View Full Version : Mega Man Vs Street Fighter - Dec 17 *free*
Bells
12-08-2012, 04:10 PM
61-OMrOxyso
Oh would you look at that... Capcom doing something sorta cool for once! OH MY!!
Ok, this actually looks like a pretty fun game, and f'fucks sake it's free!!
Maybe they are gouging interest in the Megaman Brand? Trying to revitalize it?
Either way, we get ourselves a new Megaman game next week!! WOOT!
It's a fan-made game that Capcpom is distributing.
Capcpom ain't trying to revitalize shit.
POS Industries
12-08-2012, 04:23 PM
Well, it's nice that they're promoting and distributing it for free instead of just completely killing it and rubbing it in everyone's faces, so that's a nice character shift for them, at the very least.
akaSM
12-08-2012, 04:25 PM
It looks pretty fun and, who knows, it might bring some interest back for Mega Man Universe because of the crossovery thing.
Kyanbu The Legend
12-08-2012, 05:29 PM
It's nice to see Capcom actually respecting the fans. They may not be making it but the fact that it's getting a free distribution is a huge plus for them considering they could have just shoot it down.
Besides Capcom USA actually cares about the blue bomber. We almost got an awesome MMX collection because of them. It got cock blocked by Capcom Japan and Inafune.
EDIT:
http://www.ign.com/articles/2012/12/08/capcom-discusses-the-future-of-mega-man
SO I was pretty much right. Capcom USA has always cared about the Blue Bomber (as a cash cow mind you). It seems the 3 years of darkness for MM was more due to Capcom having no idea what to do with the franchise.
Flarecobra
12-08-2012, 06:57 PM
It's some decient PR for them at least. And let's face it, they might need it.
Kyanbu The Legend
12-08-2012, 10:29 PM
Winning the fans over seems to be Capcom's current goal.
Making this game free is a start, but many fans still don't trust them.
Releasing the MML3 Prolouge is a good step but considering that MML has always had weak sales. It's not granteeed to turn a profit. It could very well end up being a loss on their part.
MMBN7 and MM11 are the best choices. Seeing as these series have sold pretty well. MMX9 would be nice but the MMX series is dead in the eyes of the fans and is likely to have amazing terrible sales.
Whomper
12-09-2012, 01:28 AM
I would personally like to see the Mega Man series traverse more towards the prologue of the X series. The chasm between the two series has always intrigued me, and The Day of Sigma (http://www.youtube.com/watch?v=bDpDAaR1iso) did little to satisfy my desire to see just how the transition took place.
Locke cole
12-09-2012, 01:53 AM
I remember when the plot of MM10 was first being leaked, and we thought that "robot virus spread by Wily" was, in fact, the prologue to X.
But nope, the Maverick virus was a different robot sickness created by Wily.
akaSM
12-09-2012, 03:57 AM
If the Maverick (and a certain other virus) gets explained later, I hope it follows the (old) X stuff instead of the Day of Sigma stuff.
stefan
12-09-2012, 05:00 AM
It looks pretty fun and, who knows, it might bring some interest back for Mega Man Universe because of the crossovery thing.
The big problem being that Capcom throwing the megaman franchise under the bus had nothing to do with a lack of fan attention, and everything to do with the series creator pulling a "SEE YOU LATER, SHITLORDS" on the company that the suits responded to with an amazing level of pettiness.
Kyanbu The Legend
12-09-2012, 10:49 AM
I would personally like to see the Mega Man series traverse more towards the prologue of the X series. The chasm between the two series has always intrigued me, and The Day of Sigma (http://www.youtube.com/watch?v=bDpDAaR1iso) did little to satisfy my desire to see just how the transition took place.
Originally, Inafune never wanted to link the classic series with X. Mainly to keep the Classic series more up beat, carefree, and happy. Where as the X series and Zero series remained more darker and edgier.
But with Inafune gone, that could change.
Professor Smarmiarty
12-09-2012, 10:50 AM
Mega man would destroy all the streetfighters except Zangief.
Geminex
12-09-2012, 10:53 AM
Mega man would destroy all the streetfighters except Zangief.
What is it with you and big muscular russian martial artists.
Kyanbu The Legend
12-09-2012, 10:56 AM
Mega man would destroy all the streetfighters except Zangief.
And Ken, because he's motha fucking KEN!
Also Dan hibiki should be a elite mook/mid boss.
Bells
12-09-2012, 12:18 PM
i would prefer to see a "Megaman X-0" and i think Capcom would too...
I mean, they are not really keen on the ending of putting a "it stops here" sign on the Megaman classic story... and they already kinda showed how X tale began. But for a transition story, i think they should, and could, do a small "transition saga" of a couple of games (maybe even just one) telling exactly that story, but without pinpointing exactly when it happened. So they would still be able to go back to classic and move with X freely.
The problem being that releasing a "Megaman 10" that is NOT megaman X in some aspects is always going to get people complaining.
Professor Smarmiarty
12-09-2012, 12:26 PM
What is it with you and big muscular russian martial artists.
Drago would enforce justice all over Zangiefs face. Man it's like you didn't even read all those pamphlets I sent you.
PyrosNine
12-09-2012, 12:47 PM
Only if Mega Man getting Chun Li's power also makes him have to wear a cheongsam with ox horns.
EVILNess
12-09-2012, 04:28 PM
And Ken, because he's motha fucking KEN!
3-hit combo OTG.
I'll probably play this assuming you can map a controller and it's not keyboard only. If only to see what Zangief's power is.
As for the Megaman series, I pretty much am just tired.
Don't get me wrong, but as pure an experience as "RUN.JUMP.SHOOT" is I got a bit tired of Dr. Wily and Sigma after the 5th time each showed up as the GASP-WHO-WOULD-HAVE-GUESSED villain. Not to mention the angst in X.
They need to find a way to mix it up again and take a risk, and somehow at the same time make a good game. Looking at you COMMAND MISSION. (GAH, our only chance for a proper MM RPG and they waste it on X :mad:)
I guess that is why I love Megaman Legends so much, it was different and had likeable characters and very little angst.
Of course barring Legends 3, I would take a Breath of Fire 6 from Camelot. Come on Capcom, you know you wanna! THEY SAID THEY WOULD DO IT IF YOU LET THEM. ARGH.
POS Industries
12-09-2012, 05:58 PM
I'll probably play this assuming you can map a controller and it's not keyboard only. If only to see what Zangief's power is.
Actually, it's looking like the eight main stage bosses are Ryu, Chun Li, Blanka, Dhalsim, Viper, Rose, Urien, and Rolento, though a couple screen shots indicate the involvement of Seth and SIN, and it's not a proper Mega Man game without an additional four stages of Wily's the big bad's fortress before the final boss.
And as much of a kinda shitty final SF boss as I think Seth is, another android whose power is to copy the powers of every opponent he defeats is pretty much the perfect Mega Man endboss.
Kyanbu The Legend
12-09-2012, 06:02 PM
Aww no Ken, I'm disappointed.
Magus
12-09-2012, 10:46 PM
This looks totally great.
Kyanbu The Legend
12-10-2012, 08:13 PM
http://www.rockman-corner.com/2012/12/capcom-will-watch-street-fighter-x-mega.html
Capcom USA Senior Vice-President Christian Svensson and Senior Community Manager Brett Elston recently participated an interview with Destructoid regarding their newly announced game "Street Fighter X Mega Man". In this interview, Svensson stated that this game would not only be meant to kick off the 25th Anniversary of Mega Man, but in addition, would also be used to "gauge interest" in the franchise and help Capcom determine where to take Mega Man next; a process somewhat resembling what the MML3 Prototype was meant to do, had it been released:
"We'll be using this as one of many means of gauging where we're going," Christian told me. "One of the challenges that we have is figuring out what is the path forward in terms of, you know, Mega Man has five brands: Classic, X, ZX, Battle Network/Star Force, and Legends. Some of these things are in the same ballpark as one another, and some of them are completely different. That's part of where the, I'll say, the disagreement comes in -- a non-unified vision of where Mega Man should live on exists within our own company as well as it does in the market."
"I would argue that if anything, if we get a million downloads of [Street Fighter X Mega Man], and certainly I think that's the floor I hope to see -- it's free, it should hopefully do more than that! -- that just helps raise awareness for the brand across the board and creates fertile ground for things to happen regardless of which direction that it kind of comes in."
"....We would hope this is, on our end could sort of make good [to fans]," Brett explained. "Making it free, making it available to as many people as possible, helps us get back on the right track with the brand. This is just the beginning of the 25th anniversary of Mega Man, this isn't the end-all, be-all that we have to say. We're hoping the free status of the game shows that we're listening and that we care. We want to get this character, this brand, back alive."
Yeah, not sure I know how to feel about this. On one hand, the game's free, so I'm guessing it has the potential to sell pretty well (and people do seem to be interested in the game), but on the other hand, a million downloads just seems unreasonable for a Mega Man game. Heck, I don't think a game in the franchise has hit past the million-mark in over a decade.
Still, this may not be as relevant an issue as it may seem, as in response to a user on the Ask Capcom forum named Jimbo who was worrying about this plan resulting in more game cancellations, Svensson stated, "You're over thinking it, Jimbo. Just relax and enjoy the game." ( http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/29531299/are-we-really-doing-this-again-really )
Well, the only thing I have to say is: if they expect SFXMM to make it past the million-mark, they better advertise the game -way- better than Mega Man Legends 3.
- Skybane
(Thanks to Protodude for the heads-up!)
Well apparantly this game will help gauge which of the seven MM games gets a sequel. Except MMBN, Starforce, and Zero have ended. So the best choices would be ZX, Classic, and the unreleased MML3. X9 would be nice but the series cannonically ended at X5. Everything after that is a new timeline in of itself. Plus the X series hs lost alot of fans after X4 through X7 were made. X8 being a casualty.
Bells
12-10-2012, 08:28 PM
It's a decent pitch i guess.... well, at least the Megaman team is not the new sonic team...
They put some small cash behind this game, get it out there for free, to see just how big of a feedback they get, and out of that they see if the old formula is the way to go or if they need to rethink megaman branding (again).
i just wish i knew what is the high mark they are aiming for... i mean, it's free! So, 2 million downloads? 3 Millions? For a brand as old, new and spent as Megaman, where you draw the line of "yep, consumers really do want more of this" ?
Kyanbu The Legend
12-10-2012, 08:37 PM
Right now it just needs to atleast break 1 million for MM11 and classic to get the big green light.
Though I wouldn't mind seeing a new IP. Maybe a 3D platformer much like how Metriod other m was.
Then again they tried that with X7 and that ended up being all kinds of terrible (though the OST was pretty solid).
Bells
12-10-2012, 08:46 PM
i dunno... just like Fighters got a new breath of fresh air by keeping the 2D fighting in a easier to make 3D cell shaded style animation, if they simply brought onboard SNES Megaman controls with a 3D visual (X8 was pertty to look at) it could work.
They just need a less convoluted story really... the main show was always Gameplay. Anybody gave a shit about Axl and his story!?
Kyanbu The Legend
12-10-2012, 08:53 PM
True, that too will work. And I am fond of 2D and 2.5D gameplay.
It's more that the X series has a great story hiding inside of it. Inafune saw it and tryed to bring out that story with the Maverick hunter remakes. But they sold poorly and as a result the idea was scrapped.
As for Axl, he's earned his keep in X8. He's the Bass of the X series after all. :)
EVILNess
12-11-2012, 10:35 AM
I have a question.
How is a classic style Megaman game going to help them guage interest in anything but classic style Megaman games?
X and Zero are a much faster paced take on the classic series with different dynamics (Story emphasis, Dashing, and Wall Climbing), Battle Network and Star Force are RPGish card collecting strategy games, Legends are 3D story driven platformers with heavy exploration.
Also, I smell the stench of passing the buck to fan participation again, as if they are looking for a scapegoat for not delivering. (YES, I AM BITTER ABOUT MML3. LEAVE ME TO MY BITTERNESS.)
Bells
12-11-2012, 11:17 AM
It's probably more of a "brand revival" than anything else. I wouldn't be surprised if they went the "Sonic 4 route" and started dishing out Episodic Megaman content on XBLA and PS Store.
...actually think about it... every month a new Megaman Level with a new Boss and challenges and you get to keep all you earned on previous levels over the same save file...
....i dunno, that actually sounds kinda fun.
Kyanbu The Legend
12-11-2012, 12:33 PM
I have a question.
How is a classic style Megaman game going to help them guage interest in anything but classic style Megaman games?
X and Zero are a much faster paced take on the classic series with different dynamics (Story emphasis, Dashing, and Wall Climbing), Battle Network and Star Force are RPGish card collecting strategy games, Legends are 3D story driven platformers with heavy exploration.
Also, I smell the stench of passing the buck to fan participation again, as if they are looking for a scapegoat for not delivering. (YES, I AM BITTER ABOUT MML3. LEAVE ME TO MY BITTERNESS.)
Given that MML3's cancelation destroyed their company, plus they are more or less on the verge of going out of business. It's safe to say this is not the case here.
Also please remember that MML3 was never green lit from the get go. it was a concept build leaked to the fans on the false promise from the devs and Inafune that it would be a fully released game. Leaked to the public to try and force the Capcom CEOs to approve it... It didn't work.
I'm amazed the fans didn' rage at Inafune for being part of the reason MM died for a bit there. Their's a reason Capcom doesn't want Inafune anywhere near MM anymore. Not after that stunt. Don't get me wrong, I still love the guy in the end. But what he did was very stupid that single handly broke the fan base in half.
Capcom would have to release alot of A+ titles to calm them down. Especially since they still can't stop being butt hurt over a single game getting canceled. You'd think they were better then that mass of assholes that call themselves "Sonic Fans".
Bells
12-11-2012, 01:05 PM
always weird that the game fans want the most is always that single one that got axed before being real...
Kyanbu The Legend
12-11-2012, 01:25 PM
Yeah.
The next week, Tokyo game show, and E3 13 will determind if Capcom will/can deliver on their promise.
Kyanbu The Legend
12-13-2012, 03:10 PM
http://www.1up.com/features/mega-man-brawl-chun-li
MML3 Answers
1UP: Would you characterize the Mega Man Legends 3 Dev Room as an attempt to take that to the next step?
CS: It was. To be fair, that concept was something that Japan pitched to us. They said, "We like what you've done to incorporate this into our development." I was super supportive of that. I loved the concept. As history would prove, unfortunately, it didn't quite work out exactly the way that we hoped. Through no fault of the community or what-have-you. It was purely business and development-related issues on those fronts. Those are still things I'd like to see us do more of in the future, in terms of engaging our fans in the middle of development. The only thing I would stress along the way is, we have to make sure we're going to deliver a product in the end before we open up the kimono.
1UP: If you could do the Mega Man Legends 3 thing over again, making everything work out better -- not necessarily with the release of the game, but just the whole approach, the process -- how would you do that differently? Or what would you recommend that people do differently?
CS: Oh, God. I don't know that there's anything we would have done differently from the Dev Room side in terms of its existence and the involvement of fans and what we were asking of them. The only thing I think I would have suggested we do differently is not to undertake that process until we were fully in production, as opposed to in the prototype approval phase. When something is in production, there's a very high likelihood that it's going to be a finished product.
1UP: That approach, I think, is very smart, but I also think a big part of the appeal of the Legends 3 prototype is that it was so early on, fans could really get involved and contribute a lot of ideas that might not have otherwise been possibly contributed to the design of the game. Do you think there's a way to balance that?
CS: It's a trade-off. There could be a balance point. It's tricky, no matter how you slice it. There's nothing I hate more than disappointing fans, especially those who are so passionate as to have participated in what that experiment was. Those guys were invested, deeply. It's unfortunate that we had to stop the project.
1UP: I'm sympathetic to the situation. I'm a huge Legends fan, so I was really looking forward to the game, but I also have been in the press long enough to know that projects get killed all the time.
CS: Usually before anyone's ever heard of it.
1UP: Absolutely.
CS: It's just sad when you announce a project so early and you can't take it back.
1UP: I'm sure you're asked this all the time, but you would assume that the Legends 3 project is dead, kaput, gone, there's not a chance of revival for that.
CS: That would be an assumption that's probably safe to operate under.
Sometimes I feel sorry for Christian Svensson. He at least seems to care about the series. Also it seems MM is getting a big 25th anniversary after all.
Magus
12-14-2012, 04:09 PM
always weird that the game fans want the most is always that single one that got axed before being real...
If they had made MML3 it would probably just be met with disappointment and resentment for not being the Platonic ideal of a MML game. Which from what people have said is actually that Tron Bonne spin-off game?
EVILNess
12-14-2012, 04:41 PM
If they had made MML3 it would probably just be met with disappointment and resentment for not being the Platonic ideal of a MML game. Which from what people have said is actually that Tron Bonne spin-off game?
The Misadventures of Tron Bonne was is a prequel to the first game, and was released before and shipped with a demo disc of the second game.
It is also quite fun.
At this point I really just want to see poor Volnutt get off the moon.
EDIT: I think I misunderstood you there. I kind of read that like you were saying you had heard that Tron Bonne was MML3.
It's really just a mish mash of fun, yet ultimately not enough there game ideas each with their own fun, yet ultimately shallow characters and stories. I would still recommend you play it if you are given the chance though. The Servbots are the real stars, and they are bluntly put... awesome.
Kyanbu The Legend
12-14-2012, 04:49 PM
If they had made MML3 it would probably just be met with disappointment and resentment for not being the Platonic ideal of a MML game. Which from what people have said is actually that Tron Bonne spin-off game?
Given the reputation the Legends series had before Inafune confessed about it being his fav. This is probably what would have happen. Capcoms USA CEO finally explain why the MML3 project was canned. It was discontinued, more due to business and Development issues. Not because of the fans, He's not sure if the project will be revived as it once was (he did list the Legends series as one of the games that may get a sequal after all.
Jagos
12-14-2012, 09:55 PM
Wait... Capcom going out of business?
How?
Magus
12-14-2012, 10:42 PM
I think I was just saying that I thought I had heard some people say they thought Tron Bonne was better than/superior to MML2. So it would be the best so far. I haven't actually played any of these except Mega Man 64 which was MML 1.
Kyanbu The Legend
12-15-2012, 01:22 AM
Wait... Capcom going out of business?
How?
A few years back, around the time the new DmC was annouced along side MMUniverse.
Capcom was on the verge of bankruptcy.
Granted things may have improved since then. They aren't in a position to deal with another PR nightmare like the MML3 incident.
A look at Capcom's finance reports (http://www.capcom.co.jp/ir/english/data/pdf/annual/2012/annual_2012_01.pdf) show that things are a lot better since the losses posted in the 03/04 fiscal years. Even the dip in 2010 has already rebounded back up comfortably.
Sure it could just be fancy accounting, but things generally point to the company being pretty safe in the black. Capcom's sequel churning and general fighting game revision strat has been working out for them business-wise so far. PR missteps be damned, people buy Cap games. (Ex: all this gripes heard about RE6, yet it still beats the lifetime sales of RE5 in it's first week)
Krylo
12-15-2012, 10:01 AM
Just so long as Capcom survives long enough to put out Dragon's Dogma 2: Dogma Harder, I'm okay with whatever.
Kyanbu The Legend
12-16-2012, 07:24 PM
Tomorrow is the day.
Where Capcom will decide the fate of Megaman! And the day the fans decide rather or not to burn down every Capcom building in the world!
The hour is fast approaching, can you feel the TENSION!!
Kyanbu The Legend
12-17-2012, 08:21 AM
And it's up for DOWNLOAD NOW!!! YAY!!! And... it's... I guess it's okay for a free ware title...
http://www.capcom-unity.com/mega_man
Severs are getting hammered though.
Bells
12-17-2012, 08:31 AM
Review!! Review it!!
I'll give it a try when i get home, hope later on today it will be easier to download it
Kyanbu The Legend
12-17-2012, 08:49 AM
I'll try to review it later once my download finishes. But word of mouth on the forums says it completely lacks a Save system and password system. You have to beat it in one setting... yeah...
Locke cole
12-17-2012, 08:59 AM
Ah, so it's Mega Man 1-esque.
Not the best, to be sure. This is not the era of no-saves.
Are you at least able to continue indefinitely?
Amake
12-17-2012, 09:11 AM
Just so long as Capcom survives long enough to put out Dragon's Dogma 2: Dogma Harder, I'm okay with whatever. Wait what happened to Dragon's Dogma 2: Dragon's Chasing Amy?
Kyanbu The Legend
12-17-2012, 09:42 AM
Ah, so it's Mega Man 1-esque.
Not the best, to be sure. This is not the era of no-saves.
Are you at least able to continue indefinitely?
From what I've heard, yes.
Whomper
12-17-2012, 11:30 AM
It'd be nice if they had had the forethought to provide enough bandwidth for a smooth distribution.... but then again, free is free.
Kyanbu The Legend
12-17-2012, 01:21 PM
A direct link.
http://static.capcom.com/sfxmm/SFxMM_US.zip
http://static.capcom.com/sfxmm/SFxMM_EU.zip
My download just finished so it seems to be working again.
Locke cole
12-17-2012, 03:54 PM
My one major issue with it is that ESC quits the program without prompt, and I'm used to that key opening a menu, or at least a "do you really want to quit?" window.
I wanted to use an E Tank to finish the fight with Chun Li, and shut the game off instead.
Kyanbu The Legend
12-17-2012, 04:21 PM
Yes, the lack of save features alone really hurts this game. It really does, and capcom seems to be aware of this if the Capcom Unity playthrough is anything to go on.
POS Industries
12-17-2012, 06:58 PM
Yeah, the absence of either a save feature or, at the very least, a password system like NEARLY EVERY OTHER MEGA MAN GAME EVER MADE is kind of a deal breaker. I got all the way up to Vega before having to throw in the towel, and the fact that I have to fight my way all the way back to him if I attempt it again (since I have no intention of leaving the game running forever until I do) makes me a little unwilling to even bother playing again.
The fanwank tribute stuff like the music, sprites, sound effects, and attacks is wonderfully well done, but I feel like certain flaws in the core gameplay mechanics just drag the enjoyment down too much. The game is programmed to recognize only the left analog stick on a gamepad with no way to set it to the D-pad, so navigating menus is an exercise in frustration. This is especially compounded on the skill select menu, where the E-tank is hard enough to select as it is without the analog stick sending you all over the damn place. I was able to get around this on my fightpad, since you can flip a switch to make the D-Pad on it be recognized as the left stick, but the SF4 fightpad is an uncomfortable, oversized mess of a controller anyway, so I just ended up having to suffer through with the stock 360 controller.
Still, the chiptune SF character theme remixes were worth the download. Hopefully, they'll show up on mp3 somewhere down the road.
Kyanbu The Legend
12-17-2012, 07:14 PM
Yeah, I'm hoping this guy patches the game up later at some point in time. Till then it's best to only play it if you have a few hours to kill.
Kyanbu The Legend
12-17-2012, 07:26 PM
Update: Megaman 25th anni Day1 news and announcements
http://www.capcom-unity.com/brelston/blog/2012/12/17/mega-man-25th-anniversary-news-and-updates
Happy Birthday, Mega Man! As we've said for the past few months, we have a handful of special announcements to share today in light of the Blue Bomber's 25th anniversary. Check the links below:
Street Fighter X Mega Man now available for FREE (http://www.capcom-unity.com/brelston/blog/2012/12/17/street-fighter-x-mega-man-now-available-for-free)
Mega Man 1 through 6 coming to 3DS eShop (http://www.capcom-unity.com/brelston/blog/2012/12/17/mega-man-1-through-6-coming-to-3ds-eshop)
Six new Mega Man shirts primed for Capcom Store (http://www.capcom-unity.com/brelston/blog/2012/12/17/6-new-mega-man-shirts-coming-to-capcom-store)
Mega Man, Robot Master Avatar goodies coming to Xbox 360 (http://www.capcom-unity.com/brelston/blog/2012/12/17/mega-man-robot-master-avatar-goodies-coming-to-xbox-360)
I'll also mention the super-awesome D-Arts Mega Man figure is in talks to come over the to the US, as is the Rockman Complete Works 20+5 book. Neither have official dates or formal announcements just yet, but once I know the details they'll be on here for sure.
Again, this is just the first blast of stuff we have for MM25; we'll have additional news and information throughout 2013, and as always it'll be on Unity first. More to come!
Keep in mind that this is the first of multiple announcements being made through out 2013.
Locke cole
12-17-2012, 07:59 PM
All the NES Mega Mans on the 3DS shop?
Yes.
Kyanbu The Legend
12-17-2012, 09:07 PM
All the NES Mega Mans on the 3DS shop?
Yes.
Yes, every single one, each released one after the other it seems.
Magus
12-18-2012, 01:22 PM
Bah, no password system? I guess I'll try it as a novelty again, but I don't know that I'll be putting much effort into it now...
Loyal
12-18-2012, 01:55 PM
Jump, shoot, and use your special new Street Fighter abilities to defeat your foes and become the world's strongest robot!I object - We've already played MM6, there is no stronger robot than Rock till X and company come around.
Bells
12-18-2012, 02:26 PM
Anybody figured out the master order yet?
Also, Ryu's stage is a bitch...
Locke cole
12-18-2012, 03:42 PM
Someone told me that Ryu is weak to Urien, but that's all I know.
POS Industries
12-18-2012, 04:15 PM
Chun Li beats C. Viper beats Dhalsim beats Blanka beats Rose beats Rolento beats Urien beats Ryu beats Chun Li.
Magus
12-18-2012, 04:42 PM
Both Ryu and Chun Li are easy to beat with the Mega Buster. The rest figuring out their weakness is pretty important, though the only weapon I found essential to getting through a stage was Chun Li's Lightning Kick to get through C. Viper's security shield. It just so happens that's C. Viper's weakness as well so...
The only other weapon I can see being particularly useful in a stage is Blanka's Tropical Hazard because I'm pretty sure in retrospect I can think of various places that were probably hidden that I could have reached by jumping on top of it.
Anyway, this is either the easiest or least frustratingly designed Megaman game since I was able to beat all the bosses without getting frustrated in one go. Probably needs a password though what with that final castle stuff.
POS Industries
12-18-2012, 05:12 PM
Also the main thing worth taking away from this game has been released. (http://rivalrivalrival.bandcamp.com/album/street-fighter-x-mega-man-ost)
Loyal
12-18-2012, 05:16 PM
Let me know when it's available in .nsf.
Is it just me or is Ryu's stage kinda boring?
POS Industries
12-18-2012, 05:18 PM
Well, Ryu's kinda boring, so it fits.
Kyanbu The Legend
12-18-2012, 05:33 PM
Whelp, so much for future SFxMM downloads. XD
Locke cole
12-18-2012, 05:43 PM
Pfft. They actually titled the 8-bit Guile's Theme "Goes With Everything"
Hilarious.
Magus
12-18-2012, 07:54 PM
I think Ryu's level is supposed to be boring to give you a hint that he's the first you're supposed to fight. He's the easiest to get with the Mega Buster.
As for gamepads, my PSX to USB let's me toggle analog stick on and off so that allowed me to use the D-pad. Jump was O and fire was triangle which took a few minutes to get used to but all in all no real problems. It would definitely be better if it had an options screen, of course.
You definitely need a gamepad, though, unless you're practiced at playing platforming games with the keyboard, which I am not.
Loyal
12-18-2012, 07:55 PM
It's possible to configure the keys (or the gamepad) by hitting F2 while the game is paused. Except for the keys that actually control movement. So you can switch the jump/shoot controls if you like.
POS Industries
12-18-2012, 08:12 PM
I think Ryu's level is supposed to be boring to give you a hint that he's the first you're supposed to fight. He's the easiest to get with the Mega Buster.
Actually, Chun Li's easier. Ryu's hadoken blocks buster shots and his tatsu makes him invulnerable. Chun Li can block buster shots with her lightning kick, but otherwise she's completely vulnerable with limited ranged options compared to Ryu.
Plus her stage is the easiest to get through without enemy weapons, whereas with Ryu's you're probably going to want Urien's aegis reflector to get past a lot of the enemies. All things considered, Ryu is the one you want to do last, not first.
Locke cole
12-18-2012, 08:21 PM
It's possible to configure the keys (or the gamepad) by hitting F2 while the game is paused. Except for the keys that actually control movement. So you can switch the jump/shoot controls if you like.
Yeah, the movement controls can actually be changed. A little while ago, I changed the movement to the arrow keys instead of WASD.
Helped immensely, mostly because, well, I've in the past played some Mega Man games on a computer, so I was used to that setup
Whomper
12-18-2012, 10:13 PM
So, uh, I managed to beat this game in a couple of hours the first time through. I've played through it a few times, and I'm contemplating submitting something to GameFAQs for it. Most of it was fairly bluh as far as a challenge, but I did feel that Vega's AI was a bit overwhelming. I guess I'll toss out some stuff I observed.
- Rush Jet made a rather unexpected appearance. I thoroughly enjoyed the infinite flying power.
- Speaking of Rush, Tropical Hazard is a stupid name for a weapon, but it is also Rush Coil's replacement. Word.
- You can get a shitton of extra lives super-easy on Chun Li's stage. When you get to the first three-tier area with ladders at the beginning, just move forward a hair and spam your buster to the left. I got bored after getting 10 lives, so I'm not sure if you can get more than that, but I'm definitely sure that the number can reach double digits in 10.
- The boss weapon order goes as follows: Chun Li -> Crimson Viper -> Dhalsim -> Blanka -> Rose -> Rolento -> Urien -> Ryu -> Chun Li
- Vega is weak to the Lightning Kick. If he starts to climb the wall, slide as far away from him as you can; the homing attack he uses only has so much range.
- On the obligatory boss rematch stage, the black and white spheres in the middle of the teleport room yield a large energy pellet and (useless) large weapon capsule. I've had people tell me "man, I wish the bosses dropped energy when they died".
- M. Bison, while being the final boss, was significantly easier to predict than Vega. The most effective strategy was to literally stay in the middle of the boss room and either jump or shoot.
If anyone has any questions about the gameplay at this point, feel free to ask me (via PM if you wish to avoid spoilers). Overall, I was surprised at how easy this game was to master.
Locke cole
12-18-2012, 11:22 PM
Have you fought Akuma?
Magus
12-19-2012, 05:12 PM
Well I can't believe that people think Ryu's stage is hard, I never even died in it...Chun Li's was also easy.
POS Industries
12-19-2012, 09:26 PM
Well, I'll admit that I didn't even bother with it until I'd done all the other stages because ain't give a damn about Ryu, but it was pretty apparent how much easier aegis reflector makes it in general.
Kyanbu The Legend
12-20-2012, 03:45 PM
Capcom has a new survey up reguarding their plans for 2013 through 2016. If you want to take a shot at a chance of seeing you're favorite franchise that's not SF or RE get a new title. Then take it, and let them know you care!
http://www.capcom-unity.com/sven/blog/2012/12/20/we-need-your-input
Sure it's probably bullshit but really what do you have to lose? I already took it and finished.
shiney
12-20-2012, 04:07 PM
Hrm. If movie franchises can reboot themselves continuously, why are video game series sacrosanct? If they're worried about doing something for Megaman, then dump the existing continuities and reboot the franchise. So the 8-bit has run its course, alright. Megaman X was a great series that really jumped the shark and got ridiculous around the time they brought voice acting in. They could just disavow 5-9 or something, couldn't they? Be like "Yeah so, we really liked where it was going, and then we took a dump on it, but we took a shower and hoofed that beefer down the drain and we're starting fresh from after 4" or whatever.
I dunno. They seem like they are acting all hamstrung by existing series of Megaman. Fuck those series, do something new.
Locke cole
12-20-2012, 04:46 PM
Would Battle Nework be considered a Reboot? I mean, it's a universe that says "hey, what if Dr. Light worked in networking instead of robotics?"
Kyanbu The Legend
12-20-2012, 05:27 PM
That, and MMZX, MML, MM classic have not ended yet.
Zero ended at MMZ4, MMBN ended at MMBN6, MMSF ended at MMSF3, and MMX ended at MMX5 (canon ending).
Also they tried rebooting Megaman twice (once with MM powered up and again with Maverick hunter
X). Both failed very badly in terms of sales.
Magus
12-20-2012, 09:04 PM
Konami didn't give a fuck about existing Castlevania continuity, therefore Lords of Shadow the shit out of this Megamanz.
MM Powered Up and Maverick Hunter X were just remakes not reboots. I didn't even own a PSP either.
akaSM
12-20-2012, 09:08 PM
MHX was pretty much the same game but, had a (somewhat) different story. Like, Sigma's evil right of the bat in that one, while MMX5 showed us that he wasn't evil all along.
Unless I was half asleep when I played those 2 games and missed something...which is a real possibility for me >_>
shiney
12-20-2012, 09:20 PM
What Magus said is what I am saying. Let's do a new timeline where Dr. Light makes megaman and he beats ass all over again differently. Or whatever. Reboot, restructure, fuck it up, whatever. Do something instead of cowering. Megaman still has so much potential but it's just squandered. I'd play a Megaman done in the format of Metroid Prime for example, if it's done well and with that level of detail. There's so much opportunity that just gets wasted.
Bells
12-20-2012, 10:13 PM
Mario, Zelda, Sonic, Megaman...
there are spinoffs and experiments... and there is the formula.
Magus
12-20-2012, 10:23 PM
Megaman Legends Meets Windwaker
This time you drive the airship
AWW YEAH
Kyanbu The Legend
12-20-2012, 11:17 PM
MHX was pretty much the same game but, had a (somewhat) different story. Like, Sigma's evil right of the bat in that one, while MMX5 showed us that he wasn't evil all along.
Unless I was half asleep when I played those 2 games and missed something...which is a real possibility for me >_>
According to inafune, Project Maverick Hunter X was intened to be a full on rewrite of the X series (X1 through X6). The main purpose was to give X the story he deserved, since the X series was all about Zero mainly. X was kinda just... there for most of the games. Yes the X series had very little to nothing to do with MMX himself. However fans didn't like the idea of a reboot and having to spend over $100 on the same games again with little to no major changes out side of graphics and a new script. So the game sold very poorly, resulting in Capcom canning the X series.
As for the Classic Megaman reboot, MM Powered Up. Most fans hated the cute look and out right refused to buy it. Resulting in this project getting canned too. Number one complaint was that it lacked the charm the 8-bit games had. Which is why MM9, MM 10, and MM 25th anni are all 8-bit titles.
POS Industries
12-21-2012, 01:19 AM
All right, so I was doing a run through where I started with Ryu because hey why the fuck not and it turns out that getting perfects on the boss rematches before M. Bison also allows you to meet certain requirements. So between Chun Li being piss easy twice over, managing to scrape myself back up to full life against Balrog, and excellent e-tank usage timing against Vega, I managed to fight Akuma.
And after like 30 tries and finding out that the game won't let you switch controllers mid playthrough or recognize the controller you were using should you have to plug it back in, was forced to throw in the towel. The directional inputs being analog stick only kind of puts a damper on a fight where you need to be very, very quick and precise about jumping and sliding.
Kyanbu The Legend
12-23-2012, 01:31 AM
So apparantly the "no save feature" thing was done on perpose by the indi dev as a homage to MM1.
And there's a patch for the game on it's way that will fix several bugs and may include the missing save system. No clue on when it'll be released.
Flarecobra
12-23-2012, 09:43 AM
Techically there was in the form of a password systerm.
Kyanbu The Legend
12-23-2012, 10:50 AM
I mean the original NES cart. It gained a save system when it was ported but the original NES cart lacked a save feature entirely.
POS Industries
12-23-2012, 02:03 PM
Bear in mind that MM1 didn't have a password system, either. Of course, this whole line of logic falls apart when you factor in that they had both the charge buster and slide, so there's not really any good reason to not have the password deal going
Kyanbu The Legend
01-14-2013, 04:23 PM
http://www.capcom-unity.com/brelston/blog/2013/01/14/street-fighter-x-mega-man-v2-coming-this-friday
Jan14: Street Fighter X Mega Man V2 coming this Friday (Jan 18)
Surprise! We spent the holiday break looking at your feedback and have since made a few adjustments to last month's SFxMM freebie. This update will also be on the house, available via the Mega Man group page.
So, what does this update... update? Well, for one, MM2-style passwords!
Among other minor tweaks that should make the overall experience a bit better:
-Confirmation prompt before exiting (ESC) or resetting (F12) the game
-E Tank glitch and various other bugs fixed
-Improved controller support (Game defaults to keyboard on launch; make sure controller is plugged in prior to opening the file, then go into Options menu and set keys)
-Take screenshots using F9
-M Bison buffed a bit (This place shall become your grave!)
No new content per se, but hopefully these minor updates will make the game easier to run and more enjoyable. This will arrive Friday around 5pm PT (8pm ET) so head to the Mega Man page and grab it! And of course, huge props to Zong Hui for the effort!
Note: We have identified known performance issues when running the game on Intel Integrated GPUs and as a result you may experience some slowdown on these machines. My home and work laptops are such machines and ran both the old and new versions without issue, but if you have experienced slowdown on a computer that really should be able to run this, that could be the reason.
Ah very good news for SFXMM.
Magus
01-14-2013, 04:33 PM
Well I shall now proceed to actually play it to the end!
I only had slow-down on Blanka's stage and it actually made it easier, soooooo...
Locke cole
01-14-2013, 04:38 PM
Oh cool. A password system. That should end a fair amount of the complains with the game. Goodness knows I have trouble completing a full Mega Man game in one sitt-
hey, do you think the password system will have a value that counts how many perfects you get?
Kyanbu The Legend
01-14-2013, 04:45 PM
If you mean if it'll save the perfects or not then yes, it should.
Also it seems M.Bison is getting a big buff. Meaning he's actually going to be very hard now.
POS Industries
01-14-2013, 05:11 PM
So it'll take more than me using Soul Satellite and going "AHAHAHAHAHA FUCK YOU" to beat him?
I guess I'm okay with that.
Locke cole
01-14-2013, 05:17 PM
Oh dammit!
Is there any way to re-map what ESC does? Because I was fighting C. Viper and wanted to get an Energy Tank. Instead, I quit the game. Stupid muscle memory.
In other news, Lightning Kick is pretty great for getting through that one hallway in C. Viper's stage where a huge laser chases you. However, Lightning Kick is not good for fighting C. Viper herself.
Kyanbu The Legend
01-14-2013, 05:33 PM
The update will add a message promp asking you if you wish to quit the game.
Locke cole
01-14-2013, 05:35 PM
Well, this update is officially exactly what I need for this game.
POS Industries
01-14-2013, 06:57 PM
However, Lightning Kick is not good for fighting C. Viper herself.
Just wait til you try to use it against Vega.
Locke cole
01-14-2013, 07:13 PM
I feel like I need o try other Street Fighter games. The only one I acually have is Super Street Fighter 2 Turbo.
Locke cole
01-14-2013, 09:57 PM
So, I did, in fact, try Lighning Kick on Vega/Claw. It does knock off his claw and mask with enough kicks, but does that hurt him enough/reduce his ability to fight enough to be worth using?
POS Industries
01-14-2013, 10:39 PM
Nothing hurts him enough to be worth using. You're better off just guzzling e-tanks and trying to outlast him.
akaSM
01-16-2013, 01:31 AM
I kept kicking his pretty face over and over and he eventually died (before I did!) and all was well.
rpgdemon
01-16-2013, 02:04 AM
So, is this worth getting now?
Locke cole
01-16-2013, 02:24 AM
Get Version 2 on Friday.
Kyanbu The Legend
02-07-2013, 07:23 PM
Hey Remember that god awful Megaman X-Over game that's terrible in every way except character design? The ISO game that was an insult to the Megaman Fan base?
Well Capcom USA feels the same way too. So they canned the US release.
http://www.themmnetwork.com/2013/01/29/due-to-popular-demand-capcom-usa-may-not-bring-rockman-xover-west/
Capcom USA wants to show that they are listening (for now). So they are not going to torture the US/EU MM fans with this game... well for now. If it does freakishly well in Japan and the US/EU MM fans have a change of heart (never gonna fucking happen!). It might get a releases here.
Also apparantly Over-1 himself may see some use in a more traditional title if the fans demand it enough.
Kyanbu The Legend
03-11-2013, 06:46 PM
http://www.capcom-unity.com/brelston/blog/2013/03/08/sfxmm-hits-1-million-downloads-plus-other-mm25-updates
SFxMM just broke the 1 million mark!!!!! And Capcom seems very happy about this. Some more Mega gear on the way.
There's your 1 million hits Capcom USA. Now get to work on those Mega sequals.
Except for Zero, MMBN, and Starforce. Those stories ended and should never be messed with.
POS Industries
03-11-2013, 06:50 PM
Except for Zero, MMBN, and Starforce. Those stories ended and should never be messed with.
I'm also okay with no more MMX games.
And I dunno we probably don't need another classic MM game.
And that's it, there are no more existing MM franchises that Capcom has any interest making a game out of regardless of public demand.
Loyal
03-11-2013, 06:53 PM
It'd be nice to have a game about the events between Classic and X.
I'm wondering which is more likely to come first (if at all) between that and the Castlevania game about Julius Belmont's War of 1999.
Kyanbu The Legend
03-11-2013, 07:07 PM
I'm also okay with no more MMX games.
And I dunno we probably don't need another classic MM game.
And that's it, there are no more existing MM franchises that Capcom has any interest making a game out of regardless of public demand.
There's still ZX, since it's meant to connect the main timeline with Megaman Legends.
Let's just reboot Megaman as something that's not a horrible convoluted mess
Ryong
03-11-2013, 09:06 PM
I don't think a game would be made between the events of the classic MM and MMX simply because the good guys lose horribly.
Does the MMX series ever get actual closure? I stopped after X6.
Bells
03-11-2013, 09:07 PM
X8 so far and not even close...
Kyanbu The Legend
03-11-2013, 10:14 PM
I don't think a game would be made between the events of the classic MM and MMX simply because the good guys lose horribly.
Does the MMX series ever get actual closure? I stopped after X6.
The story was originally suppose to and techincally does end at X5. With Megaman Zero 1 picking up where the story left off.
After defeating Sigma for good at the loss of his friend Zero whose body was never found. X's eyes have sharpen, and with a stronger heart. He's takes up his friends sword and continues his battle to end the maverick outbreaks.
Megaman Zero takes place 100+ years after the events of X5. Picking up where it left of in the story. With Zero's remains found and restored by Dr.Ceil. Whose leading a resistance force against Neo arcadia and Megaman X. Who has decided to enslave Reploids in order to protect the human race. Basically declaring all Reploids outside of his army to be Mavericks.
But we find out later in the story that the X that's trying to enslave all reploids is actually a fake. He was a copy of the Original Megaman X that was built by Ceil. His purpose was to act as a stand in for Megaman X who had disappeared during the 100 year time skip. But because the new X was just a child, he ended up becoming a tyrant for the sake of being a 'hero'.
And we find out that the mystery Cyber Elf that gave the reawakened Zero his Z-Saber back and helped him along the way is actually what's left of the original Megaman X. Who had gotten sick of the never ending wars and left the world behind.
After defeating the fake X. Zero is left damaged in the middle of what's left of the capital. With the world now left in his hands, he sets out to defeat any enemy that cross his path while allowing X to rest from his 100 year long battle.
However due to Megaman X being popular. Capcom went behind Inafune's back while he was working on the Legends series (he left the X series after finishing X4. And told the X team what he wanted done for X5, the finale of the series), and made X6 and later X7. Which screwed up the story for both the X AND Zero series. He later came back to the X series and did X8 which was a breath of fresh air gameplay wise.
vBulletin® v3.8.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.