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#31 | |
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Blue Psychic, Programmer
Join Date: Feb 2007
Location: Home!
Posts: 8,814
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Just learned this from my brother, but apparently the PS3 version of ME2 was already using the models and engine of ME3, so all told, I'm thinking that they've got the resources at this point and have had plenty of time to get on that complex web of decisions thing.
Like, really, judging by the comic and no experience with ME1, not all decisions actually matter. They'll probably just take your Paragon and Renegade and the big things and off you go. Thinking in terms of the big decisions, it's going to determine stuff like who's alive and whether Liara is the Shadow Broker or not. Plus who you've romanced and if you've stayed faithful to the person in the first game if you actually played it and romanced anyone (since it's possible to have not romanced anyone).
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#32 |
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So we are clear
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most do, even seemingly minor ones pop back up in ME2. Dont always have major plot influence, but your choices are acknowledged. That was one of ME2's biggest draws
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"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done." |
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#33 |
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First Axeman of Awesomeland
Join Date: Dec 2006
Location: The land of SEVEN potatoes!
Posts: 153
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I watched a video of the comic. There's only six choices you make that actually affect the plot of ME2, apparently. I can't remember which those were... Character interactions from quests and stuff are a given or something, I think. Not too sure.
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No, seriously, Nanaimo is Seven Potatoes in Japanese. |
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#34 | |
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That's so PC of you
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This is the list of ME1 effects on ME2, mind you that not all of these are Plot Related
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Last edited by Bells; 03-03-2011 at 01:36 AM. |
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#35 |
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Erotic Esquire
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Admittingly, most of those ME1 decisions really only resulted in different e-mail content or different Citadel News Updates in ME2. More than six decisions did have greater consequences (not all meaningful decisions were represented via the PS3 comic), which felt unprecedented at the time, but now that we've experienced ME2 I think the bar will be set higher for ME3, and I just hope Bioware can at least meet some (if not all) of our inflated expectations and not just feel like an ME2 rehash (in terms of gameplay) with a copy-pasted DA:O storyline.
...I mean I'd just feel frankly disappointed, to be quite honest, if my ME2 decisions generally had a similarly tiny impact on ME3. ME2 was more streamlined -- less extraneous missions and wandering around, more actually cutting to the chase and doing stuff that mattered -- and I hope ME3 reflects that. EDIT: Also, you could choose not to recruit Garrus in ME1? ...And that actually impacts ME2 somehow? O_o Like even in my PS3 ME2 game, without an ME1 import, Garrus spoke as if he and Shepard had worked together to defeat Saren. EDIT 2: I also noticed that the PS3 version has a few "defaults" set that may be different than the X360 or PC "defaults." Or maybe not. But at least it doesn't assume an ME1 version of Shepard who did absolutely nothing. For example, every one of my PS3 Shepards had dialogue options available with Miranda and the Illusive Man alluding to a familiarity with Cerberus' nasty experiments via terrorist style cells on colonies, suggesting that the "default" was actually familiarity with the corresponding UNC missions. Last edited by Solid Snake; 03-03-2011 at 01:52 AM. |
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#36 |
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The revolution will be memed!
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I expect many of your ME2 squad to continue being part of your squad in ME3. Otherwise, what was the point of trying to keep all of them alive?
I'd like to bring up something that hasn't been mentioned yet; the trailer. The trailer makes it pretty clear that Earth plays a major role, so it might end up being about ally gathering for taking back Earth. Also the man narrating the trailer could very well be a character in ME3.
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D is for Dirty Commie! |
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#37 |
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That's so PC of you
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Well, the cast of ME2 is pretty symbolic to represent all the major factions/races in the Universe... for instance, you have Jacob and Miranda. Now, Jacob is your "Former Alliance" soldier, while Miranda is your Cerberus loyal. These two mirror pretty well where you are going to place your Loyalty regarding Earth and Humanity.
Also, Both kinda start the game Stiff and distant, but i noticed, the more Paragon i got, and spcially after Jacob's Loyalty mission, the guy relaxed and seemed like a pretty decent fellow. Miranda was going down that road too.. untill i choose Jack's side and she shut me off... Having Samara or Morinth in your game also has Weight to your game. Having Samara might mean that you will have the Justicars on your Side... or maybe, if they come to earth, Killing-prone as they all are, your relationship with Samara might affect their views with Shepard. |
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#38 |
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So we are clear
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I did remember hearing a possible outcome for the end of ME2 is Joker and EDI are the only survivors, even Shepard doesn't make it. Wonder how they'd handle that
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"don't hate me for being a heterosexual white guy disparaging slacktivism, hate me for all those murders I've done." |
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#39 | ||
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War Incarnate
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Bioware have already said that that ending won't be transferable. Though it is quite funny to have everyone die.
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#40 |
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wat
Join Date: Jan 2005
Posts: 7,177
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