View Full Version : Marvel vs. Capcom 3 (Chris Redfield is in)
Regulus Tera
04-20-2010, 02:57 AM
http://tinypic.com/player.php?v=161ixqw&s=5
http://www.youtube.com/watch?v=j6vR-d2LZi4
GIMME PHOENIX WRIGHT GODDAMMIT
http://i43.tinypic.com/w6tk3k.jpg
I see Viewtiful Joe and Dante.
http://i41.tinypic.com/23uq4cj.jpg
I see Deadpool.
Megaupload link in case it gets taken down: http://www.megaupload.com/?d=WFVWOK4H
Bells
04-20-2010, 11:18 AM
Nothing for the wii....?
n-nothing... for... the..... wii...?
http://img.photobucket.com/albums/v429/Tress85/fuuuuu.png
Daimo Mac, The Blue Light of Hope
04-20-2010, 11:27 AM
Bells. The Wii got Tatsunoko vs Capcom
Ps3 and 360 get MVC3
Intern Nin
04-20-2010, 11:49 AM
Bells. The Wii got Tatsunoko vs Capcom
Ps3 and 360 get MVC3
Yeah, but still-
http://img.photobucket.com/albums/v429/Tress85/fuuuuu.png
Daimo Mac, The Blue Light of Hope
04-20-2010, 11:50 AM
If you guys are bitching about it, get a real console then.
Intern Nin
04-20-2010, 11:55 AM
No, everything in the world should conform itself in a way to better suit me, not the other way around. I'm gonna keep stamping my feet until Capcom makes this game available for the Wii! Don't think I won't!
Kerensky287
04-20-2010, 01:13 PM
Oh my god I don't usually buy fighting games but I will fucking buy this just for Dante vs Iron Man.
Daimo Mac, The Blue Light of Hope
04-20-2010, 02:22 PM
No, everything in the world should conform itself in a way to better suit me, not the other way around. I'm gonna keep stamping my feet until Capcom makes this game available for the Wii! Don't think I won't!
Yes that's it. Throw a little hissy fit like a two year old. :rolleyes:
Bells
04-20-2010, 04:40 PM
Yes that's it. Throw a little hissy fit like a two year old. :rolleyes:
I know you are, but what am i?
...ok, no seriously, i can hardly think of a way to convey MvC3 existing without the hit that Tatsunoko Vs Capcom was. So, yeah, no Wii version is kinda of a stinger... also, the "3d Graphic in 2d Gameplay" that worked so well shined with TvC. Well, actually it's a Capcom Thing, it was like that on Rival Schools too (make another Rival Schools game alrady capcom! Goddamnit! )
But, in all honesty? I hope this is not a MvC2 "now in 3d"... i mean, i don't expect much gameplay changes, but the characters should change. No doubt. Both Capcom and Marvel have WAY too many characters they can choose from, no need to keep re using the same ones every time...
...what i mean by that is...
http://media.giantbomb.com/uploads/0/7714/339607-300px_momo_large.jpg
PyrosNine
04-20-2010, 05:05 PM
Maybe we'll finally get to see that fight between Jedah and Dante!...though probably only Felicia and Morrigan will be in it.
Maybe we'll also see some mo' Megaman!
Also, Chris Redfield x Chun Li. The absurd musculature ship!
EVILNess
04-20-2010, 05:34 PM
I would shit my pants if Momo was in MvC3.
Azisien
04-20-2010, 05:48 PM
You seem to have a typo in the thread title, the only game announcement I heard today was Awful vs. Crapcom 3.
DarkDrgon
04-20-2010, 05:49 PM
Sorry for the crappy editing, I dont have photoshop on my laptop
http://i1012.photobucket.com/albums/af248/blueshirtsfanatic2136/ryuhighlander.png
BitVyper
04-20-2010, 06:09 PM
You seem to have a typo in the thread title, the only game announcement I heard today was Awful vs. Crapcom 3.
You must have a typo in your brain.
bluestarultor
04-20-2010, 07:08 PM
Is it me or has Azi been channeling the worst of NonCon lately?
Daimo Mac, The Blue Light of Hope
04-20-2010, 07:18 PM
Is it me or has Azi been channeling the worst of NonCon lately?
I was going to say something, but then I would have been banned for such language and hate filled comment.
Bells
04-20-2010, 07:22 PM
Is it me or has Azi been channeling the worst of NonCon lately?
"The worst of NonCon"? I heard that Album was like... top 20 on iTunes. Sounds Abrasive.
Regulus Tera
04-21-2010, 01:23 AM
http://kotaku.com/5518024/marvel-vs-capcom-3-will-be-a-living-comic-with-a-deep-story?skyline=true&s=i
It seems like Shinkiro is back.
Also, more art and hints.
http://cache.gawkerassets.com/assets/images/9/2010/04/500x_guess1.jpg
http://cache.gawkerassets.com/assets/images/9/2010/04/500x_guess2.jpg
Kerensky287
04-21-2010, 01:33 AM
Idea/Theory: The person you marked as "Mephisto" in the second picture is actually Phoenix Wright.
Kyanbu The Legend
04-21-2010, 01:54 AM
I wonder which Megaman they'll put in here this time.
It'll probably be either Classic or Starforce.
Julford Hajime
04-21-2010, 03:01 AM
I don't think they've put X in a fighting game yet. Volnutt was in TvC, and I could've sworn it was the original in MvC2 (Though I have next to no playtime on that one, so I could be wrong).
But yeah. They've put Zero in other games, gimme X already! T.T
greed
04-21-2010, 03:42 AM
Also I'm guessing the ???? in the top picture is M Bison/whatever he's called in Japan. He always has hand up like that for a taunt, and the top of the silhouette fits his hat.
Daimo Mac, The Blue Light of Hope
04-21-2010, 10:14 AM
Megaman Classic, Roll Classic, Tron Bonne and, Servbot 81 were in MVC2.
What i want to see is Viewtiful Joe, Deadpool, Dante and maybe Megaman X or Zero.
bluestarultor
04-21-2010, 10:25 AM
Also I'm guessing the ???? in the top picture is M Bison/whatever he's called in Japan. He always has hand up like that for a taunt, and the top of the silhouette fits his hat.
It's Vega in Japan. M. Bison was originally the boxer and Balrog was originally the guy with the mask and claws. They changed it around in part because of fears of being sued by Mike Tyson at the time, who the boxer was based upon, and also in part because they figured "Vega" wasn't a marketable name for a final boss.
greed
04-21-2010, 11:26 AM
Yeah I know, I was just being sarcastic over how silly the whole name change dealy is. Probably should have made that clearer.
Anyway, why Chris Redfield? Jill and Leon are way better RE characters. Wesker would be fine too.
Bells
04-21-2010, 12:15 PM
Chris is Teh Hotness because of RE5, so it's because of that.
So far, i'm not really impressed. MvC2 had a ton of Less known characters, MvC3 having the "same old same old" characters just feel like a step back
Julford Hajime
04-21-2010, 01:09 PM
You realize the roster is going to be huge, right? Like, MvC2 had way too fucking many guys, that was part of the charm;there is no way they won't be doing that again. We've got like, what, a dozen characters so far? Chill, man.
*Secretly wishes for Iceman*
EVILNess
04-21-2010, 03:57 PM
*Secretly wishes for Iceman*
Fuck secretly, do that shit out loud!
I want some Iceman! (And Momo, and at least ONE Ryu, and Sir Arthur or Maximo, and Protoman, and Regina, and more Megaman Legends, and Firebrand, and a Final Fight character, and Barry from RE, and Phoenix Wright, Maybe Megaman.EXE or Mega Man ZX, and Strider, and I'd like to see Tron Bonne come back!)
Bells
04-21-2010, 07:49 PM
You realize the roster is going to be huge, right? Like, MvC2 had way too fucking many guys, that was part of the charm;there is no way they won't be doing that again. We've got like, what, a dozen characters so far? Chill, man.
*Secretly wishes for Iceman*
I don't know about Huge. I Got a part of the Kotaku Radio Show with the guy from Marvel about this game and it setting was more like "15 Marvel, 15 Capcom + Payed DLC"
Kyanbu The Legend
04-21-2010, 07:56 PM
I don't think they've put X in a fighting game yet. Volnutt was in TvC, and I could've sworn it was the original in MvC2 (Though I have next to no playtime on that one, so I could be wrong).
But yeah. They've put Zero in other games, gimme X already! T.T
I'm with you, I want my Megaman X damn it!
I NEED to Nova Strike EVERYONE in a MvC game!
Donomni
04-21-2010, 11:02 PM
You know what this game needs?
Some goddamn Protoman.
And Protomen, but that's waaaay to awesome.
Daimo Mac, The Blue Light of Hope
04-21-2010, 11:10 PM
You know what this game needs?
Some goddamn Protoman.
And Protomen, but that's waaaay to awesome.
Well Capcom did get OCRemix to do the Album for SF2HD Remix
Julford Hajime
04-21-2010, 11:40 PM
Well Capcom did get OCRemix to do the Album for SF2HD Remix
Mac, don't get my hopes up about Protomen.
PleasepleasepleasepleasePLEASE do not get my hopes up about Protomen.
Regulus Tera
04-23-2010, 12:15 AM
Idea/Theory: The person you marked as "Mephisto" in the second picture is actually Phoenix Wright.
Maybe dhormamu or whateer?
http://i44.tinypic.com/25z6uth.jpg
http://i39.tinypic.com/353ee8m.gif
And Trish:
http://i42.tinypic.com/2pq6k3l.jpg
She has the same top style and bracelet things:
http://i42.tinypic.com/i6zbib.jpg
mudah.swf
04-23-2010, 06:10 PM
Gameplay wise I hope they stick with the MVC2 style ie 4 attack buttons, 2 assist buttons. That is if they go with 3v3. Wonder how they're going to make this appeal with casuals without alienating the hardcore though, considering MVC2's... unique appeal that's going to be an extremely difficult task indeed. Hell, it potentially cribbing TVC elements has already pissed off a lot of said hardcore who generally hate TVC. Wouldn't be surprising though, since TVC producer/lead dev Ryouta Niitsuma is also producing this.
POS Industries
04-30-2010, 06:21 PM
All's I'm saying is that if there's no reference to this...
http://i221.photobucket.com/albums/dd194/XtheValiant/Deadpool_Shoryuken.jpg
...I will be mopey as fuck.
mudah.swf
05-08-2010, 01:52 PM
I believe that GameInformer are running an article about MVC3, and they have this to say according to someone with it:
Sorry couldnt get my scanner to work. Seriously go pick up the new GameInformer. This is all there. Ill post what they said and you be the judge:
All directly quoted.
-"MVC3 aims to knock down the wall of complicated controls and open up the field of strategic fighting to all comers. This means fusing the accessible controls of TVC with tried and true MVC2 gameplay."
-"3 on 3 tag team combat returns, complete with the assists and team building structure of the previous title. Veterans can look forward to alpha, beta, and hyper move cancels."
-simplified = launchers are now universally done with one button, the EXCHANGE button. "That's not all the exchange button can do; by pressing it along with certain directions, players can slam opponents into the ground, leaving them susceptible to combo continuation. Players can also hit the exchange button in midair to tag in other team members on the fly." You can also counter their exchange move by guessing which exchange to hit at the same time, ala, throw countering in tekken.
Theres the skinny. 100% legit.
I dunno, it seems like a bad move to go against what the hardcore want. I wouldn't want this to be another Brawl.
Professor Smarmiarty
05-08-2010, 02:10 PM
I dunno, it seems like a bad move to go against what the hardcore want. I wouldn't want this to be another Brawl.
Emulating a game that broke sales records seems like a good move to me.
mudah.swf
05-08-2010, 02:23 PM
What I mean by "another Brawl" is that I hope they don't decide to give the finger to everyone who played and supported the previous version (mvc2 in this case) for years and purely target the casual crowd and end up with an overall worse game for those who enjoyed Melee. But I don't mean to start a Melee/Brawl debate, just that this seems to be the direction that MVC3 may be taking.
Professor Smarmiarty
05-08-2010, 03:10 PM
Wasn't one of the big pluses of MvC2 its massive accessability?
mudah.swf
05-08-2010, 05:13 PM
MvC2 was also complex enough to the point that people are still finding new things about the game a decade after its release. MvC2 is accessable on a surface level, sure, but go deeper than that and it can become very complex indeed. What people are afraid of is that MvC3 will be simplified to the point of being boring (like a lot of Melee players thought Brawl was) in an attempt to pull in Marvel fans and people who don't play fighting games often. SF4 tried to pull in new players too, but the way Capcom went about it then actually introduced problems that had never been seen in a Street Fighter game.
Nobody has a problem with the game being accessable, but accessable does not have to equate to "game is targeted at retards/people who complain about anything that beats them in a fighting game". That's what everyone gets afraid about when the developer for one of the most hotly awaited fighting games of all time talks about making things easier for people, since that gives everyone horrible flashbacks to EO modes and one-button supers which never work well.
Jagos
05-08-2010, 10:20 PM
Wait, SFIV IS accessible to a newer audience with updated graphics as well. I'm curious to the problems they caused "that were never seen in an SF game".
Meister
05-09-2010, 02:57 AM
Nevermind that, important news! (http://www.eventhubs.com/news/2010/may/08/four-new-marvel-vs-capcom-3-characters-confirmed/)
Deadpool's teleportation device will comically malfunction if you spam his teleport move. Also, he breaks the fourth wall by beating his opponents with his health bar.
Regulus Tera
05-09-2010, 03:16 AM
Very informative and thorough summary from Gamefaqs:
--It's just Marvel Vs Capcom, absolutely nothing was said about another party. Random guy on youtube was just spouting bs.
--Sales of Marvel Vs Capcom 2 surpassed their expectations by a whole lot.
--Marvel is at it's "strongest point ever" right now, they decided it was the perfect time to create a game like this.
--Disney did not impact the project positively or negatively in any way.
--Game runs on MT Framework engine that LP2 and RE5 run on.
--From the screens, the game looks VERY VERY VERY comic book-y, it actually looks very different than MvC2 did, most of the colors are very bright, and again, VERY comic-book looking. They basically look exactly the same in gameplay as they did in that trailer. If TvC was eastern anime styled, than MvC3 is western cartoon styled.
--Backgrounds will be lively. J Jonah Jameson is in a helicopter in the background of the Daily Bugle stage shouting and pointing at the players. There's also a parade in the background that has huge air balloons of characters like Spider-Man and Viewtiful Joe. Servbots and Tron Bonne in the background of the Megaman Legends stage.
--"The flow of combat is just as intense and hectic as MvC 2, and all the hardcore elements remain intact. Three-on-three tag-team combat returns, complete with the assists and team building structure of the previous title. Veterans can look forward to alpha, beta, and gamma assist types, snapbacks, and hyper move cancels. Even if you don't know what a snapback is, you're still going to be able to pull of show-stopping aerial raves, since the team at Capcom is streamlining the process for executing advanced maneuvers."
--They want to maximize depth while minimizing complexity, so that's why they decided on TvsC style light, medium, and hard attacks.
--Uppercut move is further simplified from TvsC, it receives it's OWN button, called the "exchange" button. Now in addition to uppercutting, you can choose the direction you slam them in, and continue the combo (like slamming them into the ground)
--Catch to that is if your opponent presses the same exchange direction as you do in a combo, than they escape your combo and counter with their own. "This exciting rock-paper-scissors element complements the simplification of launching foes into the air, integrating a new fold of strategy for hardcore MvC fans to chew on."
--A sort of cross-over areal rave can be performed, where you can safely change your character in the middle of an air combo, using the exchange button. (I'm assuming this works like tvc but the article doesn't exactly specify)
--Story mode is being slightly improved, with "beginning and ending story bookends, along with in-game events to keep it fresh in players' minds. Producer Ryota Niitsuma insists that though this story is better than in other MvC games, it doesn't steal the spotlight from the action."
--Captain America, Felicia, Deadpool, and Dante confirmed. Though no screen shots are given of these new characters, they do have small bios.
--Cpt. America: "This founding member of the avengers returns with his indestructible shield to deliver combatants to justice. He preserves most of his handy move-set, complete with deadly shield-a-rang tosses and evasive cartwheel maneuvers."
--Felicia: "Capcom's catgirl returns with her claws out to deliver quick and nimble combos to anyone distracted by her jiggle physics for too long. She is also able to summon a helpful little catgirl partner to double her threat."
--Deadpool: "Deadpool has the ability to teleport around the battlefield, but do it too many times and his device will backfire to hilarious results. Even breaking the fourth wall, Deadpool's special consists of beating down opponents with his own life bar."
--Dante: "He may be based on the young Devil May Cry 3 protagonist, but this Dante comes equipped with the best moves from the entire series. He can juggle rival fighters with his dual pistols, close distances by sliding on his knees while playing Nevan (his guitar weapon), and even activate his deadly Devil Trigger mode to increase his speed and power."
--Chris: "This BSAA agent brings over every weapon he can carry from Resident Evil 5 into Marvel vs Capcom 3. Chris devastates opponents with his pistol, shotgun, submachine gun, magnum, satellite laser, and grenade launcher (complete with fire, ice, and electric rounds). He also has a slide attack utilizing his electric baton."
--The Hulk: "Bruce Banner returns in his pissed-off form, and somehow he's even more monstrous than before. This green juggernaut is still sluggish, but his immense power and earth-quaking special make him a good bruiser for your team makeup."
--Wolverine: "Logan's claws ravage everything unfortunate enough to stand before him in brilliant swipes of color. His trademark Berserker Barrage move return as both an assist move and a special, making him a perfect main for your team and also a menacing assist character."
--Morrigan: "Darkstalkers' seductive succubus continues the battle with all her otherworldly moves. She catapults opponents skyward with a gigantic spear summoned from the ground and delivers flying reverse pile drivers."
--Iron Man: "Sleeker and slimmer than MvC 2's Tony Stark, this iteration of Iron Man better reflects his current style in the comics. The gold and maroon superhero's gigantic laser cannon still makes for a great assist, and his jet-boots make him ideal for aerial maneuvers."
--"If you were disappointed that you didn't see certain no-brainer Capcom characters in Tatsunoko vs Capcom for the Wii, don't give up hope. Niitsuma confirmed that big characters like Dante were saved from Tatsunoko for Marvel vs. Capcom 3."
--MvC2's cast recycled 15years of backlog and that's a large reason why it had such a big cast. "The morrigan you saw in 1994's Darkstalkers was basically what you saw in 2000's MvC 2."
--MvC3's characters all started from scratch.
--Capcom is paying a very large attention to detail to make sure all the characters are very in-character and act like themselves.
--GI raved about the graphics for a good paragraph, apparently lighting is superb and iron man's armor has reflections.
--GI seemed very impressed with how Dante was represented in the game. "His cockiness and bravado shines through in every action, doing the white-haired badass justice."
Yumil
05-09-2010, 03:53 AM
Nevermind that, important news! (http://www.eventhubs.com/news/2010/may/08/four-new-marvel-vs-capcom-3-characters-confirmed/)
This is the most important news story of all time!
POS Industries
05-09-2010, 04:30 AM
Tron Bonne in the background of the Megaman Legends stage.
Tron confirmed for not playable.
I has a sad.
mudah.swf
05-09-2010, 06:57 AM
--Catch to that is if your opponent presses the same exchange direction as you do in a combo, than they escape your combo and counter with their own. "This exciting rock-paper-scissors element complements the simplification of launching foes into the air, integrating a new fold of strategy for hardcore MvC fans to chew on."
No no no no no no no no no this is not the wayyyyyyy. Reducing the game to base rock-paper-scissors elements is EXACTLY what a lot of fighting game players hate to see in fighting games. Players shouldn't be allowed an easy way out of fucking up. Then again, DoA also allowed you to escape from combos and do a big chunk of damage with a simple guess and is/was massively popular, so what do I know.
No no no no no no no no no this is not the wayyyyyyy. Reducing the game to base rock-paper-scissors elements is EXACTLY what a lot of fighting game players hate to see in fighting games. Players shouldn't be allowed an easy way out of fucking up. Then again, DoA also allowed you to escape from combos and do a big chunk of damage with a simple guess and is/was massively popular, so what do I know.
Hey mudah, why are matches so short in competitive games? I mean, obv. not a big RTS but in fighting games it seems like games are chosen for shortest fights possible.
Professor Smarmiarty
05-09-2010, 08:47 AM
Cause increasing game length increases "luck" and helps "noobs" probably.
Jagos
05-09-2010, 09:15 AM
I'll be damned... Deadpool with Shoryuken!
Reducing the game to base rock-paper-scissors elements is EXACTLY what a lot of fighting game players hate to see in fighting games. Players shouldn't be allowed an easy way out of fucking up. Then again, DoA also allowed you to escape from combos and do a big chunk of damage with a simple guess and is/was massively popular, so what do I know.
All I'm saying is this, there should be more RPC, without it being Rock-Paper-Scissors-Grenade-Shaft toptions. With Shaft beating everything in sight. That's just too complicated.
DarkDrgon
05-09-2010, 11:36 AM
y'know, I take back my wish for a Ryu Vs. Ryu deathmatch. I will be satisfied if Capcom at least acknowledges the existence of BoF.
Jagos
05-09-2010, 12:03 PM
Momo vs Morrigan. That's all I ask.
mudah.swf
05-09-2010, 03:19 PM
Hey mudah, why are matches so short in competitive games? I mean, obv. not a big RTS but in fighting games it seems like games are chosen for shortest fights possible.
Length of matches doesn't have an effect on how competitive a fighter is. Nobody thinks "hey, fights last for half a second, this game is SERIOUS!" Long fights get boring both to watch and to play, which has a knock-on effect on how well a game is received. Plus in a tournament setting you could have hundreds of other people waiting for their shot, so set lengths, round and time settings have to be tailored so as to be fair to the competing players, but short enough so that other players get their shot and the event doesn't last hours.
Virtua Fighter is one of THE most competitive, serious business fighters out there, and matches in that game could last seconds if a player makes a couple of bad mistakes, but that's what makes it exciting. Whereas in SF4 matches can take a very long time yet that game gets a lot of competitive play too.
Another thing, the problem people have with the exchange system as it's been described are that, essentially, combos are a reward. They're a reward to a player for hitting the opponent, for baiting out a mistake, for getting a mixup right. This system sounds like a player can just spazz on the exchange button and have a 1/4 (for the sake of argument) chance of breaking a combo at any point in time. And what if the player who successfully counters a launcher can get their own combo? Tatsunoko vs Capcom let you combo off of bursts in the corner, so who knows if that'll be possible here? Perhaps there will be a reason not to spazz on the exchange button. We don't know yet. If you can bait the counter and punish it, then I guess it could be okay.
Jagos
05-09-2010, 06:28 PM
Just bring back Killer Instinct's C-C-C-Combo Breakers. I mean, it's great if you limit combos to 5-10, which I'm not knocking in SFIV. But I feel it rewards a person if there's a way out of a combo by being able to successfully guess the next attack. Casuals still have a new mechanic to learn, hardcore get to go all out with the full combo.
mudah.swf
05-10-2010, 12:23 PM
But on the other hand, why should a player get a risk-free way out of making a mistake? If the devs are worried about people getting caught in massive combos, they should make sure that massive combos or infinite aren't all possible, or at least difficult to do, rather than going "eh, what the fuck ever, they can just guess their way out of it". This is part of why the original Tatsunoko vs Capcom was plagued with infinites, because the devs thought a Burst mechanic would put a stop to them. I suppose if they give a player a good reason NOT to mash the exchange button, and have a heavy penalty if you get the guess wrong, then it could be... alright. And what if characters have combos requiring a certain exchange direction, and don't get them off of every direction? Surely someone just mashing that direction would completely nullify that combo attempt, hamstringing the other character? I think characters are going to need to be able to get combos off of every possible exchange direction if they don't want to be hamstrung by the system.
The thing about their attempts to make it casual by letting players guess their way out of combos and get sales is that casual players just want to beat up Ryu with Spiderman. They don't give a shit about exchanges and balance and tiers and just want to mash buttons with their friends. The later VS games already supported this, and there's nothing wrong with it. They most likely won't play the game for long, won't give the game any kind of competitive lifespan, and will already be hooked in by the promise of being able to beat up Ken with Dante from DMC, so why is there a need to make already simple base mechanics simpler? I say, look at why MvC 2 was/is so popular among both hardcore AND casual and follow that, rather than going purely for the casual fanbase who would lilely ditch the game within months anyway.
edit: in fact, more often than not fighters designed purely for casuals to have fun with are generally really boring once you look past the flashy special attacks and in-fight minigames, and thus just don't have lasting appeal. See: Most anime licence fighters, the Jump games on the DS
edit: Seth Killian speaks out (http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/23992969/people_are_upset_over_mvc3_using_tvc_button_layout ._is_this_really_true&post_num=32#432999537).
Summary: Game will be using a 6 button setup composed of 3 attacks, the exchange button and 2 assists. Exchange button governs launchers, "flying screen" moves (where a character is hit out of the screen and the camera moves to follow them, often seen in the VS games) and other effects such as the RPS counter mechanic.
Aldurin
06-26-2010, 12:12 PM
Official Trailer (http://www.youtube.com/watch?v=7WZdQD2kEk4)
Gameplay video 1 (http://www.youtube.com/watch?v=Jj1_By1c39A&feature=related)
This looks pretty awesome, Dante vs Deadpool, Ryu vs Wolverine and Chris Redfield vs Hulk (though I gotta say Hulk is screwed as Chris kills even bigger mutants on a regular basis).
I may or may not buy it depending on whatever else is out at the time. Looks fun but I'm worried that it will get old fast.
Aerozord
06-26-2010, 01:57 PM
honestly that was my complaint when I downloaded Marvel vs Capcom 2. Everything was unlocked, which sounds good in theory, but it means there is pretty much no point in playing the game except to play your friends from time to time. I like working towards something when I play a game, its like they are selling just replay value.
Bells
06-26-2010, 02:09 PM
I can understand having all the characters unlocked... but i trully think there should be some reward to playing. Like in Soul Calibur, most of the characters you wanted were already there. But the real fun was Unlocking armor pieces and weapons.
Maybe they should add stuff like unlock new costumes or even new moves for the characters. Add some "incetive" to play. Or else, i would agree... it will get boring.
even Tatsunoko Vs Capcom got a bit boring after i unlocked all characters.
mudah.swf
06-26-2010, 03:25 PM
Don't we already have a thread? Oh well.
Aerozord/Bells the reason all the characters were unlocked is so that the more serious, tournament players can get straight to the playing online and tournament organisers didn't have to unlock everyone somehow first. There aren't many people who enjoy the grind of unlocking characters, with Street fighter 4 proving that. If you regularly play with good players, fighting games can last for years, regardless of whether or not you had to unlock characters. Look at how long games like SF3 Third Strike and SF Super Turbo have lasted in the competitive scene, and there was no character unlocking there.
Anyway, I'm not too enthused with what I know so far. Right now it looks a lot like Tatsunoko vs Capcom 2, and I found TvC to be really boring. It seems like they're altering stuff from MvC2 to grab casual players when they don't need to, because casual fighting game players will already be grabbed by the fact that you can have Spider Man beating up Dante. Not too big on the DOA-esque ability to guess your way out of air combos for no cost or penalty either, but I suppose that using it won't always be necessary.
Have some 60fps gameplay videos too (http://ve3d.ign.com/articles/news/55477/Marvel-vs-Capcom-3-Fate-Of-Two-Worlds-E3-2010-Screenshots-60FPS-Gameplay-Movies-Trailer).
Fusionman
06-29-2010, 02:45 PM
I noticed something. A silhouette for each side disappeared! I also saw Dr. Doom in there. Doom is in MVC3! WOOT!
Aldurin
06-29-2010, 03:13 PM
I think I'm not gonna buy it for these reasons:
-Looks like one mode of fighting, and at best they'll have some not-too-different variations.
-Marvel vs Capcom means you can't make Deadpool and Ironman duke it out, and other combinations.
-Will get old really fast if the previous evidence holds.
-When I watched the gameplay videos I felt more and more satisfied with buying Super Smash Bros. Brawl.
Donomni
06-29-2010, 03:18 PM
-Marvel vs Capcom means you can't make Deadpool and Ironman duke it out, and other combinations.
I'm going to assume you've never played at least MvC2, because you totally can make those kinds of matchups.
Aldurin
06-29-2010, 03:21 PM
I'm going to assume you've never played at least MvC2, because you totally can make those kinds of matchups.
That makes it somewhat better.
Solid Snake
06-29-2010, 04:55 PM
This game still needs Phoenix Wright and/or Franny von Karma.
CAPCOM DO NOT LOSE SIGHT OF THE GOAL HERE
...The goal is to enable me to kick ass while playing as my favorite attorneys.
mudah.swf
06-29-2010, 06:36 PM
I think I'm not gonna buy it for these reasons:
-Looks like one mode of fighting, and at best they'll have some not-too-different variations.
It's a traditional 2D style fighter like its predecessor, so that's to be expected. Not all crossover fighters play like Smash Bros. you can definitely make whatever matchups you want though, and the controls are simple enough to pick up.
BTW Capcom finally revealed the control scheme at E3. 6 buttons arranged as such (on a stick, at least):
LIGHT MEDIUM HEAVY
E A1 A2
E is the Exchange button, that acts like a universal launcher and is responsible for the tagin combos in midair. Pressing Forward or Down + Exchange while in midair will tag in another of your characters and continue your combo, while pressing E on its own will knock the opponent down. If the defending player matches the attacker's tag-in direction with his own tag-in attempt, the defender will counter the attacker's attempt to continue their combo and be able to start their own assault, for a risk-free guess. At least, that's how it was at E3. A1 and A2 are your assists. Tagging out manually is back+an assist button, but this is universally hated for good reason so Capcom are changing it for later builds.
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