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Unread 05-02-2007, 11:46 AM   #21
crimson5pheonix
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seriously
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Unread 05-02-2007, 12:08 PM   #22
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Well, in OOT defense those temple "dungeons" are supposed to be places of worship/rest for the sages; Gannondorf just twists them to his purpose.

Though leaving the ONE weapon that can harm the boss tucked away in some obscure chest after seizing the temple is pretty illogical.
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Unread 05-02-2007, 12:15 PM   #23
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I assumed Ganon let that happen because he needed Link to prove his courage and thus obtain the Triforce piece. What other possible justification could there be?

Although, in the earlier games, it doesn't really make sense. Maybe he was drunk.
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Unread 05-02-2007, 12:48 PM   #24
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This discussion reminds me of all sorts of bad guys who just don't do things right. In Star Wars Episode IV for instance. The simple answer can be found here.

I hope that, for our sake, truly evil villains never learn their lesson. Games would just be so hard.
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Unread 05-02-2007, 10:40 PM   #25
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Another thing about the Megaman series- if the only way for Megaman to get into Wily's fortress is to destroy all eight robot masters, why doesn't Wily just keep the robot masters inside the fortress? You know...both versions of them.

Of course, this principle can be applied to just about any game in which you have to find a key to the boss's lair.
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Unread 05-03-2007, 01:29 AM   #26
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The final dungeon in Ocarina of Time always struck me as pretty stupid. If Gannondorf wants you to find him so he can steal your triforce, why does he put a huge force field with six redundant generators around himself?
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Unread 05-03-2007, 02:05 AM   #27
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If Ganon wanted it so bad, why not take it from him when he is a small, weak little child with a mere 3 heart containers? Enless of course Ganon is afraid of being shot at with deku seeds from a slingshot..
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Unread 05-03-2007, 02:54 AM   #28
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Quote:
Originally Posted by PyrosNine
If [BubbleMan] was smarter than the other bosses, he was dragged down by the utter uselessness of his weapon, which I only remember using against the final boss of Megaman 2.
It was also great against HeatMan, only two or three hits to kill him.
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Unread 05-03-2007, 03:04 AM   #29
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Quote:
Originally Posted by Divinewind
If Ganon wanted it so bad, why not take it from him when he is a small, weak little child with a mere 3 heart containers? Enless of course Ganon is afraid of being shot at with deku seeds from a slingshot..
"Not the face! NOT THE FACE!"

Another one to add to add to the list: Metal Gear Solid

Everything always works out so that Snake gets the card keys in numerical order, the weapons are always behind the doors that Snake just got the card key for, and the villians are all only harmed by the weapon you just got. Seriously - wouldn't the terrorists on Shadow Moses figure out that in order to take Snake down, just move a few weapons around?
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Unread 05-03-2007, 09:32 AM   #30
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Quote:
Originally Posted by dnacnud
I hope that, for our sake, truly evil villains never learn their lesson. Games would just be so hard.
Luckily, there are provisos in the evil villain code that from game to game, everyone must forget everything they learned about how the hero acts and fights. Could you imagine how challenging things would be if Ganon decided "Okay, before I start on my plan to take over the world, I'm going to personally kill any schmuck wearing a green tunic"?
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