Aerozord
12-29-2012, 12:26 PM
Normally I'd make a pro vs con list but this game is severely lacking in cons. Only real design con I can think of is its abit intimidating. Not to say it does a poor job explaining things and its paced well but this isn't depth from simplicity like minecraft this is straight depth. There is just simply alot of things to do and alot of advanced planning so I can understand your average person being overwhelmed.
Beyond that its very well balanced. Unlike most games you cant really twink your focus. Doesn't matter how quickly you research new tech if you dont have the engineers to build it. It also, so far atleast, steps things up at just the right times. I hate when games dont take their time and I'm skipping tech teirs because they become obsolete shortly after unlocking. There is also tons of risk/reward choices. Nothing is flat out better and usually best to make at the time judgement calls than universal policies.
It kept me right on the edge so I couldn't be froogle and horde cash nor was I constantly scraping by. It was just enough that I had to pick and choose what I wanted carefully.
Admittedly I'm still working on the game (but I have work so I dont have time to get back into it just yet) but so far its fairly flawless. I do wonder what triggers increased difficulty. Like if I refused to invade the alien base for a month what would happen?
So far I am being good about save scumming. I only load a save if I made a mistake based on misunderstanding an item or ability's function, or if all my elite troops are wiped out essentially dooming me to a game over. Losing an elite or two I just accept.
However there is one black mark on this game. I keep getting a bug where my interface freezing and it doesn't accept any new inputs except for switching my weapon which thankfully resets the interface and fixes the bug. Though if that happens with my heavy who doesn't have a side arm than the game breaks. It has happened half a dozen times, surprised it hasn't been patched yet
Beyond that its very well balanced. Unlike most games you cant really twink your focus. Doesn't matter how quickly you research new tech if you dont have the engineers to build it. It also, so far atleast, steps things up at just the right times. I hate when games dont take their time and I'm skipping tech teirs because they become obsolete shortly after unlocking. There is also tons of risk/reward choices. Nothing is flat out better and usually best to make at the time judgement calls than universal policies.
It kept me right on the edge so I couldn't be froogle and horde cash nor was I constantly scraping by. It was just enough that I had to pick and choose what I wanted carefully.
Admittedly I'm still working on the game (but I have work so I dont have time to get back into it just yet) but so far its fairly flawless. I do wonder what triggers increased difficulty. Like if I refused to invade the alien base for a month what would happen?
So far I am being good about save scumming. I only load a save if I made a mistake based on misunderstanding an item or ability's function, or if all my elite troops are wiped out essentially dooming me to a game over. Losing an elite or two I just accept.
However there is one black mark on this game. I keep getting a bug where my interface freezing and it doesn't accept any new inputs except for switching my weapon which thankfully resets the interface and fixes the bug. Though if that happens with my heavy who doesn't have a side arm than the game breaks. It has happened half a dozen times, surprised it hasn't been patched yet