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View Full Version : Steam Greenlight: Because Valve needs to hear us shout "FUCK YES" for the true gems.


Aldurin
10-08-2012, 12:38 AM
So Steam Greenlight has been out for about a month and it already has 10 games greenlit with 1 released, and the stuff that still needs to get through is really cool.

"What is Steam Greenlight?"
I should have mentioned this first, basically it's Steam's way of figuring out whether it's worthwhile to support/sell a proposed product that isn't complete or something Valve is entirely confident about. Basically people use the Workshop database style to submit their game or source mod or whatever it is and then people vote up and down (down just saying that at best you're not interested). It's not clear whether Valve is going by when a game hits a certain number or if they skim off the top-voted games (I think it's the latter), but the big issue is needing to vote.

You just need your Steam account and you can start browsing.

". . . That's a lot of games to look through, I don't have that kind of time."
Valve added a nice queueueueWORDS system that generates a list of a dozen games you haven't voted on yet, based on genre criteria you put in the queue generator. It's useful for sifting through Greenlight in small chunks, which is good because there's a lot of it and it is worth looking into.

"This thumbnail looks like shit, I'm not even gonna click it."
Shut up you judgmental pri- I mean, you shouldn't judge these by the cover and hover text. Many of the games on there I've thought "this is gonna be dumb" and I click on them to get the downvote going and I find something pretty awesome.

Smaller details to note:
Voting does not obligate you to buying the game when it's released, acting as a polling system instead. This is Valve's way of measuring interesting among the people that use Steam.
Many proposed games/mods are in beta/alpha/concept stages, often waiting to see that support come in. Valve will put them on the "support that shit when it's done" list for when it finally comes out.
Use the queue system, it's the only way to sanely approach this.

Cool shit to note (I'll probably link to my Greenlight favorites later if that has its own link.):
Intruder (http://steamcommunity.com/sharedfiles/filedetails/?id=92910126&searchtext=): A different approach to the Slenderman lore where you actually try to prepare and defend yourself in an area where you don't know where your stuff is immediately. Pretty awesome concept given the ambiguity to being able to fight the Slenderman.
Purge (http://steamcommunity.com/sharedfiles/filedetails/?id=93654939&searchtext=): A first-person parkour game in a Borderlands-esque art style.
The Light (http://steamcommunity.com/sharedfiles/filedetails/?id=97293280&searchtext=): Freakishly artistic adventure game with a strong philosophical focus.
Miner Wars 2081 (http://steamcommunity.com/sharedfiles/filedetails/?id=92962680&searchtext=): An indoors space combat game with no true up and what appears to be a really strong handling of indoors gameplay in no grav.
StarForge (http://steamcommunity.com/sharedfiles/filedetails/?id=104660511): Essentially space minecraft with physics and ridiculous weaponry. Hit that Yes button with your gaming boner right now.

Anyone else have certain games that stand out to them?

Ryong
10-08-2012, 07:40 PM
Hey. This (http://www.secretsofgrindea.com/) is cool. It's a ARPG in the style of Secret of Mana.

Aerozord
10-08-2012, 11:48 PM
I hate popularity based systems. I dont want games to be supported based on memetics, marketing, and fan bases. I want them approved based on interesting and challenging concepts. Not saying you cant still get this but when it does happen it will be chance.

If people judged games on quality and innovation Madden 20XX wouldn't be so popular

In short, "a person is smart, people are stupid" so I dont much like the idea of gaming being decided by people

Overcast
10-09-2012, 01:30 AM
Normally I would agree with you Aero, but my love and desire for Age of Decadence is far too high for me to think in such a manner.

Speaking ofBAM! (http://steamcommunity.com/sharedfiles/filedetails/?id=93102452) also BOOM! (http://www.irontowerstudio.com/) . Links are to the greenlight and main website for Age of Decadence respectively, the main website having the beta where you can experience firsthand what you can expect from the inevitably completed product.

It is a semi-isometric turn based CRPG about a post apocalyptic age in the spirit of the fall of the Roman Empire. In this age and its waning strength many factions vie for power, and in the middle of their plots you sit a no one who will somehow turn the tables in someone's favor.

The skill system in and of itself is immersive, the combat is so challenging that if you don't have a character who lives and breathes murdering other human beings you can expect the numbers game(which will always be stacked against you) to get you killed. Frequently. But beyond that you can also avoid nearly all combat with either guile, charisma, or deals that may just get you killed in the end. In just the damn beta I played so many different paths that I can only imagine how the finished product will be. I crave deeply for this game to come out, vote it damn you.

Aldurin
10-28-2012, 01:15 AM
Oh man oh man oh man. (http://steamcommunity.com/sharedfiles/filedetails/?id=104660511) I dunno man, I fucking love the future now. I'm probably gonna ram some of my money right up this project on IndieGoGo.

SpaceForge. It's basically what minecraft would have been if Notch didn't have his head up his ass when it came to player feedback. Building physics AND movement physics along with space, guns and mesh bending which doesn't molest your resources. There is so much fuck yes in this.

Arcanum
10-28-2012, 02:47 AM
I saw a video of StarForge several months ago, and at that time it was just "put down blocks, warp terrain, and you can build into space." It looks like it's coming along nicely. Going to keep an eye on it and consider pledging for their indigogo campaign.