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Unread 09-23-2010, 08:25 AM   #1
Dracorion
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Originally Posted by Geminex View Post
I mean, I really don't see what the problem is.
How many worthwhile techs do enemies even have?

Sure, they come with Signature Techniques, but which ones can really fuck us up, and belong to enemies that we can't put resources into knocking out or incapacitating?

... Gah, I know where this is going and it's not helping my case.

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Originally Posted by Geminex View Post
If you want to, I'll limit it to 3 uses per turn. Or even 2, if you're really insistent, but then I'm gonna ask for you to concede more in all the other areas.
...
I'll try to figure something out later.

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Originally Posted by Geminex View Post
At which point the technique becomes less 'disruptive' and more 'rage generator'. And not a very efficient one at that.
Well, disabling two foes is pretty disruptive in itself.

The extra Rage is just icing on the cake.

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Originally Posted by Geminex View Post
Oh come on, that's just details. Give the affected opponent the ability to pay 10 or 15 rage to shift back in the following turn and that's that. It's not hard!
No.

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Originally Posted by Geminex View Post
...
No? Obviously? What's the point?
Oh for God's sakes.

Okay, so your Tactical Actions are debuffs. That's nice.

I would like to point out that no enemy is ever going to specifically have "Tactical Action Immunity". Making your argument that they wouldn't always hit completely pointless because they're always going to hit, except for rare occassions when the enemy has complete debuff immunity.

Enemies may have "Special Defense reduction immunity", but they won't have Taction immunity. Or Taction resistance.

Which I suppose makes your Superanalysis Taction useless, at least as far as your own Tactions are concerned, unless you make it bypass debuff immunity.

...
Screw it, I fucked this one up. Or more accurately you did, by posting that Superanalysis was supposed to take action on the following turn.

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Originally Posted by Geminex View Post
...
Yes? That is correct. What's your point?
See above.

You were saying that there's no guarantee Tactions would hit all the time. I said that's not true. They will, except for the negligible amount of cases where the enemy is immune.

I mean, seriously, we had one battle like three seconds ago where all the enemies had debuff immunity. That's it. It's not exactly going to become a widespread mechanic now. Even if we do face Moera again.

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Originally Posted by Geminex View Post
Sure, have Faynoc. There's other bigshots to kill.
Dibs on Burkmont too! And the Hexagon Harem, Idollus, Primal Exist, the Knomere...
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Unread 09-23-2010, 09:21 AM   #2
Geminex
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Your Signature Break would get some of them out of the way if we can't/don't want to disable those enemies.
Well, the point is in the 'if/when'. I'm arguing that it won't be useful most of the time, because the amount of times where our enemy's success depends strongly on their using a technique this turn instead of next won't be all that high.

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Impact, on the other hand, can fuck up to three enemies in quick succession. And he can still do a whole lot of shit on the turn he uses Haunting.
Confuse Ray isn't that uncommon. Renny has it in his arsenal, and I'm sure Pierce does as well.
And yeah, if you use Confuse Ray with a pokemon you've achieved something very similar to what Impact can do, and you, too, can still do a lot of shit this turn. And you don't even have to pay an action a turn!

Quote:
However, I will say that even if Impact doesn't have a Tactical Action that doesn't disable an invincible foe, there's not going to be a turn where he's not using a Taction. Or seven.
That is true, of course. But there's no guarantee that his tactions will always be very effective and deal as much damage as you seem to think they will deal.

Quote:
I assume you mean 2.5 Tactions if they were Tactical Abilities.
Yeah? I mean that, when they're all at max level, Pierce's 4 actions will each, on average, have about the same effect as 2.5-3 of Impact's tactions.

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He has all of two TAs that cost Rage.
True. But he's also gonna generate rage much slower than you guys.

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Also, our actions aren't initially too powerful nor do they become exceedingly powerful as we level up.
No, you're right, they don't. But they are strong, and they do become stronger. Like I said above, I think 2.5-3 tactions is more or less the value of one of Pierce's.

Also, you've started saying 'good god'. I find it interesting how my choice of language influences others, and vice-versa.

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Did you really have to invent a whole new mechanic exclusively for yourself?
Didn't have to. Wanted to. And besides, technically I didn't even come up with this. This is the fault of whoever decided that trainer actions might be a good idea. This is just more actions, more tactics, less trainer.

Last edited by Geminex; 09-23-2010 at 09:40 AM.
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Unread 09-23-2010, 09:48 AM   #3
Dracorion
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Originally Posted by Geminex View Post
Confuse Ray isn't that uncommon. Renny has it in his arsenal, and I'm sure Pierce does as well.
I don't think Pierce has it.

And if he does I don't think he'd ever put it in his moveset.

Sophia has it, though.

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Originally Posted by Geminex View Post
And yeah, if you use Confuse Ray with a pokemon you've achieved something very similar to what Impact can do, and you, too, can still do a lot of shit this turn. And you don't even have to pay an action a turn!
Actually, to inflict confusion on three enemies? Yeah, he does have to pay an action a turn.

The difference is neither Pierce nor Renny crap ten actions every turn.

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Originally Posted by Geminex View Post
That is true, of course. But there's no guarantee that his tactions will always be very effective and deal as much damage as you seem to think they will deal.
They don't deal damage at all!

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Originally Posted by Geminex View Post
Yeah? I mean that, when they're all at max level, Pierce's 4 actions will, on average, have about the same effect as 2.5-3 of Impact's tactions.
Pierce's four actions put together...?

Also, I count three skills for Pierce. Cover, Inspiration and Defiance.

Unless you're talking Trainer Actions, in which case I'd have to slap you.

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Originally Posted by Geminex View Post
True. But he's also gonna generate rage much slower than you guys.
Get 1.5x Rage generation exclusively as your Demon 10 upgrade, maybe.

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Originally Posted by Geminex View Post
Also, you've started saying 'good god'. I find it interesting how my choice of language influences others, and vice-versa.
Umm...

Have you ever said "good God"? Because I don't remember.

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Originally Posted by Geminex View Post
Didn't have to. Wanted to. And besides, technically I didn't even come up with this. This is the fault of whoever decided that trainer actions might be a good idea. This is just more actions, more tactics, less trainer.
That was AB. But you're already punishing him by making him have to keep track of Impact doing seven different things every turn.

Also, this is just like Trainer Actions becoming a mechanic. Not just a feature, but a fucking mechanic. You took the idea and ran it to the largest logical conclusion and fuck you.

Also, Impact can get "caught up in the heat of battle" or whatever was your excuse when you went away to let Pierce give orders the whole mission, but he's expected to handle like nine different things now?
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