Thread: Alan Wake
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Unread 05-17-2010, 02:59 PM   #10
Magus
Archer and Armstrong vs. the World
 
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Join Date: Apr 2005
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Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something. Magus broke the dial off at twelve but is probably at infinity or something.
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Quote:
Originally Posted by Azisien View Post
Oh yes, the story is basically competing directly in importance with the gameplay. And that's saying a lot considering its a video game.
Why is it only Remedy and a few other developers seem to be doing this? Other than Max Payne and now Alan Wake, I think the only other examples where the story seems really intertwined with the gameplay is probably MGS (which is kind of a terrible story but it is definitely part of the gameplay), and the Nathan Drake games, which I haven't played but I've heard that the game basically plays out with a lot of set pieces reminiscent of an action movie. The key seems to be set pieces but so well molded into the gameplay you don't notice they're set pieces, carefully planning out everything in advance of what the enemies and the player may and will do, and so on.
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