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Jagos
02-14-2011, 03:48 AM
*sigh*

Something about WoW has always scared me. After seeing the planning that had to go on for a raid, the price of it even though I spend more for a happy meal, or just the fact that I have not wanted to actually sit and play the game, I've found reasons not to like Wow.

Currently, I'm looking into Rift, Wow, and Guild Wars, but I have no idea which is good and which is bad. TBH, I probably shouldn't play any of them but hey, it's an interest thing for me.

I've played DFO, Maple Story (one week), and tried DnDO, but with no one to play with, I dropped off.

So what are the good reasons and bad for trying the top three MMOs on the market right now?

Toast
02-14-2011, 07:43 AM
I can only really tell you about Guild Wars. I've found it to be very fun and engaging over the years. There's very little grind for the most part. Top end weapons and armor are available almost as soon as you reach the level cap, which is 20. The prophecies campaign is the one exception, where it takes longer to reach the cap and longer to get the best stuff. There's title grinding, but how much of that you do is entirely up to you.

As for gameplay, it's much more dependent on skill than gear. If playing with others is a big thing for you, then you might be a bit disappointed as the population has spread out quite a bit over 3 campaigns and an expansion. There are heroes and henchmen to make up for it, though, so you'll never go without a full team. With the exception of teaming up with my brothers now and then, I've run exclusively with heroes and henchmen for the last five years.

As mentioned, there are 3 campaigns and an expansion, so there's a lot to do for a newcomer. If you're going to get Guild Wars, you almost need all 4 to get the most out of it. Also, they're being packaged together for a reasonable price anyway these days.

Guild Wars 2 is also on the horizon, likely early next year, and having the expansion will grant access to the Hall of Monuments, where some of your achievements in gw1 will earn you bonus rewards in gw2. These rewards aren't going to make you overpowered in gw2, they're mostly unique item skins.

Guild Wars is also going through a considerable amount of growth in content compared to recent years. The Guild Wars Beyond content is meant to bridge the storyline between gw1 and gw2 and it's not finished yet. The Dervish class is going to be getting an overhaul within the next month or so, we've already seen the preview. Currently, you can only bring 3 heroes, and what's being called the Feature build will introduce a full party of heroes, a variety of new features, and a new content area if I understand correctly. Then after that there will be the Winds of Cantha content, which will be similar in scope to the War in Kryta that's already released. So there's a lot that's still going on, and there was a lot of content to begin with.

Guild Wars' skill system allows for a huge amount of combinations. Unfortunately, the game's been out long enough, most of the good combinations are well known. And if you don't use one of these good ones, you'll be scorned, ridiculed, and sometimes even kicked out of the group. One of the reasons I don't play with others. There's also hard mode, which means the monsters have all their stats boosted through the roof. Don't expect to survive hard mode unless you're running one of these kinds of builds.

I hope I've touched on everything that will be useful information to you. If you've got specific questions, just ask and I'll do my best to answer.

synkr0nized
02-14-2011, 08:01 AM
WoW is easier then ever now. You can get your phat lewts* and cheevos without ever being in a hardcore raiding guild. Grouping is as easy as clicking an interface button and waiting a few minutes, and questing makes you feel strong as most of the leveling experience is completely open for any class to solo. The talent system changes have also made it more straightforward once you get to level 10 and choose a tree, as the options presented are often really straightforward when there is a possible fork.

* aside from raid gear, of course


GW requires you, no matter what you are doing (aside from solo farming using particular builds), to be in a party. This has always been able to include AI henchmen, and after the third chapter included up to 3 heroes per human player max (obviously less if more of the max party size slots are held by actual people), customizable AI characters (so you can choose armor bonuses, weapons, skills, and attributes instead of it being the non-mutable ones of the other AI) that give you more means to choose how your party is set up (as there are multiple per class so you can use whatever combo you need or want). The upside is that you can do a lot more without waiting for a group of actual people. The downside is that most people do not party with other players anymore (in honesty, it's only in rare cases in PvE that I cannot do something quicker with hero/hench than I can with a PUG) and expect everyone to have heroes and all the skills unlocked. New players have a lot of work to not only advance through the stories but also unlock all of their class's skills (or at least the most useful ones) to better provide their characters and, thus, heroes with the skills needed for the many bars/builds you could take. Oh and the population, while still large enough and viable, isn't close to what it used to be. Interest has been renewed with the Hall of Monuments and GW Beyond content prepping for GW2, but it's still rare to find people in large groups doing random quests or many of the "older" missions (though Zaishen Bounties/Missions have helped -- daily quests that have you revisit content and bosses/elites all over the three chapters and expansion content).

And then you get mesmers. Mesmers are amazing. I don't know of a comparable class in any other MMO right now. Many have rangers/archers, all have a warrior of some kind, and most have priests/monks. But mesmers are another beast entirely, and so fun. And necromancers that raise minions; not unique, but certainly fun (though I prefer Curses usually). But then WoW has druids <3 and shaman and shit and is in the Warcraft lore universe, which is kind of fun. Well, I think it's neat stuff -- that's why I even started playing years back. But these class name differences and layout difference are just the tip of the iceberg that is the difference in mechanics between the two games. There are reasons why I like one better than the other in both directions, and I'd be happy to get into any of that.



However, I am not going to recommend one over the others, at least not yet. Instead, I am going to ask you what you enjoy in games, what assumptions you have about MMOs (as in what you think they should be for them to be fun), and why the three you did try didn't last for you.


I can go off at great length about Guild Wars and World of Warcraft, but I cannot offer you any info about Rift (other than it looks pretty darn neat). I have experience with every class (perhaps quite a lot more in GW) and most if not all aspects of the games. I have been meaning to write a "comparison" of the two -- in quotes because they aren't really directly comparable and I would write it more as a presentation of the two within several broad categories to highlight how they tackle things differently and where they actually are similar.

Jagos
02-14-2011, 02:41 PM
My main thing is partying with people. I'm more of a casual gamer who plays with a group. If it's hardcore guild parties all the time, I just can't keep myself to pace with the rest of the team since my harder courses keep me busy.

When I played RO, it was great until we switched servers twice. I liked playing Paladin and being a medic/fighter with capacity to do either in a pinch. I tried on other servers as a DPS guy along with mage. My appeal is to be a front liner tank with some healing capacity or all healing.

So when I played DFO, I'm good at being a Priest. What's horrible about the game is how the guild system is set up along with people who constantly spam about being in a guild. There's less incentive to really join and cooperate in a guild than to just play by yourself and beat up everything like it's going out of style. It's still fun to play, but I've backed off since really it feels like only me in the world.

With Maple Story, it was just the platforming that frustrated me. The tutorial may be great but it was too long and boring to figure out it's just not my thing.

DnDO might be well and good, but it still fails to really capture my attention. I could try again but when your first class is a monk... Yeah, I did that one to myself.

RobinStarwing
02-14-2011, 03:48 PM
My main thing is partying with people. I'm more of a casual gamer who plays with a group. If it's hardcore guild parties all the time, I just can't keep myself to pace with the rest of the team since my harder courses keep me busy.

When I played RO, it was great until we switched servers twice. I liked playing Paladin and being a medic/fighter with capacity to do either in a pinch. I tried on other servers as a DPS guy along with mage. My appeal is to be a front liner tank with some healing capacity or all healing.

So when I played DFO, I'm good at being a Priest. What's horrible about the game is how the guild system is set up along with people who constantly spam about being in a guild. There's less incentive to really join and cooperate in a guild than to just play by yourself and beat up everything like it's going out of style. It's still fun to play, but I've backed off since really it feels like only me in the world.

With Maple Story, it was just the platforming that frustrated me. The tutorial may be great but it was too long and boring to figure out it's just not my thing.

DnDO might be well and good, but it still fails to really capture my attention. I could try again but when your first class is a monk... Yeah, I did that one to myself.

I found my DDO experience to be rather interesting and easy. I took on being a Human Sorcerer (Arcane Cannon) with a few modifications to the original build. I only needed to actually get help one time for a question and it was the kill the traitor one in the bar. Managed to get someone to tank for me while I Ice Daggered and Burning Hands us through the quest.

Now I am just wandering the island and getting a feel for it and exploring as well as beating up whatever baddies get in my way. ^_^ Haven't been able to play due to crap internet connection.

As to RO, I played on the pay server for several months but gave up due to the all the bots taking all the kills. I couldn't get anywhere with them but I had a bit of a rep as a Wandering/Ranger Swordie who went from the very top of the world to the bottom of it and everywhere in between.

bluestarultor
02-14-2011, 04:04 PM
I'd yammer on about the free MMOs I've played in-depth, but I've already done that (http://finalfantasy.wikia.com/wiki/User:Bluestarultor/Review_Archive#MMOs). Although as an update, now that I've got Allods working with click controls, I'm really liking it. That's actually my current review (http://finalfantasy.wikia.com/wiki/User:Bluestarultor#Blues_Reviews).


Suffice it to say I'd recommend, for a healer type, Perfect World any time, or if you want to party up with people from NPF, I'm personally on Allods, where healers also work quite well and many classes also have additional healing powers, like Paladins, Summoners, and Wardens. Really, Allods is holding my attention in ways I never expected starting out, all without playing on addiction. Trust me, as a guy who's suffered from media addiction, the only reason I keep playing it, and keep wanting very badly to play it is because it's just that interesting (and the stuff I should be doing is boring me to Hell). There are no hooks in that game - no fancy leveling schemes, no level-dependent features (minus normal skill trees), no rare drops so far, quests are easy to do and quest item drop rates are high, grinding levels nets you one point per level to raise your stats only a small amount, and there's absolutely no sense that you need "just one more" of anything. The game is fully scaled to the long haul with no shiny promises to lure you in. Allods has kept me excited about it better than anything else I've played just by merit of it being that good, and the game itself seems written specifically to just let you play on your own terms.


Edit: Oh, and on partying, I'll outright say Allods has PW beat. It teaches you very early on that you'll need to party up for certain things and parties, in my experience, are very fluid. People will pretty much join up with whoever needs them from what I can tell, despite there being guilds.

Azisien
02-14-2011, 04:14 PM
The Cataclysm patch improved WoW 1-60. Sucks after that because BC slaps you with an older, decayed grind. But you could get a good month or two out of it before you realize its not actually good, its addictive, and those are different things.

Oh was the thread title a trick question? All MMOs are for dummies. :)

bluestarultor
02-14-2011, 05:22 PM
But you could get a good month or two out of it before you realize its not actually good, its addictive, and those are different things.

Pretty much true. When my "brother" (very good old friend who we basically adopted for a while) ran out of money and was forced to quit WoW, he went through some pretty serious withdrawal for a media addiction and had to re-acclimate to real life (he called going out for things like shopping going on raids for like a month afterward). After that he bumped around to pretty much literally every free MMO on the market until recently to help fill the void. Now he's back on WoW, spending money he knows he has no business spending again.

It's not like he doesn't even know the dangers of addiction. The guy's not stupid and just managed to quit smoking late last year. He just got into WoW because he had friends join up. Those guys all still play, too.


WoW: more addictive than nicotine. :T

synkr0nized
02-14-2011, 06:07 PM
he went through some pretty serious withdrawal for a media addiction and had to re-acclimate to real life (he called going out for things like shopping going on raids for like a month afterward).

lolololololololol

Krylo
02-14-2011, 09:18 PM
WoW is a very well designed skinner box. It's very easy to get into, and very easy to group, have some fun, etc. and the story is interesting... but at the end of the day there's no closure. No end. Just move pushing buttons to get an ephemeral and passing moment of gratification.

This aspect of it has gotten worse with every patch and with Cataclysm. As Synk said, they made it all very casual friendly, but they've, in the process, removed the only thing that I ever enjoyed about the game. Playing with the system, dicking around, making custom builds, figuring out what works and what doesn't. Now you just pick a tree and go. Can't even make a hybrid build, anymore.

I mean, the level 85 raids are actually supposed to be kind of challenging, but from watching other people doing them it seems more like it's more annoying than difficult (can't zerg past trash anymore), with the bosses just needing a salient strategy--which would be nice if you didn't still have to run them each umpteen million times until it's just going through the motions like before, but with less room for error.

So basically, they've removed all pretense of actual thought and challenge (what I constitute as 'fun') that doesn't rely on the stupidity of other players in large raids, and replaced it with 'push button, get reward'. And it was never particularly NON-Skinner Boxy in the first place.

You'd be better off making yourself a sandwich. Less effort, greater reward.

Guild Wars is, in my experience, a PvP game. The PvE aspect is as Synk said. You're soloing pretty much everything with the help of heroes and henches. The PvP is well balanced and tuned, but I, for one, can't just do various types of arena combat over and over and over again.

I'd actually suggest Guild Wars has a better PvE GAME than WoW does, with more lasting gratification and a feeling that you are actually accomplishing something in the world, as opposed to just clicking the same dongles over and over again. However, it's completely empty thanks to the instancing, and you pretty much never end up in a group. An MMO without other players is a sad sad thing.

I'm in the Rift Beta, but I can't ass myself to actually download it. If I do I'll let you know about that, but I can tell you it's probably going to be biting criticism.

If you REALLY MUST play a big name MMO, I'd suggest waiting for The Old Republic or grabbing Age of Conan.

The former looks pretty excellent from everything I've seen, from Dialogue trees to the implementation of the NPC companions, to the classes, to the fact that they keep pushing it back to iron out bugs before release, to the fact that smugglers get to kick dudes in the bojangles.

The latter is pretty similar to WoW if you play a caster, but instead of having to wait until 80 for bosses that require strategy and instances with difficult traps, you get that at about level 20 in Black Castle. If you play a warrior or rogue class, however, it actually requires some skill and thought to play, thanks to the combo system and directional shielding. Though both DO make PVPing as a melee class rather irritating (the mage pushes one button to nuke, you have to push 6). And you can build your own cities and what not for guilds.

I wouldn't really suggest AoC, though. It has significant population issues (there isn't one), and the ultra violence just feels silly at times. And it's basically WoW but less shitty. Too bad about the ultra shitty launch, I guess. Might be a better game otherwise.

Jagos
02-14-2011, 11:18 PM
As to RO, I played on the pay server for several months but gave up due to the all the bots taking all the kills. I couldn't get anywhere with them but I had a bit of a rep as a Wandering/Ranger Swordie who went from the very top of the world to the bottom of it and everywhere in between.

Me and being a Sader are some of the best memories. I still remember writing stories based on the people there, but eventually had to give it up due to school... Curses, I wanted to finish it. Regardless, it was great to have other people that helped you figure out what was the best thing for Sader despite only a few were guildies. Though they loved having a meatshield... At least until Ice Caverns made us unnecessary. :(


Krylo, I remember when we played RO together. I'm mainly a meatshield. :P

I dunno, I never got around the concept of a spell = instant win that seems to be the thing with wizards.

phil_
02-14-2011, 11:24 PM
If you want a time sink to play online, just play Monster Hunter. Bam, problem solved.

rpgdemon
02-15-2011, 12:51 AM
WoW is easier then ever now. You can get your phat lewts* and cheevos without ever being in a hardcore raiding guild.


It used to be this way, last expansion, but heroics and stuff now actually require time, skill, and gear. They're like miniraids.

synkr0nized
02-15-2011, 07:05 AM
Man, what? Queue for dungeons at 85, get your iLvl 333 or whatever gear, queue for heroics, press buttons. I realize that not yet having an 85 means I can't make any firsthand claims, but I haven't seen much that says the new heroics are any more complicated than previously.



That's a good point up there, Krylo. I definitely see the downsides to being forced to pop 31 of your talent points in one tree before you can even put a single point in the others. I think that'll be one of the reasons I maintain a separate WoW install for on my former server -- to get back to that kind of character play (and the fun PvP).

mudah.swf
02-15-2011, 11:22 AM
Beyond anything I could ever have expected of myself, and probably most of you expect of me, I actually started playing WoW, mostly due to a friend's constant talking about the game. I'd say that it's probably the "best" MMO to start on, if only for the huge community and lack of extensive cashshop business that "free" MMOs like to sting you with. It does, though, have its problems. One of the biggest reasons I play is down to IRL friends playing, and being in a guild of personable people. If you don't have that, you're going to find it hard to play past level 10.

As mentioned before in this thread, yes, it IS extremely streamlined and casual, and this works as much for as it does against it. The upshot is that nothing is really a pain in the arse to do, yet the downside is that it destroys any sense of being in a "world", any immersion that you could build up, and makes you realise that it is, in fact, a game and not a world.

As for the addicion factor, I wouldn't worry about it. I'm in no way an addict, I haven't forsaken all my other games for WoW. It's entirely possible to play it, have fun yet not be an addict. The key thing, Jagos, is to not give two goddamned shits about raids and the endgame in general. That's the stuff that gets people addicted, people feeling like they HAVE to hit the level cap asap so they can raid, yet there's no need to raid to have fun.

Personally I draw my fun from just chilling out, chatting to my friends and guildies, running dungeons since I've always wanted to do that sort of thing in a game and not have it be totally boring, and taking in the big, colourful, pretty world (because it is pretty). I like making different race/class combinations and seeing what each has to offer me as a player, some of which are somewhat fun!

If this has changed your mind on WoW a little, there is a 10-day free trial available with a streaming client that lets you download as you play.

As for Rift, I have yet to try that, but the word is that it's an awful lot like WoW with a couple of neat different features. Guild Wars 2 is looking really promising, making a shift to more action-based gameplay, practically eliminating true healer classes and offering new and interesting ways to play, such as dodging enemies via rolling.

Azisien
02-15-2011, 12:17 PM
Oh that's something I forgot to mention about WoW actually. I can't blame it too bad because it is 6 years old, but the instances are and feel 6 years old. I don't think the Cata patch upgraded instances much. Honestly, they really suck. Launch version DDO instances were way more fun.

So when I said they improved 1-60, I guess I just mean the overworld.

bluestarultor
02-15-2011, 03:26 PM
lolololololololol

In all fairness, while that example is humorous, he's back to planning his life around raids, still talking about how "casually" he plays it. His newest account, which is specifically the one he "didn't waste half his life on" already has 15+ days on it and he's bitching things aren't dropping anything his guild can use anymore and he has only nine purples and how his blue main-hander is holding back his purple off-hander and limiting him to a DPS of only about 12k and making him look bad when he started as their best DPS.

Mind you, he's also in Villains, which is ranked 7th on the server and is the #1 Horde (would be higher, but they lost three guys and had to take another week to plan) and oh, God, I'm starting to sound just like him now. :sweatdrop


This is why I really don't trust myself with WoW. :ohdear:

mudah.swf
02-15-2011, 03:53 PM
I'd go as far as to say that raids are the reason behind why he's like that. If you went into the game without considering raids then you'll be fine, since as far as I can see, raids are the only point where you have to start caring about that stuff. It seems to me that for non-endgame content you merely have to not be totally stupid and you'll be fine. Just don't consider raids 100% of the game and you won't have to worry.

The WoW community has decided that raids are literally the entire game, which is something that I personally don't buy and is probably a big reason why WoW gets so much shit from everyone who doesn't play it.

bluestarultor
02-15-2011, 04:43 PM
I'd go as far as to say that raids are the reason behind why he's like that. If you went into the game without considering raids then you'll be fine, since as far as I can see, raids are the only point where you have to start caring about that stuff. It seems to me that for non-endgame content you merely have to not be totally stupid and you'll be fine. Just don't consider raids 100% of the game and you won't have to worry.

The WoW community has decided that raids are literally the entire game, which is something that I personally don't buy and is probably a big reason why WoW gets so much shit from everyone who doesn't play it.

That seems to fit pretty well, actually.

Still, I think I prefer Allods. "WoW Lite," it certainly is, but the community is also different and I have yet to run into those kinds of issues with them.

I also have yet to see as deep a division between players on opposite factions minus the occasional high-level troll from the other side coming in and wiping out people unfortunate enough to be standing near enough to the dueling pit to have their PvP flag forced on. I'm not sure if you can jump the faction fence in WoW, but you can in Allods and I've already made characters on both sides.

Bells
02-15-2011, 04:44 PM
Well, the essence of a Raid is to be a way to force a large group of players to assume roles and act out strategies right? So, in a place like WoW it's pretty much the top of Social Interaction withing the game.

It's not a flawed idea... personally i just think there are better ways to do it today than there was back in the day the concept came out on WoW.

Just this week i remember the Atlantica Online account i had back in 2008, i tried to share the account with the people here, in a "everyone gets to play it" way, it died off eventually, but just uesterday i found out my account still exists... i had a lvl 41 character with 1 million in the bank just sitting there. So i went back to check it out and point is... there is nothing to do in the game except PvP and Grind... sad, cause it's a fun game

mudah.swf
02-15-2011, 05:23 PM
Essentially yeah, that's what raids do. But since raids tend to be difficult (in the sense that they take a long time to do) they tend to produce the most drama and assholery when it comes to WoW. Whenever you hear of people going nuts about gear or flipping out at other players for not having the correct build/rotation/stat setup/whatever else, raids are probably the reason (although you do get those people in 5-man dungeons, but they seem to be few and far between). The guild I was first in fell apart due to raids, otherwise it was fine.

Also yes WoW does allow you to make characters of either faction on the same server.

Aldurin
02-15-2011, 06:00 PM
DDO is pretty meh unless you're in a good situation (stable guild that gives good buffs and an awesome build that doesn't make your party demand shit out of you/being a cleric so you're ensured a spot on a party). I use a wizard pale master custom build, so what I'm usually doing is tearing up shit on one side of the room while the rest of the party does the same elsewhere, the main issues for me are idiots and relying on rogues to get traps.

Also unless you go VIP you're gonna lose momentum in the upper levels (half of the open parties above level 10 are for non-F2P quests).

I might look into WoW later on since it sounds like it's cooler, assuming it won't try to rape and stab my social life like Runescape tries to.