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Unread 09-23-2010, 07:05 AM   #3
Geminex
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Ten Tactical Actions per turn?!
Like I said, it's literally all I'm getting. Pretty crappy rage generation. Level-5 attacks and defenses. No stats boosts. No pokemon, for god's sake! Just tactions. Why can't he have 10?
11, actually, since I was hoping to get one for the 10th level as well. And 12, if he's in tactician mode, or RDPA. Also, I'm thinking about an accessory that...
...
I feel like I'm not helping my cause here.

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So basically, Impact can keep fucking with the enemy formation with perma-confuse and exhaustion?
While simultaneously draining himself of valauble rage and tactions which he could have put to better use. Yeah.
And come on, when has an opponent ever survived against us for more than two turns? Especially when the death of this opponent gives us a rage bonus? I doubt exhaustion will come into it much, and even if, Impact's still paying for it, quite significantly!
Hell, I was even considering whether to remove the rage cost, since I mean for this technique to generate rage, and what with the rage drain, he'll be lucky to break even.

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And clarify: do Impact's leftover Tactions carry over to the next turn? So if he ends the turn with 4 Tactions leftover, and he gains 9 next turn, he starts with 13 Tactions?
Fuck no. That'd be utter bullshit.

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I mean, you know what I had to give up to get a pokemon that could bypass boss defenses? Through fucking plot?
Impact can't do anything like that, though. He gets a lot of stuff that no-one else can do, admittedly. But the thing with bypassing boss defences was that it pretty much gave you an ability that not only nobody else had, but that no-one was supposed to have, because the entire point behind boss defences was that they were supposed to protect the boss, and taking that away pretty much screws everything over!
Whereas what Impact does, how is that game-breaking? It just disrupts the enemy in a lot of different ways. It takes away abilities that they rely on, exposes and enhances their weaknesses, all that shizz. He can be really strong if used right, but so can all the other characters.

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On that note, your Superanalysis ability? No. Because if your Tactions are debuffs? While the 40 Rage cost is nice, 2 Tactions is not nearly enough when the fact is we're usually not going to be facing a lot of enemies immune to debuffs at a time.
What does that have to do with debuffs? You did read that the whole thing only worked for the duration of one turn? It's not permanent. But ok, what would you have me remove?

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But we really shouldn't be able to fuck with the enemy formation like that.
Well, I guess... why not? As long as we give them a way to switch back, how is this too powerful?


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The main problem is enemy Snipers.
We still have to kill them, though. Which would be hard if they were a trainer, even if the space of 3 turns. And it's not like we'd be incapable of killing them otherwise, this'd just free up our sniper for other tasks. I primarily intended this one against medics.

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I mean, are you saying a mechanical enemy would be immune to your Analyst Taction simply because it's immune to debuffs?
Allright, lemme rephrase that.
"All semi-permanent techniques that directly affect an enemy are debuffs". Analyst is passive, that's not a debuff. Ability drain? Debuff. Deathly Calm? Debuff. Superanalysis... hmm... yeah, debuff. Look, I can make a table for you, if you like.
And as such, yes, I would imagine it changes a little.

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That doesn't really count with his stuff covers every concievable situation.
After investing 10 levels in it, it had better! Seriously, look at what you're getting in the space of 10 levels. How is it not at least as strong as what Impact has?
Not to mention that you guys are still way more versatile than Impact, because attacking is always useful, whereas there's really no guarantee that one of Impact's techniques will hit the spot all the time.

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Also, in your inevitable respons, how about suggesting some solutions as well? Like, the techniques you have problems with, tell me how you'd nerf them to make them fair. That'd probably be quickest.

Last edited by Geminex; 09-23-2010 at 07:11 AM.
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