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Unread 05-03-2007, 01:33 PM   #31
Vulcan
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Quote:
Originally Posted by Tendronai
Could you imagine how challenging things would be if Ganon decided "Okay, before I start on my plan to take over the world, I'm going to personally kill any schmuck wearing a green tunic"?
I agree. Just look at the story of King Herod, he tried to kill all children under 2 years old for fear of what a certain religious figure would one day become, and he didnt suceed. Ganon just wouldn't have anymore luck doing the same.
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Unread 05-03-2007, 02:36 PM   #32
The Artist Formerly Known as Hawk
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I'm glad someone mentioned GoW2, but I don't think we've done it justice yet.

Why, whenever there is a timed door puzzle, revolving waterwheel, or slowly descending platform, there is ALWAYS a time-slowing statue placed handily in the vacinity? I mean, just who the fuck goes around putting all of these damn statues everywhere?!

Why is it, whenever there is indecipherable text that needs to be read, there is a literary student of all known ancient texts right down the corridor?

Need a sheild to block an energy beam? Perseus has it. He's upstairs.

Need to fly accross a massive gap? Oh look, Icarus is here.

Flame spewing wall giving you hassle? The Golden Fleece is right this way, the ONLY device in the world that can deflect projectile attacks back towards their source.

Need to shoot a fallen titan from a chain? There's a handy magical bow right over there. And would you look at that, killing poor Prometheus has givin you increased strength, JUST the thing needed to release your trusty steed from a titans immovable grasp.

At least in the first game you had pretty much everything you needed from the start, and you never really noticed if things were just "placed" in your way to aid you. Also seeing as most of the first game was all one big puzzle temple designed to test warriors worth of wielding the ultimate weapon, it made sense in its design. But 2 just doesn't feel right in that regard.
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Unread 05-04-2007, 09:26 AM   #33
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Quote:
Originally Posted by largo833
Another thing about the Megaman series- if the only way for Megaman to get into Wily's fortress is to destroy all eight robot masters, why doesn't Wily just keep the robot masters inside the fortress? You know...both versions of them.

Of course, this principle can be applied to just about any game in which you have to find a key to the boss's lair.
Actually, the reason why you had to defeat the robot masters was because they were attacking the world and the place you were sent to. It doesn't seem like that because you just think of the level being an area set up specifically so you can fight the boss, but supposedly the robot master is "attacking" the area, and had plenty of time to set up all the traps before you got there.

It's just like Mega man Zero, except in the normal Mega man, you don't have someone telling you what exactly Pharaoh man was doing in a Techno-ancient temple.

So you were saving the world before you dealt with the bad guy. If Wily kept all the Robot Masters in his base, who would attack the world and make him an evil villain?

On the subject of Ganondorf not learning, he actually does. In every game he has some new attacks, new spins on the previous. We all expect him to at one point float in the air and shoot beams of darkness/light at us to play tennis to the death, but in TP, he mixed that up by having Zelda do it to us, and having extra attacks and fakes to throw us off.

For the items in dungeons, well they did at least TRY to keep link away from the good stuff, locking the door and guarding it with minions and other things. But you can't blame them for some stuff. Like, they fill in a doorway with stuff and make it not noticeable, how were they to know Link had bought bombs and an item that made bombable doors noticeable? Or could transform into a wolf and sniff them out? Or become really tiny and ask a local mouse?

The traps could keep out a normal person, but a normal person doesn't happen upon a spring loaded grapple-chain on their travels down the road.
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Unread 05-05-2007, 12:38 AM   #34
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Quote:
Originally Posted by PyrosNine
Actually, the reason why you had to defeat the robot masters was because they were attacking the world and the place you were sent to. It doesn't seem like that because you just think of the level being an area set up specifically so you can fight the boss, but supposedly the robot master is "attacking" the area, and had plenty of time to set up all the traps before you got there.

It's just like Mega man Zero, except in the normal Mega man, you don't have someone telling you what exactly Pharaoh man was doing in a Techno-ancient temple.

So you were saving the world before you dealt with the bad guy. If Wily kept all the Robot Masters in his base, who would attack the world and make him an evil villain?
You win this round.
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Unread 05-06-2007, 05:38 PM   #35
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Quote:
At least in the first game you had pretty much everything you needed from the start, and you never really noticed if things were just "placed" in your way to aid you. Also seeing as most of the first game was all one big puzzle temple designed to test warriors worth of wielding the ultimate weapon, it made sense in its design. But 2 just doesn't feel right in that regard.
The first one deals more with the temple of Pandora, which prompted great warriors to test their strength in order to achieve the goal - which was ultimately, to get Pandora's Box. The second game focuses mainly on the Temple of the Fates, where it's another way to get from point A to point B to get an audience with the fates.
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Unread 05-06-2007, 05:57 PM   #36
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Quote:
Originally Posted by Hawk
Flame spewing wall giving you hassle? The Golden Fleece is right this way, the ONLY device in the world that can deflect projectile attacks back towards their source.
That reminds me. In Legend of Zelda games, why does Ganon keep a monsters only weakness in the dungeon that it dwells in? I quote from HySpace:

"SHIT, WHO LEFT A MIRROR SHIELD LAYING AROUND IN THE EARTH TEMPLE. I THINK IT'S PRETTY OBVIOUS THAT THE LAST PLACE I WOULD WANT REFLECTIVE MATERIAL IS IN A CONFINED SPACE WHERE LIGHT CAUSES ME TO-

FUCK, DOWN I GO. "
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Unread 05-06-2007, 08:45 PM   #37
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For Mega Man~
immunity to the Mega Buster ~~ It most likely would be impossible to make everything immune to it due to resource limitations. There's a reason Wily is trying to take over the world.

Spikes ~~ These mythical sharp and pointy things are capable of one-hit killing Mega Man due to the fact that they're as big as Mega Man, sharp and pointy. They pierce right through his armor with ease. Wily doesn't have a Spike Man because his Robot Masters are notoriously idiotic(See cartoons for example). Spike Man would probably break the entire world with his spike-based spiking, therein ruining Wily's plan to rule it.

For Link~~
Ganon's a retard. nuff said.



What I personally like is how in Sonic they put those magical little rods all over the darn place so you can instantly whisk back there upon death. It also helps that you can get Super Sonic in Sonic 2 before the end of the first area...
Way to go robotnik.
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Unread 05-07-2007, 12:52 AM   #38
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I think we all can just pretty much assume that every villain in every game is a retard.. I havent been able to think of a game where nothing ever goes perfectly for the hero.
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Unread 05-07-2007, 06:17 AM   #39
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Quote:
Originally Posted by divinewind
I think we all can just pretty much assume that every villain in every game is a retard.. I havent been able to think of a game where nothing ever goes perfectly for the hero.
Every Metroid game ever.

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Unread 05-07-2007, 08:22 AM   #40
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The villians from Zork.
They made a labyrinth without putting a map of it someplace! Now that's plain evil.

All villians need to do is to take on heroes when they first arrive at thier castles and not wait until the end when they have powered up and picked up all these super items lying around your fortress for no apparent reasno.
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