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View Full Version : A couple hundred years too late: Fallout 3!


Donomni
08-07-2010, 03:17 PM
I decided to give the whole thing the go-ahead, and holy shit it's awesome.

Character customization is... well, pretty damn deep, especially with the perks. I hear Fallout 2 is even more insane in this aspect.

I ended up making a nice-guy character based on sweet-talking and diplomacy, with a inclination for conventional weapons... I'm basically Jesus, but with bullets and lasers! And a chainsaw and a sword that is on fire. No, I'm not kidding.

The amount of stuff you can do here is insane, and it seems like there's tons more options depending on how you play. I mean, seriously, holy shit.

I've fought literal Fire Ants, disarmed a nuke, and even had an Interview With a Vampire.

Also, I've killed enough mole rats to make Rufus cry.

I really wish VATS was in actual FPS's, but such a thing would be stupidly broken in multiplayer.

The only complaint I have with the game is that I always seem to get too much shit to carry. It wasn't so bad in the Super Duper Mart, but now it's just getting retarded. Thank ye gods for booze and meds to up my capacity a bit.

Anywho, what's your thoughts? Be wary of spoilers, though(For reference, main-plot wise I've barely left Megaton, although in this game it applies to not as much as I thought).

Karrrrrrrrrrrresche
08-07-2010, 03:24 PM
The only complaint I have with the game is that I always seem to get too much shit to carry. It wasn't so bad in the Super Duper Mart, but now it's just getting retarded. Thank ye gods for booze and meds to up my capacity a bit.
.

Head to the house you got in Megaton, put some of the junk you don't really need to be carrying 24/7 in one of the cabinets next to the bed or something. It'll never vanish from there.

If you can't really think of anything in particular to remove, a good place to start is ammo. .5 weight for those rounds might seem trivial, but it really adds up when you're in the hundreds of bullets.

Donomni
08-07-2010, 04:30 PM
Are you sure Ammo has weight? It's always showed up as "--" weight. I might have to test that.

And yes, I did use a locker next to the workbench I had in my place. It's a godsend, especially now that I have schematics.

EDIT: Tested the ammo by stuffing it in a locker. No change in weight. So yeah, "--" means no weight at all.

DFM
08-07-2010, 04:47 PM
grthwllms is so used to FWE that he forgot the unmodded game exists.

Edit: I'm playing through it again with MINIMAL mods to switch it up from the last time I ran through it. FWE, Weapon Mod Kits as well as Owned! and FNNCQ because I never tried them before.



Edit 2: Donomni here are items you will want to scrounge from the wastes, collecting them and never letting go:

Nuka Cola Quantum
Pre-War Books
Scrap Metal
Chinese Assault Rifles
Power armor + Energy Weapons + Any Advance Technology


Seriously if you run across one of these things grab it and stuff it into your house with the millions of others because you will need every single one you can get your hands on. Quantum especially I had to use a guide the first time just to scrounge enough to finish the quest. Pre-War Books you can later trade to a special NPC for huge profit, Scrap Metal can be traded special to a handful of NPCs for different bonuses. Chinese Assault Rifles are sort of the same deal but you give them to a trader until he has enough to expand his inventory. All the technology based ones at the end can be traded to the Outcasts for stimpacks and frag grenades. (Also 556 ammo)

Also are you playing this on the PC or a console?

Aerozord
08-07-2010, 05:20 PM
I solved the carry capacity with companions, I used them as pack mules more then anything. Just dont give them ammo or gernades, I repeat DONT GIVE THEM GERNADES. They will toss them at enemies three feet from you without a second thought.

Oh and add to DFM's list, all unique weapons. For obvious reasons.

Donomni
08-07-2010, 09:24 PM
Also are you playing this on the PC or a console?

Console, the PS3. There's no way in hell my PC can run it.

Also, fuuuuck on the Quantums. I was making grenades from those.

DFM
08-07-2010, 09:43 PM
Hoooooooooo snap I hope you didn't make too many.

Krylo
08-07-2010, 09:46 PM
It's not really worth doing the quest unless you're going to find every goddamn quantum ever, and/or get the perk to make normal nuka cola into quantum, anyway.

All you get is another quantum schematic which doubles your grenade output but, unless you use the console to unlock the bitch's fridge and get them back, you can never have those 30 quantum back. Ever.

Thus, you need to find at least 46 bottles of quantum to make it worthwhile (30 for the quest, 15 to get up to the 30 'nades you could have made, and one extra to actually make a grenade profit). Assuming I remember the number needed for the quest right.

Wigmund
08-07-2010, 09:55 PM
Or if you have the Game of the Year edition wait until you have the Quantum Chemist perk and have all the Quantums you could want.

Donomni
08-08-2010, 01:35 PM
Nah, I just have the standard edition(Was on sale for 9 bucks), I was gonna get the DLC later.

As for the Quantums, I made 5 grenades with them, and also used 1 normally until I found out you use them to make shit.

Aerozord
08-08-2010, 04:48 PM
oh they yea, definitely get that DLC, not only for the extra perks, leveling dogmeat, and new 30 level cap, but especially to avoid that poorly thought out wallbanger ending.

Donomni
08-08-2010, 08:17 PM
Do all the DLC add to the main game, or are some of them stand-alone stuff?

DFM
08-08-2010, 11:21 PM
Broken Steel is the only one that adds to the main game, it fixes the storyline for the main quest, raises the level cap, adds a dozen or so (mostly stupid) perks, adds new enemies that vary between neat (Hellfire troopers), boring(Albino radscorpians), and infurating (Reavers. Think a boss character that's all over the fucking place). It adds some new heavy weapons too, I think.

The other DLC is all pretty much stand alone stuff that takes you away to their own special location until you play out the story, more or less. (Zeta you can't leave and can't go back once you're done, Point Lookout you can come and go whenever you want at any stage of the DLC's main quest). They all add new weapons, armor, enemies etc but are mostly contained to their own area.

The only DLC I'd really say is a must buy is Broken Steel for the end game fixes, raised level cap/etc. And Point Lookout for the goddamn amazing atmosphere, think Southern Gothic Haunted Swamp, the entertaining mainquest and the fact that it's the only non-linear DLC. You basically get a spooky, swampy island to travel about and find secrets and explore and WHATNOT.

Also it has a quest titled "An Antique Land" about all the horrible shit America was doing to its citizens in the Chinese Internment Camps so Point Lookout gets super points from me just for that.

TitoTheHappy
08-09-2010, 02:26 AM
I really enjoyed Fallout 3 when it first came out but then for some reason after I got 3/4 of the way through it I got distracted and have never gone back to finishing it. I blame L4d or pretty colours or something.

Naqel
08-09-2010, 03:21 AM
Thus, you need to find at least 46 bottles of quantum to make it worthwhile (30 for the quest, 15 to get up to the 30 'nades you could have made, and one extra to actually make a grenade profit). Assuming I remember the number needed for the quest right.

Actually, since there's a third schematic, the amount is 90(that's about the amount of preset bottles you're sure to find).

With 1 schematic, 90 bottles times 1 gives 90 nuka grenades.
With 2 schematics, 90 bottles times 2 gives 180 nuka grenades.
To get 3 schematics, you need to give away 30 bottles, 90-30=60 bottles times 3 gives 180 nuka grenades.

Rejected Again
08-09-2010, 03:34 AM
Donomi, Sneak up behind someone and click grenade in your inventory. Just do it.

But yeah, Fallout 3 is amazing. Can't wait for Vegas.

Krylo
08-09-2010, 04:11 AM
Actually, since there's a third schematic, the amount is 90(that's about the amount of preset bottles you're sure to find).

With 1 schematic, 90 bottles times 1 gives 90 nuka grenades.
With 2 schematics, 90 bottles times 2 gives 180 nuka grenades.
To get 3 schematics, you need to give away 30 bottles, 90-30=60 bottles times 3 gives 180 nuka grenades.

Yeah it's been awhile since I've played.

Third one is one of those power stations, right?

Regardless, my point was that the quest isn't really worth doing unless you have access to the console (which you, ironically, considering the name, don't on consoles), to unlock the crazy lady's fridge and get your quantum back, the quest is completely bullshit and not worth doing because the cost vs reward is ridiculously small.

Even more so with the last schematic.

Donomni
08-09-2010, 02:31 PM
Welp, I'll probably have to get Broken Steel sometime soon, then.

Y'know, when I can afford it.

Aerozord
08-09-2010, 10:12 PM
Yeah it's been awhile since I've played.

Third one is one of those power stations, right?

Regardless, my point was that the quest isn't really worth doing unless you have access to the console (which you, ironically, considering the name, don't on consoles), to unlock the crazy lady's fridge and get your quantum back, the quest is completely bullshit and not worth doing because the cost vs reward is ridiculously small.

Even more so with the last schematic.

yea but it is with the perk, since you no longer have a finite supply you will eventually get more then you put in. Plus if you are a completist like me you kind of have to.

Of course I never went heavy on gernades due to the weight, so getting that many might in and of itself not be worth it. Got some mississippi quantum pie instead

Wigmund
08-09-2010, 10:32 PM
Welp, I'll probably have to get Broken Steel sometime soon, then.

Y'know, when I can afford it.

I thought they were only selling the Game of the Year edition for PS3 which comes with the DLC Broken Steel, Point Lookout, Mothership Zeta, Operation Anchorage (which lets you get Powered Armor Training right off the bat instead of two missions away from the finale) and The Pitt.

Donomni
08-10-2010, 11:08 PM
It was a sale at Gamestop, used.

So there you go.

Naqel
08-11-2010, 12:39 PM
yea but it is with the perk, since you no longer have a finite supply you will eventually get more then you put in. Plus if you are a completist like me you kind of have to.

Actually, you don't. With the perk to convert regular nukacolas into quantums, comes a perk that automatically gives you all three schematics for all weapons you have at least one schematic for.

This means no giving away bottles, and even more grenades.

gekkogo
08-16-2010, 08:52 AM
ok so i've pretty much not touched any of the story, and i've unfortunately burned out on the side quests, so i have to ask in total is the story worth it?
i mean i'm loaded with combat shotguns, finished the DLC quests so is there honestly any point to finish?

greed
08-16-2010, 10:25 AM
Nope, story's terrible. And if you don't have Broken Steel it's honestly frustrating. If you have Broken Steel finishing the story unlocks some post game stuff though. Also dude put some capitalisation in there, I mean if you're using a terrible keyboard or posting from a phone for some reason and it's only a temporary issue that's fine but it's hard to read your posts without it.

Also ontopic, my copy of Fallout 3 just started being really buggy. Shortly after finally getting LIVE. Did the 360 version get a dud update recently? Enemy spawning, physics and clipping all seem to be very broken.

gekkogo
08-17-2010, 08:46 AM
Mkay thanks, yeah that was my mistake I was posting from my phone, apologies.