| |
|
|
|
#61 | |
|
Jaywalker
Join Date: Jan 2008
Location: Wherever my ass happens to sit.
Posts: 664
|
Quote:
The "Magic Creation" skill can create elemental orbs, I never heard of an element responsible for healing... But with the power of "Magic Manipulation" You can for example quicken the natural process(by improving ones "END" to levels beyond 6), or turn dirt and stuff already in the wound into something that wont interfere the recovery process, or (at higher levels) even turn that dirt into fully asimilateable body cells! |
|
|
|
|
|
#62 | ||
|
Speed-Suit
Join Date: May 2007
Location: Bronies are the new Steampunk
Posts: 2,129
|
Quote:
I think what we need before the RP starts is the basics that you're using to create the world. What are the basics of magic and its use (I've got some dim view of magical shields with weaknesses to pin-point breaks?), what is the technology and weaponry level (AKA: My guy has a katana?), the politics of the world, just so we all have a common level of understanding before we get too lost.
__________________
Quote:
|
||
|
|
|
|
#63 | |
|
Goddamn Commie
Join Date: Jul 2007
Location: Riding the Midnight Express to Slate City
Posts: 492
|
Quote:
EDIT: And you could combine spells and make compound spells. Like if you cast a Hydrogen and Oxygen compound spell, it would make water. And if you cast an Oxygen and Potassium compound spell, it would cause an explosion. Last edited by Dauntasa; 02-09-2008 at 05:42 PM. |
|
|
|
|
|
#64 | ||
|
Jaywalker
Join Date: Jan 2008
Location: Wherever my ass happens to sit.
Posts: 664
|
Quote:
As elements I count: WIND(contains pressure), FIRE, EARTH(plant stuff included), ICE(also water), ELECTRICITY(bio-electricity as well). There is also non-elemental magic discipline of DEATH(necromancy & stuff). As for the World: Separated into few kingdoms, but I won't say anything certain cause of two reasons: 1. I might change stuff "on the way" 2. I'm too lazy to type stuff in. And for Your "katana", it's only a name, why should I name Your weapon it in a different way, when it looks and works exactly the same... About the magic... I'll explain stuff later, I need time for this, after all, We're talking of things our philosophers never even dreamed of. Quote:
|
||
|
|
|
|
#65 | |||
|
Speed-Suit
Join Date: May 2007
Location: Bronies are the new Steampunk
Posts: 2,129
|
Quote:
Quote:
__________________
Quote:
|
|||
|
|
|
|
#66 | |
|
Goddamn Commie
Join Date: Jul 2007
Location: Riding the Midnight Express to Slate City
Posts: 492
|
Quote:
But if you don't want to do that, I'm not going to argue. Also, I realize that, being a mage-hunter, I'm just making my own job a lot harder than it needs to be. |
|
|
|
|
|
#67 | ||
|
Jaywalker
Join Date: Jan 2008
Location: Wherever my ass happens to sit.
Posts: 664
|
Quote:
How is wind created? "Wind" is the movement of air, which has its source in difference of air pressure between two points... Using the "wind" part of "Magic Creation" You can silently kill someone by creating an area of highly increased/decreased pressure around His head. It should work silently enough, however, wold be expensive. Besides changing all the air in to any sort of poison would also affect the mage... Quote:
Since We are playing on a forum, I made the system that'll only help Me explain how things work if You'll ask, but it's based mostly on My common sense. I didn't made a whole set of stuff, I just add things "on the way", making sure that it fits what I came up with earlier. Of course I've got something to base on(a different project I work on), but I don't want to create all the things before I'll need them, And even if I have made something I could tell You about, I don't know if You'll act in a way I expect, and therefore don't want to talk about something that might not even be used. But to say something, I use a few rules which You might know, but should be explained anyway: 1. different circumstances: You can't repeat an failed action until somethin important changes, for example if You want to push a crate and You fail, You'll have to wait for someone to help You, before You can try again. 2: finish up: If You lose all You'r HP, you don't die, but someone has to help You if You want to live, eventually You will never die when losing Your HP to a "safe" weapon. 3: teamwork: If You do something together, the roll is harder, but never harder than it would be for a single person. 4: common sense: could say: If something bleeds, it can die, but what I mean here is that You can't for example, try to do something stupid, I will just give You a "critical failure" and put asleep. 5: In game penalties! : If You break some rules, like doing "Power Play" or stuff, it's Your characters to take consequences. From simply getting "craze" status if You speak [OOC:] too much, to death if You'll deserve to get kicked out. I think I need a brake...
|
||
|
|
|
|
#68 | |||
|
Saving the Universe!
|
Quote:
Quote:
a) If you want to hurt mages, be a mage hunter. b) If you want to work fast magic, be a caster. c) If you want to work slow magic, be an enhancer. Slow and fast magic healers exist in quite a few RPG worlds (instant big heals vs heals over time), just like slow and fast magic damage dealers. The warlock from WoW, for example, when specced for his damage over time spells was possibly the best damage dealer in the game (at least when I left it). And the extent of his healing spells was actually a magic creation thing. Long story short, I didn't know I was signed up for a healin' role, and I ain't playin' no healer.
__________________
Quote:
|
|||
|
|
|
|
#69 | ||
|
Goddamn Commie
Join Date: Jul 2007
Location: Riding the Midnight Express to Slate City
Posts: 492
|
Quote:
Quote:
Last edited by Dauntasa; 02-10-2008 at 11:55 AM. |
||
|
|
|
|
#70 | ||
|
Jaywalker
Join Date: Jan 2008
Location: Wherever my ass happens to sit.
Posts: 664
|
You don't have to play a healer...
Once again... THINK!!! By forcing a smallest wound to decay You can cause death, that cannot be stopped without magic. Or heat ones blood to a level that also kills. I don't say You have to heal, I say You can do it better than a "Caster"(who obviously can only stop You from bleeding/freezing). You quoted: Quote:
Quote:
Besides, when You want people dead You usually hire an assassin/berserker, not a mage. Last edited by Naqel; 02-10-2008 at 11:56 AM. |
||
|
|
|
|