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Unread 03-02-2011, 01:20 AM   #31
bluestarultor
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Just learned this from my brother, but apparently the PS3 version of ME2 was already using the models and engine of ME3, so all told, I'm thinking that they've got the resources at this point and have had plenty of time to get on that complex web of decisions thing.

Like, really, judging by the comic and no experience with ME1, not all decisions actually matter. They'll probably just take your Paragon and Renegade and the big things and off you go. Thinking in terms of the big decisions, it's going to determine stuff like who's alive and whether Liara is the Shadow Broker or not. Plus who you've romanced and if you've stayed faithful to the person in the first game if you actually played it and romanced anyone (since it's possible to have not romanced anyone).
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Unread 03-02-2011, 01:50 PM   #32
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Originally Posted by bluestarultor View Post
Like, really, judging by the comic and no experience with ME1, not all decisions actually matter.
most do, even seemingly minor ones pop back up in ME2. Dont always have major plot influence, but your choices are acknowledged. That was one of ME2's biggest draws
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Unread 03-03-2011, 01:00 AM   #33
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I watched a video of the comic. There's only six choices you make that actually affect the plot of ME2, apparently. I can't remember which those were... Character interactions from quests and stuff are a given or something, I think. Not too sure.
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Unread 03-03-2011, 01:33 AM   #34
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This is the list of ME1 effects on ME2, mind you that not all of these are Plot Related

Quote:
Achievements:
- Rich Yes/No

Random:
- Full Paragon/Renegade bar
- Paragon/Renegade points
- Childhood choice Spacer/Earthborn/Colonist
- Reputation choice Sole Survivor/War Hero/Ruthless
- Purchased Elkoss Carbine license.

Party Members:
- Garrus recruited Yes/No
- Wrex recruited Yes/No
- Garrus is Paragon/Renegade
- Tali side quest done Yes/No
- Romanced someone Yes/No
- Romanced Ashley/Kaidan/Liara

Citadel:
- Dr. Chloe Michel blackmailer Killed/Persuaded
- Asari Consort sidequest done Yes/No
- Should be got trinket from consort.
- Interview outcome Refused to do interview/Punch out/Apologize
- Had first conversation with The Fan (Conrad Verner) Yes/No
- The Fan last conversation outcome Paragon(Stay at home)/Renegade(Threaten)
- Harkin talked to Yes/No (tied in to Garrus recruitment)
- Accepted quest from Chorban to scan Keepers Yes/No
- Number of Keepers scanned
- Jahleed quest outcome (Chorban) Scared off/Killed
- Fist outcome Let go/Killed
- Old Friends quest (Earthborn background ONLY), talked to Finch Yes/No
- Old Friends quest (Earthborn background ONLY), Finch killed Yes/No
- Talked to your mom after talking to Lieutenant Zabaleta Yes/No (Spacer background ONLY,Citadel: Old, Unhappy, Far-Off Things)
- Citadel: Citadel: I Remember Me (Colonist background ONLY), Talitha talked down from killing herself Yes/No -?Possibly a 2nd check for Citadel: I Remember Me present, whether you Forced/Convinced Talitha to take the sedative
- Citadel: Homecoming Body returned to Samesh Yes/No -?105a "And 105a might be relating to whether or not you gave Schnells the Salarian gambler his data or gave it to the bartender." OR Citadel: Reporter's Request Handed over data to the reporter Yes/No.
- Helena Blake Alive or dead? How did you treat her?

Feros: -?The company man (Ethan Jeong, ExoGeni Corporation representative) outcome good/good+ (outcomes listed here http://masseffect.wikia.com/wiki/Ethan_Jeong, not sure which is which)
- Number of colonists killed
- Colony outcome Good+/Good/Fail/Renegade
- Possessed Asari (Shiala(Thorian plant)) Freed/Killed

Noveria:
- Gianna Helped(evidence handed over)/Betrayed/Evidence handed over to Lorik
- Han Olar talked to Yes/No
- Rachni Queen released Yes/No

Virmire:
- Wrex killed by player/killed by Ashley/killed by Ashley without permission
- Geth Flyers disabled Yes/No (Captain Kirrahe saved or not)
- Psyrana dead Yes/No (Asari assistant in one of the labs let go or not inside the facility)
- Rescued Ashley/Kaidan

Endgame
- Old Council Saved/Killed
- Choice for new council Anderson/Udina
- Game complete Yes/No

Sidequests:
- UNC:Hostile Takeover Accepted Money/Persuaded to disband gang
- Know about Slaver Asari quest Yes/No
- Slaver Asari quest outcome (Killed Sister) Yes/No
-?UNC: Lost Module, - the silver sphere you find on that planet that has 3 pages of text http://masseffect.wikia.com/wiki/Eletania#The_Vision"
-?UNC: Cerberus Heard of Cerberus Yes/No (ie did you do UNC: Missing Marines leading to this quest or not.
-?UNC: Hades' Dogs Cerberus files found. Not sure what is tracked, probably if you returned them or gave to the Shadow Broker.
- UNC: Hostage Chairman died Yes/No
- UNC: Hostage
- UNC: Dead Scientists Killed Scientist/Convinced Corporal Toombs to lower weapon

DLC (Bring Down the Sky):
- Humans rescued Yes/No
If you think about it, a lot of the decisions Shepard make in ME2 seem to effect how he would be received by earth and how the other races see him now... i mean, think of that Reporter. She is a very minor figure in the overall plot, but she is a Media icon that got scoops on Shepard twice. Clearly, the way you react to her will carry to Earth's view of Shepard.
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Unread 03-03-2011, 01:45 AM   #35
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Admittingly, most of those ME1 decisions really only resulted in different e-mail content or different Citadel News Updates in ME2. More than six decisions did have greater consequences (not all meaningful decisions were represented via the PS3 comic), which felt unprecedented at the time, but now that we've experienced ME2 I think the bar will be set higher for ME3, and I just hope Bioware can at least meet some (if not all) of our inflated expectations and not just feel like an ME2 rehash (in terms of gameplay) with a copy-pasted DA:O storyline.

...I mean I'd just feel frankly disappointed, to be quite honest, if my ME2 decisions generally had a similarly tiny impact on ME3. ME2 was more streamlined -- less extraneous missions and wandering around, more actually cutting to the chase and doing stuff that mattered -- and I hope ME3 reflects that.

EDIT: Also, you could choose not to recruit Garrus in ME1?
...And that actually impacts ME2 somehow? O_o
Like even in my PS3 ME2 game, without an ME1 import, Garrus spoke as if he and Shepard had worked together to defeat Saren.

EDIT 2: I also noticed that the PS3 version has a few "defaults" set that may be different than the X360 or PC "defaults." Or maybe not. But at least it doesn't assume an ME1 version of Shepard who did absolutely nothing.
For example, every one of my PS3 Shepards had dialogue options available with Miranda and the Illusive Man alluding to a familiarity with Cerberus' nasty experiments via terrorist style cells on colonies, suggesting that the "default" was actually familiarity with the corresponding UNC missions.

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Unread 03-03-2011, 04:31 AM   #36
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I expect many of your ME2 squad to continue being part of your squad in ME3. Otherwise, what was the point of trying to keep all of them alive?

I'd like to bring up something that hasn't been mentioned yet; the trailer. The trailer makes it pretty clear that Earth plays a major role, so it might end up being about ally gathering for taking back Earth. Also the man narrating the trailer could very well be a character in ME3.
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Unread 03-03-2011, 02:26 PM   #37
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Well, the cast of ME2 is pretty symbolic to represent all the major factions/races in the Universe... for instance, you have Jacob and Miranda. Now, Jacob is your "Former Alliance" soldier, while Miranda is your Cerberus loyal. These two mirror pretty well where you are going to place your Loyalty regarding Earth and Humanity.

Also, Both kinda start the game Stiff and distant, but i noticed, the more Paragon i got, and spcially after Jacob's Loyalty mission, the guy relaxed and seemed like a pretty decent fellow. Miranda was going down that road too.. untill i choose Jack's side and she shut me off...

Having Samara or Morinth in your game also has Weight to your game. Having Samara might mean that you will have the Justicars on your Side... or maybe, if they come to earth, Killing-prone as they all are, your relationship with Samara might affect their views with Shepard.
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Unread 03-03-2011, 03:12 PM   #38
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I did remember hearing a possible outcome for the end of ME2 is Joker and EDI are the only survivors, even Shepard doesn't make it. Wonder how they'd handle that
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Unread 03-03-2011, 03:14 PM   #39
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Bioware have already said that that ending won't be transferable. Though it is quite funny to have everyone die.
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Unread 03-03-2011, 03:14 PM   #40
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I did remember hearing a possible outcome for the end of ME2 is Joker and EDI are the only survivors, even Shepard doesn't make it. Wonder how they'd handle that
Well they either pull something really wacky, or more likely, you can't import that save.
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