Log in

View Full Version : Mash that DPM+FP! The Fighting Game Thread


Kim
04-13-2012, 01:55 PM
This is a game for talking about fighting games. I figure that the fighting game community on NPF is big enough for a thread for it but small enough that most don't need their own individual threads.

So, I've been kinda annoyed at Skullgirls, because it's a supposedly good game that is super fanservicey, thus I don't want to support it by buying it. BUT! Today I got a review code for it, thus I have found my way around the system once again. Sadly, I only have the XBLA version, so I can't play with POS, but if anyone else has the game and wants to kick my ass, add me on Xbox Live. My gamertag is Nonsy.

MSperoni
04-13-2012, 02:00 PM
I've been playing Super Street Fighter 4 lately, speaking of fighting games. I got it for a friend for her birthday and I told her I'd play it with her online so I've gotta get in some practice. It's been ages since I played it. (She's adept at SF4, but I only have SSF4).

I got the PS3 version. I play as Sakura 90% of the time but occasionally I'll switch to Balrog or Makoto.

Bells
04-13-2012, 02:03 PM
i bought an arcade Stick just to Play Super Street Fighter 4 on the PC (wish there was Marvel vs Capcom 3 for it though...) but it came with 6 DVD's of Mame Roms, so now i'm also playing a ton of Arcade Classic fighters!!!

MSperoni
04-13-2012, 02:04 PM
I need to get an arcade stick for SSF4... The controller is a pain because you can't macro 3 Punches/3 Kicks AND "Weak Punch/Weak Kick" for throwing. You just don't have enough buttons. I don't like having to move my hand around the controller just to hit buttons...

Though I'm not a super serious SSF4 player so I don't think I'd wanna spend that amount of money for a good quality stick, still...It'd be nice to have.

EVILNess
04-13-2012, 02:08 PM
How is Skullgirls super fanservicy? I really don't see it. I see the sexy nurse, but that's pretty much it. Peacock is a 1940s cartoon character, painwheel is terrifying, and among the others I really don't see any fanservice. Ms. Fortune maybe? But then she uses spurts of blood to back-dash and her head detachs... Maybe if you get off on stepford smiling, soul devouring, shapeshifting nuns? I dunno... Just don't see an absurd amount of fanservice.

Kim
04-13-2012, 02:12 PM
Absurd jiggling, regular pantyshots, cleavage, short skirts, etc.

Ryong
04-13-2012, 02:14 PM
How is Skullgirls super fanservicy? I really don't see it. I see the sexy nurse, but that's pretty much it. Peacock is a 1940s cartoon character, painwheel is terrifying, and among the others I really don't see any fanservice. Ms. Fortune maybe? But then she uses spurts of blood to back-dash and her head detachs... Maybe if you get off on stepford smiling, soul devouring, shapeshifting nuns? I dunno... Just don't see an absurd amount of fanservice.

Parasoul pantyshots.

Anyone looking forward for BlazBlue CS Extend...for PSP?

Geminex
04-13-2012, 02:16 PM
Read the thread title, immediately thought of this:
http://www.youtube.com/watch?v=6uZWArSOmCc

Bells
04-13-2012, 02:17 PM
I need to get an arcade stick for SSF4... The controller is a pain because you can't macro 3 Punches/3 Kicks AND "Weak Punch/Weak Kick" for throwing. You just don't have enough buttons. I don't like having to move my hand around the controller just to hit buttons...

Though I'm not a super serious SSF4 player so I don't think I'd wanna spend that amount of money for a good quality stick, still...It'd be nice to have.

Does the PS3 accepts non branded USB controllers? Cause, this is what i have (http://www.ebay.com/itm/PC-JOYSTICK-ARCADE-STICK-JOYPAD-w-6000-GAMES-USB-5DVD-/180861943267?pt=LH_DefaultDomain_0&hash=item2a1c363de3) and it works just fine. A good way to have one without having to put up with a high entrance fee to the arcade world.

MSperoni
04-13-2012, 02:22 PM
Does the PS3 accepts non branded USB controllers?

I'm not sure, actually.

Kim
04-13-2012, 02:23 PM
Do you mean non-Sony controllers? I'm using a Nyko controller, if that helps.

MSperoni
04-13-2012, 02:34 PM
I would guess if a non-sony controller would work then a non-sony joystick would work.

Seems logical.

Kim
04-13-2012, 02:38 PM
Yeah, might want to ask into whether that specific one works with the PS3 first though.

EDIT: Almost finished with Filia's story mode. On the subject of fanservice, I've noticed two characters minimum who show off their butts when they lose. Filia also has the whole zettai ryouiki thing going on and seems to make an ahegao-ish face as one of her damage taking animations but I forget which one. The game is just fanservicey top to bottom.

MSperoni
04-13-2012, 02:44 PM
Isn't the whole point of the game being fanservicey? Like Dead or Alive?

I don't know much about it though. Every time I see "Skullgirls" I think of "Skullman".

Kim
04-13-2012, 02:47 PM
It's point is basically being a fighting game for fighting game fans. It's been designed to be an excellent fighting game that caters to that fanbase, but they also decided to up the ante and cater specifically to straight men with the fanservice. It's pretty exclusionary in that way, and more annoying for the fact that they didn't just own up to it when they were called out on it.

MSperoni
04-13-2012, 02:51 PM
It's point is basically being a fighting game for fighting game fans. It's been designed to be an excellent fighting game that caters to that fanbase, but they also decided to up the ante and cater specifically to straight men with the fanservice. It's pretty exclusionary in that way, and more annoying for the fact that they didn't just own up to it when they were called out on it.

Ohhh..


Speaking o' fighting games...we should all mention our favorite series!

Mine is Tekken.

Bells
04-13-2012, 02:57 PM
i remember having a lot of fun with Bloody Roar, also Tekken sure. And i have fond memories of Fighters Megamix and Tatsunoko Vs Capcom.

i guess i just like Fighting games that don't take themselves overly too seriously

MSperoni
04-13-2012, 03:04 PM
i guess i just like Fighting games that don't take themselves overly too seriously

Can you give an example of one that takes itself overly too seriously?

Like Mortal Kombat?

Ryong
04-13-2012, 03:13 PM
It's point is basically being a fighting game for fighting game fans. It's been designed to be an excellent fighting game that caters to that fanbase, but they also decided to up the ante and cater specifically to straight men with the fanservice. It's pretty exclusionary in that way, and more annoying for the fact that they didn't just own up to it when they were called out on it.

Yeah it's basically this. (http://tvtropes.org/pmwiki/pmwiki.php/Main/AuthorAppeal)

Wizardcat
04-13-2012, 03:20 PM
It's point is basically being a fighting game for fighting game fans. It's been designed to be an excellent fighting game that caters to that fanbase, but they also decided to up the ante and cater specifically to straight men with the fanservice. It's pretty exclusionary in that way, and more annoying for the fact that they didn't just own up to it when they were called out on it.
...'Bout half the playable cast is fan disservice.

Kim
04-13-2012, 03:25 PM
Actually, more like 1/4, and fan disservice doesn't actually negate the existing extreme fanservice.

Wizardcat
04-13-2012, 03:33 PM
I'd count Double, Painwheel, Peacock, and arguably Ms. Fortune. All four of 'em are Body Horrors of various degrees.

Kim
04-13-2012, 03:34 PM
Peacock is pure comedy and Ms Fortune isn't grotesque in the way Double and Painwheel are.

EVILNess
04-13-2012, 05:14 PM
Peacock is pure comedy and Ms Fortune isn't grotesque in the way Double and Painwheel are.

She backdashes with spurts of blood and her head detaches and the it moves around, again with spurts of blood.

I dunno though. Still not seeing an inordinate amount of fanservice. I ain't saying there isn't any, but it really is rather mild, especially given the fact the cast is all female.

POS Industries
04-13-2012, 05:14 PM
I suppose the qualifier Wizardcat is looking for is sexual fanservice, but even then it's not necessarily a good argument. Exactly half the characters fit into that category, and just because Ms. Fortune doesn't exactly turn me on to any significant degree doesn't mean she's not designed to appeal to more than a couple fetishes, so that's still 5/8 of the cast. However, it can't bother me at this point. SFxT has gone to the trouble of shoving Poison's tits and Cammy's ass in my face (as in literally zooming in on them) at every possible opportunity for the past month and it's completely desensitized me. This is a good thing because it's a really well-made game underneath all the shameless T&A, and I'm able to appreciate it to the fullest as a result. But it's also a bad thing because I'm PART OF THE PROBLEM.

So far I've found Peacock and Valentine to be the most fun. Cerebella's proving pretty popular online, though, but she's too slow for me and I've just never been able to get into grapplers, anyway. Same goes for charge characters, so I haven't really been able to enjoy Parasoul as much, either. Filia's okay, but it feels like the game's ability to differentiate between a QCF and an SRK motion isn't as forgiving as I'm used to, so when I try to do her dragon punch I end up doing her hair drill more often than I'd like. I haven't tried Ms. Fortune, Double, or Painwheel yet, but out of the three I'm guessing Painwheel's probably going to end up feeling the most comfortable to me as I'm told she plays very similarly to Sentinel. Then again, I've been told Filia plays like a cross between Ryu and Magneto and I fail to see it, myself.

As for my other fighters, I have SSF4:AE for PC and SSF4:3D for the 3DS (Juri main for both) as well as SFxT on PS3 (currently settled into a team of Juri/Sagat). The former two I haven't really touched in a while as a result of my time being invested more in the latter, but I'm kind of getting tired of SFxT's bullshit. The online started out craptacular and it feels like they had to make it worse in order to fix the sound glitch it had at launch. I had some fun playing locally with friends the weekend after it launched, but I've been enjoying it less and less since. It's got the makings of a fun game and the 2-player co-op aspect it has is pretty great, but it's been such a PR nightmare that I don't see it having a particularly long life. It's not drawing in new players at all and the tournament scene is subsisting purely on life support from the SF4 players. If it ends up getting dropped from Evo after this year, I won't be surprised.

Gregness
04-13-2012, 05:38 PM
Man, given the general love on this board for MEDIEVAL TIMEZ, I'm surprised none of you have been playing Soul Calibur V. The controls are slightly more fast paced than the last two entries in the franchise so that it plays more like SC2 than anything else in the series (this is a good thing). Another point which, while not affecting the actual gameplay, points to good decision making behind the scenes is that the fanservice has been toned WAY down compared to the last two installments.

The difference is obvious when you look at, say, Ivy:

http://www.toptiertactics.com/wp-content/uploads/2011/10/ivy-soul-calibur-4-and-5-comparison-IV-V.png

Or Taki vs. her replacement Natsu:

https://encrypted-tbn2.google.com/images?q=tbn:ANd9GcRh8cutcb39jgZwC8pMXN5ibU-xrx7wy8txJd87VBuqHvs0NqxQeghttps://encrypted-tbn3.google.com/images?q=tbn:ANd9GcS3-H5tsleE9wgbQaXubwGZQQnqx9cIsxcCCemM6vrJHhFeRdpk

Grand finals of the world championships (http://www.youtube.com/watch?v=f44uhNx19x0&t=5m45s)

Edit: AAaaaand some more gameplay (http://www.youtube.com/watch?v=6ZcFbDr4TPs&feature=BFa&list=SP0A275AF724636F29&t=3m)

A Zarkin' Frood
04-13-2012, 06:04 PM
I love fighting games but am not very good at them. My favorite series is Soul Calibur, probably. I also like Guilty Gear and BlazBlue. If you wanna battle me, well good luck, I kinda have a hard time connecting my PS3 to the internet 11 times out of 10. But my PSN ID is Unnamed4th

POS Industries
04-13-2012, 06:05 PM
SCV is probably going to be my next purchase, but it's been close to a decade since the last time I played a SC game so I'm worried that I'm basically startig over from scratch. It's also the only 3D "traditional" fighter series that I've ever been able to get into, and I'm not sure how well that's going to hold up for me after all these years.

As for non-traditional fighters, one of these days I need to get back to playing Dissidia 012. Now that I have a PS3 I'm actually able to get some halfway reliable online play out of it, and I think enough time has passed since I last played to where I might not be totally burned out on the excruciatingly tedious story mode needed to get level-appropriate equipment.

EVILNess
04-13-2012, 07:21 PM
Honestly, the only fighting game I am really looking forward to is the P4 one. Kanji and Chie were made for such a game.

It is their destiny!

Kim
04-13-2012, 08:25 PM
Skullgirls is reminding me of BlazBlue and SFII in some good ways. Like, Ms Fortune reminds me of Taokaka from BB and her chaining triples remind me of Fei Long. Also, the stuff with her head kinda remind me of either Litchi from BB or the kid with the doll, but not quite. Just a random thought I had.

EDIT: The Skullgirl's guide lists each character's measurements. Fucking really?

MSperoni
04-13-2012, 08:47 PM
I remember they listed the measurements for everyone in SF2 for some reason. And bloodtype.


I was thinking it might be fun to have a kind of NPF "Fight Club" (NPFightNight?) or something where we all add each other to our respective Gaming Buddy Lists, arrange times to play, match up, and post results here on NPF. It might be tricky to arrange though.

Still, might be fun if it could be set up :)

(also my internet connection is pretty crappy so I may not be able to participate all that much, but that doesn't mean no one else can!)

EDIT: My PSN usernamewhatever is Akallyth ,btw.


EDIT2: The reason it's "Akallyth" is because it's a combination of the names of those three women in my signature. They're from a comic of mine that I did before HIKYM.

Kim
04-13-2012, 08:58 PM
I would totally be down for this if we could pull it off.

POS Industries
04-13-2012, 09:33 PM
I've been wanting to get some NPFight Nights going for a while.

I'm POS Industries on pretty much anything that has usernames (FUCK YOU NINTENDO), with or without the space depending on whether or not they're allowed (FUCK YOU SONY). I also forgot to mention--because I totes forgot my wii--that I have TvC and Brawl, as well. I should also see about buying SSF2T: HD Remix and maybe grab one of the copies of SSF4 we still have at my store for $20 (because why the fuck not have three copies of the same game, amirite?).

akaSM
04-13-2012, 09:36 PM
I have both TvC and SSBB but the Wii's online multiplayer is horribly laggy (or it was the last time I tried those games), unless it's Mario Kart.

POS Industries
04-13-2012, 09:39 PM
Yeah, there's a reason why I haven't played either of them in a while.

Plus I can't use my stick with the wii.

Doc ock rokc
04-13-2012, 10:05 PM
Yeah MY PSN is Doc_ock_rokc (So much different from my screen name I know) I don't have any fighting games(or any good online games for the PSN) but I may buy skull girls once i work up some money. or UMvC (for some reason I am a savant with Deadpool in that game)

Azisien
04-13-2012, 10:28 PM
Too much other fighting games in this shit.

Not enough Ultimate Marvel vs. Capcom 3. I was playing it a lot and getting half-way decent for a while. Life got in the way and back to pretty rusty, but I still love that game.

Other favourite fighter is Blazblue. Loved the animation. But I don't own any copies of it anymore. If we get a fight club going, I'd see about joining in somehow. We would need SOMEone to fill the bottom rungs.

POS Industries
04-13-2012, 10:34 PM
Not enough Ultimate Marvel vs. Capcom 3.
I believe you mean Ultimate Wesker vs. Balance 3: Fate of Two X-Factors.

Azisien
04-13-2012, 10:46 PM
I've never been good enough for any high level imbalances to matter. Game's fun as fuck. Love the huge cast.

edit: Also if you can do this in any fighting game you are the best in my books (http://www.youtube.com/watch?feature=player_detailpage&v=fCm8h0M4umM#t=9s). Not to mention Frank fucking West.

DarkDrgon
04-13-2012, 11:11 PM
I'm really trying to like Tekken 6. I am... I just can't get into it the way I did Tekken Tag or MvC2. As for MvC3.... I refuse to keep playing it untill I get my Breath of Fire character DAMMIT!!! GIVE ME FOU LOU IF YOU CAN'T GIVE ME RYU!!!

ugh -_- I hate being a fanboy to a series that gets no love.

Also I'm playing a ton of Bloody Roar 2 lately

EVILNess
04-13-2012, 11:21 PM
I refuse to keep playing it untill I get my Breath of Fire character DAMMIT!!! GIVE ME FOU LOU IF YOU CAN'T GIVE ME RYU!!!


Goddamn it, no! Fuck Fou-Lu.

Momo.

MSperoni
04-13-2012, 11:32 PM
Breath of Fire 3 ruled. Science Fact.


I couldn't get into the MvC series though. Too...fast paced or something...Also I don't like the fact Sakura isn't in MvC3 :(


The fighting games I have that could be played online (PSN) are: Tekken 6, SSF4, Soul Calibur 4, and Mortal Kombat 9.

Locke cole
04-14-2012, 01:43 AM
I've heard interesting things about Skullgirls. Can I get that via PSN on my PSP?

Or should I just get BlazBlue 3D for my quirky fighter fix?

Kim
04-14-2012, 01:46 AM
I don't think it plays on PSP. Only Xbox 360 and PS3 as far as I know. BB3D is probably worth playing though. I mean, it's fuckin' BlazBlue. Everbody loves BlazBlue.

MSperoni
04-14-2012, 01:57 AM
I heard the most recent King of Fighters was pretty good, but it was actually harder to master than SSF4...which doesn't really matter to me since I have no interest/time to "master" a fighting game, but still.

EDIT: I brought up KoF because BB made me think of classic 2D type fighters.

A Zarkin' Frood
04-14-2012, 06:26 AM
Fighters with online capability I have are Soul Calibur 4 and 5, Tekken 6 (suck at it) BlazBlue Continuum Shift, and maybe one more I forgot.

But as I already said, can't get online much, bad connection. When I get online, though, I can usually play some games. Like SC5 worked fine.

synkr0nized
04-14-2012, 01:56 PM
Isn't the whole point of the game being fanservicey? Like Dead or Alive?

This is super-late, but DoA is actually a really fun fighting game, mechanics-wise. A group of us bought one of them for a friend to prank him, but then we all ended up liking the gameplay. I, being as I am, also went as deep into the characters as possible and ended up liking, overall, the story told throughout the series.

I write off the volleyball as pure nonsense and perversion, but the fighting games are still pretty rad, boob physics aside.

Kim
04-14-2012, 01:59 PM
Also, they claim to be toning down the fanservice for the next game as part of helping the series "grow up", so that's something. Also a plan on making everything about the game flashier and more visually interesting.

A Zarkin' Frood
04-14-2012, 02:15 PM
Yeah I always liked DOA, it's pretty fun and fast paced, but I don't have any DOA games anymore since my 360 fried itself years ago.

MSperoni
04-14-2012, 02:15 PM
I've played DOA and I wasn't too into the mechanics of it. It felt too button-mashy. I liked Ayane though as a character so I was keen that she won the DOA3 tournament (I paid some attention to the characters, but not much).

EDIT: Ayane's playable in Warriors Orochi 3 (one of those Dynasty Warriors-esque games), and keeps appearing in the Ninja Gaiden games (playable in NG Sigma 2) so that's nice too :)

Gregness
04-14-2012, 02:49 PM
Too much other fighting games in this shit.

Not enough Ultimate Marvel vs. Capcom 3. I was playing it a lot and getting half-way decent for a while. Life got in the way and back to pretty rusty, but I still love that game.

Other favourite fighter is Blazblue. Loved the animation. But I don't own any copies of it anymore. If we get a fight club going, I'd see about joining in somehow. We would need SOMEone to fill the bottom rungs.

My problem with UMvC3 is the lack of interaction. By that, I mean that if you get stuck in a combo you may as well put down your controller 'cause all you're gonna be doing for the next 30 seconds is watching your dude get his ass beat. I don't have a problem with combos per se, but in SCV for example they're like 3-5 seconds long at most.

Kim
04-14-2012, 03:04 PM
Combos are a necessary part of fighting games. The issue isn't combos. The issue is when combos are too easy to lock people into with no tools for the player to escape. Like, if I get combo'd in a game, it's like, no biggie. That happens. It's how the game works. From what I've heard, UMvC3 combos don't end at the same time most normal games end combos, which leads to definite issues in that it's much easier for combos to last too long.

POS Industries
04-14-2012, 04:38 PM
From what I've heard, UMvC3 combos don't end at the same time most normal games end combos, which leads to definite issues in that it's much easier for combos to last too long.
It's not so much that MvC3 combos last too long because they don't end when they're supposed to as much as they simply don't end. High level play mostly boils down to both players jumping around each other trying to get a hit confirm until one of them does, and then the combo ends either when the character caught in it dies or the player performing it fucks up. Then the next character comes out and the process starts all over again.

You'd think the whole "just put the controller down as soon as the combo starts" thing was some sort of comedic exaggeration, but it really isn't.

Gregness
04-14-2012, 05:14 PM
To further illustrate the point, we have a long combo in UMvC3:

H9f_jp7LHCc

And now a "long" combo from SCV

vO9QQgyXTIs

MSperoni
04-14-2012, 05:36 PM
The latter seems very long for a Soul Calibur combo...

I think the biggest combos in Tekken were 10 hits? And most of them weren't very practical because you could see them coming and if you knew them well enough you'd know how to block after the initial hits. Seems like in Tekken the 10 hitters were a way to deal with newbies. I found the best way of fighting in Tekken was to use pokes and juggles...wait for opportunities and then hit when you know you'll do the most good. Y'know... THINK. :D

EDIT: I don't know what y'all think, but I hate the idea of "ring outs" so that's one reason why I've never been able to gel with the Soul Calibur series.

POS Industries
04-14-2012, 06:00 PM
The latter seems very long for a Soul Calibur combo...
The former is, too. A 90-100 hit combo isn't uncommon in UMvC3, though, and the opponent's character will either be dead or close enough to it by the time it's over. In fact, that's around the mark in that combo that Sentinel's life had already hit zero.

Training mode combos are always more outlandish than what you'll see in practice.

Gregness
04-14-2012, 06:03 PM
That's the thing, it IS very long for a Soul Calibur combo and it's still <20% as long as the "long" MvC combo.

Anyway, ring-outs can be annoying, but along with wall splats force you to take the construction of the stage into account which gives characters focused on spacing and punishing more tools to work with. It's one of the reasons I like Soul Calibur so much; the game revolves around more than ridiculous rushdown (not that rushdown doesn't happen, of course).

MSperoni
04-15-2012, 12:51 AM
Been playing Super Street Fighter 4 online most of the evening with a friend (I got it for her for her birthday).

I realized just how impractical the Trials were. They get you used to certain things, but I don't think I applied ANY of it to the matches aside from just the specials. They don't actually TEACH you anything. They just put a bunch of moves and say "do this". There are a number of them I wouldn't have been able to complete had I not known certain gimmicks that I learned via youtube tutorial videos.

(the reason the title of this post is "List your Mains" is because I was going to put up a list of my favorite fighters in various games, but I felt it would make the post super long so I didn't. But if anyone else does, that'd be cool.)

POS Industries
04-15-2012, 01:50 AM
Been playing Super Street Fighter 4 online most of the evening with a friend (I got it for her for her birthday).

I realized just how impractical the Trials were. They get you used to certain things, but I don't think I applied ANY of it to the matches aside from just the specials. They don't actually TEACH you anything. They just put a bunch of moves and say "do this". There are a number of them I wouldn't have been able to complete had I not known certain gimmicks that I learned via youtube tutorial videos.
Yeah, sadly the trials stop actually being a learning tool right around the time they start asking you to do long ass impractical combos with no explanations about the required cancels and links needed to pull them off. In all likelihood, you'll never use any of the combos in them in a real match anyway and are better off just looking up combos on SRK or Eventhubs.

(the reason the title of this post is "List your Mains" is because I was going to put up a list of my favorite fighters in various games, but I felt it would make the post super long so I didn't. But if anyone else does, that'd be cool.)
Naw, it's cool, we're doing this.

SSF4: Juri. I played a lot of SF2 growing up. Like, tons. All the time. And in all those years I was never able to settle on a character. And then SSF4 came out and I'll be damned if she didn't just click. It's like she was made for me.

SFxT: Juri/Sagat. Obviously I was going to end up playing her in this game, too. And, compared to her status as mid-tier at best in SSF4, she's actually really good in SFxT. It's funny because they really didn't change her at all, it's just that everything she does works so much better with the juggle mechanics used in this game. Finding a partner was the hardest part, though. I wanted someone who didn't play all that dissimilarly but as far as inputs but made up for some of her weaknesses, and gave a number of the Tekken characters a shot, but they all had their own weird rhythm that I couldn't get used to. I also tried Poison, who actually has pretty much all the same weaknesses as Juri, but I'll be damned if she wasn't fun to play. Eventually, I settled on Sagat because he's basically the most awesome SF character of all time, which isn't considered all that good a combination as far as the cookiecutter zoner/close range combo is concerned, but they're both strong characters so it's not horrible.

Dissidia: Kefka. If there's one thing I don't need to really explain at all, it's why I love Kefka. I bought the game specifically for Kefka. Fuck yeah. Kefka.

SSBB: Zelda. Dem controllable fireballs. Dat exploding teleport. Dat crystal shard keepaway. Dat flying kick smash. Dat accidentally doing her transformation into Sheik and not know what to do.

TvC: Zero/Morrigan. I didn't like the game enough to be creative, know nothing about Tatsunoko animes, and Doronjo is too hard to pick up and play, anyway.

Skullgirls: Peacock. Character of the year, every year.

MSperoni
04-15-2012, 02:14 AM
Hmm..okay well I guess I can list some of mine (I won't get into any big reasons why I picked 'em though, unless someone asks or a discussion starts as a result).

SSF4: Sakura, but I'm having a lot of fun with Makoto and Juri. I don't like playing as Ryu/Ken/Akuma/Sagat, etc because they seemed to have rigged the game to suit them, and I think that's kinda crap. (I also like playing as Dan).

Tekken 6: Asuka

Dead or Alive 2-3: Ayane

Mortal Kombat 9: Sheeva

Soul Calibur 1,2, and 4: Xianghua (I never got around to playing SC3)

Virtua Fighter 5: Vanessa

Star Wars Masters of Teras Kasi: Hoar (not really, I just wanted to list this game because I wanted to say I played as a character named "Hoar". Why would you put a character named "Hoar" in your game?! I know it doesn't mean "Whore", but you're just asking people to make fun of it!)

I'll probably end up buying Skullgirls soon. Like...maybe by next weekend?

EDIT: All this talk of fighters makes me wanna tell Brian to let ME take over HIKYM until he's ready to get back to it...because...I mean, play as Gen in SSF4! It's like being Master Fei.

EDIT2: Maybe I should put in more fistacuff fun in The Dreadful...Like Kit runs afoul with a wandering kung fu team. Like power rangers only somehow mixed with cowboys.... Power Texas Rangers!

Bells
04-15-2012, 02:42 AM
I think the biggest combos in Tekken were 10 hits? And most of them weren't very practical because you could see them coming and if you knew them well enough you'd know how to block after the initial hits.

And yet, nothing in that game feels better than performing Yoshimitsu's Stab attack and having it land on another human opponent. Even better if it's in a arcade in a public place.

It's like seeing a :dance: next to a :aaa:


SUDDEN EDIT: Holy crap i just remembered 2 big ones (for me)

2 Japanese Fighters from the PSX era that i absolute love and think it's a shame that they never got proper sequels on today's consoles...

Project Justice / Rival Schools
and Bushido Blade.

Rival schools by itself would already be more than amazing... but c'mon, i don't how sony can possible be missing Bushido Blade with Move controls.... that game was relentless.

A Zarkin' Frood
04-15-2012, 07:19 AM
Oh right, my faves?

In Soul Calibur it's always been Nightmare and Siegfried. Mainly because I started with Nightmare in SC2 and liked his style, which was carried over to Siegfried for obvious reasons in SC3. Astaroth is fun too, and he got a wicked boost in SC5, it seems. I also liked Xianghua, pity her successor got a little butchered in SC5. Kilik was also cool. In the SC games I generally like to play as the heavy guys, in other games I tend to go for faster or trickier characters.

Dead or Alive: I always liked Hayabusa, but I also gave Kasumi a spin.

Tekken: I have only played Tekken 6 and I'm terrible at it, but I really liked to use Eddie.

Street Fighter: I only played SF2. But I always went for Ryu and sometimes Fei Long.

Guilty Gear: Testament, I was pretty good with him too. I kinda liked how he sets traps and can actually win a fight against a lesser opponent without touching them. His super-powered version can actually do some pretty impressive combos with just a few moves. I prefer to use the regular versions of the characters, though.

BlazBlue: I didn't play that game too much but my favorite was Hazama. I wasn't very good with him, but he's pretty fun to use in my opinion.

Kim
04-15-2012, 10:02 AM
I'm getting upset that the Skullgirls OST isn't out yet. I need it.

Malek
04-15-2012, 10:26 AM
EDIT2: Maybe I should put in more fistacuff fun in The Dreadful...Like Kit runs afoul with a wandering kung fu team. Like power rangers only somehow mixed with cowboys.... Power Texas Rangers!

Cowboy sentai Texrangers!

On topic:

SSF4: I mostly play Juri, but I also play Makoto and Dudley at times, not that good with them yet though. I only have the 3DS version.

SSBB: Toon Link primarily, but I sometimes like to use Lucario, Kirby or Bowser.

Soul Calibur: Cervantes is my favourite, mostly because he's a dual-wielding pirate. SC3 was the last Soul Calibur game I played though.

Guilty Gear: Chipp Zanuff and Ky Kiske.

akaSM
04-15-2012, 02:39 PM
In TVC I play whomever is under the cursor as I press one of those tasty but colorless candy buttons. It seems I'm better with Ryu than with other characters.

In SSBB I play mostly Ike, Pikachu or Lucario. If I want to go lolitrollu, I go with Jigglypuff since Pichu is gone.

Gregness
04-15-2012, 07:17 PM
Cervy is my SCV main and I've got some good news for you, he's pretty good (http://www.youtube.com/watch?v=rUD-j66FRow) this time around. (http://www.youtube.com/watch?v=1PL898IJh1w)

Kim
04-16-2012, 05:24 AM
Here's my Skullgirl review (http://www.msxbox-world.com/xbox360/reviews/10733/skullgirls/review.html), if you want me to be more verbose about why this game is great. Two typos and one sentence I wish I could fix, but it's too late for that, so I'll fix it here.

What I said:
While using each characters skills to launch a medley of high-low mixups at your opponent is of course a crucial tactic, the game allows players to build teams of varying size.What I meant:
Fighting game basics, like using each character's skills to launch a medley of high-low mixups at your opponent, are of course crucial tactics, but the game allows strategy beyond that as players are able to build teams of varying size.Or something like that. Little things that somehow fall under your blind spot while proofreading. :/

Don't judge me too harshly. Even I know it's not my best review.

A Zarkin' Frood
04-16-2012, 06:35 AM
I don't see your review, Liz.


EDIT: I don't know what y'all think, but I hate the idea of "ring outs" so that's one reason why I've never been able to gel with the Soul Calibur series.

I never minded ringouts myself. They make you pay attention to where you're standing and they prevent you from playing overly defensive too. That way it's not just a game of who can land the biggest combos.

In SCV there are some infinite arenas for ringout haters. I don't like those too much myself, though.

Kim
04-16-2012, 11:43 AM
Whoops. Forgot to do the link. Damn I was tired last night.

EVILNess
04-16-2012, 07:29 PM
I'm getting upset that the Skullgirls OST isn't out yet. I need it.

I AGREE WITH THIS STATEMENT WHOLEHEARTEDLY. (http://www.youtube.com/watch?v=Hhytlus8lJE)

EDIT: I want to say that Peacock is also the most terrifying character I have seen in a fighting game in a while.

Those aren't her eyes on her face.

MSperoni
04-16-2012, 07:47 PM
Okay so, I have had Super Street Fighter 4 for awhile, but I've only played it on and off (mostly online and the trial modes) and I actually haven't cleared Arcade mode with ANYONE (the fact that I only play Arcade mode on "Hardest" has a lot to do with this). I've started playing it more lately and so I have been paying closer attention to the mechanics of it.

The point of this post is: I noticed that you do less damage the more you hit with combos. Like, I can do an 11 hit* Combo with Sakura, and I can make it 12-13 hits** if I want, but it does less damage, so WHY would I do that? Is there a point outside of just showing off?


*Cross-over MK, Standing MP, EX-SpinnyKick, WP Shouken juggle, Ultra hadoken

**Same thing as above just with a couple more attacks added

Kim
04-16-2012, 08:18 PM
So you're saying there's damage drop-off the longer a combo gets?

The point would still be to keep your opponent from attacking. As long as they're being combo'd, they aren't hitting you.

MSperoni
04-16-2012, 08:45 PM
So you're saying there's damage drop-off the longer a combo gets?.

Yeah.


Well, like, I figure doing more damage = better. The quicker you end the round the better.

Like if a 3 hit combo hits for 250 and a 4 hit combo hits for 200, and they have 1000HP you'd only have to hit them four times with the former and 5 times with the latter. Not only that but the 3 hitter might be easier to do more consistently and come out faster.

That "one extra time" might be enough time for them to swing the fight in their favor and take you down. I always prefer ending things as soon as I can.


Extra hits in SSF4 do build your Super bar, so maybe that's the reason for them.

POS Industries
04-16-2012, 08:46 PM
Yeah, damage scaling is one of those things that's necessary to balance out long combos like that, so that you're not able to just complete destroy your opponent in only one or two combos. It's still safer to drag a combo as long as you possibly can in order to get the most damage out of it rather than to drop a combo after the damage stops being "worth it" and thereby giving the opponent the opportunity to regroup. It also forces you to be more judicious with things like supers and ultras, since you don't want to use them too late into a combo when they'd do fuck all for damage.

Extra hits in SSF4 do build your Super bar, so maybe that's the reason for them.
Yeah, that too.

Ryong
04-16-2012, 09:05 PM
BlazBlue annoys me greatly on that regard.

Litchi has 236A236B236C as a combo that does ~1.6k damage.

ABC is also a combo, that does ~1k damage.

ABC236A236B236C does nearly 2.1k.

Ragna also ends up dealing less damage if you stick certain attacks to the end of your combos - specially the ones that steal HP - so it tends to be better to just do them separate.

I guess that's why I ended up using the characters that don't rely much on combos or have very short combos.

POS Industries
04-17-2012, 01:29 AM
I can't help but find a certain sense of irony that the custom assist feature in Skullgirls keeps inexplicably interpreting my SRK motions as Cerebella's QCF grab, but then whenever I try to do her QCF grab in a match the game decides I'm trying to do her SRK.

Also, near as I can tell, this game seems to be best played as 2v2. A single character team loses so many options and a 3-character team almost feels like it has too much to deal with. Plus, with the damage and health scaling, a 3v3 match seems to take about as long as 3 1v1 matches, making time outs more common.

That said, taking 3 characters in against Marie and beating her by time out was amusing.

Kim
04-17-2012, 01:31 AM
Does she have a special lose animation for being beaten by time out?

POS Industries
04-17-2012, 01:44 AM
Not that I could tell, no.

It's just always a bit surreal when a nigh-unstoppable monstrous force of evil just up and explodes because a minute and a half went by.

Gregness
04-17-2012, 06:00 PM
http://dl.dropbox.com/u/4223625/Web%20Images/KirbyCalibur.png

Kim
04-18-2012, 04:11 PM
Checking to see how quickly I adapt to playing fighting games on the PS3.

If you wanna add me, my PSN username is NonContra4.

POS Industries
04-20-2012, 01:51 AM
So this past weekend, they held the first major tournament for Skullgirls. Some of the matches here for anyone interested. (http://www.youtube.com/playlist?list=PL79B40E8FE2274D9B)

Seeing pretty much entirely 1- and 2-character teams so far (not surprising for week one), though the former found itself typically outmatched by the latter. As the benefits of having assists becomes more apparent, 2-character teams should become more common, which likely means that 3-character teams will probably also be seen more often, I think. 3v1 is a bit of an uphill battle for the team of three just due to the monumental task of taking on that single character with a ton of health while basically making sure that the opponent never, ever touches you, but 3v2 is pretty fair, so I'm hoping to see that explored a bit more often.

The two best assists right now are Parasoul's Napalm Pillar and Double's Hornet Bomber due to their invulnerability on startup, though they play to different strategies. Parasoul's assist is more friendly to rushdown characters, since connecting with it keeps the opponent close while stunning, giving you an opening to connect with a combo. Double, meanwhile, is the ultimate keepaway assist. It's to die for when playing Peacock, but also good for any character that wants to keep their opponent out for any reason, or for the player that really just wants to ensure they have some breathing room.

Personally, I'm strongly considering putting together a 3-character team of Peacock/Double/Valentine, as I've been seeing a lot of potential out of that combination during my dicking around in arcade mode. I love playing Peacock and Valentine, but that Double assist (as well as her supers) is just too good to pass up for a little extra damage. It also minimizes the amount of time I'll actually have to actively play as Double, who isn't necessarily bad (in fact, she's absolutely scary when played well) but I just find her overall playstyle uncomfortable.

The strategy here is to play keepaway with Peacock/Double while I build meter to chain blockbuster sequels, going Argus Agony to Swagwagon to Flatliner when I feel like switching Peacock out for Valentine. Then with Valentine I focus on rushdown until I get an opportunity to do Flatliner into Argus Agony to bring Peacock out and go back into keepaway mode.

This all works in theory so far but I have yet to take the time to actually hammer out the execution aspect.

Kim
04-20-2012, 03:35 PM
Oh man, FUCK Double's Cerebella assist. Most irritating shit in the game.

EDIT: Bluh, last two matches were shit. First had the other guy just give up halfway into the match. The second had the worst lag I've ever seen in a match despite the ping for the match seeming not too bad.

POS Industries
04-20-2012, 08:50 PM
Oh man, FUCK Double's Cerebella assist. Most irritating shit in the game.
Which is precisely why I intend to use her.

TOON TOWN SWAGWAGON BEEP BEEP MOTHERFUCKER (http://www.youtube.com/watch?v=qxviuYDJjWw) is also handy.

MSperoni
04-22-2012, 12:41 AM
One thing that bugs me about Super Street Fighter 4 is how they make characters like Ryu, Ken, Sagat, Akuma, etc so much easier and better to play as than others. It's like Capcom wants them to be TEH BESTEST so it accommodates the game to suit them. People who want to be other characters (like me with Sakura for instance) have a much harder time going about it. I don't like the idea of high-tier, mid-tier, low-tier and would prefer a fighter handle its characters in a more creative and balanced manner (which I'm told Skullgirls and Blazblu do).

I have been playing as Sakura almost constantly since I had this game, and I still struggle in medium on Arcade mode. Yet I play as Sagat ONCE (my first time) and I clear the entire mode only loosing once. Via time out. To the final boss. (it was on Medium, 30 seconds, 1 round).

What also bugs me about this is that it seems like SSF4 takes "canon" into account and uses it to dictate gameplay. Like, Ryu is better than Sakura because Ryu is supposed to be better than Sakura. But why does the story have any influence at all on the gameplay? It's a friggin' fighter!

Anywho, I know with as many characters as Street Fighter has they aren't going to trouble themselves with balancing them out, but I wish they would...It seems like every character I want to be requires like uber mastery of the game and it's annoying. I don't wanna have to play as Ryu to have a chance, darnit!

POS Industries
04-22-2012, 01:34 AM
Well, Ryu is pretty much the easiest character to start with. He's solid in every respect, his moves are fairly basic, and his combos are relatively simple to learn and execute. A player can start with him and have all the tools they need to learn the fundamentals and then progress to be pretty damn great at the game if they stick with him. But in high level play, you really don't see him as often as you'd think. Daigo plays him, and then Alex Valle is probably the most notable Ryu stateside, and then, like, who else is there? Air, maybe?

XIpdgmN9WV8

...Okay, maybe not Air. But that right there sort of illustrates my point. Ryu's easy to pick up and learn with, and it can be argued that he's the best all around, but he's not really overpowered. Sakura's interesting because, despite the fact that she looks as if she should play like Ryu, she's actually totally different. It's not so much that she's worse (I would even go so far as to say that a master Sakura player is actually scarier than a comparably skilled Ryu), it's just that mindset behind her isn't one that you can just pick up and play.

If you want a good Sakura to study, I suggest Uryo:

NKatVQpVePc

A lot of it boils down to just knowing the matchups. Learning the ins and outs of your own character is hugely important, but knowing your opponent and being able to adapt is equally important. For instance, as a Juri main, I play a character that is mid-tier at best that uses a lot risky moves that can blow up in my face if they don't work out. Basically every shoto is considered stronger all around. But I have the easiest time fighting them because they've remained relatively unchanged for the past 20 years. It's the characters I don't see very often like El Fuerte, T. Hawk, or Vega that give me the most trouble, despite the fact that they're rated even lower than Juri.

And matches against Cammy players scare the hell out of me.

I don't disagree that the game has some unfortunate balancing issues but, with only a couple exceptions, I wouldn't say the imbalances are particularly insurmountable.

On a possibly related note: Are you using the standard Dualshock controller? And if so, are you using the D-pad or the analog stick? Because personally I can't stand using the standard controller from any console, and I've found using the thumbstick over the D-pad to be doubly awful. I don't necessarily recommend dropping cash on a good fightstick if you're really only wanting to play casually, but MadCatz also offers some pretty great control pads specifically for fighters based on the old Sega Saturn controller layout.

My only problem with the SF4 ones is that the case feels a little overly large and oddly shaped for me to use comfortably for any extended period of time, and apparently the PS3 version of that model is wireless only, but they've apparently come out with a SFxT model that is both smaller and wired for PS3, allowing for more reliable inputs. Either isn't a horrible investment, though, since the 360 fightpad I bought ended up serving me quite well in the last tournament I was in.

MSperoni
04-22-2012, 03:04 AM
Well I just beat it on Hardest and made it all the way to Seth w/o continuing (using Sakura: Best of 3. 99 seconds).

Seth sorta beat the hell out of me for awhile, but I eventually got him. So maybe I'm just overthinking Medium.

I use a controller, I can't do any good w/ the analog stick. I'd get a joystick but they seem too expensive for me and I don't play this game enough to really justify the price of one.

I actually watched that Uryo match recently. It was pretty impressive!

One of these days I'll start playing online more, it seems though that every time I am into playing this game no one is around or I get dropped or I have really REALLY poor connection.

(It might be due to the time I play games, usually on weekends at early hours when most people are asleep).

POS Industries
04-22-2012, 03:20 AM
Yeah, final boss Seth is bullshit. I usually leave it on medium hard for my arcade playthroughs, but I did take some time a few months ago to get the achievement for beating it on hardest without losing a match. As for random versus matches against the AI, I always play it on hardest. It doesn't really do anything in terms of learning to play against a human opponent, but it keeps the execution sharp.

Anyway, I think I might pick up a copy of SSF4 from work on Monday for cheap. Couldn't hurt to have a console copy of the game, though I probably won't drop any dough to buy the alt costumes like I did on PC. I do so hate to sacrifice on style, though.

Speaking of, my biggest regret in SFxT is making a pretty damn nice Joker color palette for Juri a couple weeks ago, getting in a few matches with it, and then never playing the game again.

MSperoni
04-22-2012, 03:32 AM
I bought one of the costume packs, the one that puts Sakura in the summer dress and Chun Li in her Alpha garb. Other than that I don't have any.

If you get SSF4 on PS3 we can multiplay and you can own me! I don't mind being owned, after all that's how you improve :D

I'd get "Arcade Edition" of SSF4, but I bought the game for a friend and I don't think she's into it enough to spend the money to get AE, and since we like to play it online together I don't wanna get it if she doesn't (unless someone with AE can play someone who doesn't have it)...But she really wants to play as Yang and Yun so maybe we'll end up buying it someday.

I'm not really interested in the characters of AE though, maybe if they had put in Elena instead of Oni I'd be more eager to buy it.

So final boss Seth is bullshit? That's good. I had a weird feeling as I was fighting him that something wasn't right, but I couldn't tell if he was just crap or if I was just playing poorly. I had an easier time fighting him in training mode, that's for sure.

I'm trying to find an alternate character to get good with when I don't feel like playing Sakura. I'm thinking Balrog. I was going to pick Makoto but she moves SO SLOW. She hits like a truck, but I don't play well with a character who has no mobility (unless that character is Sagat, but who can't play well with Sagat?).

Jagos
04-22-2012, 02:32 PM
If you really want a character with mobility, I'd suggest El Fuerte. His entire moveset is about reading opponents. He can be punished severely for guessing wrong, but knocking people down to have them reset again and again and figure out what in the heck you're going to do next is part of the fun in playing him.

POS Industries
04-24-2012, 09:23 PM
All right, picked up SSF4 for PS3 and am in the process of downloading the free update kit for MAXIMUM COMPATIBILITY with AE. We'll see if I ever decide to upgrade it to AE, but considering that I already have it on PC I can't say chances are high.

As for SG, my experimentation with a 3-character team are drawing to a close and I just can't say that it's worth doing over 2-characters, after all. It just requires too much work to deal adequate damage and having to play far too carefully to keep your characters from being squashed. I think 3v3 has a lot of great matchup potential by itself, though, but in an environment where you can choose any team size, 2 characters just have the best balance.

So I'm going back to the drawing board with my team. I want to keep Peacock involved simply because she's totes awesome and maximizing one's zoning options is always a good idea, but I want to try some other possibilities as far as partners go. Mostly because I'm still not entirely thrilled with Double. She's got a great assist and super, but actually playing her is awkward as fuck.

As for Valentine, she's fun, but she's got some drawbacks that are wearing on me, most notably in terms of her supers. Checkmate Incision is unreliable in terms of damage and Flatliner has an unfortunate bug where, if it makes contact with an assist character or Ms. Fortune's head, it just stops. If this were something that happened with everyone else's supers, it wouldn't be such a pain but, since it's just the one super and it's the one you want to be using more often than not, it's more of a risk than I'm willing to take until it's fixed. She's also kind of a clusterfuck in terms of her other specials and counters and goddamn I don't want to feel like I need to take a college course just to play her.

So I'm trying to work out a strategy for Peacock/Cerebella. I think there's some potential there despite the two characters being a little frictional in terms of synergy. Still, Cerecopter might work pretty well as a defensive assist for Peacock, and Peacock's moveset pretty much affords a grab bag of offensive assists depending on the matchup. Diamond Dynamo sequels well into Argus Agony with the right timing, though nothing Peacock has sequels all that well into any of Bella's supers unless you're in close and have them locked in the corner.

MSperoni
04-24-2012, 09:29 PM
All right, picked up SSF4 for PS3 and am in the process of downloading the free update kit for MAXIMUM COMPATIBILITY with AE.

After an abysmal showing online I was about to give up on SSF4 (my win rate with Sakura is 13%), but now I might have to get pulled back in!

Maybe by endlessly battling with someone who knows what they're doing I can *learn* stuff instead of just getting pummeled immediately.

POS Industries
04-24-2012, 09:31 PM
Well, whether or not I know what I'm doing depends on who you ask. I'm not going to lie, I still find everything involving focus attacks to be a tad mystifying and can only execute the scrubbiest combos imaginable. I just have a knack for getting the most out of what little I actually know how to do, I guess.

MSperoni
04-24-2012, 09:34 PM
Well, it'll still be fun playing either way :D

Jagos
04-24-2012, 10:56 PM
I wish I had a better net connection to actually practice with Fuerte more... >_<

POS Industries
04-24-2012, 11:31 PM
Hahaha oh wow switching back to SSF4 after so much time with SFxT is harder than I expected.

Keep trying to do juggle combos.

Gregness
04-25-2012, 12:52 PM
MLG is going to be streaming a Soul Calibur tournament on Saturday. (http://8wayrun.com/threads/mlg-fighter-arena-this-saturday-4-28.13125/)

EDIT: And now that the tournament's over, the stream is archived over at twitch.tv here. (http://www.twitch.tv/mlgfighters/b/316466038)

MSperoni
04-30-2012, 11:28 PM
Well, I just got owned by POS in a few matches on SSF4.

I really don't think Sakura is the character for me, and I think I've been in denial about that. I'm not comfortable playing as her and I literally can't think of any way for her to do ANYTHING when I get stuck in a jam, despite all the practice I've had with her. I do better playing as just about any other character...so maybe I ought to just give up on her :(

My timing was really bad though, nothing would work, like at all. I got pinned in a corner and I was trying to do just about everything and the *only* thing coming out was a useless uppercut. I dunno what the deal was.

Normally I don't blame the controller, and I guess I'm not really, because my drawing is off tonight too so maybe it's just something in the air.

Hopefully I can be more fun to play against this weekend, or when I have some free time.

I wonder if we ought to set up some sorta room in NPFchat for pre/post match discussion. Typing messages in the PS3 is awful and slow.

POS Industries
04-30-2012, 11:36 PM
Well, I just got owned by POS in a few matches on SSF4.
You got in a couple wins! Granted, they weren't against my Juri, but that's beside the point.

Trying out Sakura against your Sagat for myself, I do kinda see what you mean. She doesn't feel like she has a lot of tools for reversals at her disposal, since the core GTFO move of any shoto is the Dragon Punch and hers has a relatively harmless running start to it. She's definitely a character that requires being extra careful and giving yourself enough range to safely react and, when I didn't give you that, it put you in a bad situation.

I wonder if we ought to set up some sorta room in NPFchat for pre/post match discussion. Typing messages in the PS3 is awful and slow.
I cheated and used an extra keyboard I had laying around.

MSperoni
04-30-2012, 11:41 PM
it seems Sakura's primary "reversal" is her little jump spinny kick, which you can link into all sorts of things, if you can pull it off, which I couldn't for the life of me.

But, yeah, I don't think she's a character you can just pick up and play. I've practiced with her pretty much exclusively since I got this game and I still am pretty terrible. I am thinking of switching to Sagat as my main and just playing around with Sakura when I'm having fun.

Only thing is Sagat is kind of...too good. At least he seems to be. I think the reason why I did so well on you when you were Sakura is because I knew the character so well and I knew that there was almost nothing you could do in certain situations :P

(also Sagat being Sagat helped)

POS Industries
04-30-2012, 11:46 PM
Haha, yeah. When I picked Sakura, I actually had almost picked Sagat. And then I thought, "Aw, I better not, he might think I'm being a dick."

And then you picked Sagat.

Dick. :mad:

akaSM
04-30-2012, 11:47 PM
Ooo, all this SF4 talking's making me interested in the game...

Typing messages in the PS3 is awful and slow.

PS3

PS3
:(

MSperoni
04-30-2012, 11:51 PM
Haha, yeah. When I picked Sakura, I actually had almost picked Sagat. And then I thought, "Aw, I better not, he might think I'm being a dick."

And then you picked Sagat.

Dick. :mad:

Well at first I picked randomly, then I picked *Dan* and then I picked Sagat because I figured I might at least *try* to give you some sort of challenge.

(I actually thought you'd pick Yuri again).

EDIT: Juri? erm...the spider chick with the glowy eye.

POS Industries
04-30-2012, 11:53 PM
:(
Well, I also have it on PC and 3DS! :DDDDDD

(I actually thought you'd pick Yuri again).

EDIT: Juri? erm...the spider chick with the glowy eye.
Well, her name is Juri, but she's totes into yuri.

akaSM
04-30-2012, 11:55 PM
Well, I also have it on PC and 3DS! :DDDDDDD

I got a PC but, the game costs money, right?

Well, it seems I'll have to keep playing my NES version alone

:foreveralone:

POS Industries
05-01-2012, 12:06 AM
I got a PC but, the game costs money, right?

Well, it seems I'll have to keep playing my NES version alone

:foreveralone:
Yeah, AE's still pretty pricey, all things considered.

We could all get GGPO and play ST sometime, though! That's free!

akaSM
05-01-2012, 12:13 AM
Wait...is that...some kind of black magic to turn local multiplayer into online multiplayer?

EDIT: also...what's ST?

POS Industries
05-01-2012, 12:27 AM
Wait...is that...some kind of black magic to turn local multiplayer into online multiplayer?
Apparently!

EDIT: also...what's ST?
Super Street Fighter 2 Turbo, colloquially referred to as "Super Turbo" and nobody wants to type like a million S's and 2's so they just type it ST because WE AIN'T GOT TIME FOR THAT SHIT MOTHERFUCKER WE GOTS HADOKENS TO DO.

akaSM
05-01-2012, 12:34 AM
Ok, I've downloaded that thing, now I just have to GET SOME GAMES IN A LEGAL WAY and I'm ready for whatever may happen in the future.

Apparently!


Super Street Fighter 2 Turbo, colloquially referred to as "Super Turbo" and nobody wants to type like a million S's and 2's so they just type it ST because WE AIN'T GOT TIME FOR THAT SHIT MOTHERFUCKER WE GOTS HADOKENS TO DO.

it's not like the game's name is Super Street Fighter 2 Turbo HD Remix Hyper Fighting of the New Challengers of the Champion Edition Revival 64

EDIT: This HAS (http://www.youtube.com/watch?v=_J68HGx0c0U) to happen.

POS Industries
05-01-2012, 01:02 AM
EDIT: This HAS (http://www.youtube.com/watch?v=_J68HGx0c0U) to happen.
http://i119.photobucket.com/albums/o159/posindustries/facepalm/1316197675577.gif

akaSM
05-01-2012, 01:04 AM
ciXNPU7KY64

POS Industries
05-02-2012, 09:09 PM
Skullgirls PC release officially announced! (http://www.gamasutra.com/view/pressreleases/169634/Skullgirls_to_Rush_Down_on_PC__in_2012.php)

Incorporated in the PC version will be updates to the game including in-game movelists, additional tutorials, retuned single player AI, enhanced leaderboards, in-game name display for online matches, and additional multi-player regions. These updates, along with platform-specific fixes, will be made available as free updates for the console versions of the game.
The PC version of Skullgirls will be available for download through GameFly, GamersGate, GameStop PC Downloads, Origin TM, and Steam.

Also, from the SG Twitter: (https://twitter.com/#!/Skullgirls/status/197737867299135491)

We hope to have PS3/PC cross-platform play implemented a few months after the PC version is released... so definitely not GFWL.
Pretty awesome idea for PC and PS3 players. Kinda sucks that anyone that has it on 360 will get left out in the cold, though.

Kim
05-02-2012, 09:09 PM
Oh, sweet! More tutorials!

akaSM
05-02-2012, 09:16 PM
so definitely not GFWL.

YESS, I hate GFWL

Pretty awesome idea for PC and PS3 players. Kinda sucks that anyone that has it on 360 will get left out in the cold, though.

Yeah, there's that though :/...wait...X360 players cannot play against PC players unless the PC version of the game uses GFWL? :raise:

POS Industries
05-02-2012, 09:16 PM
Oh, sweet! More tutorials!
YOU CAN NEVER HAVE ENOUGH TUTORIALS.

Though I've actually decided not to complete the tutorials based on a conscious desire to not unlock the tutorial stage for versus play. I'm sick enough of people who go out of their way to choose the training stage in every other fighter I play, at least I can stop them in this one.

Yeah, there's that though :/...wait...X360 players cannot play against PC players unless the PC version of the game uses GFWL? :raise:
Yeah, since GFWL and XBL use the same servers and Microsoft is strictly opposed to any cross-platform play beyond that.

Of course, even a game using GFWL is no guarantee that it will be able to play with XBL players. I have SSF4: AE on PC (which uses GFWL) and can only play against other PC players. It sucks.

akaSM
05-02-2012, 09:49 PM
Hmm, I'll get it just to support the devs (not that it's not a fun looking game :3), specially the lack of GFWL (I herd u liek ur save...wat save?), if they make a DRM-free version (even if it's a offline DRM-free with some sort of online multiplayer code/account thingy), DAY ONE PURCHASE.

The freaking DRM (GFWL) has kept me away from some games after some Arkham Asylum saved games shenanigans, sadly, not amusing shenanigans either. I know Steam is DRM too but, it's worked quite nicely and works with me, not against me.

MSperoni
05-03-2012, 11:55 PM
I've been watching some Super Street Fighter 4 replays lately while I'm drawing. They're nice as background noise, and occasionally I catch a glimpse of a really fun match. I figured from now on when I stumble across one I will share it here for everyone else to take a look at :)

(it may not always be SSF4, this is just what I'm watching right now)

I don't know how to insert the video like akaSM did a few posts back, so I will just put the link:

Balrog vs. Bison (http://www.youtube.com/watch?v=6xyix7FjMHc&feature=BFa&list=PLC2BDCEDFBB26F1F0)

akaSM
05-04-2012, 10:03 AM
I don't know how to insert the video like akaSM did a few posts back, so I will just put the link:

Balrog vs. Bison (http://www.youtube.com/watch?v=6xyix7FjMHc&feature=BFa&list=PLC2BDCEDFBB26F1F0)

(The space I have on [ /youtube is there so that you can see what I type)

*numbers*[ /youtube]

From your video:

http://www.youtube.com/watch?v=6xyix7FjMHc&feature=BFa&list=PLC2BDCEDFBB26F1F0

[youtube]6xyix7FjMHc[ /youtube]

Remove the space I had on [ /youtube]

[youtube]6xyix7FjMHc

Magic happens!

MSperoni
05-04-2012, 06:53 PM
j044yJla3CU



And another really good match. Goes to show you that you ought to never give up! Also shows that even the bestest player playing as Ryu isn't invincible.

(I mean...that final round..SHEESH)

Jagos
05-05-2012, 01:51 AM
If you notice, most of Daigo's matches on the SF4 network end in his loss. He seems to play for a different purpose online than in a tournament.

POS Industries
05-05-2012, 12:55 PM
If you notice, most of Daigo's matches on the SF4 network end in his loss. He seems to play for a different purpose online than in a tournament.
This isn't uncommon, actually. Tournament players are using casual and online matches primarily for experimentation, practice, and fun, so they aren't so much playing these matches to win as they are playing to learn. During a recent stream of a match between Alex Valle and someone else whose name currently escapes me, the commentators were discussing how the other guy always seems to have Valle's number in casual matches, and then Valle dominates in tournaments and how that could be due to a number of factors such as what I mentioned above as well as the other guy performing more poorly under tournament pressure.

Of course, in Daigo's case he's also apparently not a big online player anyway, as I understand he prefers to do the bulk of his playing in arcades. So it's also possible that he's less experienced with lag issues compared to his opponents, though I doubt that it's a major contributing factor.

MSperoni
05-05-2012, 06:15 PM
Well, is Daigo composing those playlists? It could be that the person who posts his matches only posts losses for whatever reason...

It's the weekend! That means I'm kind of free for gaming and such! So, I'd be up for some SSF4 later. Hopefully I'll do slightly better than last time (and by "better" I mean have stuff actually WORK).

POS Industries
05-05-2012, 09:07 PM
Well, is Daigo composing those playlists? It could be that the person who posts his matches only posts losses for whatever reason...
Well, it's not like he's fighting mooks, either. Wildcat is widely regarded as the best Hakan. Daigo's not unstoppable, either. Just a couple weeks ago I saw him get taken out of a tournament by Momochi's Cody, who then went on to lose to some Chun Li player, who as I recall also did not win the tournament, either.

The guy's pulled off some mystifying stuff, but at the end of the day he's still just a dude playing a videogame, and in terms of "characters that most people totally know how to deal with after all these years," Ryu's pretty high on the list.

It's the weekend! That means I'm kind of free for gaming and such! So, I'd be up for some SSF4 later. Hopefully I'll do slightly better than last time (and by "better" I mean have stuff actually WORK).
I'm online now. Feel free to send an invite or something if you're up to playing.

MSperoni
05-05-2012, 10:42 PM
I'm online now. Feel free to send an invite or something if you're up to playing.

Yeah, I saw you pop on :)

I've been meaning to get SSF4 going, but I'm stuck on Dead Rising 2 at the moment :D

I'm trying to spray all the zombrex posters and I'm afraid if I stop playing it I'll forget which ones I have done and which ones I haven't (the game annoyingly doesn't keep the posters sprayed). I'm also getting sidetracked by...well...just the game itself :D

POS Industries
05-05-2012, 10:59 PM
No worries. I played some ranked SG matches instead, and apparently it's been my night to actually lose a large portion of them. Pretty much went "win one, lose one" the whole time. But I think I managed to average out one or two ahead after all was said and done, plus I had my first opponent ragequit on me in this game, so I feel like I'm still improving somewhat.

I'm finding Cerebella's grab hitboxes to finicky as fuck, though.

Cloud Strife
05-05-2012, 11:28 PM
Ah, the irony. I only have a couple of fighting franchises that I'm into, but here are my mains for them:

Soul Caliber: Xianghua and Amy.

SSBB: Marth and Mr. Game & Watch, with Sonic and Rob on the side.

Dissidia (and this is the irony part): Cecil and Tidus. Yes, Tidus. Dodgy little fucker that he is, it just suits my style so well!

MSperoni
05-05-2012, 11:30 PM
Figures I'd find all the zombrex posters right after POS got offline :P

Ah well, SSF4 isn't going anywhere :)


(...or is it?)

POS Industries
05-05-2012, 11:34 PM
Naw, I'm still up for it!

Just taking a break while I make/eat dinner.

MSperoni
05-05-2012, 11:42 PM
Righto, well, I should be around. There's a lot of stuff I can do in Dead Rising 2 to kill time.

Jagos
05-06-2012, 11:12 AM
Well, is Daigo composing those playlists? It could be that the person who posts his matches only posts losses for whatever reason...


The thing is, Daigo doesn't even put his wins on the innernets. Only his losses are put on and you can safely surmise that's the people that are saying "I beat Daigo!"

Beating Daigo isn't a new phenomenon. He's just the most consistent tournament fighter in the history of fighting games.

POS Industries
05-07-2012, 11:12 PM
FUCK SKULLGIRLS. THE FIRST GAME TRULY BUILT BY THE FIGHTING GAME COMMUNITY...

rU8n9tGCmwY

...IS HERE!

Bells
05-10-2012, 11:31 PM
Hello there Fighting Gamers!

Now, right off the bat, let me just leave this here

DB-rxpD4nTQ&ob

THAT BEING SAID.... i have it, i play it, it's Fun, great looking, really easy to pick up and play, has a robust solid roster of characters, Animated Cutscenes for the endings and several especial intros and a sense of a continuing story through out the game.

I was really, pleasantly surprised. Even with the small little details like you can pick English or Japanese voice for EACH individual fighter. That is truly awesome.

The fighting is solid and you can customize your experience to be as Pick-and-play as you want or flat out challenging, and the PC does give you a good show even on Normal difficulty. On the easiest setting only the final boss might give you trouble.

Now, i don't know what Capcom will do with this game... i do believe we will get a "remixed" edition soon enough... but until then, this is one solid fighter specially if you liked Street Fighter 4, it feels like an updated and even more polished version of that!

Seil
05-10-2012, 11:49 PM
Tekken rules, SF droolz.

Bells
05-10-2012, 11:53 PM
well, considering that my first play was with Yoshimitsu and Poison and that i had more fun with that team then with Ryu and Ken, i could almost agree... but still, Akuma man... Akuma....

POS Industries
05-11-2012, 06:51 AM
Merging with the general fightan gaems thread because we've already got some SFxT discussion going on in there and I'd certainly welcome more.

MSperoni
05-11-2012, 07:42 AM
.. if you liked Street Fighter 4, it feels like an updated and even more polished version of that!


:raise: Really?



From what I can tell they seem like very different games in the way they play, but I've not actually played SFxT so I can't say for sure. I've played a bit o' SF4 though!

Azisien
05-11-2012, 08:16 AM
So I got my hands on a Vita for a while, and I was playing Blazblue CS Extend, and it was fucking awesome. Now I kind of want a Vita permanently.

Bells
05-11-2012, 03:56 PM
:raise: Really?



From what I can tell they seem like very different games in the way they play, but I've not actually played SFxT so I can't say for sure. I've played a bit o' SF4 though!

Having played both, i can tell ya they are quite similar, the same sense of flow and the same rhythmic way to playing it

POS Industries
05-11-2012, 04:36 PM
I can see where Bells is coming from, as the basic combo mechanics in SFxT are a little easier to pull off in terms of links, etc. This is to compensate for the greater combo complexity afforded by the game's juggle and tag systems, which is a bit clunkier in execution for a number of reasons.

The major drawback is that it allows for some longer combos while still maintaining the same damage scaling from SF4, meaning that a fewer number of longer combos end up doing very little in the way of damage compared to a greater number of shorter ones, but since it's less risky to simply keep the combo running as long as you can to squeeze out as much damage as possible, you wind up just running down the clock more than anything, especially when coupled with the health regen from tagging characters out.

The health regen is counteracted primarily through supers and cross assaults, but since they require two and three bars of meter respectively and meter is such a precious commodity (as you need it for tag cancels, alpha counters, ex specials, etc) that you either have to sacrifice all sorts of tactics in order to conserve meter for big supers or sacrifice supers in order to take full advantage of every other gameplay feature. Furthermore, you want to limit how many combo hits you've done before initiating a super due to the way damage scaling works, otherwise your supers and cross assaults end up doing bloody fuck all for damage.

All told, it's a game that has the potential to be a very deep fighter, but it's all executed so underwhelmingly that it ends up feeling awfully tedious both to play and to watch. I'd like to believe that Capcom has it in them to put some work in tweak the everloving hell out of it to make it the really great game that it could be, but at this point I have a hard time trusting them to do it.

That said, if anyone else had it on PS3 and wanted to team up for some tag team bro-op, I'd be down for it, but any desire I've had to just jump in and play by myself has dried up by now. Also I don't feel it's a game that's worth buying twice at its current price (especially since I bought it at launch), so I'm not going to be picking up the PC version any time soon. Sorry, Bells.

MSperoni
05-12-2012, 02:37 PM
... it ends up feeling awfully tedious both to play and to watch...

That's what I gathered too. I like watching matches of SSF4, but SFxT seems really dull because it's just juggle after juggle and matches look very shallow.

In SSF4 I get a feeling of a kind of chess match going on between players, but SFxT seems like it's just a matter of who can spam out the biggest juggle combo first and that's that (which kinda reminds me of the MvC games, which I never got into either).

I'd watch more SFxT replays but the ones that pop up in my youtube subscription feed show very little variety in character selection and every match consists of the same half a dozen fighters. Mostly Ryu. :\

POS Industries
05-12-2012, 03:35 PM
Yeah, Ryu pretty much shits all over the rest of the cast in this game. Like, usually he's the "all around strong guy that's easy to pick up," but in SFxT he's the same thing except with all his moves from SF4 buffed and also given his donkey kick special from SF3 for wall-bounce juggles.

Similarly, Kazuya has arguably the best juggle combos and mixups to start them, so Ryu/Kazuya is pretty high above the rest of the teams possible in the game. Though you'll probably do well with any Shoto/Mishima combos (commonly referred to as "Mishimotos") for the same reasons.

Two player tagteams are bit of a different boat, though, since it's harder to coordinate two people into one long juggle combo, so they tend to have both more interesting team makeups (albeit only slightly) and be more interesting to watch and take part in, though harder to get going since finding a reliable/fun partner is a challenge in and of itself. But it's the primary reason that SFxT is only going to have a tag team tournament at Evo.

In other news, I just did a few ranked matches in SSF4 on PSN and I gotta say it's a lot less interesting than playing on PC. Out of 10 matches, only two were against non-shotos. Maybe all the Ibukis and Cammys that I always found myself up against on PC were only there for the nude mods?

EDIT: Oh, and Bells, I've been meaning to ask: Does the PC version of SFxT support local online co-op? Or since it's on GFWL does it suffer from the same "framework impossibility" (read: laziness on Capcom's part) that Capcom claims is why they can't get it to work on 360?

MSperoni
05-12-2012, 05:40 PM
I wonder if there's more variety w/ people who have Arcade Edition. Though last weekend I had some pretty good luck with variety. I played a Dhalsim, a Vega, a Zangief...I see a lot of Kens, but I think I've only see one Ryu ever.

But I haven't played online all that much. I would like to do that some this weekend but I'm currently in the middle of finishing up some Dreadful work.

Though, maybe in a few hours I'll be able to play some SSF4. If you're around, POS, we can maybe have a match or two :)

EDIT: unfortunately I got sidetracked with some stuff and it took longer to get my work done than expected and now I'm kinda sleepy (my sleep schedule is a little off kilter and I'm going to bed at 8:30pm-ish and waking up at 4am). I'll have to play some SSF4 later. :(

POS Industries
05-13-2012, 12:02 AM
unfortunately I got sidetracked with some stuff and it took longer to get my work done than expected and now I'm kinda sleepy (my sleep schedule is a little off kilter and I'm going to bed at 8:30pm-ish and waking up at 4am). I'll have to play some SSF4 later. :(
No worries, I was out all night anyway.

I wonder if there's more variety w/ people who have Arcade Edition. Though last weekend I had some pretty good luck with variety. I played a Dhalsim, a Vega, a Zangief...I see a lot of Kens, but I think I've only see one Ryu ever.
Yeah, I did a few more matches a little bit ago and the only thing resembling a shoto I saw was Dan, so apparently I just ran into the Ryu train earlier this afternoon.

Dealing with the balance changes from Super to AE has been interesting. A lot of it is subtle, but occasionally the things I'm used to punishing in AE won't work at all in Super, like Ibuki's slide. From what I can tell, it appears to be a lot less safe on block in AE, since I'm used to just blocking low and then sweeping. This didn't work at all against the Ibuki I played tonight, however, so I ended up having to experiment. Thanks to some "expertly" timed wakeup ultras, I was able to snake a win out of the fight, though, which I'm pretty proud of since it was a B-ranked player.

Also, god help me, I went to see the Avengers again and now I want to play some MAHVEL BABY. I'm pretty sure this is some sort of character flaw on my part.

POS Industries
05-15-2012, 02:30 AM
So I decided to watch one of the replay channels and the second one that comes up featured our very own MSperoni! It certainly took me by surprise!

EDIT ...and then two replays later it was one of my Juri vs your Sagat. I'm honestly not even sure where that replay came from since it was from an endless lobby, I won the match, and don't recall the game asking my permission to upload it afterward.

EDIT EDIT: And now it's played the same Sakura/Hakan match three times in a row, so I'm beginning to think that there are only five people playing SF4 newcomers on non-AE SSF4 and Matt's had the pleasure of fighting two of them, one of which being me.

And now it's playing a fourth time. I think I'm done with this channel.

TRIPLE EDIT: Switched to the Alpha character channel and the first one up is another replay with Matt. This game really likes to show everyone your losses, bro. I think I'm going to keep watching just to see how many times you show up. And hey, there's Speroni replay #4, right on schedule!

Gregness
05-21-2012, 07:23 PM
Oh man, I had no idea Yoshimitsu had even half this much cool stuff in SCV. I may have to make him my secondary character (sorry, no one dethrones the pirate).

ZmE3aGobblE

POS Industries
05-23-2012, 10:57 PM
Gentlemen, I give you... STREET FIGHTER HIGH: THE MUSICAL!

JTCutUi2kaY
LyW9lCVvsvM

As far as I'm concerned, this is the only true Street Fighter canon.

MSperoni
06-12-2012, 03:28 PM
So "Virtua Fighter 5: Final Showdown" came out last week and I was thinking about getting it. VF has always been pretty techie, but I liked it, and this new game says it's altered the fight mechanics to be more accessible to new players, and it can be played online. It also has a couple new characters.

It's free if you're a PlaystationPlus member but you can get a bundle with a bunch of character customization stuff for 30$.

Anyone else have this/are thinking about getting it?

POS Industries
06-13-2012, 02:36 AM
I briefly considered it when I saw "free" but then I read further and don't have PlaystationPlus, and it never quite attracted me as a franchise. I just don't think 3D fighters like VF and Tekken are quite in my blood. I did love SC though, but it has fuckhuge swords and shit come on.

POS Industries
07-02-2012, 10:50 PM
So my store had Mortal Kombat on sale for 20 bucks and I decided to pick it up. It's actually pretty fun in spite (or because) of how ridiculous the whole thing is, and it's definitely a lot easier to learn than most fighting games I'm used to. It feels like the MK games I played as a kid, but noticeably improved in every way, which is nice in terms of combining the nostalgia trip aspect with actually wanting a fun gameplay experience.

So far I've just been doing the story mode, which I think is a great addition in terms of allowing the player to sample every character and find the one that fits them best, the downside being that you also have to play as every character that doesn't fit you at all. But each character's chapter has like 3 fights, so if you don't like who you're playing now it won't be long until you move on to try the next guy in line. However, if you happen to find a character you really like, it's disappointing that you have to move on so quickly.

I feel like the fatalities are a little uninspired, thowever. Yes, they're gruesome and gory, but they feel like they lack the certain over-the-top aspect that they had in the old games. Everything's a bit more "realistic" in terms of anatomical correctness, so nobody explodes into dozens of ribcages/skulls/intestines or anything like that. The X-ray combos are a neat MK-esque answer to the super combos so ubiquitous in other games, though.

MSperoni
07-02-2012, 11:09 PM
I don't think you get to play as every character in Story Mode, just most of them. I liked to play as Sheeva, for instance, but you could never be her in story mode. I don't think you get to play as Baraka either...I'm not very keen on story modes that don't let you pick your own character, so luckily the game had a separate arcade mode for that (I don't think Soul Calibur V does, does it?)


MK9 was okay, but it was a little too simplistic for me, and I like SSF4 a lot more. It also seemed a bit too GRIMDARK (but it's MK, so that's kind of a nitpick, and I guess it's less about being "grimdark" and more about it taking itself very very seriously -- which might relate to what you said about missing how over the top the old versions were). I also hated the female character's costumes...especially since the male costumes were so super cool looking. The X-rays are nice, I guess, but they take no skill to perform. Just press two buttons... I can see the appeal of MK9 for people who aren't into serious commitment, and maybe it's not as dumbed down as I think it is...but I played it quite a bit and never felt like I improved any. I didn't hate the game, and I can see where the arcade simplicity of it appeals to people, but I don't think I would have bought it on my own (it was a gift).

If you got it for PS3 maybe we can KOMBAT sometime though. Might be a good way to warm up our brains for SSF4 matches.

(speaking of that, I've started messing around a bit with Cody. I won't be SUPER AWESOME with him like I am with E. Honda, but maybe I can do some good).

POS Industries
07-02-2012, 11:19 PM
Yeah, it's pretty dumbed down, but if it had everything that's kind of annoying or off-putting about it and required SF-level execution, I don't think I'd want anything to do with it. It's not a good enough game to warrant spending hours practicing combos and perfectly time one frame links, but since it doesn't it's more fun to just mindlessly dick around with.

Also I'm not sure if I'm relieved or disappointed that you can't play as every character in the story mode, but at the very least I'm happy that you could play as many as you could. Like, I doubt I ever would have bothered trying Jax on my own, but thanks to the story mode I found that he might very well be the perfect character for me.

If you got it for PS3 maybe we can KOMBAT sometime though. Might be a good way to warm up our brains for SSF4 matches.
I'm definitely up for it! More games is always better!

IHateMakingNames
07-02-2012, 11:24 PM
POS, did you decide to go to Evo?

Everyone else, Evo is this weekend. If you like fighting games you should watch it. I know I will be and I'll finally be buying a stick with one of the promos they're sure to have going on.

POS Industries
07-02-2012, 11:39 PM
Nah, not going this year. I think I might plan ahead and try to go next year, though. There's just too many people in NC that I haven't seen in ages and I figured it was better to do that than go play videogames all weekend.

I mean, I might still end up playing videogames while I'm down there anyway so it's all good.

I know I will be and I'll finally be buying a stick with one of the promos they're sure to have going on.
Yeah, that's definitely a great way to go about it. I picked a 360-compatible SFxT stick for $60 off a few weeks ago, and I'm pretty happy with it since I can more easily use it with my PC (since I had to buy an additional USB card due to my motherboard not being compatible with the PS3 stick and therefore have to plug the stick into the back of my computer), take it with me to tournaments that are using 360s (meaning most tournaments), and be a courteous host to friends who would like to play fighting games with me when I have them over by allowing us both to use sticks. That last one actually came up recently, which was pretty fun. All he did was just mash buttons randomly though, so at least he proved to be an effective Blanka player.

The upside and downside to the SFxT stick is that the case is totally different from the SF4 TE. On the one hand, it feels lighter than the TE and the rubber stoppers on the bottom are more spread out, so it's less prone to sliding around in my lap like the TE doesn. On the other, however, I have no idea how to go about doing a background art mod on it, so I may be stuck with the stock appearance and be denied my precious special snowflake status.

MSperoni
07-10-2012, 08:51 AM
I spent most of my morning practicing a useless, but cute, combo with Sakura on SSFIVAE (I finally got AE).

The reason I say it's useless is because it takes three chunks of the super to do, and an ultra, and my success rate is only about 10%. That's facing right too, if I face left I can't do it at all (but I did it twice in a row earlier so I'm happy with that).

Anyway, the combo is: EX Hadouken > FADC > Ultra 2 (which is her shinku hadouken).

It's a really fun looking super fast combo and the ultra always hits, which is nice, and I think I could probably link it into something bigger but...oy...I have a lot of trouble getting the ultra to come out after the dash. I always EX Shouken :\

I'm trying to get better w/ my dash-cancels and stuff. Hopefully the next time I play online I will be a bit better.

I'm also probably going to save up and get a fight-stick, since I'm beginning to turn fighting games into a hobby and I may as well get something high-end to play them with.

What is like...the "one everyone uses"? I don't want a 500$ limited edition anything, just a basic Mad Catz (or whatever)...


All he did was just mash buttons randomly though, so at least he proved to be an effective Blanka player.

Or Cammy!

IHateMakingNames
07-10-2012, 10:50 AM
Fight sticks are on sale right now at MadCatz. $60 off so you can get a good stick for $100, or $140. The sale ends today. MadCatz is kind of the standard brand right now.

MSperoni
07-10-2012, 12:30 PM
Shit! I don't think I'm going to be able to manage getting one before the sale is over :(

IHateMakingNames
07-10-2012, 01:13 PM
These sales happen during basically any major or national tournament.

MSperoni
07-11-2012, 08:31 AM
Looks like any hope I had of playing MK9 with you POS is dashed to pieces because I cannot get the game patched.

Every time I try it freezes up around 5%, and sometimes it....turns my system off...

I do not know what the deal is, but patching games has ALWAYS been a chore for me. I can play online fine once they're patched (as proven by SSIV), but getting to that point is a lot of trouble. I've never had a game NOT patch, but I've tried probably ten times with MK and it will not work.

EDIT: Got it patched! yay

POS Industries
07-11-2012, 03:15 PM
EDIT: Got it patched! yay
I'm glad it had a happy ending after all.