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Unread 05-10-2004, 06:25 PM   #121
Elminster_Amaur
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Cure automatically hurts the undead right? If an antidote cures disease and undeath is a disease, then we could fill those pits up with antidote?
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Unread 05-10-2004, 06:31 PM   #122
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-The tan represents a retractable/collapsible bridge.
-The black represents a stone wall. (edit - oops, i realized that i made the undead force black also, well i think you can tell the difference.)
-The dark red represents a deep trench. Possibly filled with oil, this is to be determined upon a later date.
-The bright red represents murder holes. Possibly filled with something, this is to be determined upon a later date.
-The brown represents wooden palisades.
-The blue dots represent a large tower, 25 archers to a tower. If the tower has a purple dot, then it is extra large to accommodate 10 mages.
-A purple dot by itself represents 10 mages.
-The grey represents the placement of 50 dragoons.
-The yellow represents the placement of 50 fighters, armed with pikes and whatever backup weapon their regiment uses. The longer the line, the greater area the troops are dispersed across.
-The black lines are the predicted rout for the Undead. The thick lines are a main force; I have separated them into three main forces of 500. The smaller lines represent a branching force of unknown numbers, but fewer than 200.
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Last edited by GatoFiero; 05-10-2004 at 06:34 PM.
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Unread 05-10-2004, 06:40 PM   #123
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Main problem is the south. They can just (Edit) destroy the wood (Stone is to prevent that), knock them over, and go south/east around them.

Edit - Misread the brown for dirt.
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Last edited by IHateMakingNames; 05-10-2004 at 06:47 PM.
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Unread 05-10-2004, 06:57 PM   #124
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Ok turn my strategy so it points the correct direction.
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Unread 05-10-2004, 07:14 PM   #125
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I still like my plan to just charge 'em with everything we've got.

[Edit]This migh sound like I'm being a smartass, but I'm being serious. Since we have all these soldiers(and I'm sure the ogres lay som pretty big ones), what if we collected everyone's fecal matter and loaded them into catapults. Then, have the mages light the shit on fire and we capapult it at these undead creatures. Thus, we're saving whatever resouces we would initially load into the catapults. Or, put it all in those dreadtrap/trench-like things, and save the resources we would use to fill those. And yes, fecal matter is highlt flammable material.

Which reminds me...whats our ration supply?

And another note, what's the time-cycle here? You told me that Kyle could sleep for aweek if he wanted to, but so far I haven't seen the sun set.[/Edit]

Last edited by Otaku Son; 05-10-2004 at 07:20 PM.
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Unread 05-10-2004, 07:16 PM   #126
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Here is what I suggest.



In the bottom right, archers are there since trees are to dangerous to cast spells around for mages. The trees around the trenches (Only near them though) will be cleared away. The trenches will cause Undead to fall into them, making them easy targets to shot with fire arrows (Since it's only Undead, the fires won't be big enough to destroy trees) When not in trenches, Undead will be shot by normal arrows. The walls cause them to either go down the middle and face the Dragoons, or to the sides and face Fighters.

The middle has mages, since there are no trees on the main path, fire can be used more often (Only towards the main road though). The walls and natural blockage of trees will cause the Undead to go down towards the Dragoons, Mages, Fighters, and White Mages.

But, just in case Undead start breaking through the northern trees, a squad of Fighters and some White Mages are there to kill anything that may pop out.



Edit - Otaku... Ugh...

As for rations and things like that. Unless I give you a specific situation with that, just assume it's good enough to support everyone.

And I said he could sleep for a week, but it's been maybe 30 minutes so far. I choose when time goes by. So far it's just been a lot of talking (We're going to say that these plans were being discussed IC in the thread, but just OOC in this thread) and some Ogres cutting down trees (They aren't the best planners).
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Last edited by IHateMakingNames; 05-10-2004 at 07:29 PM.
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Unread 05-10-2004, 07:29 PM   #127
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I'd go along with it.
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Unread 05-10-2004, 07:43 PM   #128
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Oh, come on. Like what's going to happen to our characters' fecal matter? Has to go somewhere, and I pity the foo' who's gonna have to haul it back to town and dump it wherever they dump fecal matter. If we use it as a means of flammable material, we get rid of it, save resources, and still have the ability to burn shit up(pun intended).
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Unread 05-10-2004, 07:45 PM   #129
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Except I've already mentioned on several occasion that fire = bad when you are fighting in a forest.

That, and there is plumbing for the cities/towns in this world, because it's nasty otherwise. Now, it's just like when you go camping, but instead of going anywhere, you dig a hole, go there, then cover it with the dirt. Fertalize the land.
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Unread 05-10-2004, 07:49 PM   #130
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Quote:
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... I pity the foo' ...
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