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#11 |
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Whoa...
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I personally love the PS series controllers. That and SNES backing right behind.
Oh, and Seil, the L2/R2 buttons were always on top of the controllers. I think you meant the L3/R3 buttons, which were inside the joysticks of sex. Od do you mean something different? I apologize in advance.
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A mystery to all but and known to a few. |
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#12 |
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Sent to the cornfield
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I hate the PS3s stupid triggers. I wouldnt mind them so much if they were actually curved like real triggers, but they're reversed, so its so easy to slip your fingers off. Other then that, the Dualshock is pretty much the best controller, IMO.
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#13 | ||
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Super stressed!
Join Date: Feb 2007
Location: British Columbia
Posts: 8,081
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Quote:
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![]() PS3 ![]() It's what Joshlplex is saying - the PS3 L2/R2 triggers push backwards instead of pushing down, and since they're convex, your fingers slip off. Check this out to see a long list of cool controllers. |
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#14 |
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Sent to the cornfield
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Yea, Seil knows what Im talkin about. Its dumb, and they were better on the PS2. The Sixaxis also feels way too light, but I think the DS3 fixed that.
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#15 | |
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Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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I don't necessarily mind the Sixaxis, but I've worked with an InterAct Storm Chaser analog controller too long and have been spoiled. It's ergonomic, keeps your arms at a more natural angle, has button autofire, is fully programmable, offers two extra buttons, and has lasted for years. I need to find a converter to put it into the PS3's USB somehow.
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#16 |
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Not 55 years old.
Join Date: Dec 2003
Posts: 2,098
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I will always love the GC controller for putting the main analog stick in the right place. AFAIK only the Dreamcast and GC ever did that.
I can forgive the original Playstation because their analog stick was added in to respond to the N64 so of course it'd be secondary to the d-pad, which was then still the main directional input for the platform. But to keep it that way for PS2? For PS3? Bullshit. The left analog stick goes where the thumb naturally falls when I grip the controller, while the d-pad is shifted a bit down, just like the 4 buttons get priority over the right analog. I know it's asymmetrical but tough cookies, this thing ain't for looking at. The classic controller is annoying for this reason but it's mostly a SNES controller with extra bits so it can work GC games in a pinch, which is an okay excuse I guess. The fact that the n64 had the very first analog stick shows. They've got crazy answers to some of the questions having an analog stick poses (we need to still have a d-pad just in case! Let's add an entire extra third to the left of the controller so it looks like the end of a trident!) and the stick itself wasn't very robust - mine would gradually develop asymmetric dead zones, until I couldn't run when moving forward with some controllers. |
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#17 |
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Pure joy
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The Gamecube controller has a teeny tiny digital pad that's all but unusable - except as a set of occasionally needed buttons like in Zelda - and whoever put the Z button where it is needs to have a long talk with me. However, the Gamecube controller also has excellent analog sticks, unlike the N64, and the face button arrangement is, while unusual, great. It's tons easier to play Soul Calibur on the Gamecube than on the PS2 because you can push buttons simultaneously so much easier.
PS2 controller's good too though. No overwhelmingly special features but it does what it's made for, and very well at that. N64 controllers gave us hand grips and I wouldn't want to live without those nowadays. The analog stick sadly doesn't stand the test of time though. I liked the design but the digital pad quickly proved all but obsolete (which probably is why they made it so rudimentary on the Gamecube - still, you do need it sometimes, or you just want to have different options, for example in a fighting game. Again, PS2 solves that problem very well.) SNES controllers gave us the basics of button arrangement and have their place in history rightfully cemented. NES controllers spell doom for your palms and might as well be made of knives. |
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#18 | |
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Not 55 years old.
Join Date: Dec 2003
Posts: 2,098
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PS: Am I the only one who remembers some nonsense about the face buttons on one of the Playstation controllers being analog? I forget if it was 2 or 3. |
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#19 | |
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for all seasons
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I kind of miss the two concave buttons on the SNES pad.
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#20 |
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Yeeeah, son.
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One thing that bothers me (which may be just me) is how a lot of D-pads are designed. With the NES and SNES, the D-pad wasn't really something that posed a problem. But as generations progressed, I felt that it just got worse. For example, look at the Genesis controller's D-pad:
![]() How the D-pad now has that "circle" thing behind it bothers me to no end. I can't maneuver my characters properly, having to move diagonally was hell and most of the time the D-pad itself ended up getting stuck, and is just awful for fighting games. What also irks me is that this is basically a trend for most PC programmable controllers (actually making it worse by making it more and more concave). Seriously, just stop that. Which is why I love the PS1/2/3 controllers. Each direction in the D-pad is seperate and I think is quite the improvement from the SNES design.
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The artist formerly known as 'ZutsuJin'. "It is not necessary for the public to know whether I am joking or whether I am serious, just as it is not necessary for me to know it myself"
Last edited by Savage Thinking; 05-27-2008 at 09:30 AM. |
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