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Unread 04-07-2017, 12:36 AM   #50
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Okay, so, since RPG Maker MV has updated several times since I started the project, it's possible the JAQ files were not completely compatible with the newest version. Maybe. So what I've done is create a new game with the updated files, then copy over my game assets to re-create the game, and deploy new demo versions out of that.

All links in this post have been updated to the new versions.

I can't guarantee this'll fix the problems, but it's my best guess for now.
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