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Originally Posted by Geminex
I mean, I really don't see what the problem is.
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How many worthwhile techs do enemies even have?
Sure, they come with Signature Techniques, but which ones can really fuck us up, and belong to enemies that we can't put resources into knocking out or incapacitating?
... Gah, I know where this is going and it's not helping my case.
Quote:
Originally Posted by Geminex
If you want to, I'll limit it to 3 uses per turn. Or even 2, if you're really insistent, but then I'm gonna ask for you to concede more in all the other areas.
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I'll try to figure something out later.
Quote:
Originally Posted by Geminex
At which point the technique becomes less 'disruptive' and more 'rage generator'. And not a very efficient one at that.
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Well, disabling two foes is pretty disruptive in itself.
The extra Rage is just icing on the cake.
Quote:
Originally Posted by Geminex
Oh come on, that's just details. Give the affected opponent the ability to pay 10 or 15 rage to shift back in the following turn and that's that. It's not hard!
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No.
Quote:
Originally Posted by Geminex
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No? Obviously? What's the point?
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Oh for God's sakes.
Okay, so your Tactical Actions are debuffs. That's nice.
I would like to point out that no enemy is ever going to specifically have "Tactical Action Immunity". Making your argument that they wouldn't always hit completely pointless because they're always going to hit, except for rare occassions when the enemy has complete debuff immunity.
Enemies may have "Special Defense reduction immunity", but they won't have Taction immunity. Or Taction resistance.
Which I suppose makes your Superanalysis Taction useless, at least as far as your own Tactions are concerned, unless you make it bypass debuff immunity.
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Screw it, I fucked this one up. Or more accurately you did, by posting that Superanalysis was supposed to take action on the following turn.
Quote:
Originally Posted by Geminex
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Yes? That is correct. What's your point?
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See above.
You were saying that there's no guarantee Tactions would hit all the time. I said that's not true. They will, except for the negligible amount of cases where the enemy is immune.
I mean, seriously, we had one battle like three seconds ago where all the enemies had debuff immunity. That's it. It's not exactly going to become a widespread mechanic now. Even if we do face Moera again.
Quote:
Originally Posted by Geminex
Sure, have Faynoc. There's other bigshots to kill.
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Dibs on Burkmont too! And the Hexagon Harem, Idollus, Primal Exist, the Knomere...