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Unread 03-22-2006, 05:27 PM   #11
Skit
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Quote:
Originally Posted by krylo
What IS the new AI like? That's what had/has me excited.

How much of an impact does it make and how different is it?
Well, they're not quite up to the level of real people. They will follow you if you're in their house to see what you're up to and they keep to schedules. They can have conversations with other NPCS, they move to different areas. One NPC may leave his house at 10 am and return at 7 pm on weekends. This is helpful for thieves, because you can case the houses to tell when people are around or when they're sleeping, etc. It makes everything a little more realistic.
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Unread 03-22-2006, 05:58 PM   #12
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The AI is most likely the best to date... like Fable's but much better. This makes a long list of alternate names available for the game, such as: Morrable, Fabwind or Oblivion gate SG1


Quote:
Originally Posted by Skit
Well, they're not quite up to the level of real people.
Aren't they?... they don't quite act real when you're around... but when you leave the map, they start plotting to kill you with bloom effects so powerful that they can burn the flesh from your bones in mere seconds

Last edited by Gunhammer; 03-22-2006 at 06:03 PM.
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Unread 03-22-2006, 06:07 PM   #13
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Quote:
Originally Posted by Gunhammer
Perhaps you have not played Morrowind in a while. At any rate, this game plays nothing like Morrowind. I'll list some differences.

Elder Scrolls 4:

Controlable and useful blocking, cast spells with weapons, horses, new abilities (such as rolls, dodges), new (and enjoyably challenging) persuade and lockpick minigames, 16 square miles of explorable terrain (morrowind had 6 square miles, half of which is covered in annoying ashlands region and that volcano), NPCs don't always spit out the same exact answers like machines, npcs have jobs and needs that they must fulfill, the guards and NPCs give you correct directions to places, exciting and fun combat, large and beutiful forests, and the last thing I care to mention is the graphics which really help set the mood for the game.
What he said. Not to mention that now you get perks for having higher skills beyond simple "Increased success rate". Combat is far more visceral, a la Doom 3, and the combat AI is pretty tough. (You know its good when the enemies LEAD YOU with their shots). Its got a few bugs still, but the game itself is pretty damn solid.

Oh and did I mention the physic engine? You can pick stuff up; fling it, move it with real regard as to weight (case in point, I sat down at a bar and my shield overturned several bowls of food on the table.). Oh and don't forget mounts, and random NPCs.
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Unread 03-22-2006, 06:13 PM   #14
Krylo
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Alright, I'm back to buying this game, then. Just have to let my checkbook get full again.
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Unread 03-22-2006, 06:32 PM   #15
Althane
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For those who've bought the game, particually on PC:

When I beat Morrowind, and I mean BEAT, as in the stuffing was dead three times over, I had a lot of fun just messing with cheats, and hopping around over the place, getting huge collections of totally useless stuff. Particually the spoons. Though the plates were fun.

Anyways, does it look like there's a possibility for that after Oblivion, or does the game feel like it's one of those where it ends... and... it's over?
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Unread 03-22-2006, 09:45 PM   #16
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I am realatively certain that you may continue playing the game after "The End". Why would they take good features away?
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Unread 03-22-2006, 11:32 PM   #17
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Quote:
Anyways, does it look like there's a possibility for that after Oblivion, or does the game feel like it's one of those where it ends... and... it's over?
Same as morrowind, really. Except there's even more stuffing, and it tastes alot better.

That, and there's always mods.

360 Oblivion is SIN!

Quote:
Controlable and useful blocking, cast spells with weapons, horses, new abilities (such as rolls, dodges), new (and enjoyably challenging) persuade and lockpick minigames, 16 square miles of explorable terrain (morrowind had 6 square miles, half of which is covered in annoying ashlands region and that volcano), NPCs don't always spit out the same exact answers like machines, npcs have jobs and needs that they must fulfill, the guards and NPCs give you correct directions to places, exciting and fun combat, large and beutiful forests, and the last thing I care to mention is the graphics which really help set the mood for the game.
You forgot:

-New and excelent introduction sequence (though a bit long)
-Far better story, but that could just be the deliverance because, yaknow...
-...people actually TALK to you.
-New class makings (alot better IMO. Far more balanced but useful)
-The new skill list, which removes alot of crappy stuff
-The new attack system
-The Skill Mastery system

Really, I only have two complaints, and they're both based on my idiocy. I have no idea how to stand back up once I sit down, and I have a hard time understanding the lock picking. But that's fine, as I'm playing a Red Mage right now anyway. ;P
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Last edited by MetalPsycho; 03-22-2006 at 11:38 PM.
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Unread 03-23-2006, 01:02 PM   #18
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Quote:
Originally Posted by Mirai Gen
I am so incredibly thankful that I can't play Morrowind. It's like playing an offline Everquest II or World of Warcraft. Feels like it defeats the very point. Too much to do, nobody to ask for help, and you're all alone.
I'm kinda confused by you're statement, Mirai. You say that you're thankful that you can't play morrowind? Its seems rather shortsighted of you to say that its like playing an MMO, if you've not played it.

In actuallity, (besides just the obvious one-player offline vs. current MMOs) I think it caters to largely different interests. (Speaking on the case of Morrowind, haven't gotten my oblivion pre-order yet). You can interact much more with the world in morrowind's case, become leader of an organization in the game, thus affecting how people react to you. Also, you can steal from people, kill them if you want to, and it actually affects the world (you have a bounty on your head, they actually stay dead, etc.) And, if you find a particular sword in a dungeon, you don't find that every adventurer also has the same sword.

There are also, (obviously) advantages to MMOs as well. Which I won't go into. But, I guess what I want to say is that they really cater to different aspects in the RPG spectrum and it isn't just an "single player MMO".

PS. I've never heard "too much to do" as being a bad thing.
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Unread 03-23-2006, 01:15 PM   #19
Althane
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Actually, you can get overwhelmed with the stuff you can do in a video game, and it tends to be bad. For example, the first time I played Baldur's Gate 2 (first time ever playing it, pretty much first time playing a FR game, especially one of that type), I got overwhelmed with the quests, the getting of 10k (which is easy NOW), and so on. It made me kinda freak out that I was missing this event and that event, though it doesn't really matter. Heh.
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Unread 03-23-2006, 05:24 PM   #20
Chipper173
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I agree with Althane. Whenever I'm not working on the main quest, I feel like I'm doing something wrong. Like, shouldn't I be saving the world instead of fishing or whatever?

I know it sounds stupid, but I prefer linear games for that reason.
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