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#38 |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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By recharge, I meant that they just aren't using moves in combat, so it's more like they can't be using it 4 to 5 times in a row. (I interpretted your example as only being able to use pokemon moves 5 or 6 times before they run out and battle has to end before they can recover/recharge)
Example: Turn 1: Able to do anything. Current example being Psych Up (Same as the current set up we're arguing about) Turn 2: Able to do anything. Example is Attack with any appropriate move for high damage or use Baton Pass or so. They run out of charges. Turn 3: They can use healing items, a pokebrid super move or do nothing, but cannot use a pokemon move. Turn 4: They can use healing items, a pokebrid super move or do nothing, but cannot use a pokemon move. Moves are recharged. Turn 5: Able to do anything they can do. At least that's how I'm proposing it. Phew, at least I think this change and realization and the fact that I sent away Dormond might end this debate. ^^ Last edited by Menarker; 04-29-2010 at 01:25 AM. |
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