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Unread 08-11-2011, 09:29 AM   #10
Azisien
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Join Date: Jan 2005
Posts: 7,177
Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't. Azisien can secretly fly, but doesn't, because it would make everyone else feel bad that they can't.
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Quote:
Originally Posted by tacticslion View Post
It's good to hear at least one person really like them. Basically (so far) on the Paizo forums I've really only read people complaining about it being stupid... or people who like it while trying not to irritate the people who complain about it being stupid.
Not sure how people would think it stupid unless they don't like the pop culture references. They dislike firearms? But there's like a whole page asking right out: DO YOU want firearms in your campaign? Does it fit? There's a progression of different firearms technology levels (including NONE) that could occur. Divide/multiply/restrict firearms based on these levels. Complaining about optional rules never made much sense to me.

Quote:
Originally Posted by tacticslion
I plan use a) the travel mechanic from Serpent's Skull, b) the city-exploration mechanic from Serpent's Skull, c) and the kingdom building mechanic from Serpent's Skull. I might even use the Trust mechanic from the upcoming Carrion Crown that I've heard about but haven't seen, yet. The idea is that the PCs become local heroes, eventually get called to a vast, important exploration, and (hopefully) end up rulers of an ancient "ruined" city that they can then expand upon to begin creating an empire. I'm looking forward to using (and abusing) the Mass Combat Rules whenever they come out. I mean, my country already can't fail its checks unless it makes a natural 1 - and that's without any rulers! So even if we all kick the bucket, my country should be able to continue to survive, which, in the River Kingdoms, is saying a great deal!
Wait, does Serpent's Skull have a second kingdom building ruleset? I thought all that was in Kingmaker?
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