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#1 | ||||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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Which is why I'm not even balancing it. I'm saying "not for free". When you concede that point, then we can get to balancing. And AB's solution is better, since you're getting the stuff more gradually, but trainers are still getting a buff. So AB, what are Slayers and Brids gonna get in return? Cause they have to get something. I... insist. Quote:
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And AB, this isn't a big thing I'm asking for! Certainly not so big that it should have to wait until the sequel. You already said yes to tall the stuff I asked for for Impact's demon upgrade, right? Power up allies, depower enemies, scout the enemy, do crippling damage when it's necessary, you were fine with that, right? The question is, how to implement it? Are you just gonna give Impact a bunch of rage-using techniques? If that's the case, you'd have to massively buff his rage generation to pretty much destroyer levels, because using techniques is gonna be his main role. He'll be a caster, he needs to be able to cast a lot. But I think rage should be separate. Let it remain fuel for sig-techs and other combat abilities. And that's why I recommended tactical actions. They're seperate from rage, but they still serve to ration Impact's ability use. It's a rationing mechanism, not a whole new combat system! It's not that big a thing. |
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#2 | |
OMG! WHAT SHOULD I DO NOW?
Join Date: May 2006
Posts: 3,802
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Just giving this heads up, so you don't think I'm being silent and taking advantage. Not that I'd mind at all! Just saying. Although, AB suggestion is good so it's not all gained at once. At this point, Charlotte, Pierce and Renny would only have 2 such moves. |
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