View Full Version : D&D Part Deux - Smarty McBarrelpants' D&D extravaganza
Sifright
03-31-2011, 11:28 AM
For those who wish to play in a D&D game and can't due to nikoses game being full SmB will be running a game assuming we can get to 3-4 players. as it stands currently we have two. So basically any takers?
tacticslion
03-31-2011, 12:13 PM
For those who wish to play in a D&D game and can't due to nikoses game being full SmB will be running a game assuming we can get to 3-4 players. as it stands currently we have two. So basically any takers?
First and importantly: when?
Second: where? (as in, what world/exact system/etc?)
Third: CAN I BE AN CHAOTIC EVIL DRAGONBORN PALADIN WITH TWO WARLOCK POWERS I LIKE CHAOTIC EVIL DRAGONBORN PALADINS WITH WARLOCK POWERS OR PERHAPS AN UNALIGNED ELADRIN CLERIC OF ASMODEUS OR A LAWFUL GOOD TIEFLING BARD WHO WORSHIPS CORELLON BECAUSE I LIKE THOSE
Fourth: what's the style of play like?
Ravashak
03-31-2011, 02:38 PM
I assume it will be UK time (GMT+1 now I guess, summertime and such) evenings. I'm still interested to join, but I will need help setting up a character.
Sifright
03-31-2011, 02:55 PM
help setting up a character should be fine. If you have an IM client of some sort I will forward the details onto Smb
Solid Snake
03-31-2011, 04:36 PM
I'd be intereste dif not for the fact that I have final exams in a month and will thus disappear for a two-week period.
Nonetheless it'd be flippin' awesome if I could join a second game around mid-May once I'm done with this year's law school responsibilities.
Sifright
04-01-2011, 08:37 AM
The D&D version being run will be 3.5 with basically every single book availible to be used. basically though if you powergame like mad so will the GM only the GM can powergame better :P
I wouldn't imagine SMB would be adverse to adding more players assuming the group doesn't become to full i'm not sure what the limits would be though.
Professor Smarmiarty
04-01-2011, 11:23 AM
Didn't see this you sneaky cad.
Campaign will be 3.5 set in Faerun with basically any source book available build whatever you want but if its stupid I make sad faces at you. And if its powergaming I'll get out my red manila folder, you don't want me to get that out.
Style of play is variable, I tend to favour RP hevy with bursts of combat- I also tend to avoid single plots, I just craft worlds and stack them full of evil shit so PCs can do what they want. I have giant evil calendars of when big bad 2 goes to massacre a town or secretely sneaks into the high castle. It's good times. That said I've also DMed continual hack and slash slaughterfests quite well so mostly he plan is to run a few sessions and figure out what the players like and then run with it.
Should also point out all my DMing experience has been live and never done an online game before so maybe shakey as a mofo.
Overcast
04-01-2011, 12:05 PM
Shaky as a mofo and infected with an absolute newb like myself is just destined to be fantastic.
Totes interested in this. Any more spaces available?
I'm thinking a Spellthief.
MSN: Tdk0333@hotmail.com
AIM: thedarknight0333
Mr.Bookworm
04-01-2011, 01:18 PM
If I can figure out what the hell your MSN address is, I'll bite. What's the starting level? Time?
Magic_Marker
04-01-2011, 01:24 PM
Send me a PM if you have a spot available. I'm interested in being a Sorcerer con-man.
Solid Snake
04-01-2011, 02:20 PM
Didn't see this you sneaky cad.
Campaign will be 3.5 set in Faerun with basically any source book available build whatever you want but if its stupid I make sad faces at you. And if its powergaming I'll get out my red manila folder, you don't want me to get that out.
Style of play is variable, I tend to favour RP hevy with bursts of combat- I also tend to avoid single plots, I just craft worlds and stack them full of evil shit so PCs can do what they want. I have giant evil calendars of when big bad 2 goes to massacre a town or secretely sneaks into the high castle. It's good times. That said I've also DMed continual hack and slash slaughterfests quite well so mostly he plan is to run a few sessions and figure out what the players like and then run with it.
SMB, I hereby petition you to consider the opposite possibility: stacking a world with a ton of good guys, then allowing evil-aligned players to run in and wreak havoc.
How is that not a better idea in every conceivable way, I ask you?
Mr.Bookworm
04-01-2011, 02:28 PM
SMB, I hereby petition you to consider the opposite possibility: stacking a world with a ton of good guys, then allowing evil-aligned players to run in and wreak havoc.
How is that not a better idea in every conceivable way, I ask you?
Evil campaigns are actually a lot harder to handle then you would think. It's way too easy for it to devolve into a glorified game of FATAL if the game isn't done well, and you don't have reasonably mature players. And sandbox games already have their own inherent set of problems.
Magic_Marker
04-01-2011, 02:58 PM
They tend to plod along aimlessly while the players destroy the entire game world.
Why does that sound somehow familiar? (http://www.nuklearpower.com/8-bit-theater/)
Alternative idea: I would like to play as a redneck, but instead of hunting deer, he hunts dragons.
"Yep, I hun'ned plenny a dragons in mah time. Thes hur's a biggun, gonna take alotta rounds teh bring 'er down."
Sifright
04-01-2011, 03:39 PM
True evil characters want to control the world in such a way as to increase their wealth and luxury whilst keeping chaotic destruction to a minimum. (unless they are chaotic evil or just insane ya know ) Basically if your going the evil route there are three sensible paths. The corporate path set up a vast trade empire and make every one your indentured wage slave. The Invincible empire path wherein you conquer and stake claim to all the lands under one banner. Finally the evil religious path wherein you convince every one you are a god and they all worship you. ( Ii so want to play an evil game now :P)
Overcast
04-01-2011, 03:41 PM
Hoping to put together a wilder/metamind who solves all his problems by throwing things at it with his brain.
Magic_Marker
04-01-2011, 03:42 PM
True, but...
http://www.meh.ro/wp-content/uploads/2010/07/meh.ro4659.jpg
tacticslion
04-01-2011, 03:50 PM
Send me a PM if you have a spot available. I'm interested in being a Sorcerer con-man.
Okay, if MM is in, I'm in (if there's a spot available). I want some of his coolness to rub off on me!
And if its powergaming I'll get out my red manila folder, you don't want me to get that out.
... actually, yes I do. I want to see your red manila folder and what's inside. I want to see it bad. But the rest of the crew might not so...
On that topic, what if it's not power gaming (per se), until, say, level six? And, you know, voluntarily eliminating the the Pun-Pun and Omnificer builds?
ALSO, also, I'm curious to know your thoughts and interpretations of certain rules. But we could WLM that kind of stuff.
DarkDrgon
04-02-2011, 01:06 AM
what nights of the week is this looking for? I will, of course, be rolling a bard if I can make it.
Fuck yeah, Bards.
what nights of the week is this looking for? I will, of course, be rolling a bard if I can make it.
Fuck yeah, Bards.
Our characters will be BEST FRIENDS. GO SNEAKY MAGICAL BUDDIES
tacticslion
04-02-2011, 06:23 PM
Our characters will be BEST FRIENDS. GO SNEAKY MAGICAL BUDDIES
Hoping to put together a wilder/metamind who solves all his problems by throwing things at it with his brain.
As will Overcast and I, presuming I'm allowed a psion and/or erudite without the SmartyMcBanpants* hatin' on me!
*Smarty hasn't actually banned anything, but his suspicious warning what with the red folder, that I'm hesitant to plunge into without hearing from him first. I don't want to jeopardize the party just because I chose wrong.
Mr.Bookworm
04-02-2011, 06:30 PM
I would be building my character right now, but someone hasn't told us anything about the actual game.
I thought Mussolini promised the trains would run on time, but I guess that was a lie too.
Sifright
04-02-2011, 07:09 PM
Guys I wouldn't worry about something like a psion being taken as over powered a rational gm will know that wizards are far more powerful in terms of scope of ability and even blasting for the most part.
I'm pretty sure the content of the game will depend mostly on what the group make up is.
For instance I intend to play a Engineer attempting to bring 'SCIENCE' to the world, how that will be acieved i'm not sure all i know is it will involve rogue for at least a few levels :)
tacticslion
04-02-2011, 07:57 PM
Guys I wouldn't worry about something like a psion being taken as over powered a rational gm will know that wizards are far more powerful in terms of scope of ability and even blasting for the most part.
I'm pretty sure the content of the game will depend mostly on what the group make up is.
For instance I intend to play a Engineer attempting to bring 'SCIENCE' to the world, how that will be acieved i'm not sure all i know is it will involve rogue for at least a few levels :)
Eh, the problem is I know how to break things very well and my build would be heading toward that. Not for my personal benefit, actually, but rather the benefit of the group. That's my dirty secret to power gaming. My guy might be able to do insane things, but I don't take much glory (or money), but rather attempt to benefit everyone equally. I mean, I want glory and money, but mostly they have a Cause or Goal that they're going for, thus their EXTREME POWER. PLUS I have a tendency to play lawful sneaky (or sneaky good, if you prefer) and thus surreptitiously (or not) give more gold/items/etc to others.
As to your science-guy, a rogue's pretty good, but, if Smarty's amenable, I'd recommend a variant non-magical/non-psionic artificer. In the Pathfinder (effectively DnD 3.75) there is precedent for various 'magic' devices actually running off of SCIENCE. I remain unsure what the trade-offs would be - perhaps infusions cost valuable stuff (money drain) to use, I dunno - but with a focus on knowledge (architecture and engineering) (aka knowledge [SCIENCE!!]) and craft (alchemy) instead of arcana and psionics. ALSO, you could have the skill Use Advanced Device which would be worthless for magical or psionic stuff, but be "aces", as Smarty would say, for SCIENCE devices, and maybe even weird alchemical ones.
As for tying yourself to the Forgotten Realms setting, the deities Gond or Oghma come to mind as nearly perfect for your girl/guy, though Denier (poor deluded soul that he is) would be pretty good too.
For instance I intend to play a Engineer attempting to bring 'SCIENCE' to the world, how that will be acieved i'm not sure all i know is it will involve rogue for at least a few levels :)
I did that once. Class called "Factotum", basically a Super Jack of All Trades, gets EVERY SKILL as a class skill and 8+int skill points. Its in Dungeonscape.
I killed EVERYTHING. Later I branched into Trapmaster or Battle Trapsmith or something...Oh, and I toted around a ballista with some random hireling named Mike to operate it for me. And three or so crossbows.
So many things died. So many.
Walk ballista up to tower full of orcs, tie tripwire in front of Super-Caltrops (chipped some stone out of the floor and stuck broken-off spear heads in the holes) just in front of door
Fire ballista through door, killing two orcs and destroying door
Remaining orcs come rushing out. First one trips and dies on the spikes. Next one jumps over fallen ally, gets shot in the face with a crossbow bolt. Other orcs come running out, can't get all the way to me.
Next turn, pick up other crossbow, shoot another orc. Orcs come charging, one swings and misses. Rest are lined up behind him.
Next turn, ballista is reloaded.
"FIRE!"
Everything dies.
tacticslion
04-03-2011, 02:08 PM
"Factotum"
Those guys are really sweet. They get better when combined with Chameleons (the prestige class)! But I thought that factotums cast spells...? Eh, whatevs. Although, I could totally see a near-gestalt factotum-artificer losing all the spells and infusions, but keeping the other benefits equaling out to be a super-science guy.
Now, on to the important things: my (tentative) character sheet (http://www.myth-weavers.com/sheetview.php?sheetid=287755). With that out there, I need to discuss a few things with Smarty.
Smarty, first I'd like to explain my choice of Spellfire wielder: to be frank, I'm being the cleric (healer). Spellfire is quite powerful, but really we don't have anyone doing anything remotely clerical, and I'm very unfond of egosists (their powers are boring). To that end, I took spell-fire which would, in a pinch, allow me to heal my comrades a bit. This would assist us all and I'm focusing more on my psionics than spellfire (I'm not planning on following the prestige classes unless we suddenly go epic). Further, I wouldn't be able to effectively heal on my own - my allies'd have to cast spells (or if you're using transparancy-rules, manifest powers) at me, let me absorb them, then rechannel them at my friends at the end of the day to really heal us up, so it wouldn't be too off-balance. What's more, though I can't heal much, most of us aren't tanks... at all... so that wouldn't be as much of an issue as normal. To cap the spell-fire thing off, when Red Light was alive originally, Mystra didn't exist, but the Chaotic Neutral goddess Mystryl (who did really crazy crap all the time - this was before she died, and got better as the Lawful Neutral Mystra who ALSO died and was replaced by the current Neutral Good Midnight who took Mystra's name and who pretends to be Lawful Neutral as well as Neutral Good for the sake of the former goddess' clerics) who often granted strange boons and tied anything related to the weave together in unconventional ways. I've also tied a great deal of template-stuff (which I haven't applied yet, pending your approval) to the spell-fire abilities, and wanted you to take a look at them.
Last but not least, along the power-gaming track, I'm asking what your reading of Thrallherd is. What kind of creatures can I call as my thralls and believers? Can I choose freely? What's the ultimate in-game effect? What is your reading based off of class level/character level/effective level/thrall called (I'm not planning on calling epic thralls to get that out of the way). The reason I'm asking (as should be obvious) is that I'm thinking of going the route of the thrallherd. That's why I posted my not-yet-taken 3rd level feat: it's the final prerequisite (other than 5th level manifester) for Thrallherd. With the Thrallherd, as written, it's very broken, but I want to understand your reading/understanding of the rules. Further, I don't want to jeopardize the entire party just because I do something rather broken - if there's a penalty, I want to be the only one to suffer (also, I don't actually want to suffer). Even more, although I'll do something broken, I'll voluntarily leave the uber-power running "in the background", so to speak, until it's time to use it for real (see next sentence for explanation). Finally, the build I have planned isn't actually useful by itself. I'll need my fellow psionic user, the wilder, to reach his full potential before I'm able to pull off the Ultimate Broken Effect Of Forever [sic]. Anyway, I'm not interested in harming the gaming experience of my fellow players, but enhancing it. If what I present doesn't do that in your opinion, let me know.
Third, a more personal, non-power-gamey question: would it be okay with you if I took a template of my own design (a variant average of the Alu Fiend and Half-[nymph/fey] templates)? Please see below the box for a discussion of the various traits and what I did to make it as well as my logic behind the choices. Call it what you like (I kind of like "Alufey"), the basic idea is that fiendish (demonic) and fey influences converge to make a creature of beauty and psionic power.
Red Light would be as follows...
________________________________________________
Type: Outsider (aberration, fey, native)
Perception: darkvision (60 feet), lowlight vision, scent
Defenses:
* natural AC +1
* Immune: disease, poison
* Damage Reduction: [11 HD or less 5/psionic; 12 HD or more 10/psionic]
* Spell Resistance: 10+HD <max 35>
* Energy Resistance (acid, cold, electricity, fire) 10
Special Attacks: gain a basic soul-knife, but would not gain any other benefits of the class
Additional Powers known by level
HD.............Additional Powers Known.....................................Effectiv e Power Level
1-2.............charm (p.) [A], hypnotism^ (p.) [A]................................1st level powers <cost 1 pp before augment>
3-4.............read (thoughts, aura), sleep (p.) [A]............................2nd level powers <cost 3 pp before augment>
5-6.............protection v. <alignment> (p.), suggestion (p.) [A]...3rd level powers <cost 5 pp before augment>
7-8.............metamorphosis [A], heroism (p.) [A]...........................4th level powers <cost 7 pp before augment>
9-10...........dimension door (p.), geas (p.) [A]...............................5th level powers <cost 9 pp before augment>
11-12.........blasphemy (p.), hold creature (p.) [A].........................6th level powers <cost 11 pp before augment>
13-14.........invisibility <mass> (p.) [A?], unholy aura (p.)............7th level powers <cost 13 pp before augment>
15-16.........eyebite (p.), horrid wilting^^ (p.)...................................8th level powers <cost 15 pp before augment>
17-18.........insanity (p.), summon monster IX* (p.)......................9th level powers <cost 17 pp before augment>
19-20.........destruction (p.), irresistible dance (p.).......................9th level powers <cost 17 pp before augment>
Special Qualities:
Awesome Beauty (Su) - any humanoid within 30' who looks at Red Light is shaken for 1 minute (will [DC 10+ 1/2 lvl + CHA] negates). Continual exposure results in additional saves which reset the duration. This can be suppressed or resumed as a free action. This is a [mind-affecting] [fear] effect.
Ability Scores:
+2 STR, +4 DEX, +4 CON, +2 INT, +2 WIS, +6 CHA
LA: +3
_________________________________________________
DISCUSSION
I think that this might look like power gaming, but, this isn't me attempting to power-game, so much as create an interesting character with unusual, but useful traits, and I thought I'd go over some of the elements of this stuff with you for discussion purposes. To start with, I've eliminated the most powerful ability granted by the two templates, that bane of GMs everywhere, the flight. For Alu fiends its only an average maneuverability, true, (for half-fey it's good and x2 land speed) but in most any form it's insanely useful, and would foil so many GM plans, I figured it was a bit too powerful for this kind of creature. Second, I eliminated several spell-like abilities from the list entirely; I'll talk more on that later, but keeping too many would be both overwhelming and very much so too powerful, plus it wouldn't fit the theme, so I've eliminated many of them. Finally, as discussed below, I've changed the spell-likes per day into powers known. While that does allow me more flexibility to use them more often, if desired, the real cost is the fact that they're no longer 'free' - they actually cost me my own personal energy, instead of being an 'extra' to fall back on when I would otherwise run out. I'll discuss each part as it comes up below.
TYPE: Outsider (aberration, fey, native)
--> having the type be 'outsider' brings many, many benefits... but I would already have the vast majority of them. Being an aberration, means that most of the things that I would no longer be subject to as an outsider, I'd have immunity to anyway (namely those things that affect humanoids). Further, keeping both the aberration and fey subtypes gives me vulnerabilities that I would otherwise not have, as bane weapons, would have not one, but three different elements to choose from (aberration, fey, and outsider). The only beneficial subtype would be 'native', which would be true of all the different templates (none of them apply the extraplanar subtype). It would open my options to using items designed for such creatures, but I don't (and won't) have enough skill points to go to Use Magic Device skill anyway, and exceedingly rare, I'd say, are the psionic items made for either fey or outsiders exclusively, so that's a very limited benefit compared to the downsides of having all those subtypes. I'd also be glad to add the 'human' subtype as well, which would add one more vulnerability and limited benefit, if you like (considering that's what Jhaamdath consisted of), however I refrained, as Elan actually lose that subtype when they become Aberrations (I think, it's a little unclear). Anyway, I leave this up to your discretion.
PERCEPTION: darkvision (60 feet), lowlight vision, scent
--> One template grants be darkvision, the other lowlight vision. I added scent mostly just because I think it opens up some interesting possibilities (and I think Cerebroliths have it, though I could be mistaken). One suggestion I'd have is altering or limiting my scent or shortening my darkvision to 30 feet. Stalkers of Kharesh (or something like that, I don't remember), for example gain detect (evil) by scent. Perhaps she detects law the same way. Alternatively, Runehouds (a kind of aberrant creature) gain the Psychic Scent ability, which allows them to smell sentience. I'd be more than willing to limit her scent ability to something like Psychic Scent (law, sentience), which would be fascinating in its implications and character outlook. Further, in lieu of darkvision, I'd be glad to have a constant Detect (good) or Detect (aberration or devil) or something (range 30'-60', your option) as, again, that would make sense for a character archetype and be really neat. The lowlight vision would be helpful in general to the group so she could see in less-than-optimal conditions, but since she doesn't have (and won't ever be able to afford) ranks in Perception skills (listen, search, spot) this wouldn't be terribly overpowering.
DEFENSES: This is the place I'm ready to give the most, as these are the most irrelevant to the character archetype.
* natural AC +1
-->The natural AC would help immensely, especially as she can't wear armor, though I'd be more than willing to trade it for something like a githzerai's (as of the Manual of the Planes, not the Expanded Psionics Handbook) constant Inertial Armor power (always running while they're conscious) as this is in keeping with the character, though there are several things to consider; first, this change would be more powerful (inertial armor grants a +4); second, she's not actually any kind of Gith (although in FR, they're considered descended from altered humans).
* Immune: disease, poison
-->The immunities are tricky. I actually really want them both, though I think I want the immunity to disease a bit more. Primarily, this is a story-reason. If she's immune to disease, she can be a good worshiper of Sharess (hedonism and sensual fulfillment) without worrying about the consequences for either herself or her current 'companion'. The poison would be lots of fun to run with in terms of drinking people under the table (the skinny, weak waif drinking huge, muscly warriors down is humorous to me), but could also be used in tactical situations (coat self in poison, seduce enemy, enjoy, let poison take its course on them, just to name one), but I could give that one up (her constitution rolled up surprisingly good, and it'd get better with this template). So, if I had to pick, I'd go for the immunity to disease, though I'd like both.
* Damage Reduction: [11 HD or less 5/(cold iron, good, or psionic); 12 HD or more 10/(cold iron, good, or psionic)]
-->As far as the damage reduction goes, I've never been satisfied with the two-step increase in DR, or the fact that magic just kind of overcomes it by itself. Instead of the latter, I've given three options: cold iron (ala fey and demon), good (ala demon), and psionic (instead of magic). This means that if the attack comes from any of these sources the DR is overcome, instead of only magical weapons - it's a weaker DR. Further, instead of making it DR 5 to DR 10, I'd suggest making it 1 DR/two levels (minimum 1), which grants the same end benefit (DR 10 at level 20), but slows the progression down and makes it much more understandable with character growth. Anyway, I'm submitting this for your purview and approval. If I had to choose, I'd prefer the DR to the AC above, but I understand if you'd prefer the other way too, so let me know.
* Power/Spell Resistance: 10+HD <max 35>
-->This one is tricky, because it makes sense (powerful psionic energies and otherworldly presence creates a disruption field for similar energies trying to overcome her), but it's kind of powerful. If you'd rather 5+HD or use the Psionics Are Different variant (meaning it only works on either spells or powers, not both), I'd understand and that'd make sense. Instead of making it apply to only one or the other or weakening it, one possibility is to instead tie this to my spell-fire effect and say that those effects that fail to overcome my PR/SR are absorbed, but if I'm at full charge I lose the PR/SR, encouraging me not to keep reserves. Anyway, this is here for you to think over and let me know what you think.
* Energy Resistance (acid, cold, electricity, fire) 10
-->This is the most generic, least interesting, yet most useful of the abilities listed so far. I'd want acid resistance to avoid scars (and maintain her eternal beauty), cold and fire resistance for the ability to exist comfortably in any environment (naked in the tundras or deserts, for instance; fire would also make sense in terms of spell-fire) and electricity resistance because brains produce it and it makes a kind of thematic sense (also both fey and demons have tendencies to be immune to it, I think). In short, do what you want with it, and, I might cry if I lose something, but I'll live (unless you kill me).
SPECIAL ATTACKS: gain a basic soul-knife, but would not gain any other benefits of the class
-->I created this in lieu of the normal Alu's ability to have a negative energy touch attack that does more damage than a soul knife (especially with my character's strength) and increases as she gains in level, and grants the Alu temporary hit points; I figured this made better sense, character wise, loosened the 'demonic' aspect somewhat, and payed homage to the "Bladelords" ideal that Jhaamdath espoused while still giving a viable personal attack. Also, this is a weakening of over-all character power, but ensures she'll still be (moderately) viable in a battle situation.
ADDITIONAL POWERS KNOWN BY LEVEL
Additional Powers known by level
HD.............Additional Powers Known.....................................Effectiv e Power Level
1-2.............charm (p.) [A], hypnotism^ (p.) [A]................................1st level powers <cost 1 pp before augment>
3-4.............read (thoughts, aura), sleep (p.) [A]............................2nd level powers <cost 3 pp before augment>
5-6.............protection v. <alignment> (p.), suggestion (p.) [A]...3rd level powers <cost 5 pp before augment>
7-8.............metamorphosis [A], heroism (p.) [A]...........................4th level powers <cost 7 pp before augment>
9-10...........dimension door (p.), geas^ (p.) [A]..............................5th level powers <cost 9 pp before augment>
11-12.........blasphemy (p.), hold creature (p.) [A].........................6th level powers <cost 11 pp before augment>
13-14.........invisibility <mass> (p.) [A?], unholy aura (p.)............7th level powers <cost 13 pp before augment>
15-16.........eyebite (p.), horrid wilting^ (p.).....................................8th level powers <cost 15 pp before augment>
17-18.........insanity (p.), summon monster IX* (p.)......................9th level powers <cost 17 pp before augment>
19-20.........destruction (p.), irresistible dance (p.).......................9th level powers <cost 17 pp before augment>
--> I set this up by carefully comparing the Alu's and half-fey's spell-like abilities. Getting extra "free" spell-likes has always been a messy business, and one I don't like as much as streamlining and folding elements together, when possible. While making these into powers allows me more uses than I might otherwise have, it also means that I don't get extra spells per day (or in this case effective power points) above my usual number and represents yet another sink for my already limited number of power points, over all slightly weakening the benefit, to my view (though you might thing the increased flexibility is worth it or more, I don't know). Also, I didn't take all the spells from both, as you can see: I tried to pick things that were thematically appropriate, yet still managed to grant unusual effects (rather than common ones), although if something agreed with written rules I generally favored that one. In addition to getting this basic premise approved, some of the spell-to-power conversion require some discussion (those marked with ^), so here we go. Some of these actually have equivalencies for both spells and powers, however things like hypnotism, sleep, protection from <alignment>, geas, heroism, blasphemy, hold creature, invisibility (mass or not), unholy aura, eyebite, horrid wilting, destruction, and irresistible dance do not. That said, for protection from alignment, blasphemy, unholy aura, eyebite, destruction, and even irresistible dance are rather straightforward - convert them to power point costs, and you're good to go. Some things, however, like hypnotism, sleep, geas, herosim, hold creature, and invisibility need clarifying on whether or not they are augmentable, whether they work like they do in-game, or what. Hypnotism, Sleep, and Lesser Geas has a strict HD limit as a spell, while most psionic powers don't work that way (though a few do), instead making them augmentable to affect higher HD of creatures than a spell of similar rank could do, but making it cost more. My solution is this: allow them to be augmentable to affect higher HD and thus imitate the higher-level variants of their spells (as I've marked above); Sleep, then, can imitate Deep Slumber by spending 4 additional power points, changing it from a 2nd level power to a 4th level power (being more expensive than its spell counterpart anyway). Hypnotism might affect 1d4 HD per power point spent, similar to (but different in effect from) Hypnotism v. Hypnotic Pattern. Geas could affect, at most 7 HD, but by spending extra pp you increase the HD limit (by 3 HD per additional pp spent, as an example) and you could change the duration from days (base) to months (2 pp extra) to years (4 pp extra). As for Heroism and Hold Creature, I'd recommend they work like Charm (psionic), in that each represent the lowest effect, but for the appropriate amount of PP it increases in power (Heroism to Greater Heroism and Hold Person to Hold Monster). On another note, I chose Horrid Wilting because, while it doesn't have a similar ability in psionics (that comes to mind, anyway), the most powerful non-ruby gem dragon (gem dragons are psionic), topaz, basically has a horrid wilting as a breath-weapon, and I figured it'd be appropriate. If you don't think so, let me know - Horrid Wilting is a very powerful ability (though I've relegated it to a ninth-level effect and ignored any possible augmentation). So let me know what you think, in the end. Finally, with the summoning, I limited to succubi and cerebroliths because that's the kind of evil outsiders whose essence was used (by me) in the making of Red Light (Alu fiends and psionic fiends, respectively) and the original limits it to 'evil outsiders only', so I limited that further into thematic sense, though I'd also like to summon fey creatures (specifically nymphs and pixies) if that's possible, as they also provided for the idea. Let me know what you think. Remember, my goal here isn't to powergame, but to make things better for the group as a whole, and most of these abilities won't be gained until many levels later, so let me know what you think. Other limits we could add would be to either place a limit on how many times I could use these special abilities (like, say, three times each) while still using my power points to do so, or instead of gaining both powers I gain only one (probably GM's choice or 50/50 random, though I have my preferences), or possibly even both, though changing either in such a way already limits the benefit of this and might result in an LA reduction, much less applying both. If you wanted to tie this to my spell-fire, perhaps I'd have to (as a free action) expend a spell-fire level to access it once starting that round (allowing me to expend PP to use it) or spell-fire levels to create the effect instead, presenting yet another drain on an already limited ability. As an extreme option, for a definite reduction in LA, we could combine most of the above (use spellfire to access it, use pp to activate it, maximum use a limited number of times per day).
Special Qualities:
Awesome Beauty (Su) - any humanoid within 30' who looks at Red Light is shaken for 1 minute (will [DC 10+ 1/2 lvl + CHA] negates). Continual exposure results in additional saves which reset the duration. This can be suppressed or resumed as a free action. This is a [mind-affecting] [fear] effect.
--> This special ability comes from a half-nymph, and I really like it in theory, though the practice is kind of wierd. Instead, what I might recommend is to be Fascinated (like the bardic music) and/or both Fascinated and Shaken for the duration (literally making the beauty "awesome"). One variant that I thought of would be to make the DC dependent upon my spell-fire as well as level - the DC would be (at maximum) equal to the [10+spell fire levels currently held+CHA] or [10+1/2 lvl+CHA], whichever is higher. This, especially when tied to such things as expending spell-fire for the bonus abilities, needing to keep spell-fire down for the purpose of power/spell-resistance, and using it for healing creates a fascinating (to me, at least) dynamic that works very well for the character archetype and fundamentally explains why she has spell-fire in the first place.
Ability Scores:
+2 STR, +4 DEX, +4 CON, +2 INT, +2 WIS, +6 CHA
--> These are the ability scores from both templates, though they are gestalted (taking the best of both), not added together. The only real difference gain is a +2 bonus to wisdom for an Alu.
LA: +3
--> I ended up giving this a slightly-lower-than Alu level adjustment (Alu's are +4, half-nymphs and half-feys +2) because, while it gains some extra abilities, it also has several of it's most powerful (damage reduction becomes more vulnerable and touch-attack changes to a less-useful, but thematically appropriate psionic weapon) reduced and loses the most powerful mobility (flight) in the game, and eliminated several of the spell-likes entirely from the half-fey (which normally has a +2). You might disagree, but that's my thought process. Please let me know what you think! I also really like the idea of tying the abilities to spell-fire, both as a limiting factor and as a way to make thematic sense from the various abilities and her (metagame) choice of spellfire as a first level feat to make up for the healer-deficiency. Talk to me about what you think.
As you can tell, I've set her up as a first level non-modified character (I have not applied the template, yet, pending your perusal and approval). Again, let me reiterate, I'm going after a power-gaming experience, but rather a group-helping experience, so keep that in mind when looking this stuff over and making suggestions for refinement. Also, if possible, I'd like to use the LA level-purchase found in the Complete Arcane to reduce my LA at 3rd level (instead of taking my fourth class level, losing that XP and reducing my LA by one), 6th level (instead of taking my seventh class level, losing that XP and reducing my LA by one) and 9th level (as the other two) in order to have a +0 LA by that point. Again, it's up to you and your interpretation - I'm not trying to get anything past you, but this is a character concept I've liked for a while, just not had time to do anything with. I'm also willing to work on her origin, backstory, or anything else you'd like to look at in a campaign. Send me a PM or, if you'd like PM me your WLM and we can talk that way. At any rate, let me know, please!
PEOPLE INTERESTED SO FAR:
Sifright (obviously): engineer who brings SCIENCE to the world (probably rogue, possibly altered artificer, or factotum)
TDK: Spellthief (sneaky magical buddy)
Magic Marker: sorcerer con-man
DarkDrgon: bard ('cause they're awesome)
Overcast: wilder and metamind
Me: psion and thrallherd (who wields spellfire to provide healing for group while still using our current resources)
Mr. Bookworm: undecided (c'mon, be psionic! one of us! one of us!) (an erudite or divine mind would complete the 'image' of the all-arcane/psionic party, specifically, especially a kalashtar one for lots of power points! Also possible is a wizard/erudite who eventually becomes a cerebromancer prestige and who focuses on SCIENCE... er, yeah; y'know, instead, be whatever you want! ;)) who's joined team psionic with a monk/psychic warrior/"Tashalatora"
BitVyper: who knows or cares? He should be a time lord to make sure it works, regardless!
Solid Snake: (sorry, Snake, wish you were here)
BitVyper
04-03-2011, 02:17 PM
Day and time? If it's at a time that'd work for me, I'd be interested.
So wait, tacticslion, your guy absorbs spells and redirects it to heal people?
And my guy steals spells.
We could steal ALL THE MAGIC. :D
Or have the most indirect method of healing EVER.
Steal spells from enemy, send it to taclion, taclion sends back out healing.
tacticslion
04-03-2011, 02:55 PM
So wait, tacticslion, your guy absorbs spells and redirects it to heal people?
And my guy steals spells.
We could steal ALL THE MAGIC. :D
Or have the most indirect method of healing EVER.
Steal spells from enemy, send it to taclion, taclion sends back out healing.
Yes! I love it!
Mr.Bookworm
04-03-2011, 02:57 PM
I'm actually probably going to go with a Monk/Psychic Warrior Tashalatora build, so go Team Psychic.
My main problem is that I know nothing about what the starting level is, what we're doing for stats, or really anything else you need to know to build a character.
tacticslion
04-03-2011, 03:01 PM
I'm actually probably going to go with a Monk/Psychic Warrior Tashalatora build, so go Team Psychic.
My main problem is that I know nothing about what the starting level is, what we're doing for stats, or really anything else you need to know to build a character.
What I did was go to an online generator, got myself some stats (4d6, discard the lowest), arrange and enjoyed.
In fact... here's (http://www.pathguy.com/cg35.htm) two (http://www.pathguy.com/cg35lite.htm) versions of the same one (first one's full, second one's "lite").
Here's an alt (http://dnd3rd.sourceforge.net/) site, if you like, I don't know it too well.
Mr.Bookworm
04-03-2011, 03:03 PM
What I did was go to an online generator, got myself some stats (4d6, discard the lowest), arrange and enjoyed.
In fact... here's (http://www.pathguy.com/cg35.htm) two (http://www.pathguy.com/cg35lite.htm) versions of the same one (first one's full, second one's "lite").
Okay, we're doing 4d6b3? I mean, I can build a character, I have all of the stuff I need to do that, I just don't know what Smarty is aiming for.
Level, HP, starting GP, all of that snazzy stuff you need to make a character.
tacticslion
04-03-2011, 03:08 PM
Okay, we're doing 4d6b3? I mean, I can build a character, I have all of the stuff I need to do that, I just don't know what Smarty is aiming for.
Level, HP, starting GP, all of that snazzy stuff you need to make a character.
Well, I'm presuming. I just set up mine to go starting at first level, but with the ability to take her higher, if Smarty wants. Basically, I'm presuming standard, and adjusting thereafter. Also a really, really cool place Grimpond accidentally introduced me to is here (http://www.myth-weavers.com/sheetview.php?sheetid=287755). I signed up, mentioned Grimpond as my reference, and started putting character sheets online. I don't actually know if you can see my character sheet there or not, as I've never tried one of these links from another computer, but Grimpond put one up somehow, so that's what I've tried to do. Still, it's really cool.
Yeah, myth-weavers is a great sheet hosting site. IIRC you have to set the sheets to "public" to allow others to view them.
tacticslion
04-03-2011, 03:22 PM
Yeah, myth-weavers is a great sheet hosting site. IIRC you have to set the sheets to "public" to allow others to view them.
Hm. I've clicked the "Public" check-mark in the box, but disappears when I do anything. What-up-wit-dat (in other words, how do I make it permanent/actually apply)?
Also, check your PM!
The checkbox isn't for it being public, that's for moving it to a different folder, I think. You gotta click on the eye to make it public. (It is public if the eye is gray. If its private, the eye will be transparent.)
tacticslion
04-03-2011, 06:35 PM
The checkbox isn't for it being public, that's for moving it to a different folder, I think. You gotta click on the eye to make it public. (It is public if the eye is gray. If its private, the eye will be transparent.)
Got it, thanks.
Now, Bookworm, I didn't ask before 'cause I was in a hurry and forgot, but what's a "Tashalatora"? It's something in DnD that I actually don't know about! Is that anything like a Fist of Zuoken? Also: go team psychic!
As to TDK's question about my spell-energy-healing-thing...
... it's called Spell-Fire. In the FR (Forgotten Realms) it's a rare and special talent, like a beneficial mutancy (kinda like being psionic or a sorcerer, actually, save even more rare) that allows you to absorb spell-energy that's sent your way and channel that energy into various useful effects, primarily healing and blasting stuff. Any time I absorb a spell (a standard action to ready under most circumstances) I can absorb up to a number of 'spell levels' of energy equal to the spell cast (so a sixth level spell grants me six spell levels); I can hold a maximum number of spell levels total equal to my constitution score. At any time I can use those stored spell levels to certain effects. The first is a melee or 400 foot range touch attack that deals 1d6 points of damage per spell level I expend (a fairly bad self-trade for a caster, as I'd do 6d6 damage with the afore-mentioned sixth-level spell, where as fireball <3rd level spell> would deal 10d6 <maximum> because I'd be an 11th level caster by the point I could use a sixth level spell; the lesson: don't cannibalize! ... if you can help it.) half fire and half raw magic, with a static reflex DC of 20 (That's terrible! Static DCs are t3h suck!) for half. I could choose this as a weapon for purposes of weapon-based feats (weapon focus, weapon finesse, improved critical, etc) (I won't unless we get into epic levels). The other option is that I can use it to heal people: 2 hit points per spell level (note: this is also a bad deal for a healing caster, but we don't have one of those, so I'm doing this instead) (unless I take levels in the spell-fire wielder prestige class, in which case it's 1d4+1 {still a bad deal}, which I'm not planning on, unless we get to epic levels or Smarty thinks it's a better idea), which is what I'm mostly going to be using it for. I've also petitioned Smarty for an template for my character to which I've added some suggestions dealing with the possibility of tying my spell-fire abilities to it's special abilities for interesting effect (actually greatly weakening the template over all, but making it a neat tie-in for its abilities and my spellfire stuff).
So does that answer all of your questions about how this thing works?
Also, just to keep up with everything...
RUNNING TALLY OF PEOPLE INTERESTED SO FAR:
*Sifright (obviously): engineer who brings SCIENCE to the world (probably rogue, possibly altered artificer, or factotum)
*TDK: Spellthief (sneaky magical buddy!)
*Magic Marker: sorcerer (con-man!)
*DarkDrgon: bard ('cause they're awesome)
*Overcast: wilder, metamind prestige (tk to the FACE)
*Me: Red Light psion (telepath), thrallherd prestige (who wields spellfire to provide healing for group while still using our current resources)
*Mr. Bookworm: joined team psionic with a monk/psychic warrior/"Tashalatora"
*BitVyper: who knows or cares? He should be a time lord to make sure it works, regardless! (I can actually make that build for you, but Smarty wouldn't like me any more (it's an epic build))
*Solid Snake: (sorry, Snake, wish you were here; hey make a character anyway and perhaps you could pop in every once and a while!)
EDIT: here's my character sheet (http://www.myth-weavers.com/sheetview.php?sheetid=287755), if it works
Solid Snake
04-03-2011, 06:38 PM
Gosh, since I haven't had the chance to get my D&D on this week I am so tempted, you really have no idea.
I'll put it to you this way, if Smarty was like "Your character can be introduced about a month after things start, and then you can join the party as a late recruit," I'd be down, particularly since I have virtually nothing going on during evenings this summer.
Mr.Bookworm
04-03-2011, 07:00 PM
Got it, thanks.
Now, Bookworm, I didn't ask before 'cause I was in a hurry and forgot, but what's a "Tashalatora"? It's something in DnD that I actually don't know about!
It's a feat from the Eberron book Secrets of Sarlona. Lets you treat one psionic classes levels as Monk levels for the purposes of determining AC, Flurry of Blows, and unarmed damage. Goes very well with Psychic Warrior. The other thing I was considering doing is a Monk/Soulknife/Atavist (Atavist advances unarmed damage and soul blade damage).
This really depends on what level we start at, though.
tacticslion
04-03-2011, 07:32 PM
(alt title was "Deus Ex Tactica")
Gosh, since I haven't had the chance to get my D&D on this week I am so tempted, you really have no idea.
I'll put it to you this way, if Smarty was like "Your character can be introduced about a month after things start, and then you can join the party as a late recruit," I'd be down, particularly since I have virtually nothing going on during evenings this summer.
Ahem,
"Your character can be introduced about a month after things start, and then you can join the party as a late recruit,"
... and voila, you may continue on with no qualms whatsoever. Because I speak for Smarty, of course (the trick here, being that you didn't specify WHICH Smarty needed to say that, so SmartyMcBarrelBritches - whom I made up just now - did, indeed, say that, primarily to get you to make a character).
It's a feat from the Eberron book Secrets of Sarlona. Lets you treat one psionic classes levels as Monk levels for the purposes of determining AC, Flurry of Blows, and unarmed damage. Goes very well with Psychic Warrior. The other thing I was considering doing is a Monk/Soulknife/Atavist (Atavist advances unarmed damage and soul blade damage).
This really depends on what level we start at, though.
Of course, one of the books I don't have! I actually really like much of the stuff they introduced in Eberron, though it came late enough that I wasn't able to afford alot of it.
That sounds really, really cool. Better than Fist of Zuoken or Zerth Cenobite (biggest waste of a cool premise for a prestige class, ever, in my opinion), even.
Also, just to keep up with everything...
-we are an exclusively arcane/psionic/SCIENCE party of 7-to-9 so far-
RUNNING TALLY OF PEOPLE INTERESTED SO FAR:
*Sifright (obviously): engineer who brings SCIENCE to the world (probably rogue, possibly altered artificer, or factotum)
*TDK: Spellthief (sneaky magical buddy!)
*Magic Marker: sorcerer (con-man!)
*DarkDrgon: bard ('cause they're awesome)
*Overcast: wilder, metamind prestige (tk to the FACE)
*Me: Red Light psion (telepath), thrallherd prestige (who wields spellfire to provide healing for group while still using our current resources {my character sheet (http://www.myth-weavers.com/sheetview.php?sheetid=287755)!})
*Mr. Bookworm: joined team psionic with a monk/psychic warrior/"Tashalatora" (his ALT OTP: Monk/Soul Knife/Atavist)
*BitVyper: who knows or cares? He should be a time lord to make sure it works, regardless! (I can actually make that build for you, but Smarty wouldn't like me any more (it's an epic build))
*Solid Snake: (sorry, Snake, wish you were here; hey make a character anyway and perhaps you could pop in every once and a while!)
Professor Smarmiarty
04-04-2011, 11:26 AM
Holy fuck, I missed a lot. Sorry about not being on to it, had a bit of a mental weekend. I'll go through all the stuff tongiht.
There is a lot of stuff in this thread to go over and I will but for now everyone is welcome and you can play anything you want.
The one restriction is that you got to be from the FRealms somehow. You can be a fire-elemental just visiting though. I'm not too concerned about seeing charater sheets but more concerned with what kind of character you're playing, what abouts you'd be doing when the campaign starts. If you want to write out history and stuff you are welcome and I'll tie it into the campaign (though we tend to do that once we've played characters a lot and got a feel for them) but is not necessary at all, just want to know what you're playing.
If you want to play evil characters I THROUGHLY encourage it, especially if like half of you are good and half of you are evil. It'll be hilarious.
We'll start at level 5, 4d6 best 3, standard gold.
We really need to work out a time, I'm on Europe time- at the moment GMT+1 and you guys have an American timed one so this is the Europe timed one.
My ideal times are like all day Sunday or Monday-Wed nights. Everyone else chuck your times in and somebody can work out the best time to run, though European dudes get preference.
If you need to hit me up my MSN is mr_apple_strudel@hotmail.com or if you only use Skype seen me a pm with your details. I tend to leave my computer on when I'm not there so if I don't respond it's not cause I hate you (probably).
Also I strongly encourages Newbs and things to join, hit me up if you need to learn how to play/build a character.
Edit: Also if anybody remembers the crazy non-mechanical artificer class for Sif that would be useful. I remember we used to have one (it wasn't the magical artificer which is in one of the FRealms book) it was totally science based. I possibly made it up myself however which means I'm remembering completely wrong.
Can always make it upa gain if necessary.
Probably look to get up and going in say a fortnight? Give evryone time to make up characters and me time to plan some things (ie make up horrible deathtraps)
Mr.Bookworm
04-04-2011, 11:42 AM
Ah, alright. Sorry for bugging you then.
For times, Sunday afternoon is best for me.
EDIT: Also going to put Throwing on my Necklace of Natural Weapons.
I object to having to wait two weeks to start, but its whatevs.
Times which are good for me (Eastern Standard Time):
Saturdays and Sundays are good any time, so long as it is scheduled ahead of time. Monday and Wednesday night (6-8) I have a class, and other than that I have class during the day (until 3 or 4-ish). Tuesday, Thursday, Friday nights (and mon/wed after 8) I'm good to go up until like, midnight when I usually go to bed.
In my experience, sundays usually work best for online games. For obvious reasons. :P
Professor Smarmiarty
04-04-2011, 11:53 AM
Now for quote response
Send me a PM if you have a spot available. I'm interested in being a Sorcerer con-man.
None of you fuckers is getting a PM. There is a spot available. There is always a spot available.
SMB, I hereby petition you to consider the opposite possibility: stacking a world with a ton of good guys, then allowing evil-aligned players to run in and wreak havoc.
How is that not a better idea in every conceivable way, I ask you?
DO ITTTTTTTTTTTTTTTTTTTT. DO ITTTTTTTTTTTTTTTTTTTTTT. DO ITTTTTTTTTTTTTTTTTTTTTTTTTTTTTT.
On that topic, what if it's not power gaming (per se), until, say, level six? And, you know, voluntarily eliminating the the Pun-Pun and Omnificer builds?
ALSO, also, I'm curious to know your thoughts and interpretations of certain rules. But we could WLM that kind of stuff.
Feel free to powergame but just know you will face challenges appropriate to your skill sets.
As will Overcast and I, presuming I'm allowed a psion and/or erudite without the SmartyMcBanpants* hatin' on me!
*Smarty hasn't actually banned anything, but his suspicious warning what with the red folder, that I'm hesitant to plunge into without hearing from him first. I don't want to jeopardize the party just because I chose wrong.
Psions are pussies.
In our commoner campaign we met a psion. Beat his head in with a shovel. It was pretty good.
As to your science-guy, a rogue's pretty good, but, if Smarty's amenable, I'd recommend a variant non-magical/non-psionic artificer. In the Pathfinder (effectively DnD 3.75) there is precedent for various 'magic' devices actually running off of SCIENCE. I remain unsure what the trade-offs would be - perhaps infusions cost valuable stuff (money drain) to use, I dunno - but with a focus on knowledge (architecture and engineering) (aka knowledge [SCIENCE!!]) and craft (alchemy) instead of arcana and psionics. ALSO, you could have the skill Use Advanced Device which would be worthless for magical or psionic stuff, but be "aces", as Smarty would say, for SCIENCE devices, and maybe even weird alchemical ones.
As for tying yourself to the Forgotten Realms setting, the deities Gond or Oghma come to mind as nearly perfect for your girl/guy, though Denier (poor deluded soul that he is) would be pretty good too.
Yeah that kind of thing is amenable, I have an idea for artificer but I'll hit Sif on messenger cause I live in the 1990s.
I did that once. Class called "Factotum", basically a Super Jack of All Trades, gets EVERY SKILL as a class skill and 8+int skill points. Its in Dungeonscape.
I killed EVERYTHING. Later I branched into Trapmaster or Battle Trapsmith or something...Oh, and I toted around a ballista with some random hireling named Mike to operate it for me. And three or so crossbows.
So many things died. So many.
Walk ballista up to tower full of orcs, tie tripwire in front of Super-Caltrops (chipped some stone out of the floor and stuck broken-off spear heads in the holes) just in front of door
Fire ballista through door, killing two orcs and destroying door
Remaining orcs come rushing out. First one trips and dies on the spikes. Next one jumps over fallen ally, gets shot in the face with a crossbow bolt. Other orcs come running out, can't get all the way to me.
Next turn, pick up other crossbow, shoot another orc. Orcs come charging, one swings and misses. Rest are lined up behind him.
Next turn, ballista is reloaded.
"FIRE!"
Everything dies.
I heartily endorse skills. Take lots of skills. They are awesome.
Smarty, first I'd like to explain my choice of Spellfire wielder: to be frank, I'm being the cleric (healer). Spellfire is quite powerful, but really we don't have anyone doing anything remotely clerical, and I'm very unfond of egosists (their powers are boring). To that end, I took spell-fire which would, in a pinch, allow me to heal my comrades a bit. This would assist us all and I'm focusing more on my psionics than spellfire (I'm not planning on following the prestige classes unless we suddenly go epic). Further, I wouldn't be able to effectively heal on my own - my allies'd have to cast spells (or if you're using transparancy-rules, manifest powers) at me, let me absorb them, then rechannel them at my friends at the end of the day to really heal us up, so it wouldn't be too off-balance. What's more, though I can't heal much, most of us aren't tanks... at all... so that wouldn't be as much of an issue as normal. To cap the spell-fire thing off, when Red Light was alive originally, Mystra didn't exist, but the Chaotic Neutral goddess Mystryl (who did really crazy crap all the time - this was before she died, and got better as the Lawful Neutral Mystra who ALSO died and was replaced by the current Neutral Good Midnight who took Mystra's name and who pretends to be Lawful Neutral as well as Neutral Good for the sake of the former goddess' clerics) who often granted strange boons and tied anything related to the weave together in unconventional ways. I've also tied a great deal of template-stuff (which I haven't applied yet, pending your approval) to the spell-fire abilities, and wanted you to take a look at them.
Sounds ok so far
Last but not least, along the power-gaming track, I'm asking what your reading of Thrallherd is. What kind of creatures can I call as my thralls and believers? Can I choose freely? What's the ultimate in-game effect? What is your reading based off of class level/character level/effective level/thrall called (I'm not planning on calling epic thralls to get that out of the way). The reason I'm asking (as should be obvious) is that I'm thinking of going the route of the thrallherd. That's why I posted my not-yet-taken 3rd level feat: it's the final prerequisite (other than 5th level manifester) for Thrallherd. With the Thrallherd, as written, it's very broken, but I want to understand your reading/understanding of the rules. Further, I don't want to jeopardize the entire party just because I do something rather broken - if there's a penalty, I want to be the only one to suffer (also, I don't actually want to suffer). Even more, although I'll do something broken, I'll voluntarily leave the uber-power running "in the background", so to speak, until it's time to use it for real (see next sentence for explanation). Finally, the build I have planned isn't actually useful by itself. I'll need my fellow psionic user, the wilder, to reach his full potential before I'm able to pull off the Ultimate Broken Effect Of Forever [sic]. Anyway, I'm not interested in harming the gaming experience of my fellow players, but enhancing it. If what I present doesn't do that in your opinion, let me know.
Which book is Thrallherd in again? It's been a while since I played so need to go reread all that stuff.
I AM A TEMPLATE
I'm all for templates, I'll have a peek over it tongiht and get back to you,
SNAAAAAAAAAAAAAAAAKKKKKKKKKKEEEEEEEEE
I'm totally cool with dudes joining anytime.
So I think I covered all the major questions? but seriously, start posting times you'd be free cause no point busting out characters if you not going to be able to play. Also post what timezone you are in fuckers.
RE two weeks to start:
Like if everyone is super organised and I'm superorganised we could ldo it in 1 week but its unlikely
Mr.Bookworm
04-04-2011, 12:00 PM
Which book is Thrallherd in again? It's been a while since I played so need to go reread all that stuff.
It's in the SRD. (http://www.d20srd.org/srd/psionic/prestigeClasses/thrallherd.htm)
But yeah I am totally going to be a Warforged Monk and I'm going to put Throwing on my fists so I can ROCKET PUNCH people in the goddamn face.
Professor Smarmiarty
04-04-2011, 12:16 PM
The "psionic" SRD. By which I mean psionics are weirrrrrrrrd
Solid Snake
04-04-2011, 12:20 PM
All right. I'm totally joining as an Evil character opposing the party once I have spare time, and it will be awesome.
Note that I haven't even run this by SMB, it is just something I'm going to do.
Professor Smarmiarty
04-04-2011, 12:23 PM
DRAMATIC TWIST: SNAKE IS THE BIG BAD ALL ALONG
Sifright
04-04-2011, 12:23 PM
I'm curious whats to stop some one going all wand of detect evil and then going WELL YOU ARE OBJECTIVELY EVIL (Stab)
Mixed party alignments don't usually work unless the evil guy isn't actively opposing the party otherwise the single evil dude tends to get ripped a new one. :<
Solid Snake
04-04-2011, 12:25 PM
Mixed party alignments don't usually work unless the evil guy isn't actively opposing the party otherwise the single evil dude tends to get ripped a new one. :<
This is precisely why I am not going to be a member of your party, and instead I will be that guy who wants to kill you.
Professor Smarmiarty
04-04-2011, 12:26 PM
All evil characters get free hat of alignment
Mr.Bookworm
04-04-2011, 02:19 PM
Smarty, quick question. Can I take Intuitive Attack from the BoED despite not being good? The feats has pretty much no reason to be Exalted.
Ravashak
04-04-2011, 03:41 PM
I'm SO getting that hat of alignment =)
Mr.Bookworm
04-04-2011, 04:20 PM
My tentative character sheet. (http://www.myth-weavers.com/sheetview.php?sheetid=288169) Still working on it, and I need you to approve the Intuitive Attack thing.
Also, if this is going to be an EEEEEEEEEEEEEEEEEVIL party I'll probably switch to LE and get that nifty hat of alignment, whatever the fuck that may be.
Solid Snake
04-04-2011, 06:13 PM
Has anyone ever created, like, a Mass Effect D&D mod?
For some reason the only thing I think that could possibly make D&D even more awesome is playing it contextually in the best sci-fi universe out there.
EDIT:
Soldier = Fighter
Vanguard = Paladin
Adept = Sorcerer
Sentinel = Cleric
Engineer = Rogue
Infiltrator = Ranger
And Krogan, Quarian, Geth, Turian, Asari, Hanar >>>> the old cliche Dwarf / Elf / Halfling / Kobold shit.
EDIT 2:
I am now going to master D&D stuff just to create a Mass Effect variation of the system.
It will be awesome.
You can thank me after I've failed finals because I've spent too much time converting and balancing D&D into this monstrosity.
Azisien
04-04-2011, 06:24 PM
I wrote up most of a Mass Effect conversion within d20 Modern, which is almost D&D. Modified 3E, anyway. I kind of lost steam when the lists of planets and other tedious crap rolled around.
Edit: Hey I found it! It was in a backup of a backup on my backup drive. :P
tacticslion
04-04-2011, 06:27 PM
First, just to drop this in there, while I've no problem with a fairly-evil party, it's not my personal preference (despite my character's background). Primarily because I can't be any kind of reasonably evil character with any kind of reliability. Seriously, I just start getting a conscience and then it's like, "well, I am the incarnation of all evils, but that old woman really needs help, so here's some gold, and healing of all her diseases". As a neutral character, I can give into those impulses while still hangin' with evils, though, if that's fine with most people. ALSO are we thinking vaguely heroic-evil, or thoroughly reprehensible? The former allows us to focus our evil impulses against evil (see, it's "ok", if it's done to "bad guys"), but the latter... well... you know, I might as well go ahead and give into the chaotic evil that my nature entails. Sorry, I just suck at being evil! It's worth noting that the hat is tempting, however. Tempting me to EeeeeeeeeeeeEEEEEeeeeEVIL...! Bast the lure of magical items! Blast it all to heck!
Second, Sundays are absolutely out for me - sorry, guys, I just can't do it (I teach Sunday School, attend a morning service, attend an evening service, and that only leaves a few hours in the afternoon with my wife, plus I wake up EARLY on Mondays). If you want, it's fine for you guys to choose that - I understand if that's best for everyone else, I'll just have to bow out. Tuesdays and Wednesdays are best for me, late afternoon/early evening. Feeling stupid (as I used to live in Lithuania {it was over a decade ago, but still}), Britannia/Europe is six hours ahead of Eastern Seaboard USA (my time zone), right? In which case Wednesdays late afternoon (afternoon here, night in Europe) would be pretty good for me. I have a two hour drive home, but I could probably get here by about four-thirty (at earliest, more likely five or six, in honesty) which would put the Europe-guys around ten thirty or midnight. That work for some of y'all? No, of course not, I read TDK's post I just didn't use the gray thinky-thingie filling my head-space. Duh.
Times which are good for me (Eastern Standard Time):
Saturdays and Sundays are good any time, so long as it is scheduled ahead of time. Monday and Wednesday night (6-8) I have a class, and other than that I have class during the day (until 3 or 4-ish). Tuesday, Thursday, Friday nights (and mon/wed after 8) I'm good to go up until like, midnight when I usually go to bed.
In my experience, sundays usually work best for online games. For obvious reasons. :P
So it looks like the best time, so far, between TDK and I is Tuesday around five to six (Eastern Time) is best? Does this work for other people?
Third, to run responses:
The "psionic" SRD. By which I mean psionics are weirrrrrrrrd Hey! They're not "weird", just different. Also, that SRD actually works for everything, but it's not as easily navigable for understanding psionics as the Expanded Psionics Handbook (a misleading name, really, as it's actually the 3.5 Psionics Handbook).
Also, after having a convo with Smarty, Sif, could you PM me with your email? I want to send you a class you might like that I'm building with tentative permission from Smarty (pending his approval). If you have more of an idea for SCIENCE than that, let me know and I can work with you. You might be interested in searching out old Raumathar or Imaskari ruins in that case.
ALSO: Mr. Bookworm, as a warforged (just to let you know, though, your sheet says "human", but your post said "warforged", so I was unsure), your character might want to come from Rasheman (and thus speak Rashemi as well as Common), as the ancient empire of Raumathar used to be there and said empire liked them some fire magic and "machines"/constructs (many of which "still remain buried, undiscovered, but functional, waiting to be activated"). Alternatively, you could be from the plains of purple dust, the site of ancient Imaskar, who hated gods and were filled with "artificers" (confusingly, not the class) which built all sorts of weird things. As a final idea, you could be from the Vilhoun Reach (like me) and the ancient, psionic empire of Jhaamdath (which would actually be pretty cool, though I don't know what you'd be doing from there, exactly). If you like any of these ideas, we can work together to flesh 'em out. My character history actually could explain how and why you were from Jhaamdath.
As for either of you meeting me, my character was, until recently, owned by a Thayan, and Thay sits smack dab in the middle of Rasheman and Unther (which is adjacent to the Plains of Purple Dust), and I was originally from the Vilhoun Reach. I didn't specify where my character was owned recently, so I can work with most things you might want to come up with (as an explanation for how we met and all).
That being said: Sif, MM, Overcast, and DarkDrgon - let's go! Let us know more about what you're thinking and your times! You too, Ravashak, if you're joining!
Has anyone ever created, like, a Mass Effect D&D mod?
For some reason the only thing I think that could possibly make D&D even more awesome is playing it contextually in the best sci-fi universe out there.
EDIT:
Soldier = Fighter
Vanguard = Paladin
Adept = Sorcerer
Sentinel = Cleric
Engineer = Rogue
Infiltrator = Ranger
And Krogan, Quarian, Geth, Turian, Asari, Hanar >>>> the old cliche Dwarf / Elf / Halfling / Kobold shit.
EDIT 2:
I am now going to master D&D stuff just to create a Mass Effect variation of the system.
It will be awesome.
You can thank me after I've failed finals because I've spent too much time converting and balancing D&D into this monstrosity.
Though I hate to recommend it for anything, I'd actually say 4E is better to render that particular game into life. It has cool-down times and everything. Also, if you're sure you want 3.5 Psionics work much better for most of what you'll be looking for than magic (things like the Adept act much more like psions than sorcerers, to my memory). Alternatively, just use the 3.X Star Wars stuff. I think that was a pretty good fit? (if you were really, truly looking forward to this, I'm sorry if I burst your bubble - unless you're still totally behind this, in which case, good luck! :) ... and don't fail your exams! :mad:)
NEAR-ISNTA-EDIT: or we could both be ninja'd by Azisien (you in your conversion, me in my info). And yeah, Modern would be a pretty good fit too, I think (I don't know my Modern stuff too well).
<note: still tinkering with my character sheets to clarify>
Also, just to keep up with everything...
-we are an exclusively arcane/psionic/SCIENCE party of 7-to-10 so far-
RUNNING TALLY OF PEOPLE INTERESTED SO FAR:
*Sifright (obviously): engineer who brings SCIENCE to the world (aka Dr. Insano) (probably rogue, possibly altered artificer, or factotum)
*TDK: Spellthief (a sneaky magical buddy!)
*Magic Marker: sorcerer (and a con-man!)
*DarkDrgon: bard ('cause they're awesome!)
*Overcast: wilder, metamind prestige (who uses T-K to the FACE)
*Me: Red Light, a Neutral Elan(-ish) psion (telepath), thrallherd prestige (who wields spellfire to provide healing for group while still using our current resources {my character sheet (http://www.myth-weavers.com/sheetview.php?sheetid=287755)! Here's an alt character sheet (http://www.myth-weavers.com/sheetview.php?sheetid=288031) with template!}) {note: the... implications of my character's name and persona have been pointed out to me by my wife. Oops. It was unintentional. But I'm not changing it now!}
*Mr. Bookworm: joined team psionic with Ritter, a Lawful Neutral human monk/psychic warrior [w/ "Tashalatora" feat] (his ALT OTP was a kalashtar Monk/Soul Knife/Atavist)
*Ravashak: is "getting that hat of alignment"... sigh.
*BitVyper: should make something! ...unless he can't. In which case, (sorry BitVyper, we wish you were here)!
*Solid Snake: IS THE BIG BAD ALL ALONG!
Solid Snake
04-04-2011, 06:33 PM
I wrote up most of a Mass Effect conversion within d20 Modern, which is almost D&D. Modified 3E, anyway. I kind of lost steam when the lists of planets and other tedious crap rolled around.
I cannot tell you how much more awesome a Mass Effect D&D game would sound compared to the usual Tolkienian fantasy staples, I mean I love Tolkien as much as anyone else, but Mass Effect would be bloody damn amazing and is such a more fully realized universe to toy around with.
Plus at least the racial elements are easy to quantify. Humans are just like humans in D&D: the most "balanced," the most "variable" and "individualistic," so they start with average stats all around that players can modify to fit their class, and they get a bonus to feats. Quarians are like Elves; weaker, more fragile, less HP, but incredible knowledge and a bonus to all things technical. Krogans are something akin to dwarves or half-orcs; massive HP, attack and defense bonuses, absolute tanks, but not very bright, penalties to Intellect and Wisdom and Charisma. They tend to be chaotic. Turians by contrast trend lawful, are not charismatic, have good intellect but lower wisdom, and tactical fighter types. Asari have great wisdom and charisma boosts, but lack HP, learn feats slowly, lower defense, and are suited for Adept builds. Salarians are somewhat akin to Quarians, learn feats and skills quickly, but generally do not hold their own in direct combat. IT CAN BE DONE.
EDIT: In other news there are way too many people in this game, you may want to think about breaking this off into two separate games or, better yet, having two separate factions dukin' it out in separate parties, because I can't imagine running a session with that many people all trying to contribute at once.
Azisien
04-04-2011, 06:38 PM
I cannot tell you how much more awesome a Mass Effect D&D game would sound compared to the usual Tolkienian fantasy staples, I mean I love Tolkien as much as anyone else, but Mass Effect would be bloody damn amazing and is such a more fully realized universe to toy around with.
Plus at least the racial elements are easy to quantify. Humans are just like humans in D&D: the most "balanced," the most "variable" and "individualistic," so they start with average stats all around that players can modify to fit their class, and they get a bonus to feats. Quarians are like Elves; weaker, more fragile, less HP, but incredible knowledge and a bonus to all things technical. Krogans are something akin to dwarves or half-orcs; massive HP, attack and defense bonuses, absolute tanks, but not very bright, penalties to Intellect and Wisdom and Charisma. They tend to be chaotic. Turians by contrast trend lawful, are not charismatic, have good intellect but lower wisdom, and tactical fighter types. Asari have great wisdom and charisma boosts, but lack HP, learn feats slowly, lower defense, and are suited for Adept builds. Salarians are somewhat akin to Quarians, learn feats and skills quickly, but generally do not hold their own in direct combat. IT CAN BE DONE.
Go study. :rolleyes:
I didn't actually get around to statting races, even. But there's 37 pages of Mass Effect pen and paper goodness that I should probably complete some day. You can have a look at it too if you want, though if you only have experience in 4E, I don't know how it'll look to you.
Solid Snake
04-04-2011, 06:39 PM
Go study. :rolleyes:
I didn't actually get around to statting races, even. But there's 37 pages of Mass Effect pen and paper goodness that I should probably complete some day. You can have a look at it too if you want, though if you only have experience in 4E, I don't know how it'll look to you.
SHUT UP I AM PROCRASTINATING THIS GODAWFUL EVIDENCE ASSIGNMENT AND WOULD MUCH RATHER THINK ABOUT MASS EFFECT D&D RIGHT NOW SO SUE ME
Ugggghhhh seriously this assignment is terrible
You should really look at the star wars d20. Its actually pretty cool. Ask Nikose about it, he's run a few games.
Mr.Bookworm
04-04-2011, 06:42 PM
Eh, there are better systems for it then D&D. Not to say that you couldn't do it, but D&D tends to be pretty bad for anything that's not heroic fantasy, and even worse if you're trying to shove a preexisting universe in there (look up Call of Cthulhu and Wheel of Time d20, or rather, don't). 4E is even worse in that regard. I'd recommend Dark Heresy or Unisystem over D&D for this.
If you absolutely have to hack it in D&D, though, here's how I would handle HP, which tends to be the biggest verisimilitude breaker. You have your starting HP of whatever. A Soldier might have (10+Con). That's your actual HP. This doesn't go up as you level. You then gain a further pool of HP from your shield, varying depending on the shield. After the shield pool of HP runs out, it digs into your real HP, and if that runs out, you're dead. If you go two rounds without being hit by an attack, your shield starts regenerating at a fixed rate at the start of your turn.
Oh, and the Warforged thing was a joke, Lion. I needed Human for that delicious, delicious bonus feat.
Solid Snake
04-04-2011, 06:42 PM
You should really look at the star wars d20. Its actually pretty cool. Ask Nikose about it, he's run a few games.
The prequels have forever ruined my ability to enjoy roleplaying in the Star Wars universe.
Fortunately, Mass Effect stepped in and was like "Jaded over the fact that your former favorite sci-fi universe went to hell in a handbasket? Check this out! This one is done right!"
Krylo
04-04-2011, 06:45 PM
ME3 kills off Shepard and Conrad Verner is the main character.
Solid Snake
04-04-2011, 06:46 PM
ME3 kills off Shepard and Conrad Verner is the main character.
OH GOD I SPOKE TOO SOON
NOT AGAIN!!!!!
Azisien
04-04-2011, 06:48 PM
The prequels have forever ruined my ability to enjoy roleplaying in the Star Wars universe.
Fortunately, Mass Effect stepped in and was like "Jaded over the fact that your former favorite sci-fi universe went to hell in a handbasket? Check this out! This one is done right!"
Imagine the wretched taint of having Star Wars, that thing made by George Lucas, THAT GUY THAT MADE JAR JAR BINKS, act as the core of something so sacred and holy as Mass Effect.
Now, simply because I can...
Kinetic Barriers
Kinetic barriers, more commonly called shields, are repulsive mass effect fields projected from tiny emitters, providing protection against most mass accelerator weapons. They safely deflect small objects traveling at rapid velocities. This affords protection from bullets and other dangerous projectiles, but still allows the user to sit down without knocking away their chair. The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins or radiation.
There are two characteristics of kinetic barriers that concern users: strength and recharge rate.
Kinetic Barrier Strength
Barrier strength simply refers to the energetic pounding a barrier can take before fading and leaving the user vulnerable. Barrier strength is represented by shield points (SP) which vary based on the armor, vehicle, or ship the barrier is installed on. In addition to baseline performance, biotic abilities such as Barrier and technical upgrades with the Electronics class feature increases the damage threshold of kinetic barriers.
Kinetic Barrier Recharge Rate
All barrier emitters have an inherent recharge rate as emitters right themselves from the pounding they’ve taken and re-establish a functional barrier. Kinetic barriers are recharged once every turn (10 rounds), which restores an amount of shield points equal to the recharge rate. In addition to baseline performance, certain class abilities increase the recharge rate of a kinetic barrier.
I do miss my game design summers.
And to remain topic relevant, I'm actually kind of interested in this. But I have no experience with 3.5E, only 3E. So if there ends up being an open slot on that "second party" or whatever, I did have a character in mind.
tacticslion
04-04-2011, 07:10 PM
4E is even worse in that regard. Dude, 4E is all like:
Person 1: "if you need a wagon, paint this red and call it a wagon"
Person 2: "but it's actually an undead hell spawn that devours whoever is inside it!"
Person 1: "not if you paint it red"
Person 2: * "... ... ooooooooohh... true!"
Seriously, though, if you just 'paint' stuff (i.e. change the flavor text) than I think it can pretty much handle most things you'd want in Mass Effect, supposing you change skill challenges for static DC's/victory stuff (although skill challenges might work too). It comes with built-in cool-down times, at-will ranged attacks (ranger with a bow -> infiltrator with a sniper rifle) and provides all sorts of weird combinations for vanguards and the like. It doesn't work so well when you want monsters and NPCs to be people, however and rituals would need an overhaul. Outside of that, yeah DnD is pretty difficult to convert things to in general.
If you absolutely have to hack it in D&D, though, here's how I would handle HP, which tends to be the biggest verisimilitude breaker. You have your starting HP of whatever. A Soldier might have (10+Con). That's your actual HP. This doesn't go up as you level. You then gain a further pool of HP from your shield, varying depending on the shield. After the shield pool of HP runs out, it digs into your real HP, and if that runs out, you're dead. If you go two rounds without being hit by an attack, your shield starts regenerating at a fixed rate at the start of your turn. Wound points! My favorite house rule that nobody likes! Basically hp represents deflecting blows or general 'endurance' rather than actual damage. Wound points represent when you're really hurt. Criticals in mine do damage to both hp and wound points, making them both more dangerous and (in limited quantities) more survivable. Everyone gets wound points either to equal to their CON mod plus 10 or their CON score (it's changed a bit from game to game). Once their gone, that's it: game over. This saves from dealing with negative hp. Also, 0 hp renders you staggered, and you make fortitude saves (10+damage dealt) against unconsciousness when you take hits after that.
EDIT: Oh, and the Warforged thing was a joke, Lion. I needed Human for that delicious, delicious bonus feat.
I must admit, they are delicious! :) In which case, you might want to be from the Vilhon Reach, the Shining Plains (nearby), or Turmish (also nearby), as those are areas known (mildly) to produce psionics. Do you already have a character idea for history? Yeah, I know Smarty said not to worry too much about this, but I find it cool. We can probably change things later, if he'd rather (mine's fairly variable).
EDIT: In other news there are way too many people in this game, you may want to think about breaking this off into two separate games or, better yet, having two separate factions dukin' it out in separate parties, because I can't imagine running a session with that many people all trying to contribute at once.
This is actually a really good idea. It reminds me of the one Evilness mentioned he was part of once (and had an epic story about)! I'd like to claim the psionicists, but I also want TDK on my team because: dudes, it's TDK! (Also spell-thief/spell-fire buddies). So, you know, I'm open! That said, I also don't want to volunteer Smarty for more than he can handle and two parties in one campaign world can be very tricky. I've run something somewhat similar once, and it was a hard thing to deal with, and a huge time sink, especially since Smarty's not used to online stuff.
I do miss my game design summers.
And to remain topic relevant, I'm actually kind of interested in this. But I have no experience with 3.5E, only 3E. So if there ends up being an open slot on that "second party" or whatever, I did have a character in mind.
Azisien, 3.5 is actually pretty similar to 3.0, just streamlined and somewhat less complicated while still maintaining much of the verisimilitude between creatures (especially psionics which was done right in 3.5 EPH) - a couple of skills disappeared, a few changed names/slight functions, and a few new ones cropped up instead. Most other things run similarly. Just put up a character concept and I'll add it to the 'ol list.
EDIT: "re: game-design summers", I know, right? Those are awesome. Also, that's a pretty impressive conversion work you got there. PM me (or WLM, or PM your WLM) me - I'd love to talk about that stuff!
<note: still tinkering with my character sheets to clarify>
Also, just to keep up with everything...
-we are an exclusively arcane/psionic/SCIENCE party of 8-to-12 so far-
-OR we are two exclusively arcane/psionic/SCIENCE parties of 3?-to-10? so far-
RUNNING TALLY OF PEOPLE INTERESTED SO FAR:
*Sifright (obviously): engineer who brings SCIENCE to the world (aka Dr. Insano) (probably rogue, possibly altered artificer, or factotum)
*TDK: Spellthief (a sneaky magical buddy!)
*Magic Marker: sorcerer (and a con-man!)
*DarkDrgon: bard ('cause they're awesome!)
*Overcast: wilder, metamind prestige (who uses T-K to the FACE)
*Me: Red Light (url=http://www.myth-weavers.com/sheetview.php?sheetid=287755), a Neutral Elan(-ish) psion (telepath), thrallherd prestige (who wields spellfire to provide healing for group while still using our current resources {Here's an alt character sheet (http://www.myth-weavers.com/sheetview.php?sheetid=288031) with template! }) {note: the... implications of my character's name and persona have been pointed out to me by my wife. Oops. It was unintentional. But I'm not changing it now! This one has more accurate/up-to-date items and powers.}
*Mr. Bookworm: joined team psionic with Ritter (http://www.myth-weavers.com/sheetview.php?sheetid=288169), a Lawful Neutral human monk/psychic warrior [w/ "Tashalatora" feat] (his ALT OTP was a kalashtar Monk/Soul Knife/Atavist)
*Ravashak: is "getting that hat of alignment"... sigh.
*Azisien: should get on that
*BitVyper: should make something! ...unless he can't. In which case, (sorry BitVyper, we wish you were here)!
*Solid Snake: IS THE BIG BAD ALL ALONG!
My pretty-much-finished character sheet (http://www.myth-weavers.com/sheetview.php?sheetid=287617). Might change alignment around depending on what everyone else is, because morally opposing party members are always fun.
Mr.Bookworm
04-05-2011, 10:47 AM
My pretty-much-finished character sheet (http://www.myth-weavers.com/sheetview.php?sheetid=287617). Might change alignment around depending on what everyone else is, because morally opposing party members are always fun.
Need to set it to public there, Skippy.
Pip Boy
04-05-2011, 01:10 PM
As it stands, it seems that Smarty has a small army and Nikose has 7 player in his group (though that will be jumping down to 6 temporarily as Snake has things he must do). If there are any other DMs who would be intersted in playing with NPF and have the time to put in for this, we could probably have a third group going to make it easier to match people's schedules and things.
Overcast
04-05-2011, 02:08 PM
Third group will be everyone with psionics.
Sifright
04-05-2011, 02:11 PM
I'm willing to play in multiple groups :o
Pip Boy
04-05-2011, 02:12 PM
The whole reason I was asking about another DM is because we have a ton of players and only 2 DMs. If we were to go and have players in multiple games that would add to the problem. Typical group size is recommended absolutely no more than 6 and it looks like our smallest one is 7.
Sifright
04-05-2011, 02:14 PM
I'm aware whilst I would be willing to play in multiple groups I'm not serious as it would cause problems. besides Nikose already said no more players to me already so I doubt his group size will get larger.
Third group will be everyone with psionics.
Pff, that's dumb. :P
I'm in favor of maybe stepping the size down a notch though. :I Let's get a role call for who's still playing?
tacticslion
04-05-2011, 03:21 PM
Pff, that's dumb. :P
I'm in favor of maybe stepping the size down a notch though. :I Let's get a role call for who's still playing?
Me!
<note: still tinkering with my character sheets to clarify>
Also, just to keep up with everything...
-we are an exclusively arcane/psionic/SCIENCE party of 8-to-12 so far-
-OR we are two exclusively arcane/psionic/SCIENCE parties of 3?-to-10? so far-
RUNNING TALLY OF PEOPLE INTERESTED SO FAR:
*Sifright (obviously): engineer who brings SCIENCE to the world (aka Dr. Insano) (probably rogue, possibly altered artificer, or factotum)
*TDK: Spellthief (a sneaky magical buddy!)
*Magic Marker: sorcerer (and a con-man!)
*DarkDrgon: bard ('cause they're awesome!)
*Overcast: wilder, metamind prestige (who uses T-K to the FACE)
*Me: Red Light (url=http://www.myth-weavers.com/sheetview.php?sheetid=287755), a Neutral Elan(-ish) psion (telepath), thrallherd prestige (who wields spellfire to provide healing for group while still using our current resources {Here's an alt character sheet (http://www.myth-weavers.com/sheetview.php?sheetid=288031) with template!}) {note: the... implications of my character's name and persona have been pointed out to me by my wife. Oops. It was unintentional. But I'm not changing it now! This one has more accurate/up-to-date items and powers.}
*Mr. Bookworm: joined team psionic with Ritter (http://www.myth-weavers.com/sheetview.php?sheetid=288169), a Lawful Neutral human monk/psychic warrior [w/ "Tashalatora" feat] (his ALT OTP was a kalashtar Monk/Soul Knife/Atavist)
*Ravashak: is a rogue... sigh.
*Azisien: should get on that
*BitVyper: should make something! ...unless he can't. In which case, (sorry BitVyper, we wish you were here)!
*Solid Snake: IS THE BIG BAD ALL ALONG!
Ravashak
04-05-2011, 03:37 PM
I'm in favor of maybe stepping the size down a notch though. :I Let's get a role call for who's still playing?Deciding what day and time the game's scheduled would be nice, that way, people can actually see whether they're actually available.
I'm in CET (GMT+2) myself, and I'm unavailable saturdays.
(and so tacticslion will get less annoyed with me for not stating class in this thread yet, I'm planning to make a Rogue)
tacticslion
04-05-2011, 08:20 PM
Hokay, so here's the deal so far. We've got a lot, and I mean ALOT of interest.
Further, Smarty's confirmed to me over WLM that THERE'S NO WAY IN ALL THE ABYSS AND NINE HE-... er, that he doesn't actually have enough free time to run two full campaigns.
Further, TDK is calling for a refocus as to who's playing. So!
Let's go ahead and tentatively (I cannot emphasize that word enough) state that (Eastern Seaboard time) we'll be playing starting at 6 on Tuesday. IF SOMEONE HAS A BETTER TIME LET US KNOW. DO NOT SIMPLY DISAPPEAR, BUT POST YOUR AVAILABLE TIMES OR THE TIMES YOU ABSOLUTELY CANNOT. YES I'M YELLING. IN ALL CAPS.
So now, let's take a look at what we've got here. Obviously, there's a lot of interest in a DnD game. We've got Nikose's (who's full) and Smarty's (who's pretty daggum large and possibly growing, now that he's handing out "Hats of Alignment"(tm) (whatever those are) like they were candy). Those who are in Nikose's (unless you're interested in GMing), please kindly step down (vocally, so we know you're not here). Sorry, but there's too many Indians and not enough Chiefs! On the other hand, if you're interested in GMing, let us know here, and I'll start keeping a running log on the bottom of my posts in this thread. Also, this list is HUGE now, so I'mma doing this with Swap Tags 'cause I like them. Shut up.
SO! Without further ado, I present, "the list" (fair warning: it's big!)
Nikose's Game: (I'm really kind of a pathetic whiner sometimes, eh?). Add the info on the game here, and I'll update it.
* Player Characters
>>> Solid Snake (female race alignment class)
>>> Others
* World
>>> Set in a modified Forgotten Realms, specifically the oft-traveled Dale Lands, this gathers an eclectic group together in order to combat an unknown, gathering menace.
* Available Slots
>>> None, get lost. (Sorry, this DnD lifeboat is full.)
Smarty's Game
-but only if you GM another group-
^ Player Characters
* Character Sheets Posted
>>> me (tacticslion: Red Light (http://www.myth-weavers.com/sheetview.php?sheetid=288031), Female Neutral Elan (-ish) Psion {Spellfire Wielder, <Thrallherd>} (alt (http://www.myth-weavers.com/sheetview.php?sheetid=287755) with no template))
{Note: the... implications of my character's name and persona have been pointed out to me by my wife. Oops. It was unintentional. But I'm not changing it now!}
>>> TDK (Vicros (http://www.myth-weavers.com/sheetview.php?sheetid=287617), Male Lawful Neutral Human Spellthief 4/Kineticist 1 {Psithief})
(sneaky magical and psionic buddy!)
>>> Mr. Bookworm (Ritter (http://www.myth-weavers.com/sheetview.php?sheetid=288169)Ritter[/url], Male Lawful Neutral Human Monk/Psychic Warrior {Tashalatora})
(joining team psionic!)
* Character Classes/Archetypes Mentioned But No Character Sheet
>>>Sifright: engineer who brings SCIENCE to the world (aka Dr. Insano) (probably rogue, possibly altered artificer, or factotum)
(he should totally check his PMs)
>>>Magic Marker: sorcerer (and a con-man!)
>>>DarkDrgon: bard ('cause they're awesome!)
>>>Ravashak: is a rogue... sigh.
* Interested But Haven't Given Me Anything To Post
>>>Azisien: should get on that
>>>BitVyper: should make something! ...unless he can't. In which case, (sorry BitVyper, we wish you were here)!
* Solid Snake
>>>Solid Snake: IS THE BIG BAD ALL ALONG!
^ World
* Forgotten Realms (circa 1372?); more information forthcoming (when more players get their act in gear)
^ Available Slots
* Smarty has not, technically, put a limit on this game and the people involved, other than a) we must agree on a time, b) Europeans get first pick (those snobbish, snobbish Euros ^_^), and c) he won't be running two groups/campaigns! That said, we've already got somewhere between eight and twelve so far.
Solid Snake
04-05-2011, 08:24 PM
How could Smarty kick me out. =/
...Nah 's cool. I'd love to GM personally -- I think I'd actually have a skillset / imagination that'd be better with GMing than with playing a character -- but my problem is that I'm not remotely familiar enough with D&D mechanics to do so. Creating the overarching branching narrative would be easy, handling everything else would be difficult.
If there was someone out there who was totally like "I have a perfect mastery of the D&D mechanics but no idea how to write a storyline with it," I'd love to help or something.
Azisien
04-05-2011, 08:25 PM
That use of Swap tags is going to implode the forums.
Shouldn't....Smarty decide when this hypothetical group would play? You know, DM and all? Did he say we'd play on Tuesdays, because the heavily disclaimered suggestions tell me otherwise?
tacticslion
04-05-2011, 08:35 PM
How could Smarty kick me out. =/
...Nah 's cool. I'd love to GM personally -- I think I'd actually have a skillset / imagination that'd be better with GMing than with playing a character -- but my problem is that I'm not remotely familiar enough with D&D mechanics to do so. Creating the overarching branching narrative would be easy, handling everything else would be difficult.
If there was someone out there who was totally like "I have a perfect mastery of the D&D mechanics but no idea how to write a storyline with it," I'd love to help or something.
Er... actually...
He didn't kick you out. If anyone, it was kinda me... sorry!
That said, I didn't REALLY kick you out (oh, how the back-peddling has started!)... you're still there, sorta, I just lumped you into a separate category 'cause I don't have any info on you, and the only thing you've given (me) is "I'mma be the bad guy and kill you all!"... so that's why you're where you are. As for the "people in Nikose' game" thing, I kinda made you an exception without saying I made you an exception because of your pre-made request. So, you know... yeah. Tell me and I'll update THE LIST as you like!
THE LIST (fair warning: it's big!)
Nikose's Game: (I'm really kind of a pathetic whiner sometimes, eh?). Add the info on the game here, and I'll update it.
* Player Characters
>>> Solid Snake (female race alignment class)
>>> Others
* World
>>> Set in a modified Forgotten Realms, specifically the oft-traveled Dale Lands, this gathers an eclectic group together in order to combat an unknown, gathering menace.
* Available Slots
>>> None, get lost. (Sorry, this DnD lifeboat is full.)
Smarty's Game
-but only if you GM another group-
^ Player Characters
* Character Sheets Posted
>>> me (tacticslion: Red Light (http://www.myth-weavers.com/sheetview.php?sheetid=288031), Female Neutral Elan (-ish) Psion {Spellfire Wielder, <Thrallherd>} (alt (http://www.myth-weavers.com/sheetview.php?sheetid=287755) with no template))
{Note: the... implications of my character's name and persona have been pointed out to me by my wife. Oops. It was unintentional. But I'm not changing it now!}
>>> TDK (Vicros (http://www.myth-weavers.com/sheetview.php?sheetid=287617), Male Lawful Neutral Human Spellthief 4/Kineticist 1 {Psithief})
(sneaky magical and psionic buddy!)
>>> Mr. Bookworm (Ritter (http://www.myth-weavers.com/sheetview.php?sheetid=288169), Male Lawful Neutral Human Monk/Psychic Warrior {Tashalatora})
(joining team psionic!)
* Character Classes/Archetypes Mentioned But No Character Sheet
>>>Sifright: engineer who brings SCIENCE to the world (aka Dr. Insano) (probably rogue, possibly altered artificer, or factotum)
(he should totally check his PMs)
>>>Magic Marker: sorcerer (and a con-man!)
>>>DarkDrgon: bard ('cause they're awesome!)
>>>Ravashak: is a rogue... sigh.
* Interested But Haven't Given Me Anything To Post
>>>Azisien: should get on that
>>>BitVyper: should make something! ...unless he can't. In which case, (sorry BitVyper, we wish you were here)!
* Solid Snake
>>>Solid Snake: IS THE BIG BAD ALL ALONG!
^ World
* Forgotten Realms (circa 1372?); more information forthcoming (when more players get their act in gear)
^ Available Slots
* Smarty has not, technically, put a limit on this game and the people involved, other than a) we must agree on a time, b) Europeans get first pick (those snobbish, snobbish Euros ^_^), and c) he won't be running two groups/campaigns! That said, we've already got somewhere between eight and twelve so far.
EDIT:
That use of Swap tags is going to implode the forums.
Shouldn't....Smarty decide when this hypothetical group would play? You know, DM and all? Did he say we'd play on Tuesdays, because the heavily disclaimered suggestions tell me otherwise?
Smarty didn't. He said we decide, and Euro-livin'-peeps get first preference. So far, it's only been me and TDK that have pitched in, and the best time between us two has been Tuesdays. Feel free to throw other times in there. THAT's what we're asking for - your times. Thus the "tentative". I cannot do it on Sunday, so I might have to bow out, if that's the day, but that's fine if enough people need it then.
Nikose Tyris
04-05-2011, 08:54 PM
Petition to change threads to:
"D&D 3.5 Game, West, Sundays 4PM"
And
"D&D 3.5 Game, Euro, XXXXXXXX" based on whatever you Euro guys like.
Krylo
04-05-2011, 09:00 PM
"D&D 3.5 Game, Euro, COOOOOOOOOOOOOOOOOOOOOOOOCKS" does have a nice ring to it.
Nikose Tyris
04-05-2011, 09:06 PM
"D&D 3.5 Game, Euro, COOOOOOOOOOOOOOOOOOOOOOOOCKS" does have a nice ring to it.
This needs to happen.
Small change, given recent developments (http://www.myth-weavers.com/sheetview.php?sheetid=288534)
Azisien
04-05-2011, 09:41 PM
Small change, given recent developments (http://www.myth-weavers.com/sheetview.php?sheetid=288534)
Cool login page, bro.
The recent development was that I didn't want you assholes seeing my sheet.
jk, set to public. <3
DarkDrgon
04-05-2011, 11:05 PM
As i've mentioned, i'm willing to run a game. Snake, if you want to try your hand at coming up with a storyline, I'd be more than happy to hear whatever you have to say.
Professor Smarmiarty
04-06-2011, 05:41 AM
Group sizes/multiple groups:
I really don't think I have the time to run two sessions a week. The way my schedule works is that I have periods with nothing to do then periods where I'm incredibly busy so like I could do it some weeks but not every weeks. Coudl be iffy. I'm happy to run a large group- particularly cause this means there is less pressure on everyone to make it every week, like if we had like 8 players and sometimes all 8 show up, sometimes 4 that is fine.
Really group size isonly a problem if you guys want small groups/time issues.
If someone wants to run another group go ahead though.
Also there is a non-forumer keen to play depending on what time we end up with so we'll see how that goes.
Times: I still have no idea what times are good for people. If we can sort this out it would help sort out group numbers (as not everybody might be free the same time).
Like I've suggested some times but I need to know when people would be wiling to play.
Cocks: Suggestion tabled.
Snake: CoDM is the option for you. LIke with this party if you wanted to run some sessions things I could help you do mechanics and things, while I'm rusty I used to be mechanics lawyer supremo. Or if a second group comes along you could DM that with someone like DrkDragon (or I'd be willing to help out weeks when I have the time).
Two parties who oppose one another: DO ITTTTTTTTT. DO ITTTTTTTTTTTTT. This would be awesome idea. Have two DMS who share notes, parties do similar things. I've actually done this once before but the two parties had overlapping players- still worked fantastically. They managed to just keep missing each other till about level 16 when the all out show down saw evil prevail.
Sifright
04-06-2011, 06:25 AM
just so you all know SmB is making a class to represent my characters abilities but it will be based around science from the age of enlightenment + some fantastical elements. basically no character sheet from me until I have a set of class mechanics to work with.
Professor Smarmiarty
04-06-2011, 06:32 AM
The evil party must all have names that contain some form of the word Evil.
Ytsan McBaddy is their leader.
Sifright
04-06-2011, 06:39 AM
Hmm as for times I'm available generally I will be around from 6pm+ Gmt0 until roughly midnight except for Wednesdays on the week end I'm good for any time as long as I know in advance so basically 24 hours a day for Saturday and Sunday.
If one party was EEEEEEEVIIIIIIIL wouldn't that mean the opposing party has to be all GOOOOOOOOOOOD?
Sifright
04-06-2011, 06:42 AM
good and neutral can oppose evil. Neutral people would generally oppose evil more than good for the sheer fact that good people wont try and butcher them outright where as evil people WILL be more inclined to do so.
Professor Smarmiarty
04-06-2011, 07:43 AM
Charles McSlaughter
Ivanna Killpuppies
Mr.Bookworm
04-06-2011, 08:02 AM
evil people WILL be more inclined to do so.
http://blog.orangeslyce.com/wp-content/uploads/haters.jpg
Though if we're going evil, there's a couple of very attractive options for Monks. Let me rejigger my sheet.
So would this be tongue-in-cheek Chaotic Stupid Evil or would we actually be going for believable villains? :P
Mr.Bookworm
04-06-2011, 08:06 AM
So would this be tongue-in-cheek Chaotic Stupid Evil or would we actually be going for believable villains? :P
Why not both? I mean, I'm thinking my guy is eventually going to be eating souls, but that doesn't mean he can't be a believable person with real reasons for his soul eating ways.
tacticslion
04-06-2011, 08:19 AM
Group sizes/multiple groups:
I really don't think I have the time to run two sessions a week. The way my schedule works is that I have periods with nothing to do then periods where I'm incredibly busy so like I could do it some weeks but not every weeks. Coudl be iffy. I'm happy to run a large group- particularly cause this means there is less pressure on everyone to make it every week, like if we had like 8 players and sometimes all 8 show up, sometimes 4 that is fine.
Really group size isonly a problem if you guys want small groups/time issues.
If someone wants to run another group go ahead though.
Also there is a non-forumer keen to play depending on what time we end up with so we'll see how that goes.
Times: I still have no idea what times are good for people. If we can sort this out it would help sort out group numbers (as not everybody might be free the same time).
Like I've suggested some times but I need to know when people would be wiling to play.
Cocks: Suggestion tabled.
Snake: CoDM is the option for you. LIke with this party if you wanted to run some sessions things I could help you do mechanics and things, while I'm rusty I used to be mechanics lawyer supremo. Or if a second group comes along you could DM that with someone like DrkDragon (or I'd be willing to help out weeks when I have the time).
Two parties who oppose one another: DO ITTTTTTTTT. DO ITTTTTTTTTTTTT. This would be awesome idea. Have two DMS who share notes, parties do similar things. I've actually done this once before but the two parties had overlapping players- still worked fantastically. They managed to just keep missing each other till about level 16 when the all out show down saw evil prevail.
Hokay, so THE MAN has spoken. Let us hearken to his words!
* Time:
1) tacticslion (me): I'm out on Sundays; the best time is Tuesday or Wednesday around six-ish
2) TDK: I object to having to wait two weeks to start, but its whatevs.
Times which are good for me (Eastern Standard Time):
Saturdays and Sundays are good any time, so long as it is scheduled ahead of time. Monday and Wednesday night (6-8) I have a class, and other than that I have class during the day (until 3 or 4-ish). Tuesday, Thursday, Friday nights (and mon/wed after 8) I'm good to go up until like, midnight when I usually go to bed.
In my experience, sundays usually work best for online games. For obvious reasons. :P
3) Everyone else: ???
4) Profit
* Two Parties:
Smarty has approved and encouraged the idea, though he'd need someone to help him. If we do this, it's probably split along ideological lines (specifically alignment), but that would be really cool. Also, I have been repudiated! All aboard the Smarty-train! Even those in Nikose's! One suggestion would be that these two are part of rival organizations (churches, merchants guilds, or the like) or are rivals within the same one. This would allow for a lot of interesting RP aspects as we interact with the world around us and would give us a good reason from the get-go to be opposed. Alternatively we could be part of organizations who both are after the same things, even though normally we're not opposed. Alternatively, we could just be random thugs and ne'er-do-wells who happen to run into each other. Your choice, really. I'll still be trying to keep a tally of people in this game, however. As a proposition, Snake and DarkDrgon (the only two so far who have shown interest in DMing on this thread), would you two be interested in the option of Co-CoDMing? You'd take one party while Smarty took the other as one idea.
* Cocks:
Cocks have been tabled (http://www.google.com/imgres?imgurl=http://www.jansochor.com/photo-essay/cock-fight/cockfights-gambling-bet-colombia.jpg&imgrefurl=http://www.jansochor.com/photo-essay/cockfight.html&usg=__wLIDS9HL--EwWz7jmSQ-ThvGRGY=&h=520&w=780&sz=178&hl=en&start=0&sig2=nfTyggkoxdlsp-OVuLAERg&zoom=1&tbnid=9zq8tJQwvcVjeM:&tbnh=139&tbnw=201&ei=2mecTdvHF4a3twei7fWtBw&prev=/images%3Fq%3Dcock%2Bbreeders%26hl%3Den%26biw%3D168 0%26bih%3D852%26gbv%3D2%26tbm%3Disch0%2C114&itbs=1&iact=hc&vpx=971&vpy=412&dur=3718&hovh=183&hovw=275&tx=115&ty=104&oei=2mecTdvHF4a3twei7fWtBw&page=1&ndsp=45&ved=1t:429,r:32,s:0&biw=1680&bih=852).
* Evil:
Evil doesn't really necessarily work in a 'slaughter you all' way. Really evil can be done well, or poorly. If we do evil, I'd like to see it done well. That's a far sight better than doing it poorly, and more fun. To me, at least. ALSO, all-evil doesn't mean there wouldn't two opposed parties: Bane v. Cyric. Mask v. Cyric. Talos v. Cyric. (you get the idea) Evil doesn't always get along. Also such things as Talos et. al. v. Bane et. al.
THE LIST (fair warning: it's big!)
Nikose's Game: (I'm really kind of a pathetic whiner sometimes, eh?). Add the info on the game here, and I'll update it.
* Player Characters
>>> Solid Snake (female race alignment class)
>>> Pip Boy (sex race alignment class)
>>> Others
* World
>>> Set in a modified Forgotten Realms, specifically the oft-traveled Dale Lands, this gathers an eclectic group together in order to combat an unknown, gathering menace.
* Available Slots
>>> None, get lost. (Sorry, this DnD lifeboat is full.)
Smarty's Game
-but only if you GM another group-
^ Player Characters
* Character Sheets Posted
>>> me (tacticslion: Red Light (http://www.myth-weavers.com/sheetview.php?sheetid=288031), Female Neutral Elan (-ish) Psion {Spellfire Wielder, <Thrallherd>} (alt (http://www.myth-weavers.com/sheetview.php?sheetid=287755) with no template))
{Note: the... implications of my character's name and persona have been pointed out to me by my wife. Oops. It was unintentional. But I'm not changing it now!}
>>> TDK (Vicros (http://www.myth-weavers.com/sheetview.php?sheetid=287617), Male Lawful Neutral Human Spellthief 4/Kineticist 1 {Psithief})
(sneaky magical and psionic buddy!)
>>> Mr. Bookworm (Ritter (http://www.myth-weavers.com/sheetview.php?sheetid=288169), Male Lawful Neutral Human Monk/Psychic Warrior {Tashalatora})
(joining team psionic!)
* Character Classes/Archetypes Mentioned But No Character Sheet
>>>Sifright: engineer who brings SCIENCE to the world (aka Dr. Insano) (probably rogue, possibly altered artificer, or factotum)
(he should totally check his PMs)
>>>Magic Marker: sorcerer (and a con-man!)
>>>DarkDrgon: bard ('cause they're awesome!)
>>>Ravashak: is a rogue... sigh.
* Interested But Haven't Given Me Anything To Post
>>>Azisien: should get on that
>>>BitVyper: should make something! ...unless he can't. In which case, (sorry BitVyper, we wish you were here)!
* Solid Snake
>>>Solid Snake: IS THE BIG BAD ALL ALONG!
^ World
* Forgotten Realms (circa 1372?); more information forthcoming (when more players get their act in gear)
^ Available Slots
* There is a slot available. There is always a slot available (http://nuklearforums.com/showpost.php?p=1119199&postcount=45). Smarty has not put a limit on this game and the people involved, other than a) we must agree on a time, b) Europeans get first pick (those snobbish, snobbish Euros ^_^), and c) he won't be running two groups/campaigns (by himself, at least)! We've already got somewhere between eight and twelve so far! Also, two (competing) groups might be viable if we get that second GM.
Professor Smarmiarty
04-06-2011, 08:25 AM
Dicks McCutthemoff
Baron Von Cobra
Mao HitlerStalin
Darkbad von Stabbyface
DM has rolled his stats:
Str: 14
Dex: 10
Con:16
Wis: 15
Cha: 16
Int: 13
Secret DM stat:14
Randomly determined alignment: True Neutral
I'm thinking Fighter/Bard/DM
tacticslion
04-06-2011, 09:22 AM
Mao HitlerStalin Hm, I dunno. It just doesn't seem... mass-murdery-enough, y'know? Also, those names just seem kinda fake.
DM has rolled his stats:
Str: 14
Dex: 10
Con:16
Wis: 15
Cha: 16
Int: 13
Secret DM stat:14
Randomly determined alignment: True Neutral
I'm thinking Fighter/Bard/DM
Fighter's got feats, and DM has the whole absolute power, but bard is where it's really at. Also, a nice constitution also suggests one thing to me: SPELLFIRE!
And would that secret DM stat be: COMMUNISM?!?!?!?!1questionmark1!!1!one!!!?
*dun, dun, duuuuuuuuuuuuuunnnnnn...*
THE LIST (fair warning: it's big!)
Nikose's Game: (I'm really kind of a pathetic whiner sometimes, eh?). Add the info on the game here, and I'll update it.
* Player Characters
>>> Solid Snake (female race alignment class)
>>> Pip Boy (sex race alignment class)
>>> Others
* World
>>> Set in a modified Forgotten Realms, specifically the oft-traveled Dale Lands, this gathers an eclectic group together in order to combat an unknown, gathering menace.
* Available Slots
>>> None, get lost. (Sorry, this DnD lifeboat is full.)
Smarty's Game
-but only if you GM another group-
^ Player Characters
* Character Sheets Posted
>>> me (tacticslion: Red Light (http://www.myth-weavers.com/sheetview.php?sheetid=288031), Female Neutral Elan (-ish) Psion {Spellfire Wielder, <Thrallherd>} (alt (http://www.myth-weavers.com/sheetview.php?sheetid=287755) with no template))
{Note: the... implications of my character's name and persona have been pointed out to me by my wife. Oops. It was unintentional. But I'm not changing it now!}
>>> TDK (Vicros (http://www.myth-weavers.com/sheetview.php?sheetid=287617), Male Lawful Neutral Human Spellthief 4/Kineticist 1 {Psithief})
(sneaky magical and psionic buddy!)
>>> Mr. Bookworm (Ritter (http://www.myth-weavers.com/sheetview.php?sheetid=288169), Male Lawful Neutral Human Monk/Psychic Warrior {Tashalatora})
(joining team psionic!)
* Character Classes/Archetypes Mentioned But No Character Sheet
>>>Sifright: engineer who brings SCIENCE to the world (aka Dr. Insano) (probably rogue, possibly altered artificer, or factotum)
(he should totally check his PMs)
>>>Magic Marker: sorcerer (and a con-man!)
>>>DarkDrgon: bard ('cause they're awesome!)
>>>Ravashak: is a rogue... sigh.
* Interested But Haven't Given Me Anything To Post
>>>Azisien: should get on that
>>>BitVyper: should make something! ...unless he can't. In which case, (sorry BitVyper, we wish you were here)!
* Solid Snake
>>>Solid Snake: IS THE BIG BAD ALL ALONG!
^ World
* Forgotten Realms (circa 1372?); more information forthcoming (when more players get their act in gear)
^ Available Slots
* There is a slot available. There is always a slot available (http://nuklearforums.com/showpost.php?p=1119199&postcount=45). Smarty has not put a limit on this game and the people involved, other than a) we must agree on a time, b) Europeans get first pick (those snobbish, snobbish Euros ^_^), and c) he won't be running two groups/campaigns (by himself, at least)! We've already got somewhere between eight and twelve so far! Also, two (competing) groups might be viable if we get that second GM.
EDIT:
Times are updated somewhat, as I must have somehow skipped Sifrit's posted time earlier.
* Time:
1) tacticslion (me): I'm out on Sundays; the best time is Tuesday or Wednesday around six-ish
2) TDK: I object to having to wait two weeks to start, but its whatevs.
Times which are good for me (Eastern Standard Time):
Saturdays and Sundays are good any time, so long as it is scheduled ahead of time. Monday and Wednesday night (6-8) I have a class, and other than that I have class during the day (until 3 or 4-ish). Tuesday, Thursday, Friday nights (and mon/wed after 8) I'm good to go up until like, midnight when I usually go to bed.
In my experience, sundays usually work best for online games. For obvious reasons. :P
3) Sifrit: anytime after 6PM Gtm that's not Wednesday evenings
4) Everyone else: ???
5) Profit
Meister
04-06-2011, 09:47 AM
Please stop nesting swap tags, all this nesting frankly makes your posts a pain in the arse to read, and it actually impairs the functionality of opening and closing them a fair bit on top of that. Maybe tone it down with them a little in general, too.
Nikose Tyris
04-06-2011, 10:04 AM
Okay hey so I'm thinking I need to reduce my group size anyway, and I'd like to restructure a few people out of it that, I feel, just... aren't quite what a group of beginner players really need, especially with easily bruised egos and what not. I'm wondering if anyone would be willing to voluntarily back out of my group, and I'm cross-posting this between the two D&D threads.
Ravashak
04-06-2011, 10:30 AM
Times are updated somewhat, as I must have somehow skipped Sifrit's posted time earlier.
* Time:
1) tacticslion (me): I'm out on Sundays; the best time is Tuesday or Wednesday around six-ish
2) TDK:
3) Sifrit: anytime after 6PM Gtm that's not Wednesday evenings
4) Everyone else: ???
5) ProfitMy availability is the same as Sifright.
http://thepunchlineismachismo.com/comics/2011-01-03.jpg
Overcast
04-06-2011, 04:22 PM
Open times include.
Weekdays: Noon onward. PST. For three weeks including this one. Subject to change afterwords.
Weekends: Full day.
Both subject to military duty, sleep addiction, other roleplays, and hitting gay bars.
Character sheet is well on way to completion. For the sake of carrying the joke I am Faustus McGodcomplex. Neutral evil Shaper Psion, because as I learned Wilder really sucks.
Stats are,
STR: 9
DEX: 14
CON: 14
INT: 17(after levels)
WIS: 11
CHA: 11
Any suggestions would be fun. Also how much is standard gold?
Mr.Bookworm
04-06-2011, 05:26 PM
Any suggestions would be fun. Also how much is standard gold?
Suggestions? What sort of suggestions are you looking for?
Standard WBL is 9000 gp.
Overcast
04-06-2011, 06:03 PM
That's what I figured. Oh just mild things, I got everything chosen including spells and skills but if people had something they prefer I shape to I'd do so.
A lot of my skills for example are tied into craft sculpting and alchemy so that minor creation is more useful.
tacticslion
04-06-2011, 08:01 PM
That's what I figured. Oh just mild things, I got everything chosen including spells and skills but if people had something they prefer I shape to I'd do so.
A lot of my skills for example are tied into craft sculpting and alchemy so that minor creation is more useful.
Hey, if you PM me your stuff, I'll slap together a character sheet for you on Mythweavers (unless you want to sign up and post it yourself).
No "The List" in this post as I'm rethinking my process on how, due to Meister's rebuke. Will try to update this soon (tomorrow, most likely).
Meister
04-07-2011, 05:21 AM
My suggestion would be to keep the info for every game in that game's dedicated thread. Might be a good idea at this point if the DMs each made new threads and put the info for their game right in the OP, editing as the situation develops. That way no one would have to search the thread for the latest list post, too.
Of course if Snake and Sifright want to do that in the existing threads, that works (apart from Snake being MIA right now), or anyone else could just go ahead and make new threads although I'd very strongly recommend asking the DMs and groups if they're okay with it first.
tacticslion
04-07-2011, 11:14 AM
My suggestion would be to keep the info for every game in that game's dedicated thread. Might be a good idea at this point if the DMs each made new threads and put the info for their game right in the OP, editing as the situation develops. That way no one would have to search the thread for the latest list post, too.
Of course if Snake and Sifright want to do that in the existing threads, that works (apart from Snake being MIA right now), or anyone else could just go ahead and make new threads although I'd very strongly recommend asking the DMs and groups if they're okay with it first.
I'll re-post the list once without swap tags when I can. That said,
Overcast, your character sheet (http://www.myth-weavers.com/sheetview.php?sheetid=288833) is now available.
I added only a book that you mentioned in your history, but didn't have on you. I figured Smarty wouldn't mind.
Now, THE LIST!
Note: If any GM wishes to use this when making their posts, feel free (that's what it's there for, after all), but if not, or if they want to futz about with the set-up, that's fine. It was designed for this thread.
THE LIST (fair warning: it's big!)
Nikose's Game: Add the info on the game here, and I'll update it.
* Player Characters
>>> Solid Snake (female race alignment class)
>>> Pip Boy (sex race alignment class)
>>> Others
* World
>>> Set in a modified Forgotten Realms, specifically the oft-traveled Dale Lands, this gathers an eclectic group together in order to combat an unknown, gathering menace.
* Available Slots
>>> None, get lost. (Sorry, this DnD lifeboat is full.)
Smarty McBarrelpants' D&D Extravaganza
"-we are an exclusively arcane/psionic/SCIENCE party of 8-to-12 so far-"-OR we are two exclusively arcane/psionic/SCIENCE parties of 3?-to-10? so far-"don't let exclusiveness of psionics/arcana scare you away-"-do let the large numbers scare you away-"]-but only if you GM another grou
^ Player Characters
* Character Sheets Posted
> me (tacticslion: Red Light (http://www.myth-weavers.com/sheetview.php?sheetid=288031), Female Neutral Elan (-ish) Psion {Spellfire Wielder, <Thrallherd>} (alt (http://www.myth-weavers.com/sheetview.php?sheetid=287755) with no template))
>>{On the unfortunate implications of my name."]Note: the... implications of my character's name and persona have been pointed out to me by my wife. Oops. It was unintentional. But I'm not changing it now!}
> TDK (Vicros (http://www.myth-weavers.com/sheetview.php?sheetid=287617), Male Lawful Neutral Human Spellthief 4/Kineticist 1 {Psithief})
>>(sneaky magical and psionic buddy!)
> Mr. Bookworm (Ritter (http://www.myth-weavers.com/sheetview.php?sheetid=288169), Male Lawful Neutral Human Monk/Psychic Warrior {Tashalatora})
>>(joining team psionic!)
> Overcast (Faustus McGodcomplex (http://www.myth-weavers.com/sheetview.php?sheetid=288833), a neutral evil Shaper 5 {Metamind})
>>(he throws his mind at all his problems!)
* Character Classes/Archetypes Mentioned But No Character Sheet
>Sifright: engineer who brings SCIENCE to the world[ (aka Dr. Insano)[ (probably rogue, possibly altered artificer, or factotum)
>>(I was too late last night, sorry, man!)
>Magic Marker: sorcerer (and a con-man!)
>DarkDrgon: bard ('cause they're awesome!)
>Ravashak: is [a rogue[/... sigh.
* Interested But Haven't Given Me Anything To Post
>Azisien: should get on that
>BitVyper: should make something! ...unless he can't. In which case, [S="sucks to be him"(sorry BitVyper, we wish you were here)!
* Solid Snake (because, you know, he's a special category)
>Solid Snake:SWAP="spoilers! (not really... maybe)"]"might actually maybe be the main villain, perhaps, possibly!"] "SPOILERS, NO, FO' REALZ!1!1!one!IS THE BIG BAD ALL ALONG![
^ World
* Forgotten Realms (circa 1372?); more information forthcoming (when more players get their act in gear)
^ Available Slots
* There is a slot available. There is always a slot available (http://nuklearforums.com/showpost.php?p=1119199&postcount=45). Smarty has not put a limit on this game and the people involved, other than a) we must agree on a time, b) Europeans get first pick (those snobbish, snobbish Euros ^_^), and c) he won't be running two groups/campaigns (by himself, at least)! We've already got somewhere between eight and twelve so far! Also, two (competing) groups might be viable if we get that second GM.
EDIT:
Times are updated somewhat.
* Time:
1) tacticslion (me): I'm out on Sundays; the best time is Tuesday or Wednesday around six-ish
2) TDK: I object to having to wait two weeks to start, but its whatevs.
Times which are good for me (Eastern Standard Time):
Saturdays and Sundays are good any time, so long as it is scheduled ahead of time. Monday and Wednesday night (6-8) I have a class, and other than that I have class during the day (until 3 or 4-ish). Tuesday, Thursday, Friday nights (and mon/wed after 8) I'm good to go up until like, midnight when I usually go to bed.
In my experience, sundays usually work best for online games. For obvious reasons. :P
3) Sifrit/Ravashak: anytime after 6PM Gtm that's not Wednesday evenings
4) Overcast: Weekdays (noon or after, PST. For three weeks including this one. Subject to change afterwords), Weekends (all day); all subject to mil-duty, sleep, other games, & gay bars.
5) Everyone else: ???
6) Profit
Overcast
04-07-2011, 02:18 PM
Minor shifts in identity, after sending tactics the remaining and forgotten parts of the sheet I thought might have been automated I get to say that,
1. This character is probably going to be pure psion(though uncarnate looks rather interesting)
2. The tk centric nature I initially planned probably isn't going to happen just because I started getting into the metacreative powers.
Azisien
04-07-2011, 02:36 PM
If there ends up being room, I'm available Tuesday and Sunday.
Probably rolling Rogue, or Rogue/Bard, as my concept goes at the moment. But that could change once I actually get a look at 3.5E stuff and pound out some numbers. Which I will, if there ends up being room.
If there ends up being room, I'm available Tuesday and Sunday.
Probably rolling Rogue, or Rogue/Bard, as my concept goes at the moment. But that could change once I actually get a look at 3.5E stuff and pound out some numbers. Which I will, if there ends up being room.
It WOULD be nice to have some non-psion characters. :I Even if those characters were magical. I think having everyone psychic all the time would get slightly tiresome. :P
Azisien
04-07-2011, 05:49 PM
It WOULD be nice to have some non-psion characters. :I Even if those characters were magical. I think having everyone psychic all the time would get slightly tiresome. :P
Yes, there is a disturbing amount of that at the moment. I imagine regardless what personality my character has, he/she/it would be looking into some wards against mind-reading, or whatever it is the psions do these days.
tacticslion
04-07-2011, 06:02 PM
It WOULD be nice to have some non-psion characters. :I Even if those characters were magical. I think having everyone psychic all the time would get slightly tiresome. :P Wat. You can't really think that! That's like saying there's not enough variety in mages to have two. Of course there is! Having more than one allows everyone else to explore various abilities unique to their own group that they otherwise wouldn't be able to cover due to practical concerns. The more the merrier! ... unless there's other Telepaths out there. Then I'mma cut you!*
Yes, there is a disturbing amount of that at the moment.
Disturbing?! Why would that be disturbing?
I imagine regardless what personality my character has, he/she/it would be looking into some wards against mind-reading, or whatever it is the psions do these days.
Bah, you're only paranoid that I'll read your mind just because that's exactly what I'm going to do! I dare say, you're prejudiced! Prejudiced against me and mine! Fie on your prejudiced ways! Fie, I say!
*Not really. Maybe.
Azisien
04-07-2011, 06:18 PM
Flying on the back of a griffon to cut my head off. Cool. Incinerating me in a tornado of pure flame. Nice.
But reading my mind? Really? You're gonna ruin the only thing I find kinda cool about this game? Damn...
Must find wards!
edit: Ward 0: a high will save!
tacticslion
04-07-2011, 06:57 PM
edit: Ward 0: a high will save!
On a rogue? Keep trying!
Azisien
04-07-2011, 07:21 PM
3.5e got that shadowdancer class? Yeah. Can't probe what you can't see!
*Psionic character proceeds to probe what he can't see*
God damn it, that's the problem with infinite source books!
On a rogue? Keep trying!
My character can sneak attack and his highest save is will. :I
Azisien
04-07-2011, 08:06 PM
So...yeah I'm a bit lost here. What level are we supposed to be? Did Smarty rule on that?
Only thing I'm vaguely aware of at this point is any kind of source book or build is allowed, but Smarty will kill you.
Overcast
04-07-2011, 08:08 PM
Level 5.
Also tactics can I have your account information so I can edit that character sheet. I misread minor creation thinking I needed components. But then I realized I could literally make plantlife out of air.
Nevermind I just made my own account. Will try to get the new sheet up soon.
tacticslion
04-07-2011, 09:33 PM
My character can sneak attack and his highest save is will. :I
Yes, but you're not a rogue. Bards can much more easily apply to the Shadow Dancer and they've got high will saves too...
Only thing I'm vaguely aware of at this point is any kind of source book or build is allowed, but Smarty will kill you.
As overcast said, level 5. Also, Smarty won't kill us, if we kill ourselves first! And look, how, exactly, can I help usher you into divinity, if I don't know what you're looking for? And how will I know what you're looking for unless I'm INSIDE YOUR HEAD...!
Overcast: good! I hope my template will be useful for you! I'm glad you got your own account, though, it'll be much cleaner. Also, I was wondering what the heck you were doing with 240 pounds of firewood and 10 pounds of wheat. That's 250 extra pounds of plantlife! ... I actually just kinda figured you had some thought for crafting and/or bartering.
Overcast
04-07-2011, 09:36 PM
That would be useful! But nah most of my skills are so I can do things like summon a wooden ball, cover it in rosin, set it on fire, cover it in skate, and send it down a hallway toward the enemy.
tacticslion
04-07-2011, 10:13 PM
That would be useful! But nah most of my skills are so I can do things like summon a wooden ball, cover it in rosin, set it on fire, cover it in skate, and send it down a hallway toward the enemy.
Hey, I know you've got an account know, but I also updated my version of your C-Sheet. I didn't charge you for the book, by the by, 'cause I figured you kind of... "borrowed" it from the orphanage... with a limitless time-frame at no charge. Besides, it does nothing for game mechanics, it's just a nice set-piece and story item. Still, Smarty probably wouldn't charge more than for a regular spellbook which, I think, is around 15 gold (off the top of my head).
And yeah, Asizien, I've now found no less than four ways to read the mind of something I can't see. BUT, you might be happy to know I could do those as a spellcaster anyway!
Azisien
04-07-2011, 10:28 PM
Yo I just read your custom template and you're scary I don't wanna play with you no more.
tacticslion
04-07-2011, 10:37 PM
Yo I just read your custom template and you're scary I don't wanna play with you no more.
Awww... c'mon! My custom template doesn't even suck the life out of you anymore just for shaking my hand! The original used to do that, you know...
It used to suck the life out of you and give it to me. Mmmmmmmmm... delicious, delicious life.
...
...Hm? Where was I? Oh, yeah, so, you don't have to worry about that anymore!
EDIT: my template is actually substantially weaker than the original. I mean - substantially. My version requires limited-resource fuel, causes me to lose most of my abilities on occasion, and burns up (literally in some cases) my resources. That said, I do like how it ties into my spell-fire feat now, whereas the base is just kind of out there on its own. I wasn't even interested in a number of the spell-likes (and still aren't for some, but I left them in 'cause they were there), but I liked the themes of most of it enough to put 'em in. I've also got the non-templated one for Smarty to look at. And that might not be the final version, if Smarty decides to refine anything. It's all in his hands, now.
Azisien
04-07-2011, 10:43 PM
Yeah I can make wacky custom templates too!
Half-DM
Special Ability: You're a Choir Boy Compared To Me
Every round (or 6 seconds out of combat) Smarty and I both roll a d20. If I beat his roll I become the DM until he beats my roll again. As DM I get access to all his information but only while I'm in power (so it's balanced, I can't read THAT fast)!
LA +4 (It would have been LA +41 but *mumble mumble* source book *mumble* paragraph three second clause *mumble*)
In actual news are there any GOOD, NICE looking character generators out there? I swear that's a plus with 4E. A character builder.
tacticslion
04-07-2011, 10:49 PM
Yeah I can make wacky custom templates too!
Half-DM
Special Ability: You're a Choir Boy Compared To Me
Every round (or 6 seconds out of combat) Smarty and I both roll a d20. If I beat his roll I become the DM until he beats my roll again. As DM I get access to all his information but only while I'm in power (so it's balanced, I can't read THAT fast)!
LA +4 (It would have been LA +41 but *mumble mumble* source book *mumble* paragraph three second clause *mumble*)
In actual news are there any GOOD, NICE looking character generators out there? I swear that's a plus with 4E. A character builder.
Bah! You're prejudice against my kind rears it's ugly head again! Fie! Fie I say! Also, the other two generators I provided not good enough?
Re: nested swap tags
- sorry!
- sorry!
- sorry!
- sorry!
- sorry!
Azisien
04-07-2011, 11:04 PM
I tried searching the thread for resources but I got lost in a deep, dark jungle of SWAP tags and barely escaped with my sanity intact.
And in all seriousness, I did find that Javascript one via Google independently, and it is hard to describe how ugly it is. I'm trying the Lite version though.
Overcast
04-07-2011, 11:20 PM
Have you tried PCGEN? It is what I used.
tacticslion
04-08-2011, 08:39 AM
I tried searching the thread for resources but I got lost in a deep, dark jungle of SWAP tags and barely escaped with my sanity intact.
What?!?! I like, apologized for that, like five times already! Sheesh!
And in all seriousness, I did find that Javascript one via Google independently, and it is hard to describe how ugly it is. I'm trying the Lite version though.
Yeah, that guy's entire site is kind of hideous. Useful and interesting, but hideous.
Here's the alt (http://dnd3rd.sourceforge.net/) site I found, though again, I haven't used it before. EDIT: now I've used it and it's... okay, I suppose. While it does have some nice features, it implements them very clunkily and is more than slightly awkward. Looks like the ugly "lite" version is still the best I've used so far.
Is PCGEN any better? I've not used that'n either.
EDIT PART TWO: PCGEN sounds really good. It is a download, though, so there's that. Still, if Overcast don't got no bugs, I suppose it'll be okay.
Overcast
04-08-2011, 08:44 AM
I had never created a character in D&D before ever. But I was able to work one out in this program.
I was able to integrate typical source material along with the full psionics material(except complete psionic) that the java bit didn't have like prestige classes and powers. I was able to calculate gear costs including one custom item. I was given multiple different views of my character sheet.
Yeah, it is pretty good.
http://pcgen.sourceforge.net/01_overview.php
Azisien
04-08-2011, 09:37 AM
I didn't have time to build a character with it yet but the brief look I got was much more aesthetically appealing.
tacticslion
04-08-2011, 06:51 PM
I didn't have time to build a character with it yet but the brief look I got was much more aesthetically appealing.
Slowy McSlowpants here is holding up the game. "Didn't have time" indeed. Probably off doing something far less important than gaming. Like, you know, life.
E: The List she needs some updatin'
Smarty McBarrelpants' D&D Extravaganza
-we are an exclusively arcane/psionic/SCIENCE party of 8-to-12 so far-
-OR we are two exclusively arcane/psionic/SCIENCE parties of 3?-to-10? so far-
-5th character level; stanard 4d6, best three for ability scores-
-ANY Wizards rule book/build allowed, but Smarty will give you a challenge for it-
^ Player Characters
* Character Sheets Posted
> me (tacticslion: Red Light (http://www.myth-weavers.com/sheetview.php?sheetid=288031), Female Neutral Elan (-ish) Psion {Spellfire Wielder, <Thrallherd>} (alt (http://www.myth-weavers.com/sheetview.php?sheetid=287755) with no template))
>>{On the unfortunate implications of my name: the... implications of my character's name and persona have been pointed out to me by
>>my wife. Oops. It was unintentional. But I'm not changing it now!}
> TDK (Vicros (http://www.myth-weavers.com/sheetview.php?sheetid=287617), Male Lawful Neutral Human Spellthief 4/Kineticist 1 {Psithief})
>>(sneaky magical and psionic buddy!)
> Mr. Bookworm (Ritter (http://www.myth-weavers.com/sheetview.php?sheetid=288169), Male Lawful Neutral Human Monk/Psychic Warrior {Tashalatora})
>>(joining team psionic!)
> Overcast (Faustus McGodcomplex (http://www.myth-weavers.com/sheetview.php?sheetid=288833), a neutral evil Shaper 5 {Metamind})
>>(he throws his mind at all his problems!)
* Character Classes/Archetypes Mentioned But No Character Sheet
>Sifright: engineer who brings SCIENCE to the world[ (aka Dr. Insano)[ (probably rogue, altered artificer, or factotum)
>Magic Marker: sorcerer (and a con-man!)
>DarkDrgon: bard ('cause they're awesome!)
>Azisien: is a rogue/bard ('cause psionics are... disturbing)
>Ravashak: is a rogue (and "going to get that hat of alignment"... sigh).
* Interested But Haven't Given Me Anything To Post
>BitVyper: should make something! ...unless he can't. In which case, sucks to be him! (sorry BitVyper, we wish you were here!)
* Solid Snake (because, you know, he's a special category)
>Solid Snake:"spoilers! (not really... maybe) IS THE BIG BAD ALL ALONG!
^ World
* Forgotten Realms (circa 1372?); more information forthcoming (when more players get their act in gear)
^ Available Slots
* There is a slot available. There is always a slot available (http://nuklearforums.com/showpost.php?p=1119199&postcount=45). Smarty has not put a limit on this game and the people involved, other than a) we must agree on a time, b) Europeans get first pick (those snobbish, snobbish Euros ^_^), and c) he won't be running two groups/campaigns (by himself, at least)! We've already got somewhere between eight and twelve so far! Also, two (competing) groups might be viable if we get that second GM.
EDIT:
Times are updated somewhat.
* Time:
1) tacticslion (me): I'm out on Sundays; the best time is Tuesday or Wednesday around six-ish
2) TDK: I object to having to wait two weeks to start, but its whatevs.
Times which are good for me (Eastern Standard Time):
Saturdays and Sundays are good any time, so long as it is scheduled ahead of time. Monday and Wednesday night (6-8) I have a class, and other than that I have class during the day (until 3 or 4-ish). Tuesday, Thursday, Friday nights (and mon/wed after 8) I'm good to go up until like, midnight when I usually go to bed.
In my experience, sundays usually work best for online games. For obvious reasons. :P
3) Sifrit/Ravashak: anytime after 6PM Gtm that's not Wednesday evenings
4) Overcast: Weekdays (noon or after, PST. For three weeks including this one. Subject to change afterwords), Weekends (all day); all subject to mil-duty, sleep, other games, & gay bars.
5) Everyone else: ???
6) Profit
Also: Ugly character generator (http://www.pathguy.com/cg35.htm) and slightly less ugly character generator (http://www.pathguy.com/cg35lite.htm) which are basically the same - both are effective, if ugly.
tacticslion
04-09-2011, 01:48 PM
Hey, so Sifright, TDK, Overmind, and I just played our first micro-adventure today. It's not official, and might not have any place in Smarty's campaign - meaning that we might not even have this as actual history for our characters! - but it was a lot of fun (for me at least). Let me first say - wow we had a lot of role to play! A LOT. TDK and Overmind, ironically, never got to play together - they just kind of missed eachother, Overmind picking up right after TDK left. The ironic thing? They're characters had a lot to say about one another... both good and bad.
Short synopsis - in the midst of a scientific experiment, a young man was accidentally dropped out of his laboratory and into the middle of a terrible storm. A strangely red woman came across him, and after they got him out from under the rubble of his once impressive machine, they struggled over to some caves, realizing they didn't speak each others' language. They stumbled into a small cave in the side of a hill where a young man had taken hiding shortly before the storm started - he spoke yet another language. Through telepathic abilities, the lot managed a sort of half-way communication. They started a fire, but had no time to enjoy it - a tornado began from the storm outside, and they hurried deeper into the Tor they'd found shelter in, through a stone door at the back. Though rats swarmed out of the door at them, they hacked their way through, hurriedly grabbed some of the burning logs, tossing them inside, and just as they were entering another man stumbled in seeking shelter from the raging tornado. With the briefest of introductions, the lot hurried inside to be warm and to talk. After a long discussion, allowing them to slowly figure out that the strange, small, skinny pale man was from another planet, the red woman from a dead empire, and the newest arrival from Westgate, they decided to go treasure hunting - since they were in ruins after all. They headed down a corridor, found a room with a door, and picked it - accidentally picking a fight with bugbears! They won... and Gasilae (the alien) had his first taste of combat against sentient creatures, something that didn't sit so well with him, as it turns out his people were all peaceful - there was no war, nor the killing of intelligent life (save by a few perverted psychos). Utlimately, the battle was hard fought, so they chose to rest for a while, under the watchful eye of Vicros, the thief who'd been in the cave when everyone first arrived.
ANYHOO, that was our first, impromptu, quasi-game session. Thanks for everyone who showed up and dropped by! See you later!
EDIT:
AND it was a fantastic impromptu only semi-serious (mostly downright goofy) SECOND session (with different adventure, no less)! Thanks, guys, for makin' it awesome! Tomorrow at 7PM sharp until 8:30. Fair warning: I'm done by 8:30 Sunday. Peace!
EDIT 2 part 1 - the general note: The wacky adventure part two rocked it! Thanks to everyone who was a part of it - fantastic fun all around (at least I think so)! You guys made a fun, memorable, silly thing! I loved every weird minute of it!
EDIT 2 part 2 - the personal notes: Hey, Azisien, would you be interested in some ideas that specifically prevent your mind from being read? I've got a few ideas percolating if that's really a character build you'd be looking for. Alternatively, if you've got the gist you could put it up on mythweavers, or, if you don't have an account (it's totally free, painless, and requires nothing from you - I was very surprised!) you could PM me the details and I'll create one for you like I did Overcast. Oh, and Overcast, did you create a sheet on mythweavers, or we just going with the one I have up? It is edited, but if you want me to link yours, if you have one, just post it in this thread, and I'll use that one instead.
Overcast
04-12-2011, 08:41 PM
Hey, just wanted to know if this was still going on. I mean some of the folks haven't posted up any new sheet information for tactics to double post about and I expected our glorious leader Smarty to do more junk to make me confident. I don't like being cheated out of dice games, and if it keeps happening I swear I will kill all the puppies.
Or something along those lines, just checking in.
Sifright
04-13-2011, 01:37 AM
Yea it's still going ahead smarty has been fairly busy lately but i'm pretty certain he is still prepared to run the game.
Edit: basically I wont be around for the next few days check link below for reasons
http://www.nuklearforums.com/showpost.php?p=1121356&postcount=1015
Soooooo we still doing this?
tacticslion
04-16-2011, 02:19 PM
Whelp, here's the deal - I'll be having company over the next several days! Therefore, although I might be running a pick up game, possibly with my friend, but it's unlikely to happen until Thursday (4/21) this week, when my company leaves. I'm still very interested in this, but since I've heard nothing about this, I'm guessing it won't start in the next few days. Sorry for any disappointment visa-vi the pick-up games! If anything changes, I'll be sure to let you guys know! Also, I'm probably posting this into two forums. My inbox is nearly full (I've got two spaces left), but I'm guessing I'm not going to be inundated with notes in the next couple of days.
I'm hoping for a new information, please keep me informed if this is continuing to go anywhere. I do suspect it's been slightly delayed to accommodate Sifright's little problem. So! See you guys soon-ish?
Sifright
04-17-2011, 05:09 PM
Well i'm kind of online using a 3g mobile but i'm almost out of my monthly limit on bandwidth. Will try and get more information for every one who is interested in playing.
Professor Smarmiarty
04-18-2011, 10:23 AM
Basically I'm just waiting for more information from dudes. I got no idea whats going on. I'm like a lobotomised puppy.
Everyone is all over the place so who knows??
tacticslion
05-05-2011, 09:15 PM
Basically I'm just waiting for more information from dudes. I got no idea whats going on. I'm like a lobotomised puppy.
Everyone is all over the place so who knows??
What sort of times are you playing? Seeing as nobody wants to play in my (fantastically awesome) campaign I'd at least like to get in some DM as a player. Depends onwhen you play though, with me being on awesome Europe time.
Wat. Okay, so, no, wait, wat. Dude, here's the info. ALL of it.
.................................................. ...............................................
Smarty McBarrelpants' D&D Extravaganza
-so far we are an exclusively arcane/psionic/SCIENCE party of 8-to-12-
-OR so far we are two exclusively arcane/psionic/SCIENCE parties of 3?-to-10?-
-5th character level; stanard 4d6, best three for ability scores-
-ANY Wizards rule book/build allowed, but Smarty will give you a challenge for it-
Player Characters
* Character Sheets Posted
1) me (tacticslion): Red Light (http://www.myth-weavers.com/sheetview.php?sheetid=288031), Female Neutral Elan (-ish) Psion {Spellfire Wielder, <Thrallherd>} (alt (http://www.myth-weavers.com/sheetview.php?sheetid=287755) with no template))
>>{On the unfortunate implications of my name: the... implications of my character's name and persona have been pointed out to me by my wife. Oops. It was unintentional. But I'm not changing it now!}
2) TDK (Vicros (http://www.myth-weavers.com/sheetview.php?sheetid=287617), Male Lawful Neutral Human Spellthief 4/Kineticist 1 {Psithief})
>>(sneaky magical and psionic buddy!)
3) Mr. Bookworm (Ritter (http://www.myth-weavers.com/sheetview.php?sheetid=288169), Male Lawful Neutral Human Monk/Psychic Warrior {Tashalatora})
>>(joining team psionic!)
4) Overcast (Faustus McGodcomplex (http://www.myth-weavers.com/sheetview.php?sheetid=288833), a neutral evil Shaper 5 {Metamind})
>>(he throws his mind at all his problems!)
* Character Classes/Archetypes Mentioned But No Character Sheet
1) Sifright: engineer who brings SCIENCE to the world[ (aka Dr. Insano)[ (factotum for a bit, followed by non-magical artificer)
2) Magic Marker: sorcerer (and a con-man!)
3) DarkDrgon: bard ('cause they're awesome!)
4) Azisien: is a rogue/bard ('cause psionics are... disturbing)
5) Ravashak: is a rogue (and "going to get that hat of alignment"... sigh).
* Interested But Haven't Given Me Anything To Post
1) BitVyper: should make something! ...unless he can't. In which case, sucks to be him! (sorry BitVyper, we wish you were here!)
* Solid Snake (because, you know, he's a special category)
1) Solid Snake:"spoilers! (not really... maybe) IS THE BIG BAD ALL ALONG!
World
* Forgotten Realms (circa 1372?); more information forthcoming (when more players get their act in gear)
Available Slots
* There is a slot available. There is always a slot available (http://nuklearforums.com/showpost.php?p=1119199&postcount=45). Smarty has not put a limit on this game and the people involved, other than a) we must agree on a time, b) Europeans get first pick (those snobbish, snobbish Euros ^_^), and c) he won't be running two groups/campaigns (by himself, at least)! We've already got somewhere between eight and twelve so far! Also, two (competing) groups might be viable if we get that second GM.
Times
1) tacticslion (me): I'm out on Sundays, Tuesdays, and Thursdays; the best time for me MON/WEN/FRI around six-ish EST
2) TDK: I object to having to wait two weeks months to start, but its whatevs.
Times which are good for me (Eastern Standard Time):
Saturdays and Sundays are good any time, so long as it is scheduled ahead of time. Monday and Wednesday night (6-8) I have a class, and other than that I have class during the day (until 3 or 4-ish). Tuesday, Thursday, Friday nights (and mon/wed after 8) I'm good to go up until like, midnight when I usually go to bed.
3) Sifrit/Ravashak: anytime after 6PM Gtm that's not Wednesday evenings
4) Overcast: Weekdays (noon or after, PST. For three weeks including this one. Subject to change afterwords), Weekends (all day); all subject to mil-duty, sleep, other games, & gay bars.
Hay guise, I just had a shift change! I am now on a night schedule and as such all my my available times have shifted, they are now...
8-10 PM PST Start, 4 AM PST End.
OR
4-6 AM PST Start, 2 PM PST End.
Depending on what you guys actually need, both cycles are possible though I honestly prefer the second one because it allows me to sleep in every single day if I don't feel like waking up at all.
5) Everyone else: ???
6) Profit
.................................................. ...............................................
Okay, Smarty, that's pretty much everything there is to know. I say we get this thing in gear. PM me sometime if I'm online, and I'll clarify what we've done so far just to fool around and have a good time (TDK, Overcast, Sifright and myself). We four and Mr. Bookworm are all up and rarin' to go - although I don't have Sifright's character sheet, we've actually played a minor (1st level) adventure (in part) already and he's used his abilities effectively (and accurately according to the rules) so far. Just say the word, make the final time decision, and we'll be there as we can.
Also, for people in general: Ugly character generator (http://www.pathguy.com/cg35.htm) and slightly less ugly character generator (http://www.pathguy.com/cg35lite.htm) which are basically the same - both are effective, if ugly.
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