Quote:
Originally Posted by Aldurin
I do hope for a couple of things to make this different, like stupidly bigger worlds with more stuff crammed in them and more direction than a generic push to fight the corruption.
But I do think that this will be successful either way, since Terraria's extensive post-production cycle with far more content updates than people ever thought would happen has gained them earned trust for this. That and it seems like the Terraria fans that moved on to Starbound but feel burned for Starbound's slowed down update cycle will come back to this to get their proper fix of 2D low-bit open world crack.
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The post-production cycle of content and patches were really good, for a time, but as it continues on past when Hardmode was introduced it seemed like he was intent of removing all the fun from the game slowly. Fixing exploits is one thing, but he seems obsessed with nerfing or outright removing lots of creative and cool solutions to gameplay barriers in some attempt to pigeon hole how people play so that it can't deviate from 'his vision'. The single player experience is pretty shit past hardmode now, which would be understandable if everything new wasn't gated behind that slog as well. Fuck your single play experience, better get some friends that still want to play if you want to see anything new.
I don't have high hopes for this being any different if the current development mindset carries over. It really doesn't help that it just looks awful on top of it, I can forgive a lot of things, but I just can't ignore how bad something looks if viewing it is part of the entertainment value.