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Unread 02-09-2008, 04:04 PM   #61
Naqel
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Quote:
Originally Posted by Bosolai
I don't see why that puts enhancers as better healers than casters >.>
THINK!!!
The "Magic Creation" skill can create elemental orbs, I never heard of an element responsible for healing...

But with the power of "Magic Manipulation" You can for example quicken the natural process(by improving ones "END" to levels beyond 6), or turn dirt and stuff already in the wound into something that wont interfere the recovery process, or (at higher levels) even turn that dirt into fully asimilateable body cells!
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Unread 02-09-2008, 05:03 PM   #62
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The "Magic Creation" skill can create elemental orbs, I never heard of an element responsible for healing...
To be fair, there is a lot in the world that we've never really gotten the chance to conceptualize. I mean, I guess healing isn't an 'element', but what are you counting as elements?

I think what we need before the RP starts is the basics that you're using to create the world. What are the basics of magic and its use (I've got some dim view of magical shields with weaknesses to pin-point breaks?), what is the technology and weaponry level (AKA: My guy has a katana?), the politics of the world, just so we all have a common level of understanding before we get too lost.
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Unread 02-09-2008, 05:23 PM   #63
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Originally Posted by Lumenskir
To be fair, there is a lot in the world that we've never really gotten the chance to conceptualize. I mean, I guess healing isn't an 'element', but what are you counting as elements?
It would be awesome if the elements were the actual elements from the periodic table and you could cast a spell for every element. For example: You cast Level 1 Uranium and it burns the target and gives them radiation sickness. Or you cast Level 2 Oxygen and throw a torch into the effect radius, causing a massive bonfire because of the increased oxygen content in the air. Or Level 4 Arsenic which would cause the target to die from heavy metal poisoning. There would be endless possibilities with this system.

EDIT: And you could combine spells and make compound spells. Like if you cast a Hydrogen and Oxygen compound spell, it would make water. And if you cast an Oxygen and Potassium compound spell, it would cause an explosion.

Last edited by Dauntasa; 02-09-2008 at 05:42 PM.
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Unread 02-09-2008, 06:22 PM   #64
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Originally Posted by Lumenskir
To be fair, there is a lot in the world that we've never really gotten the chance to conceptualize. I mean, I guess healing isn't an 'element', but what are you counting as elements?

I think what we need before the RP starts is the basics that you're using to create the world. What are the basics of magic and its use (I've got some dim view of magical shields with weaknesses to pin-point breaks?), what is the technology and weaponry level (AKA: My guy has a katana?), the politics of the world, just so we all have a common level of understanding before we get too lost.
Hmmm... This is quite complicated, and I don't feel like I'm ready to tell You everything...
As elements I count: WIND(contains pressure), FIRE, EARTH(plant stuff included), ICE(also water), ELECTRICITY(bio-electricity as well).
There is also non-elemental magic discipline of DEATH(necromancy & stuff).

As for the World: Separated into few kingdoms, but I won't say anything certain cause of two reasons:
1. I might change stuff "on the way"
2. I'm too lazy to type stuff in.

And for Your "katana", it's only a name, why should I name Your weapon it in a different way, when it looks and works exactly the same...

About the magic... I'll explain stuff later, I need time for this, after all, We're talking of things our philosophers never even dreamed of.

Quote:
Originally Posted by Dauntasa
It would be awesome if the elements were the actual elements from the periodic table and you could cast a spell for every element. For example: You cast Level 1 Uranium and it burns the target and gives them radiation sickness. Or you cast Level 2 Oxygen and throw a torch into the effect radius, causing a massive bonfire because of the increased oxygen content in the air. Or Level 4 Arsenic which would cause the target to die from heavy metal poisoning. There would be endless possibilities with this system.
READ ABOVE :p (I'm lazy, but it seams an interesting concept :whee: )
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Unread 02-09-2008, 06:33 PM   #65
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And for Your "katana", it's only a name, why should I name Your weapon it in a different way, when it looks and works exactly the same...
It's just that katana implies a specific type of Japanese sword, which in turn opens up a whole realm of outside influences you hadn't previously hinted at.
Quote:
About the magic... I'll explain stuff later, I need time for this, after all, We're talking of things our philosophers never even dreamed of.
Is this another "stuff might change on the way" thing? Obviously you've got some things worked out (magic shields, limits of certain classes, etc.), and we've all picked our set roles, so a little bit of the basics you've already thought out wouldn't be too outrageous.
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Unread 02-09-2008, 07:08 PM   #66
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Originally Posted by Naqel
Hmmm... This is quite complicated, and I don't feel like I'm ready to tell You everything...
As elements I count: WIND(contains pressure), FIRE, EARTH(plant stuff included), ICE(also water), ELECTRICITY(bio-electricity as well).
There is also non-elemental magic discipline of DEATH(necromancy & stuff).
My system is a lot more versatile. There are certain things that you just can't do with your system. For example: Say that a mage is standing outside a room with 5 enemies in it, all of them fairly far apart. With your system you would probably have to do something big, loud and flashy to kill them all quickly. This would probably bring all the other enemies within a one-mile radius right to you. With my system, you could just replace all of the air in the room with carbon monoxide. It would be completely quiet and the enemies wouldn't even know that they were dying until it was too late.
But if you don't want to do that, I'm not going to argue. Also, I realize that, being a mage-hunter, I'm just making my own job a lot harder than it needs to be.
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Unread 02-10-2008, 08:46 AM   #67
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Originally Posted by Dauntasa
With my system, you could just replace all of the air in the room with carbon monoxide. It would be completely quiet and the enemies wouldn't even know that they were dying until it was too late.
Thats an interesting thing..

How is wind created?
"Wind" is the movement of air, which has its source in difference of air pressure between two points...
Using the "wind" part of "Magic Creation" You can silently kill someone by creating an area of highly increased/decreased pressure around His head. It should work silently enough, however, wold be expensive.
Besides changing all the air in to any sort of poison would also affect the mage...



Quote:
Originally Posted by Lumenskir
Is this another "stuff might change on the way" thing? Obviously you've got some things worked out (magic shields, limits of certain classes, etc.), and we've all picked our set roles, so a little bit of the basics you've already thought out wouldn't be too outrageous.
Magic is a hard thing to explain...
Since We are playing on a forum, I made the system that'll only help Me explain how things work if You'll ask, but it's based mostly on My common sense. I didn't made a whole set of stuff, I just add things "on the way", making sure that it fits what I came up with earlier. Of course I've got something to base on(a different project I work on), but I don't want to create all the things before I'll need them, And even if I have made something I could tell You about, I don't know if You'll act in a way I expect, and therefore don't want to talk about something that might not even be used.

But to say something, I use a few rules which You might know, but should be explained anyway:
1. different circumstances: You can't repeat an failed action until somethin important changes, for example if You want to push a crate and You fail, You'll have to wait for someone to help You, before You can try again.
2: finish up: If You lose all You'r HP, you don't die, but someone has to help You if You want to live, eventually You will never die when losing Your HP to a "safe" weapon.
3: teamwork: If You do something together, the roll is harder, but never harder than it would be for a single person.
4: common sense: could say: If something bleeds, it can die, but what I mean here is that You can't for example, try to do something stupid, I will just give You a "critical failure" and put asleep.
5: In game penalties! : If You break some rules, like doing "Power Play" or stuff, it's Your characters to take consequences. From simply getting "craze" status if You speak [OOC:] too much, to death if You'll deserve to get kicked out.






I think I need a brake...
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Unread 02-10-2008, 11:37 AM   #68
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Originally Posted by Naqel
THINK!!!
The "Magic Creation" skill can blah blah etc.
All anybody knew about mages when we made our characters was:

Quote:
Originally Posted by Naqel
b) Mage hunter: Skilled in countering effects of magic, and eliminating it's user.

(And the best part: "MAGIC" of course.)

Mage:
a) Enchancer: Expert of cheap spells that work over time.
b) Caster: Skilled in instant effect magic.
From that, I get:

a) If you want to hurt mages, be a mage hunter.
b) If you want to work fast magic, be a caster.
c) If you want to work slow magic, be an enhancer.

Slow and fast magic healers exist in quite a few RPG worlds (instant big heals vs heals over time), just like slow and fast magic damage dealers. The warlock from WoW, for example, when specced for his damage over time spells was possibly the best damage dealer in the game (at least when I left it). And the extent of his healing spells was actually a magic creation thing.

Long story short, I didn't know I was signed up for a healin' role, and I ain't playin' no healer.
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Unread 02-10-2008, 11:50 AM   #69
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Originally Posted by Naqel
Thats an interesting thing..

How is wind created?
"Wind" is the movement of air, which has its source in difference of air pressure between two points...
Using the "wind" part of "Magic Creation" You can silently kill someone by creating an area of highly increased/decreased pressure around His head. It should work silently enough, however, wold be expensive.
Besides changing all the air in to any sort of poison would also affect the mage...
Changing the pressure would be quite expensive and you would have to do it once for each of the five enemies. That, and I think that they would realize that something was up when one of them suddenly died. Also, the poison thing wouldn't affect the mage because he's replacing the air in a different room. And if he was in the same room he could just cast a small oxygen spell around his own head and breath pure, clean, air while the enemies suffocated.

Quote:
Originally Posted by Bosolai
Long story short, I didn't know I was signed up for a healin' role, and I ain't playin' no healer
You could always grab a sword and some armor and charge into battle like a warrior. And you'd be near invincible because you could just heal yourself whenever you got hit. The only problem with this is your horrible strength stat. Of course, you are an enhancer, you could probably buff your own stats before going into battle.

Last edited by Dauntasa; 02-10-2008 at 11:55 AM.
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Unread 02-10-2008, 11:53 AM   #70
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You don't have to play a healer...

Once again...

THINK!!!
By forcing a smallest wound to decay You can cause death, that cannot be stopped without magic.
Or heat ones blood to a level that also kills.

I don't say You have to heal, I say You can do it better than a "Caster"(who obviously can only stop You from bleeding/freezing).

You quoted:
Quote:
a) Enchancer: Expert of cheap spells that work over time.
And it show exactly what I mean, what You do is cheaper(in relation to finall effect scale), but takes time. I didn't said You have to heal.

Quote:
Originally Posted by Dauntasa
Changing the pressure would be quite expensive and you would have to do it once for each of the five enemies. That, and I think that they would realize that something was up when one of them suddenly died. Also, the poison thing wouldn't affect the mage because he's replacing the air in a different room. And if he was in the same room he could just cast a small oxygen spell around his own head and breath pure, clean, air while the enemies suffocated.
Who said a mage cant create more than one sphere?
Besides, when You want people dead You usually hire an assassin/berserker, not a mage.

Last edited by Naqel; 02-10-2008 at 11:56 AM.
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