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Unread 08-27-2010, 05:22 AM   #20
Geminex
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Join Date: Jun 2009
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Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay! Geminex slew the jabberwocky! Callooh! Callay!
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We're retroactively replacing the old Trainer Attack upgrade for them. We've already spent a level on them, see?
I understand that much. But your old trainer actions were a weak attack. And they were appropriate for that level, all the classes got about equal upgrades during that level. The stuff you're proposing now now is far more useful than that! You're getting buffed, retroactively. Your level 2 is now much stronger than anyone else's level 2. And you don't need that buff, goddammit. The other classes need it way more!

Which is why I'm not even balancing it. I'm saying "not for free". When you concede that point, then we can get to balancing.

And AB's solution is better, since you're getting the stuff more gradually, but trainers are still getting a buff.
So AB, what are Slayers and Brids gonna get in return? Cause they have to get something. I... insist.


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I'm saying, all of us make suggestions. Some of those suggestions get rejected for perfectly valid reasons. You make the most suggestions, therefore your suggestions that get rejected for perfectly valid reasons will be more than ours.
Oh, sure. But you were talking about "a higher ratio". And if we're talking ratios, then the amount of proposals should be irrelevant.

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As everyone likes to mention, Pokebrid's strong suit is their diversity. Why shouldn't that also apply to their Techniques, too?
Because, like I said, they'd be the only class for whom signature techniques work differently. And honestly, how would we do it if Matt takes some levels in another class? Would he start getting techniques normally?

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... You do realize that with Trainer Actions we'd only be able to use one at a time, right?
Why're you comparing tactions with trainer actions? They have nothing to do with each other.

And AB, this isn't a big thing I'm asking for! Certainly not so big that it should have to wait until the sequel. You already said yes to tall the stuff I asked for for Impact's demon upgrade, right? Power up allies, depower enemies, scout the enemy, do crippling damage when it's necessary, you were fine with that, right?
The question is, how to implement it? Are you just gonna give Impact a bunch of rage-using techniques? If that's the case, you'd have to massively buff his rage generation to pretty much destroyer levels, because using techniques is gonna be his main role. He'll be a caster, he needs to be able to cast a lot.
But I think rage should be separate. Let it remain fuel for sig-techs and other combat abilities. And that's why I recommended tactical actions. They're seperate from rage, but they still serve to ration Impact's ability use. It's a rationing mechanism, not a whole new combat system! It's not that big a thing.
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