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#1 | |
Shyguy
Join Date: Nov 2004
Posts: 122
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While that is true, in this case I would say the artist's ability to draw put a ton of emotion into the characters while using exaggeration. He does it really well in How I killed your master, too. People don't actually move around the way he draws them, but it works really well because he gets their emotions down solidly. |
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#2 |
Troublesome Summoner turned 18
Join Date: Oct 2008
Location: somewhere boring
Posts: 553
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Sprites are just a completly different Medium than handdrawn art and convey something completly different. That's why I think Brian's decision to use Matt's art for this last page was a wise one. It was such an epic end like this. Just BECAUSE it was a little more serious and detailed than the spritework.
I am reminded on (and excuse me for bringing up that other game series again) a fan-analysis about why Zelda: Wind Waker was such a shock to many fans. This fan suggested, it was that the characters suddenly had distinct facial expressions, whereas OoT just made very limited use of those. People felt stiffled in their own interpretation of the character's feelings and this resulted in their rejection of the new style. That's a nice conclusion in my opinion. I think the same thing happened here. Many people imagined White Mage and the Light Warriors to have different expressions and features. That's why a few of them initially felt disappointed, like the Epilogue was "Not true to the characters". As for me, I always imagined White Mage to be a little more shy in her expressions and with long hair, but I like the now-Canon version of her a lot as well.
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I would put a Banner here, but all my Banners are either from Final Fantasy 9 or Zelda: the Wind Waker and I don't want to be slain by "mature" people. ![]() |
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