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Unread 04-29-2010, 01:34 AM   #2
Dracorion
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Quote:
Originally Posted by Menarker View Post
(I interpretted your example as only being able to use pokemon moves 5 or 6 times before they run out and battle has to end before they can recover/recharge)
Nope, what I meant was:

Turn 1: Able to do anything.

Turn 2: Able to do anything.

Turn 3: Able to do anything. They run out of charges.

Turn 4: They can use healing items, a pokebrid super move or do nothing, but cannot use a pokemon move.

Turn 5: They can use healing items, a pokebrid super move or do nothing, but cannot use a pokemon move. Moves are recharged.

Turn 6: Able to do anything.

I'm thinking maybe even make it four turns before they have to recharge.

Anyway, how about a list of all the changes we've proposed to help AB?
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