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Unread 10-24-2004, 05:31 PM   #191
Dragonsbane
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Yes, it is...but that would be a topic for the D&D thread.
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Unread 10-25-2004, 03:48 AM   #192
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Indeed so. Try to keep this thread on topic. I've allowed enough spammy roleplays in the forum already, yet alone offtopic posts...
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Unread 11-06-2004, 08:14 AM   #193
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Nobody has even posted in city of conflicts, and it's been three days; what did I do wrong when I made it?
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I mean, I'm happy to play normal chess when that's the game. But in this case, we've been asked to play chess by someone who then proceeds to hand us a pair of water pistols, tells us the player with the most touchdowns wins, and you're still busy trying to capture my bishop.
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Unread 11-26-2004, 12:55 AM   #194
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I'm a complete newb to this kind of RP and I've got just a few questions.

1. Any particular info/advice I should know? I've read all the rules/guidelines for the forums, read through some RP and Sign-Up threads and even through all 20 pages of this thread.

2. Anyone have some suggestions on where to find info on this type of RP? EX: T1 rules, acronyms etc.

3. I know this question has already been asked but I could use a little more clarification. How are battles resolved in these RPs? Is it up to the GM or is it up to the players to bring a battle to conclusion?

Any comments are welcome, this really seems intresting to me and it'll be a good match for my over active imagination. :p
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Unread 11-26-2004, 11:59 AM   #195
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1) Well, you've done a lot of research and stuff, thats good. Just don't god mod, don't pull stuff out of your ass (without consulting the GM first and getting their approval) and write your posts with proper grammar, capitalization and the such.

2) I don't really know where you can find info on it, but the best summary I can come up with is that this type of RP is like writing a story, except you only control one character and somebody else is providing the storyline and settings. So that being said, you just have to worry about one character, so no controlling another person's thoughts and actions.

3) Battles (in non-stat RPs) are basically up to the participants. You just say what you're doing to the enemies (Job threw his sword through an orc's throat, watching it gurgle cold ichor as it fell from its post) and don't be god moddy (Job took out his great sword and with one swipe slayed thirty orcs). The GM will usually be participating, and basically serves to start the battle, add more enemies if necessary, and end the battle once he/she feels the battle has reached a suitable conclusion.
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Unread 11-30-2004, 07:31 PM   #196
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Also remember, NEVER godmode in battles against another PC. The DM should try to prevent these battles unless both sides want their characters to duel.
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Unread 02-21-2005, 12:59 AM   #197
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Quote:
Originally Posted by Dragonsbane
Also remember, NEVER godmode in battles against another PC. The DM should try to prevent these battles unless both sides want their characters to duel.
Or you have a very good system to handle such events.
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Unread 02-27-2005, 10:54 AM   #198
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I'd like to remind people that roleplays need not be about how fast you post. I've got a few messages from worried users about the speed of people posting, and how it often makes other people afraid to post because they can't keep up or they get pushed out. A little patience goes a long way.

I've also recieved a few PM's with complaints about various roleplays in which the DM changes the storyline far too often to actually be realistic. Most roleplays are story based, which means you need to think about how quickly changes would occur in real life. Also, it helps to converse with your players. If you're worried about taking a storyline in a certain direction, ask the people involved in your roleplay if they would object to certain happenings or ask them to express their views on where to take things next.
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Unread 03-10-2005, 10:10 PM   #199
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I have noticed a slight problem, mainly with differences in roleplaying styles. some people, my self included, have tendencies (in text based RP's) to have extremely well rounded characters that can do anything, from magic to tumbling routines. others focus entirely in one area, like "artemia Entreia", which is an alusion to... well, obviously. anyway, due to style differences, we quite often have the problem where the specialist and the well roundeds are evenley matched, which means that the well rounded have an edge. Also, Some characters just leap off into the deep end, attacking the other characters. the thread DM cannot actually ban a person, which makes things difficult sometimes. please note, this is a problem encountered on other threads, i am only now getting brave enough to try and post here. these people who go on killing Rampages will try and ruin an RP, and there posts just sort of... stagnate. what kind of system is there to solve that problem?
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Unread 03-10-2005, 10:19 PM   #200
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You could try asking him to stop. Failing that, you could ask a mod to warn him. It may seem extreme to ask that he be warned or banned for mucking around in an RP, but if he were trolling in the Discussion forums you can bet the same thing would happen tout suite.

If he tries to deny it by saying he was playing in character, inform him that you don't need assholes in your games.
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