Quote:
Originally Posted by Magus
Why is it only Remedy and a few other developers seem to be doing this? Other than Max Payne and now Alan Wake, I think the only other examples where the story seems really intertwined with the gameplay is probably MGS (which is kind of a terrible story but it is definitely part of the gameplay), and the Nathan Drake games, which I haven't played but I've heard that the game basically plays out with a lot of set pieces reminiscent of an action movie. The key seems to be set pieces but so well molded into the gameplay you don't notice they're set pieces, carefully planning out everything in advance of what the enemies and the player may and will do, and so on.
|
Because centering the game Directly on a story means it has Little Replay value. While games like the Max, MGS, and Uncharted have great storys they are also don't change that much (linear) Meanwhile a game that is semi-disconnected to the story is open to play again and again and again to find what you missed.
Rem actually learned from this and In the hard mode of the game there is more in level twists and more pages of the Manuscript (supposedly)