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#41 |
Derrrrrrrrrrrrrp.
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http://parkercomics.com/npf/?p=311
Despite you being neither phil nor mike, please confirm this will not be the case.
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boop |
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#42 |
Please Be Well
Join Date: Jan 2005
Location: Virginia
Posts: 2,715
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Can confirm: this will not be the case. The cereal is in fact actually a diarrhetic.
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#43 |
Definitely NOT a samurai
Join Date: Apr 2006
Location: Location: Wherever the wind leads me
Posts: 5,347
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Okay so I tried the demo and it is charming. So very charming. But I couldn't help but notice a few design quirks that bothered me. Mainly the doors that go left/right look incredibly odd. In my opinion I would view the door as looking from the top. make that about 1/4 the width of the door.
Also when I first knocked on Arhra's door and she came out there was for a brief second you could see her entire sprite. I tried to replicate it again, but it didn't work Also, which sprite are you using for me My original gaudy red jacket sprite.. the Sabin based sprite or my v3? |
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#44 | |||
Please Be Well
Join Date: Jan 2005
Location: Virginia
Posts: 2,715
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@ Hawk & Phil, were either of you able to download the HTML-only version and if so, did it have the same problems?
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Last edited by RickZarber; 04-05-2017 at 11:19 PM. |
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#45 | |
Just sleeping
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Be T-Rexcellent to each other, tako.
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#46 | |
Definitely NOT a samurai
Join Date: Apr 2006
Location: Location: Wherever the wind leads me
Posts: 5,347
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Regarding the Arha sprite quirk, I honestly thought it fit his chaotic nature, Like a Sprite version of Zalgo or whatever that jumbled text is called |
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#47 | ||
War Incarnate
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Likewise. All I get on that one is a black screen immediately.
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#48 |
>-❥ Love Arrow, Shoot! ~💖
Join Date: Feb 2006
Posts: 677
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Linux support for RPGM literally only landed a couple of weeks ago so it might be an unexpected engine thing, the RPGM forums are pretty active so it might be worth a quick browse over there to see if it's a common issue.
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#49 |
Just sleeping
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Am I on the wrong forum? Because I already searched what I assume to be the official forum trying to find a fix. I found lots of tips on exporting to linux when that wasn't a supported option, but nothing since.
And come on, I'm a non-tech person running linux. Of course the first thing I did was search the web for someone asking the same question. Isn't that what you've done constantly since moving to free-as-in-freedom software?
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Be T-Rexcellent to each other, tako.
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#50 |
Please Be Well
Join Date: Jan 2005
Location: Virginia
Posts: 2,715
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Okay, so, since RPG Maker MV has updated several times since I started the project, it's possible the JAQ files were not completely compatible with the newest version. Maybe. So what I've done is create a new game with the updated files, then copy over my game assets to re-create the game, and deploy new demo versions out of that.
All links in this post have been updated to the new versions. I can't guarantee this'll fix the problems, but it's my best guess for now.
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