Quote:
Originally Posted by bluestarultor
Part of it is because the emoting is turned down. Sprites, small sprites like the 8- and 16-bit era, need to emote and emote hard. Otherwise, it won't be visible. That's why the poses are so big and dynamic. Like stage makeup, they're super-flashy to be seen.
More realistic art just looks silly doing that. Real people don't emote that way, and you're at a higher level of realism.
It's the transition that highlights the differences. If hand-drawn, 8-Bit Theater could have been just as good, but it would have had a different feel.
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While that is true, in this case I would say the artist's ability to draw put a ton of emotion into the characters while using exaggeration. He does it really well in
How I killed your master, too. People don't
actually move around the way he draws them, but it works really well because he gets their emotions down solidly.