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#1 | |||||||||
SOM3WH3R3
Join Date: Jun 2009
Posts: 4,606
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11, actually, since I was hoping to get one for the 10th level as well. And 12, if he's in tactician mode, or RDPA. Also, I'm thinking about an accessory that... ... I feel like I'm not helping my cause here. Quote:
And come on, when has an opponent ever survived against us for more than two turns? Especially when the death of this opponent gives us a rage bonus? I doubt exhaustion will come into it much, and even if, Impact's still paying for it, quite significantly! Hell, I was even considering whether to remove the rage cost, since I mean for this technique to generate rage, and what with the rage drain, he'll be lucky to break even. Quote:
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Whereas what Impact does, how is that game-breaking? It just disrupts the enemy in a lot of different ways. It takes away abilities that they rely on, exposes and enhances their weaknesses, all that shizz. He can be really strong if used right, but so can all the other characters. Quote:
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"All semi-permanent techniques that directly affect an enemy are debuffs". Analyst is passive, that's not a debuff. Ability drain? Debuff. Deathly Calm? Debuff. Superanalysis... hmm... yeah, debuff. Look, I can make a table for you, if you like. And as such, yes, I would imagine it changes a little. Quote:
Not to mention that you guys are still way more versatile than Impact, because attacking is always useful, whereas there's really no guarantee that one of Impact's techniques will hit the spot all the time. Edit: Also, in your inevitable respons, how about suggesting some solutions as well? Like, the techniques you have problems with, tell me how you'd nerf them to make them fair. That'd probably be quickest. Last edited by Geminex; 09-23-2010 at 07:11 AM. |
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#2 | ||||||||||||
Moves Like Jagger, Kupo!
Join Date: Jul 2007
Location: To the south, a little to the left... Or to the right.
Posts: 4,910
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You don't see me bitching about not getting a RPDA. I could've chosen to get that level in Slayer, after all. Quote:
That he doesn't gain Rage? That's why no enemy lasts against us for two turns. Quote:
He could give us a head start on killing them, or disrupt the boss from charging an attack while they're otherwise invincible. Quote:
Imagine taking away a Slayer's ability to use weapons or wear armor. Take away a Trainer's pokemon. Admittedly, Impact's Tactions aren't quite like that. Some of them are most specific, while others disrupt on a grander scale. I mean, seriously, taking away a Signature Technique for one Taction? Quote:
So if your Tactions are debuffs, and you use your Taction explicitly stated to make debuffs more effective on the following turn... Quote:
If it was too hard, then Formation Shift's power increases exponentially. Quote:
As for Snipers... yeah, we may not see a lot of Trainer Snipers. Something tells me they'll mostly be Slayers. Quote:
Lol, redundancy. Quote:
I mean, at most I'd get four, Menarker would get five. Whereas Impact could get up to ten, plus attacking, items, accessories and Signature Techniques. Quote:
What have we just been saying? Even if your Tactical Actions are debuffs, they're going to hit 100% of the time on any enemy that doesn't specifically have debuff immunity! EDIT: Quote:
... Okay, I'll see about typing something up when I fully wake up. Let's just keep back-and-forthing for now. Also, what do you have to say about this: Quote:
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Dracorion's dumbass color is Royal Blue. If you see that color, you better run the fuck away. |
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