By recharge, I meant that they just aren't using moves in combat, so it's more like they can't be using it 4 to 5 times in a row. (I interpretted your example as only being able to use pokemon moves 5 or 6 times before they run out and battle has to end before they can recover/recharge)
Example:
Turn 1: Able to do anything. Current example being Psych Up (Same as the current set up we're arguing about)
Turn 2: Able to do anything. Example is Attack with any appropriate move for high damage or use Baton Pass or so. They run out of charges.
Turn 3: They can use healing items, a pokebrid super move or do nothing, but cannot use a pokemon move.
Turn 4: They can use healing items, a pokebrid super move or do nothing, but cannot use a pokemon move. Moves are recharged.
Turn 5: Able to do anything they can do.
At least that's how I'm proposing it.
Phew, at least I think this change and realization and the fact that I sent away Dormond might end this debate. ^^
Last edited by Menarker; 04-29-2010 at 01:25 AM.
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