Quote:
Originally Posted by Menarker
(I interpretted your example as only being able to use pokemon moves 5 or 6 times before they run out and battle has to end before they can recover/recharge)
|
Nope, what I meant was:
Turn 1: Able to do anything.
Turn 2: Able to do anything.
Turn 3: Able to do anything. They run out of charges.
Turn 4: They can use healing items, a pokebrid super move or do nothing, but cannot use a pokemon move.
Turn 5: They can use healing items, a pokebrid super move or do nothing, but cannot use a pokemon move. Moves are recharged.
Turn 6: Able to do anything.
I'm thinking maybe even make it four turns before they have to recharge.
Anyway, how about a list of all the changes we've proposed to help AB?