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Unread 02-22-2011, 07:35 AM   #101
Sage Harpuia
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I would like to veto this decision.
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Unread 02-22-2011, 08:20 AM   #102
The Artist Formerly Known as Hawk
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Aww, well that's boring.
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Unread 02-22-2011, 08:36 AM   #103
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On the other hand, now we get a new Political card in play.
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Unread 02-22-2011, 10:35 AM   #104
The Artist Formerly Known as Hawk
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Yes but I was hoping we could have a big debate on the nature of playing a (presumably) longer game with a big dead rock in the centre of the map, versus the current setup where we all have to fight over that big dead rock. (I was mainly FOR that due to the nature of certain enemies being much better equiped to deal with taking over Rex and holding it compared to me and my crappy military).
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Unread 02-22-2011, 06:06 PM   #105
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GALACTIC PARLIAMENT REMAINS OPEN (Until February 23 at 7PM EST)

Representatives of the Xxcha race are clear on the legislation put forth. Each of their diplomats makes a rousing speech, followed by a motion to veto the current legislation. The following are brief excerpts from their presentations:

"As one of the Great Races, present and present strongly during the prime of the Lazax Empire, we of the Xxcha Kingdom move to veto this measure..."

"There has been no 'Imperial Peace' when there is no war. We already are enjoying galactic peace. Galactic protection of Mecatol Rex would be a waste of time and resources for all races. Yet bringing colonization of our planets lost decades ago would be just as wasteful. All of this is merely bureaucratic..."

"ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAR I AM A GIANT SPACE TURTLE!!!"


Sage Harpuia spends 1 Strategic Allocation counter to veto the current political card. A new one is drawn.



Voting order will remain the same:

0. Xxcha Ability and/or Action Cards
1. Sage Harpuia
2. Menarker
3. Kerensky
4. Melfice
5. Gregness
6. Hawk

Utilizing the Secondary Ability will also remain open while Parliament is in session.

EDIT: Hawk utilizes the Secondary Ability of the Political Strategy Card for free, since he chose the Initiative Strategy Card.

Last edited by Azisien; 02-27-2011 at 02:21 PM.
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Unread 02-22-2011, 06:45 PM   #106
The Artist Formerly Known as Hawk
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"ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAR I AM A GIANT SPACE TURTLE!!!"
Goddamn I am so sigging that.

Also just so we're clear, -2 would mean Dready combat increases from 5 to 7 right?
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"ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAR I AM A GIANT SPACE TURTLE!!!"
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Unread 02-22-2011, 06:50 PM   #107
Sage Harpuia
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Hm.. I'll vote: Yes
The space turtles has spoken.
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Unread 02-22-2011, 06:52 PM   #108
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Quote:
Voting order will remain the same:

0. Xxcha Ability and/or Action Cards
1. Sage Harpuia
2. Menarker
3. Kerensky
4. Melfice
5. Gregness
6. Hawk

Utilizing the Secondary Ability will also remain open while Parliament is in session.
Correct me if I'm wrong, but the Xxcha can only discard the first political card drawn each time it's played can't they?

Anyway, do you want votes as we can check the thread, or in that order?
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Unread 02-22-2011, 07:29 PM   #109
Azisien
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Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't.
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Quote:
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Correct me if I'm wrong, but the Xxcha can only discard the first political card drawn each time it's played can't they?
As far as I am aware they can discard as many Political Cards as they can afford. That is, at some point they will run out of Strategy Allocation counters.

We had one end-game Political Strategy Card in a game I played where the Xxcha player used the ability six times in a row.

Quote:
Anyway, do you want votes as we can check the thread, or in that order?
I'm not opposed to voting as you can pop in, to accommodate people's schedules. Once you vote, though, you cannot redact. Choose wisely! Laws are more or less permanent!

Edit: Somehow I missed this. Keep assuming there's only one post since I last check.

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Originally Posted by Hawk View Post
Also just so we're clear, -2 would mean Dready combat increases from 5 to 7 right?
Correct. War Sun would be 3x5 instead of 3x3.

Last edited by Azisien; 02-22-2011 at 08:05 PM.
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Unread 02-22-2011, 10:09 PM   #110
Menarker
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Voting on yes to dismantle and cripple those ships.
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