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View Full Version : Latest version of Dwarf Fortress is live


The Wandering God
04-01-2010, 05:14 AM
www.bay12games.com/dwarves/

The website is borked right now from so many hits.

I'm most of the way through the Complete and Utter Newb tutorial, so I'm looking forward to being confounded by the regular ASCII and updated engine when I'm finally done.

Yumil
04-01-2010, 05:53 AM
It actually happened? I can't believe it.

Oh well, guess Ill try downloading it later as I have a feeling this build is just an april fools joke.

Melfice
04-01-2010, 08:21 AM
It actually happened? I can't believe it.

Oh well, guess Ill try downloading it later as I have a feeling this build is just an april fools joke.

I have the new build.
It's not a joke.

I've already tried out the arena function too! Cat with all combat skills to max versus a dragon with all skills to none.

The cat ended up with it's upper body... well, vanished.
For some reason, I could not stop laughing.

Great Cartoonist
04-01-2010, 08:53 AM
http://i50.tinypic.com/4gkk7q.jpgHOLY FLYING APPLEJACKS THIS MAKES ME SO HAPPY I'M GOING TO DOWNLOAD THIS SUCKER NOW AND NOT FINISH THE REST OF TH

Melfice
04-01-2010, 09:31 AM
Maybe I'm doing something wrong, but my Dwarves won't build buildings. =/
I honestly have NO idea if I'm doing something wrong, or if the build is, indeed, borked.

Loyal
04-01-2010, 09:34 AM
Site being down makes me terribly sad.

You goddamn tease, TWG. I'm going to be here all day, just refreshing that page till I get through. :(

Dauntasa
04-01-2010, 11:24 AM
Maybe finally releasing a new build and then borking the site so no one can get it is the joke.

Viridis
04-01-2010, 11:43 AM
If someone who actually got it (TWG or Melfice, maybe?) can manage to send it to me, I can mirror it for everyone else (Dropbox) until the site returns.

Edit: Actually got the site up for a moment and the thing downloaded. This should be it. (http://dl.dropbox.com/u/2383368/df_31_01.zip)

Loyal
04-01-2010, 11:52 AM
For best results, use the torrent. Thing downloaded in like 10 seconds.

waddle2120
04-01-2010, 12:18 PM
I downloaded the updated version; but I am going to wait until someone releases a tileset that is slightly easier on the eyes. I don't know what any of those crazy ASCII symbols mean

Loyal
04-01-2010, 05:44 PM
Initial impressions:

-New megabeasts are hardcore. The Worldgen process kept going and going and going. I had to stop it in year 808 when I saw there were only 4000 people still alive, compared to the 7000 people a few hundred years prior.

When I got to the Embark screen, I saw that the elves were extinct. Possibly the Goblins as well, but it's possible that Toady has simply chosen not to list the always-hostile races on the neighbor list anymore.

I can't wait to actually fight one in Fort mode.

-My Expedition Leader "likes Elk Demons for their terrifying features". ELK DEMONS.

-There's still a lot of "YOU HAVE STRUCK MICROCLINE," but the game no longer pauses when you do, nor does it center it on the event.

Roland
04-02-2010, 04:20 AM
Started up a new world in this, played around with Adventure Mode a bit, then went and started up a new fortress. Right away, I got a message telling me about a cave collapse. The game zoomed in on some random underground region and nothing happened, so I found out later I could re-zoom in on it. Yay! and went to check it out with a miner once I'd settled in.

Turns out there's a massive underground cavern on the right half of my site. It's got a tribe of six reptile folk. They're incredibly hostile, possibly because I put a hole in their roof.

Also, this might be the first fortress of mine in a long time that actually collapsed. I'm running low on food due to a lack of fish, the farming is taking too long, and a naked mole dog just guzzled down almost all of what was left of my alcohol.

Yumil
04-05-2010, 04:33 AM
Just so everyone knows, the mayday tileset was updated pretty soon after this was released:
Link Here (http://df.magmawiki.com/index.php/DF2010:Tileset)

Melfice
04-05-2010, 11:30 AM
Also note that the Mayday tileset is still incomplete, last I heard.
Most dwarves, if not all by now, have sprites, but you're out of luck on most creatures and/or monsters.

Unless Mayday really put his work in. In that case, disregard this post. (I'm playing with the April 2nd version of the tileset. >__>)

Niveras
04-05-2010, 01:27 PM
According to his own site (http://mayday.w.staszic.waw.pl/df.php), v.31.01 has a bug with regards to graphic tilesets which prevents him from releasing a stable update. "Until that bug is fixed, if you're desperate, try looking for temporary solutions on the forums."

So probably any temporary release thus far is just porting the old tileset into the new format, but not yet updated with new creatures or such.

Edit: d40? No idea where that came from. Version .31.

Roland
04-05-2010, 07:19 PM
Well, it's good to see that one thing about DF hasn't changed: ****ING MONKEYS

waddle2120
04-08-2010, 02:08 PM
I'm having a problem in my Fort and I was wondering if anyone else had run into this; or knew what the heck changed. I've found several veins of Lignite; but it won't let me refine the Lignite into Coke at a Smelter (I've burned a few logs of wood to provide fuel).

Has anyone else experienced difficulty with Lignite in the new version?

Melfice
04-08-2010, 03:05 PM
The bugtracker does not list that specific problem, far as I could tell.
May be worth filing that as a bug (http://www.bay12games.com/dwarves/mantisbt/login_page.php?return=%2Fdwarves%2Fmantisbt%2Fsign up.php) after you've confirmed that this is repeatable.

Incidentally, version 0.31.02 is up. Some crash fixes and raw reshuffling. (http://www.bay12games.com/forum/index.php?topic=53505.0)

Corel
04-18-2010, 12:45 AM
Combat in this release seems to be a bit strange at the moment. I can aboslutely crush every part of a creature (including it's eye lids?) and it will still be alive. Creatures (both Dwarven and other wise) tend to live a long long time, more than they probably should in combat.

Plus Crossbow training and use still isn't exactly working.

I quite like the caverns, but I have to use worldgen parameters to make them much flatter and not a spaghetti junction with a zillion Z level floors to effectively navigate.

I found the bug that makes Dwarves melt in the rain hilarious.

Roland
04-18-2010, 05:28 AM
I keep deleting my old worlds and making new ones with each new update.

This latest one, I decided to follow some advice from another person on the DF Forums.

I took no picks or axes, but took plenty of copper nuggets and coal and kept my anvil so I could forge new ones on site. The problem? I forgot to bring stone to make the forge, furnace, and smelter out of, and evidently even if you tell your dwarves that they can use copper nuggets for building, they won't touch them at all.

If I can hold out until fall I might be able to trade for blocks, but I doubt my dwarves will survive that long. Shame too, the site's got two rivers *and* a waterfall, and I was planning on building my dining room in front of the latter.

EDIT: Found out the problem! The stone list has copper twice; Once as copper bars, and once as copper nuggets, and I was enabling the wrong one.